
It definitely is clunky, but I feel like if you look at designs fairly closely you can see some evolutionary jumps. Maybe not with some helmets like Hazop, but you can with others like Rogue and Recon.
Imo I kinda liked 4’s version of sprint. It was there, everyone had it, but it was limited and had a sort of cool down similar to other armor abilities. I do also like the gameplay of 5, with the other added Spartan abilities like slam and clamber; imo it made me feel like a lethal killing machine moving around the battlefield.

You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.

I recently replayed 4. Although I kinda like the gameplay, I found the story to actually be pretty boring. I like the Didact as a concept, but he’s incredibly underused imo. The Prometheans are just incredibly annoying to fight, and Spartan Ops gets very tedious because of them.
I like some things like the added sprint (fight me, if any game should have sprint it should be Halo, at least in campaign) but another thing is that the story feels so incredibly short. Like it ends right as it’s about to get good.
I will say the Spartan armor and elite designs have grown on me since it first came out. It does make me want to replay Halo 5, and I am disappointed that it’s not going to be brought to PC pretty much ever.

That Mario Sunshine total conversion should have been its own thing.
Take Rollin’ Rascal; it’s an indie game that plays almost exactly like Sonic and you even have a ball form. But everything is legally distinct, and it’s a super fun game. There’s a mechanic for “taking over” different robot enemies so you can use their powers on others or the environment to unlock secrets and shortcuts. The company that’s making it previously worked on (I think) a couple Sonic games, and I believe they’re working on a port of Mother 3 as well.
Edit: there’s a demo that they keep updating with cool new features, and there’s a multiplayer mode with races and different tracks. You can also customize your “rascal” with different colors and outfits. All free and incredibly fun.

I hate the term “save scumming,” like I’m supposed to feel dirty for playing how I want (e.g. using quicksaves and such as checkpoints) and using shit that is built into the fucking game.
Kenshi is a pain in the fucking ass (still love it though). Do you realize how many times you’d have to restart from scratch, like totally restarting the game from the very beginning, if you didn’t use the save system?even just from dust bandits kicking the shit out of you when you first spawn in, to getting yourself killed off because you happened to enter an area at the wrong angle, the game is unforgiving as hell. You almost need to constantly save just to keep your progress.
And that’s not even getting into if the game crashes.
Uh… I mean there’s Halo Wars, which lets you play as Covenant leaders in certain modes (in 2 there’s a DLC storyline where you play as the aliens again, but not against the humans). The UNSC is basically the US Army In Space.
Aside from that I’m not sure. There’s probably plenty of mods for other games though. Like GMod, there are tons of NPCs and such in the steam workshop, plenty of US military characters to choose from. You can then load into a map, set up a spawner (or spawn them in yourself), and start blasting. I did actually do something like this back when the George Floyd protests were going on: I went in the game, spawned in a bunch of cop NPCs and just started blasting and mowing them down.
It actually did feel pretty good, tbh.

I only played the “first” one, but that one did feel incredibly like Halo to me. Just with the added functionality of portals.
I mean you have an assault rifle, a battle rifle, a pistol, a DMR, and shotguns. I’m sure there are some other ones I’m not remembering.
Edit: I also actually liked the functionality that grenades had. Instead of a crowd control or room-clearing tool, now they’re specifically to disable enemy portals. So now you had an interesting dynamic where yes, you can portal all the way across the map (or try sniping someone through a portal) into the enemy’s base and try to score, but it also presents a nice little counter to that strategy.

That too. Even though my Game Pass has been cancelled and I haven’t had Xbox Live in a couple years, I can also still go into the Xbox PC app, install any game that I’ve bought that’s also PC compatible or stream whatever I own that isn’t (but still has cloud workability).
It’s how I’ve been playing Halo Wars 2 lately. And I’ve seen the Fable games are cloud compatible, but I haven’t tried those on PC yet.

From what I understand about this subscription (I never looked into it before) it’s basically like a reverse Game Pass? So you pay the monthly subscription, and you can play the games that are on the service, on different devices aside from just a PC?
While that does sound pretty cool and impressive, I can’t imagine most people, or most anyone that calls themselves a gamer would touch this service with a 20’ pole. Like at that point, just own the game and system you want. You can play whenever and for however long you want.
Also, this may sound weird, but after reading the article I have a strong urge to start a game and just let it run idle, racking up playtime. Out of spite for Nvidia I guess.
I’ve been listening to the Halo 2 soundtrack (classic version) and it sounds very 2002-2003. Like you can hear the cheap early-2000s equipment and software that was used to make it.
The drums in almost all the tracks really remind me of the old Jak, Tak, and even Crash soundtracks because of it. And it just takes me right back to my childhood playing games on an old box tv with nothing but those speakers.

It’s like getting upset over the free choice in Knights of The Old Republic. It’s a story that technically by movie POV, should have already happened exactly as it did in the history books, yet in-game we can do whatever the hell we want, up to killing pretty much whoever we want and just running purely dark side. Technically, we shouldn’t be able to make our own choices and it should be a very linear game; but that’s not what the developers wanted to do.
Same thing with Fallout.

I’m not sure about games personally, but there’s the Mantella mod for Skyrim which is pretty much exactly what you’re looking for.
Check out this video if you want to see how it works in practice.
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.


I mean the game is over a year old now. I know there’s a multiplayer mode, but I don’t think most people are getting this game for that.