https://en.m.wikipedia.org/wiki/Dynamic_game_difficulty_balancing
Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.
Ign gave it a 7/10:
There’s one historical movie scene that comes to mind for me when I think about Sid Meier’s Civilization 7, and it’s not a flashy arena fight in Gladiator or mission control cheering as we safely bring Apollo 13 back home. It’s Leo DiCaprio as Howard Hughes in The Aviator, running his hand along an airplane fuselage and insisting that he doesn’t want to see any rivets.
Ouch
After WoW had been around for a year or so, were you still unhappy about it?
Nah, I enjoyed WoW well enough for what it is. When WoW was announced there was a lot of skepticism on whether or not a company that was primarily known for their RTS games could make an MMO, along with a decent amount of “Who asked for this”. In hindsight I’m also a bit bitter that we never got and never will get Warcraft 4 though. To some degree Blizzard basically stopped developing games for a few years due to WoW’s success consuming the company.
Were most WC3 players unhappy about the announcement?
I think most of them would have preferred another RTS game.
Bilewater boss isn’t that hard once you realize you can stand in the water and spam ranged attacks at him. The arena fight preceding him is harder.