
Sony has always been pretty anti consumer. I’m addition to the root kit thing, they have a history of pushing their own propietary crap as open standards. Sometimes successfully (blu ray) and sometimes not (memory stick). They also removed the “other OS” (Linux) option from the PS3 midway through the console’s life cycle.
I’m sure there’s more examples, but they’ve been a bottom tier brand for a long time due to this for me.
https://en.m.wikipedia.org/wiki/Dynamic_game_difficulty_balancing
Apparently it’s more common than I realized. Most games doing it apparently don’t tell you it’s happening. For example I played RE4 when it was new and had no idea it had dynamic difficulty.
Ground truth is real data that’s been verified to be correct. Eg a bunch a images that are labeled “hot dog” or “not hot dog”. This is a common AI industry term.
Structured data just means that it’s in a consistent machine-readable format that programs can easily interact with. This is just a common computer science term.
Guided means that it’s not operating from nothing, the process is being influenced or constrained by something.
Taken together it means that they’re taking input data (probably the existing artwork), converting it into a structured data format that’s easier to work with, then that’s used to augment or restrict the AI process to move in the right direction or not go off the rails.
I say it’s misleading because this is something that was fairly obvious to everyone looking at it, even if they didn’t know that terminology. What their model is producing is obviously influenced by and recognizable as a modified version of the original. Even if the overall outcome is lacking.