I was wondering what you meant by Top 20 until I checked their website. I thought it was just still BR with some variations. It’s basically Roblox now.
Spanel revealed that the Czech studio has received less than 10 cents for each hour of live online gaming DayZ has tracked since the game went live over a decade ago
This is some business analytics bullshit metric.
Over 10 years? That’s not bad. I have 1000 hours in some games and even if I knew that up front, I probably wouldn’t pay $100 for them still.
Conversely, I have 3 hours in DayZ standalone and I bought it on release (though I had thousands in DayZ mod).
What are you on about? Seeing a line of code doesn’t make you a developer.
I feel like I only need to reply to this, because this is the second time I’ve directly replied to something you said using your own words, to then have you say those words don’t matter.
It also completely ignores the point I was making that some “QA” code, some pick through code, some may not understand it at all, but why are any of those not classed as developers?
You design a character? Not a developer. You test the game? Not a developer? You develop the story and draw the art? Not a developer. None of that is writing the game’s code. You can be both a developer and an artist, for sure, if you write the game’s code.
Oh I see, so you are indeed only calling programmers developers. Absolutely unhinged take.
Make random comparisons from other industries all you want, this whole conversation is about game devs and to think that people inherently involved in the development of a game “are not developers” is absolutely part of the industry’s current problems.
This ancient attitude is the same upper management position where cutting swathes of knowledgable established QA will bring short term profits only to later hire even more fresh QAs, often contractors or outsourced.
You think QA has never seen a line of code? If we ignore what another commenter mentioned that there are high level QA jobs that are very technical, or are literally coding positions, even a lot of entry level QA also have formal education on game design. Many go on to be designers, coders, artists. Do they only become actual developers then?
What’s the imaginary line to being part of game dev to you?
Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I’d rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren’t the boring part.
People saying that these budgets are too damn high, but even with Cold War (which had a huge downtick in sales number and higher budget than the others) it’s still making up to 3x the budget back on sales. Why wouldn’t they keep doing it?