That first part really resonates because I experienced the DS lite. I didn’t see many phat NDS consoles, but kids everywhere had a DS lite. Mariokart did insanely well on that console, but not just because it was Mariokart, but also because of the download play feature.
It seems like Nintendo wants to replicate something like that through it’s virtual game card sharing feature. But it also seems like it’s a feature on the original Switch, so I wonder what new things they’ve planned.
I too will be surprised if the Switch 2 does better than the Switch. The 3DS, arguably the real sequel to the NDS, as opposed to the DSi, didn’t really touch the same highs that the DS lite did.
I’m honestly curious is the Switch 2 will follow in that success.
Credit where credit is due; lots of kickstarters and small private companies have tried making something like the Switch for years, but very few people knew or cared about them. Then Nintendo pulls it off, which leads to the Steam Deck, which then compells a whole market to spring up for similar format devices.
Now there is a market, with competition from all sides, and Valve seems to be the one most are talking about for this format. Besides crushing emulators, how will Nintendo compete?
The only one that sounds good to me, perhaps, are the voting rights. I’d pay for that. Patreon artists and creators do this sort of thing, and if this is something GOG needs to do to get by, then fine by me.
Downloading offline installers/backups, however… That would be locking away a feature that exists now to everyone that has bought a game. That means locking away a feature from customers who have spent money on a product already… Likely for the explicit point of being able to get installers that don’t need an online connection. If they choose to do this, they’d be desfeting their own purpose.
For context; I bought most of my games on GOG. I don’t really buy games anymore, and my Steam library is low absolutely massive, however. Both of those reasons are because I’ve been subbed to Humble Monthly for a few years. But ultimately when I go looking to buy a game, my preference is to buy from GOG specifically because it’s offline and DRM free.
Except The Last Samurai isn’t remotely historical.
Tom Cruise’s is very roughly based in a French admiral. That admiral got sent specifically to Japan to create political relations with a certain faction of Samurai to further French interests there. The French admiral was made samurai as honorary title and put into service of the household.
During the final battle (which was a castle siege, and both sides were using guns), the French admiral was released from service and sent home.
If a movie or a series were to be made of this, and if it were to be somewhat accurate, it’d be closer to a political thriller with some battles in between.
So… Imagine I want to buy a car, but I find out it’s an incredibly unsafe car through listening to the user experiences of people who’ve had issues with it… But my opinion is invalid because I haven’t bought the car?
I have another one for you; your opinion is invalid because you’re a fanboy. Game is trash and you’re too stupid to see it.
You have… No idea what you’re talking about.
I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.
The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.
At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.
Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.
“Aggressively cliché” huh?
So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?
Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?
For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.
And yet there’s an incredibly high demand for playing old Nintendo games. When Nintendo occasionally sells emulated old games on newer consoles, they tend to sell pretty well. The NES and the SNES mini were much sought after and best-sellers.
So imagine if Nintendo offers the games in their entire retro library (that they are licensed to offer) with an official emulator for people to buy. That would evaporate the piracy of retro Nintendo games pretty quickly.
However, Nintendo doesn’t want that. They like completely manufactured, artificial scarcity. And so there’s piracy. A lot of piracy.
They don’t want people to play their old games either. Nintendo creates an artificial scarcity by only occasionally releasing older titles to their newer consoles, despite that those older titles are quite literally running on emulators… Emulators that use a lot of the open source code the community they hate has created.
Yes. I caught on to this waaaaaaaayyyy back when League just starting getting traction, esports weren’t really a thing, and I also played some Yu Gi Oh.
Both has the same sort of design, as ilæustrated nicely by this meme; the match is nearly always decided early, and for the rest of the game you’re either just styling on the opponents, or you are getting styles on.
Victories didn’t feel good, losses felt even worse, and I began to understand why people rage and break their keyboard. Games like these fuel such behaviour.
I think NVidia is already getting a kick in the ass.
The first GPU I bought was a GTX 1060 with 6GB. A legendary card I kept using until just last year November.
What did I upgrade to?
Why Intel of course. The A770 is cheaper than a AMD of the same performance range, and has a weird quirk where it actually does better at 1440p than similar cards. Very likely the spacious VRAM, which is also nice to have for the 3D work I do.
I didn’t upgrade past the 1060 earlier because the 20 series wasn’t that big enough of a leap, and the 30 series is where a lot of Nvidia’s bullshit started.
For the past 20 years that also included fun gimmicks. They sometimes fail, as with the Wii U, or were good but… Kinda just a gimmick, like the 3DS. But Nintendo has been making their consoles pretty unique from every other console. The DS format and the Wii are still very unique consoles. The Switch 2… Not so much…
I don’t doubt the Switch 2 will see success, but how it’ll stand out from everything else like the Switch originally did is still a question.