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Cake day: Oct 28, 2023

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For the past 20 years that also included fun gimmicks. They sometimes fail, as with the Wii U, or were good but… Kinda just a gimmick, like the 3DS. But Nintendo has been making their consoles pretty unique from every other console. The DS format and the Wii are still very unique consoles. The Switch 2… Not so much…

I don’t doubt the Switch 2 will see success, but how it’ll stand out from everything else like the Switch originally did is still a question.


That first part really resonates because I experienced the DS lite. I didn’t see many phat NDS consoles, but kids everywhere had a DS lite. Mariokart did insanely well on that console, but not just because it was Mariokart, but also because of the download play feature.

It seems like Nintendo wants to replicate something like that through it’s virtual game card sharing feature. But it also seems like it’s a feature on the original Switch, so I wonder what new things they’ve planned.

I too will be surprised if the Switch 2 does better than the Switch. The 3DS, arguably the real sequel to the NDS, as opposed to the DSi, didn’t really touch the same highs that the DS lite did.


I’m honestly curious is the Switch 2 will follow in that success.

Credit where credit is due; lots of kickstarters and small private companies have tried making something like the Switch for years, but very few people knew or cared about them. Then Nintendo pulls it off, which leads to the Steam Deck, which then compells a whole market to spring up for similar format devices.

Now there is a market, with competition from all sides, and Valve seems to be the one most are talking about for this format. Besides crushing emulators, how will Nintendo compete?


Maybe that’s the point. You begin the video, the host says “Hello, and welcome!”, then you immediately stop the video having just watched 15 seconds.

“That was a pretty interesting Nintendo Direct!”


The only one that sounds good to me, perhaps, are the voting rights. I’d pay for that. Patreon artists and creators do this sort of thing, and if this is something GOG needs to do to get by, then fine by me.

Downloading offline installers/backups, however… That would be locking away a feature that exists now to everyone that has bought a game. That means locking away a feature from customers who have spent money on a product already… Likely for the explicit point of being able to get installers that don’t need an online connection. If they choose to do this, they’d be desfeting their own purpose.

For context; I bought most of my games on GOG. I don’t really buy games anymore, and my Steam library is low absolutely massive, however. Both of those reasons are because I’ve been subbed to Humble Monthly for a few years. But ultimately when I go looking to buy a game, my preference is to buy from GOG specifically because it’s offline and DRM free.


It was not skillfully made or imaginative. It was a very basic toybox of exotic nonsense about Samurai wrapped around a premise similar to Dances With Wolves.


It can be a bit of both. You can tell a good story that also stays true to the historical events. Not being being able to do that shows a lack of skill and imagination.


Except The Last Samurai isn’t remotely historical.

Tom Cruise’s is very roughly based in a French admiral. That admiral got sent specifically to Japan to create political relations with a certain faction of Samurai to further French interests there. The French admiral was made samurai as honorary title and put into service of the household.

During the final battle (which was a castle siege, and both sides were using guns), the French admiral was released from service and sent home.

If a movie or a series were to be made of this, and if it were to be somewhat accurate, it’d be closer to a political thriller with some battles in between.


Joke’s on you; neither are OK. The Last Samurai is only good to those with weird exotic ideas about Samurai, Japan, and that time period.

Would be cool if there was a series about the actual French admiral that movie is based on, and all the political miandering that happened in that time.


This is… None of this is important.

Bloody hell, people in the comments getting worked over a social media altercation… On Twatter of all places…


I haven’t gotten Limo to work at all. I ended up deleting it and using Mod Organiser through Steam Tinker Launcher.


You know, when you combine the term “2D monster taming RPG” with “absolute limits” literally everyone is going to think taming and fucking.

Anyway, Cloud Meadow exists so they got competition…


Guy: “They did not say the game is disrespectful.”

Also guy: “Players could destroy and deface temples.”


Ubisoft games aren’t art. They’re products. They’ve made that clear years ago. But hey, if you enjoy being nothing more than a consumer, you do you.



So… Imagine I want to buy a car, but I find out it’s an incredibly unsafe car through listening to the user experiences of people who’ve had issues with it… But my opinion is invalid because I haven’t bought the car?

I have another one for you; your opinion is invalid because you’re a fanboy. Game is trash and you’re too stupid to see it.


Well, considering Japan itself is saying that the game is disrespectful… Looks more like Ubisoft wanted to help themselves to a nice slice of tokenism. Corporations are going to corporate.


I don’t spend money so loosely like that. Ubisoft is no longer trustworthy, so no.

Instead, I watched gameplay from it, which tells me everything I need to know. Helps with avoiding wasting money on mediocre AAAA releases.


It’s a failure because it’s trash. The game is honestly laughably bad.

So I wonder where all the players come from.


True, but some pretty good clones have come out since Hollow Knight, so it’s not impossible.


It doesn’t have to be the best game of all time. It just has to be at least as good as Hollow Knight.


Yeah, hacking a 3DS is incredibly easy and painless today. Back when I first hacked my 3DS I had to do it through the browser, after inserting a bunch of code on an SD card, and it only had a 50/50 chance of actually working, with the risk of bricking the thing.


I wouldn’t mind it being an action game, so long it’s more tactical and not just a button masher. Or an RPG with Skyrim style combat.


Reminds me of early 3DS hacking and CFWs. Don’t worry, we’ll get there eventually. The fact it can do this at all is a major step.


You have… No idea what you’re talking about.

I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.


That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.



Does this mean LEGO games will be fun and interesting again? For the past decade Tt has been making the LEGO Star Wars formula over and over again, with small changes and improvements between each game, and it has gotten stale.



Well, I mean, there haven’t been microtransactions in their games yet…

So we can take his word for it, for now.


Nintendo hates all emulators. Ryujinx is just another one on their chopping block.


“Aggressively cliché” huh?

So… Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?

Or… Or… How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?

For something to even approach becoming a cliché there’d have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur’s Gate 3, because clearly everyone must’ve missed them.


It does. Piracy is a service issue. The games exist. They’re easy to emulate. Company tries to pull off artificial scarcity. Players become pirates


And yet there’s an incredibly high demand for playing old Nintendo games. When Nintendo occasionally sells emulated old games on newer consoles, they tend to sell pretty well. The NES and the SNES mini were much sought after and best-sellers.

So imagine if Nintendo offers the games in their entire retro library (that they are licensed to offer) with an official emulator for people to buy. That would evaporate the piracy of retro Nintendo games pretty quickly.

However, Nintendo doesn’t want that. They like completely manufactured, artificial scarcity. And so there’s piracy. A lot of piracy.


I might. Was quite a number of years ago when this was a hot topic on GBATemp when someone looked at the code of the NES mini.


They don’t want people to play their old games either. Nintendo creates an artificial scarcity by only occasionally releasing older titles to their newer consoles, despite that those older titles are quite literally running on emulators… Emulators that use a lot of the open source code the community they hate has created.


Yes. I caught on to this waaaaaaaayyyy back when League just starting getting traction, esports weren’t really a thing, and I also played some Yu Gi Oh.

Both has the same sort of design, as ilæustrated nicely by this meme; the match is nearly always decided early, and for the rest of the game you’re either just styling on the opponents, or you are getting styles on.

Victories didn’t feel good, losses felt even worse, and I began to understand why people rage and break their keyboard. Games like these fuel such behaviour.


Can someone tell me about these cards? I’ve literally never heard of them before now. Obviously they’re not big performers, but what are they like?


I think NVidia is already getting a kick in the ass.

The first GPU I bought was a GTX 1060 with 6GB. A legendary card I kept using until just last year November.

What did I upgrade to?

Why Intel of course. The A770 is cheaper than a AMD of the same performance range, and has a weird quirk where it actually does better at 1440p than similar cards. Very likely the spacious VRAM, which is also nice to have for the 3D work I do.

I didn’t upgrade past the 1060 earlier because the 20 series wasn’t that big enough of a leap, and the 30 series is where a lot of Nvidia’s bullshit started.


Woaw, you must be attached to an overclocked card, if you’re so huge. XD