
I hate the term “save scumming,” like I’m supposed to feel dirty for playing how I want (e.g. using quicksaves and such as checkpoints) and using shit that is built into the fucking game.
Kenshi is a pain in the fucking ass (still love it though). Do you realize how many times you’d have to restart from scratch, like totally restarting the game from the very beginning, if you didn’t use the save system?even just from dust bandits kicking the shit out of you when you first spawn in, to getting yourself killed off because you happened to enter an area at the wrong angle, the game is unforgiving as hell. You almost need to constantly save just to keep your progress.
And that’s not even getting into if the game crashes.
Uh… I mean there’s Halo Wars, which lets you play as Covenant leaders in certain modes (in 2 there’s a DLC storyline where you play as the aliens again, but not against the humans). The UNSC is basically the US Army In Space.
Aside from that I’m not sure. There’s probably plenty of mods for other games though. Like GMod, there are tons of NPCs and such in the steam workshop, plenty of US military characters to choose from. You can then load into a map, set up a spawner (or spawn them in yourself), and start blasting. I did actually do something like this back when the George Floyd protests were going on: I went in the game, spawned in a bunch of cop NPCs and just started blasting and mowing them down.
It actually did feel pretty good, tbh.

I only played the “first” one, but that one did feel incredibly like Halo to me. Just with the added functionality of portals.
I mean you have an assault rifle, a battle rifle, a pistol, a DMR, and shotguns. I’m sure there are some other ones I’m not remembering.
Edit: I also actually liked the functionality that grenades had. Instead of a crowd control or room-clearing tool, now they’re specifically to disable enemy portals. So now you had an interesting dynamic where yes, you can portal all the way across the map (or try sniping someone through a portal) into the enemy’s base and try to score, but it also presents a nice little counter to that strategy.

That too. Even though my Game Pass has been cancelled and I haven’t had Xbox Live in a couple years, I can also still go into the Xbox PC app, install any game that I’ve bought that’s also PC compatible or stream whatever I own that isn’t (but still has cloud workability).
It’s how I’ve been playing Halo Wars 2 lately. And I’ve seen the Fable games are cloud compatible, but I haven’t tried those on PC yet.

From what I understand about this subscription (I never looked into it before) it’s basically like a reverse Game Pass? So you pay the monthly subscription, and you can play the games that are on the service, on different devices aside from just a PC?
While that does sound pretty cool and impressive, I can’t imagine most people, or most anyone that calls themselves a gamer would touch this service with a 20’ pole. Like at that point, just own the game and system you want. You can play whenever and for however long you want.
Also, this may sound weird, but after reading the article I have a strong urge to start a game and just let it run idle, racking up playtime. Out of spite for Nvidia I guess.
I’ve been listening to the Halo 2 soundtrack (classic version) and it sounds very 2002-2003. Like you can hear the cheap early-2000s equipment and software that was used to make it.
The drums in almost all the tracks really remind me of the old Jak, Tak, and even Crash soundtracks because of it. And it just takes me right back to my childhood playing games on an old box tv with nothing but those speakers.

It’s like getting upset over the free choice in Knights of The Old Republic. It’s a story that technically by movie POV, should have already happened exactly as it did in the history books, yet in-game we can do whatever the hell we want, up to killing pretty much whoever we want and just running purely dark side. Technically, we shouldn’t be able to make our own choices and it should be a very linear game; but that’s not what the developers wanted to do.
Same thing with Fallout.

I’m not sure about games personally, but there’s the Mantella mod for Skyrim which is pretty much exactly what you’re looking for.
Check out this video if you want to see how it works in practice.
The Cyberpunk 2077 announcement trailer was barely even a trailer. Just a moving jpeg of a woman with swords coming out of her arms.
Elder Scrolls 6’s announcement trailer was literally just a super quick flyover of some landscape then a title card.
Don’t suddenly start acting like it’s this huge problematic practice when it’s literally how every piece of media uses announcement trailers - hell, even books will have announcement trailers extremely similar in style to this.

I was about to ask you where the hell to find it, but I just realized I could use Google and found it myself.
It’s on the actual website TimeplittersRewind.com in case anyone else was a little lost like me.
They’re fun and campy, taking most of their inspiration from those old sci-fi B-movies. Some of the humor might not have aged very well, particularly in the second one, but there’s a disclaimer at the beginning of each game that says as much.
For instance, the second game takes place in the 60s, and in a couple levels some of the thoughts you can scan are a little questionable.


That Mario Sunshine total conversion should have been its own thing.
Take Rollin’ Rascal; it’s an indie game that plays almost exactly like Sonic and you even have a ball form. But everything is legally distinct, and it’s a super fun game. There’s a mechanic for “taking over” different robot enemies so you can use their powers on others or the environment to unlock secrets and shortcuts. The company that’s making it previously worked on (I think) a couple Sonic games, and I believe they’re working on a port of Mother 3 as well.