Seems like buying games to remove them from your competitor is a scummier thing to do.

@[email protected]
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41h

Rocket League had a native Linux version, but they also pulled that.

@[email protected]
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62h

I dunno, killing the idea of ownership of games was pretty bad.

I don’t think any amount of Proton patches submitted is going to bring that back.

Steam didn’t do that. Even when you bought a physical disk you didn’t own the game. Microsoft is the one you should be blaming for how software is licensed over actually being sold to you. It was them who really pushed for that shit in the fucking 80s.

@[email protected]
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31h

But Steam didn’t kill the idea of ownership of games? It never existed for digital distribution (or even physical with DRM), which existed before Steam.

Dariusmiles2123
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Apparently a lot of games don’t have DRMs on Steam. The only thing missing is a badge indicating this.

So at least you own these…

@[email protected]
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Yes, some of them can be launched directly from the exe without the steam client, or with some modifications to the game files.

Here’s a list of DRM free games: https://www.pcgamingwiki.com/wiki/List_of_DRM-free_games_on_Steam

Also it’s kind of silly how people automatically blame Steam for this, even though Valve does not force you to use DRM to publish to Steam. It is the developers themselves that chose to add DRM or tie themselves to the Steam API so that the game can’t run without it.

So for example getting Dorfromantik or Citizen Sleeper from Steam or GOG is virtually equivalent in terms of ownership.

@[email protected]
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62h

Because Valve has more money that someone winning a lawsuit can take from.

@[email protected]
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Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn’t remove Windows support.

Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?

@[email protected]
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63h

It does remove easy Linux compatibility. Also you can run any storefront on steam deck, so not sure what your point is about hardware

@[email protected]
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A hypothetical Epic console.

Heroic gives Linux support and has the added benefit of being third party.

@[email protected]
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1879h

If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.

@[email protected]
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I don’t understand this I use it for rocket league occasionally and it all just works ™ ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unlikely better than steam which has a bunch of random bugs every few weeks)

@[email protected]
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53h

Sweeney is legit delulu tbh.

He literally said Epic’s launcher/store is ready as is, doesn’t need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.

At least on Linux you can run Unreal Editor without EGS (because it doesn’t exist on Linux) and if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

@[email protected]
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22h

if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.

@[email protected]
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32h

Everything except fortnite and a few other kernel level anticheat games

@[email protected]
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225h

its not about making better product for epic. its about removing competition so they dont have to.

Joanie Parker
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75h

I wish they’d just focus on fixing Unreal. It’s a shit show.

warm
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You dont like games that look like you have grease smeared over your monitor?

@[email protected]
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25h

Always has been

warm
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578h

Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.

@[email protected]
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128h

it’s often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It’s not just that it’s dificult and it costs money, but it’s not preferred because investors abhor risks.

Isn’t this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.

@[email protected]
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47h

Just a bunch of crabs in a bucket.

@[email protected]
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-236h

“Gaming community.”

Steam and Epic are both malware.

@[email protected]
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-68h

To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.

@[email protected]
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12m

The problem there comes from Epic taking secret deals to settle those cases instead of let any precedent be set that would actually benefit customers.

Scrubbles
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196h

They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn’t the biggest

@[email protected]
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56h

Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.

@[email protected]
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729h

Epic is trash, simple as

popcar2
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398h

Because Steam is the world’s biggest games store on PC while Epic is statistically insignificant. What’s the question?

epic is irrelevant because nobody wants it, not because steam is trying to crush competition.

@[email protected]
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-196h

You prefer Walmart instead of Walmart?

@[email protected]
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83h

I personal want a store that is native Linux. I have yet to find a store that does it better, no matter your OS. Epic, GOG, Amazon, ubisoft, and Xbox gamepass do not support or have a native Linux programs and require using Wine/proton to access their stores. Having an extra layer on top makes it hard to install games as all of them are expecting a C:/ that is just how any Linux OSes work.

@[email protected]
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45h

Why is Epic insignificant?

They launched with a 12% service fee, dropped that service fee to 10%, and then dropped the service fee entirely for the first $1Mn in sales per year.

In June 2025, they released a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops could offer players out-of-app purchases, as a more “cost-effective” alternative to in-app purchases.

They provide developers with free to generate license keys, and keyless integration with other e-shop stores including GOG, Humble Bundle, and Prime gaming.

They offer a user review system.

They also added cloud saves in July of 2025.

The thing is, they offer none of the other features Steam offers:

  • In-Home Streaming
  • Remote Play with Friends
  • Family Accounts
  • Achievements
  • Price Adjusted Bundles
  • Gifting Games
  • Shopping Cart
  • TV/Big Screen Mode

Epic launched their service in 2018. It’s been 7 years. The only reason not to offer feature parity (for a company that makes $4.6Bn - 5.7Bn in revenue, and a shop that makes $1.09Bn, you’d think they would be enticing users with the services they want.

What they have done instead is exclusivity deals that plenty of consumers complain about but devs don’t seem to care about so long as they’re getting paid.

So, the excuse that Steam got there first (as if it’s just about that and the reason their market share is what it is is because they have refined, adapted, and improved their service offering over time doesn’t make a whole lot of sense when steam has a significant percent of the market share (79.5% to epic’s 42.3%) but is only making twice the revenue of their rival store.

It makes sense for GOG or Itch.io who’s market cap is smaller by quite a lot to not offer the same feature parity. Each of those platforms has figured out they can offer other things to devs and consumers to make themselves competitive over time.

Sweeny’s attack is basically just a pitry party he’s throwing for himself because he doesn’t want to compete.

@[email protected]
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11h

I am definitely not on epic side here, but the reason they had to pay for exclusivity for games is because valve doesn’t allow any games on steam to be sold cheaper elsewhere. Which developers follow because steam brings in a lot of revenue.

Without that, epic could try to compete with steam (and its extra features) by offering lower prices, and letting the consumer make the choice of features vs price.

But valve policies effectively make it impossible for any new marketplace to compete.

@[email protected]
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Steam isn’t being sued by Sweeny, they are being sued on behalf of 14 million UK gamers.

Also, epic has an estimated 3% to 7% of the market share (not 42 which makes no sense with steam having the other 80%), yet they should be regulated as well. If you stopped bootlicking for half a second, you would realise that this isn’t about who’s the worst but the fact that they are all bad (except itch, bless them).

Your enjoyment of their product doesn’t mean it isn’t having a serious and negative impact on the industry. Amazon is really convenient too, can you defend them next please?

@[email protected]
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12h

I never claimed steam was being sued by Sweeney. Sweeney made a statement about the steam lawsuit saying he agreed with it. https://www.pcgamer.com/gaming-industry/epic-games-boss-tim-sweeney-voices-support-for-usd900-million-steam-lawsuit-valve-is-the-only-major-store-still-holding-onto-the-payments-tie-and-30-percent-junk-fee/

I was quickly googling market share stuff on break so I misread the Epic e-shop market share vs Epic’s full market share outside that.

The fact that Steam only makes double what epic e-shop makes with literally 11 times the market influence?

What regulations are you expecting out of this? How will that have a positive effect on consumers?

I never said this was about good or bad. I pointed out pros and cons of using each service which extrapolated quite literally to why consumers choose Steam over Epic.

A monopolistic corp who uses anit-consumer/anti-competitve tactics to remain a market leader/? monopoly is illegal. And it’s regulated.

The only reason steam is being investigated at all is because 2 or 3 out of literal thousands of game developers have made a claim that steam is threatening to remove their game if they try to sell it on other game stores for cheaper than steam (not steam keys, but using another stores licensing keys).

That hasn’t been proven and if it is, a further investigation into how wide spread that behavior is would still be needed to prove that Valve or Steam came by their market share illegally.

Also the fact that you brought up Amazon as the foil to your argument at the end is laughable. For multiple reasons.

@[email protected]
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11h

Steams revenue was 16b in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there’s a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren’t going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

Your list of pros and cons doesn’t matter, every player being compared is bad. It’s just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn’t change because you like their product, even though it’s clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

@[email protected]
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137h

Because it’s a patent troll who has attempted this a few times before.

@[email protected]
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249h

No one gives a flat fuck about epics launcher.

@[email protected]
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24h

Everyone does the moment steam gets sued by consumers. It’s like the bar is set by epic or something and we can’t expect better things from any of them because of it.

@[email protected]
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68h

Stupid people do.

SkaveRat
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88h

TIL it was removed from steam. I play it on my deck all the time

@[email protected]
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127h

Yeah, it’s no longer for sale. If you bought it before it was delisted, you can still download/play it through steam. What is fucking atrocious is that I had to go and make an account with epic to play. Well, they can spam and sell my ‘nannerbanner’[email protected]’ all they want. Fucking cunts. .

@[email protected]
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64h

Yeah, I bought my own domain specifically so I could set up a catch-all email service. Everything sent to my domain hits the same inbox, but I can easily see who has sold my info. If I start getting spam addressed to “[email protected]” then I know Walmart sold my info. And I can easily set a rule to automatically mark anything addressed to that burned account as spam.

Lots of websites quickly caught onto the “just add a + after your regular email” trick, and set up an internal rule to remove any of the + tags. So that old trick is largely useless.

Snot Flickerman
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What are they being sued for? I guess I missed this?

Also I guess it could be argued they only removed it from new sales whereas people who already owned those titles on Steam still have them on Steam.

@[email protected]
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They are being accused of price fixing with the whole “can’t sell games for cheaper on other store fronts compared to the steam listing” thing

[email protected] explains it better below:

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.

@[email protected]
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44h

Which isn’t accurate and is more nuanced involving Steam keys like another user said. For instance, Prey is on sale for $6 on the PlayStation store but still $30 on Steam.

@[email protected]
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26h

I’m pretty sure that Amazon also says that you can’t sell things on Amazon for more than you sell the same item elsewhere.

I’ve certainly seen a video claiming that.

Snot Flickerman
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Oh well that’s totally fair, honestly.

It locks out real competitive pricing.

@[email protected]
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13h

How does it do that?

@[email protected]
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It only applies to steam keys though. Like if you want to sell on other storefronts (like Epic) for cheaper, it’s perfectly fine. You simply can’t sell steam keys on other storefronts for cheaper. It’s not really “price fixing” as much as it is “Steam ensuring their servers aren’t used to download the game unless the dev has properly paid them for the key”…

Like imagine a company wants to sell more copies of their game. So they set up their own site to sell directly to consumers, and it’s cheaper than buying on Steam. This is totally fine. Consumers can still choose to add the standalone version as a non-Steam game to be able to launch it via Steam.

It’s only a breach of contract if they start offering steam keys for that same (cheaper) price, which allows the game to be downloaded via Steam, includes achievement integrations, includes Steam’s friend list “join game” multiplayer, includes Steam Deck/Steam Machine optimizations, etc… If they want all of those nice Steam integrations, they need an official Steam key. And that Steam key can’t be sold cheaper than on Steam’s official store.

warm
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358h

It only applies to Steam product keys though, so developers cannot sell cheap Steam keys on other platforms while still taking advantage of Steam’s services.

@[email protected]
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23h

I believe the problem is that it isn’t just Steam keys. There’s apparently emails from Valve employees that state that it’s all versions of the game, and that seems to be the real crux here. And if that’s true it’s pretty shitty, and they might actually lose this.

warm
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12h

Do you have a source for that? All I can find on their Steamworks site is the rules on Steam keys being restricted, not other versions. Maybe I missed that email part in the news.

@[email protected]
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23h

Yes this is a more apt description, sorry, this whole thing has been stupid tbh.

ah yes, they are price fixing by saying devs can’t set the price on steam (which the devs control) higher than the price on other platforms (which the devs also control)

@[email protected]
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23h

That’s not true, it only applies if you’re selling a steam key. Devs are free to set the price on any platform they want, want proof? Check out the currently free game on epic which has never been free on Steam.

Steam provides developers with infinite steam keys that they can sell outside of steam for 100% profit, however those keys cannot be sold at a lesser price than what it’s sold on steam. Which honestly sounds like common sense.

@[email protected]
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17h

I think this lawsuit is actually about allowing people to buy dlc from other stores for games that you bought through steam?

lath
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78h

As per my understanding (which isn’t saying much), Steam takes a 30% cut of each sale. In UK, someone with a specific agenda claimed to represent gamers as a class and sued reasoning that the 30% cut inflates the price of games globally even beyond Steam’s store, harming everyone.

Did i understand it right? No idea. What’s the actual goal here? Also no idea. Is Steam the “good guy” in all this? Of course not.

@[email protected]
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158h

Well that’s stupid. If Steam charged less, the price of games wouldn’t change.

Developers and publishers would just pocket the difference.

Adeptus_Obsoletus
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48h

Is Steam the “good guy” in all this? Of course not.

Too bad a lot of people, even here or in other threads, don’t get it, so they willingly cheer for Valve simply because Tim Sweeney sucks.

@[email protected]
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148h

I think devs actually get quite a bit for that 30%. Let’s present a hypothetical. What if Valve offered an option where you could list your game on Steam with no restrictions and they’d only take a 10% cut, but the tradeoff is, they won’t promote your game at all? Like, it won’t show up in any Steam storefront advertisements, can’t participate in sales, etc. - it’s still there if it’s linked to from off-Steam or if someone searches for it, but it won’t be promoted, period.

How do you think that would work out for developers? I’d argue not well, especially for small studios.

The promotion those games get applies to the game as a whole, not only through Steam - someone can see the promotion on Steam, then go shop around and buy it elsewhere. Why should Valve promote a game if they aren’t getting a cut of the sales?

@[email protected]
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27h

This would be like if someone sued Walmart for letting their local store go out of business.

@[email protected]
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95h

Walmart didn’t let local stores go out of business, it deliberately undercut local stores in order to drive them out if business.

@[email protected]
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15h

It’s not a perfect analogy, but you get my point.

Scrubbles
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66h

More like the local store suing Walmart for putting them out of business, but only after they pushed away all of their customers with bad ideas and flashy gimmicks

Matt
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58h

Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.

Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?

Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.

@[email protected]
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328h

Isn’t valve being sued for

  1. Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam

  2. Not allowing devs to sell steam DLC download codes on other stores

I don’t think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don’t want to pay the valve tax, then they don’t need to offer a Steam download code.

Mark with a Z
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47h

So the entire problem is about restrictions on steam codes?

@[email protected]
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It’s a restriction on where you can get a DLC you paid for. The fact that you paid for it at Walmart shouldn’t matter.

@[email protected]
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268h

Valve isn’t forcing anyone to use their platform.

If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.

@[email protected]
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47h

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.

Now, the question is if valve’s actions are actually abusing the monopoly, or normal business practices.

@[email protected]
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97h

looks at Hytale doing quite well without even touching Steam

@[email protected]
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37h

Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.

Nelots
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37h

Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

@[email protected]
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64h

Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

Nelots
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Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

@[email protected]
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15h

Star Citizen I guess. If by “well” it is meant “making lots of money”

But yeah it’s not realistic at all for 99+% of devs/games

@[email protected]
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36h

They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.

@[email protected]
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16h

The only answer with an actual articulate explanation has 30% downvotes because the average gamer IQ is double digits.

@[email protected]
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-38h

Kick them to the curb valve at least until the lawsuit is resolved.

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