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Cake day: Oct 28, 2023

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Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.


Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

Game won’t launch because it complains DX12 is unsupported.



You gotta be fucking kidding me. What sort of disconnected boomer statement is that!?

I hate using such terms as “boomer”, but how else am I going to describe this?

I’m in Denmark, and I can just about get by on one job. I have friends from America struggling to make ends meet, and they’re working TWO jobs!

So the fuck is this guy talking about!?


Unless I’m mistaken, this game should basically be Conan Exiles but Dune (hopefully with improvements over Conan Exiles).

If this is indeed correct, then it should be possible to play the game offline single player, or set up your own server to play with your friends.


I’ve been getting more excited about indies than AAA for the better part of 5 years now. I… Don’t think there’s a single game from a big publisher I’m looking forward to. Used to be Homeworld 3, Starfield, and Elders Scrolls 6 but… Yeah…

Anyway, hope Hollow Knight Silksong will be present. Been waiting on that one for a while.



Crash Nitro Kart. Still stuck in exclusivity hell. Also salty Toys For Bob got canned for no good reasons.


Step 1: Sit in front of your computer.

Step 2: Start using the mouse and keyboard attached to your computer.

CONGRATULATIONS! You are now well on your way to getting used to using a mouse and keyboard.


Hmm… I’ve heard a few things about Sonic All-Stars too. Guess I should give it a shot.

Would be cool if Crash Nitro Kart isn’t still a PlayStation exclusive…


Can’t wait to wait 2 years and then pirate it.

But besides that; are there any good PC kart racers?

(Emphasis on “good”, because I already know about Super Tux Kart, used to play it a lot more than 10 years ago, but today it feels very… Clunky and dated).


You can download and keep the installers forever in your personal storage somewhere, and install them without the need of Internet connection.

When you buy a game from GOG you’re buying without DRM and have all the installers available to download as backups. Regardless of what the fine print may say, this is effectively owning your games forever.


Yup. Install either Heroic or Lutris (though Heroic is a little better). I think there’s also a plugin to allow you to access Heroic through the Steam frintend, but in Desktop Mode, when installing a game through Heroic, it’ll add it to your Steam library, which means you can access it in Game Mode too.


For the past 20 years that also included fun gimmicks. They sometimes fail, as with the Wii U, or were good but… Kinda just a gimmick, like the 3DS. But Nintendo has been making their consoles pretty unique from every other console. The DS format and the Wii are still very unique consoles. The Switch 2… Not so much…

I don’t doubt the Switch 2 will see success, but how it’ll stand out from everything else like the Switch originally did is still a question.


That first part really resonates because I experienced the DS lite. I didn’t see many phat NDS consoles, but kids everywhere had a DS lite. Mariokart did insanely well on that console, but not just because it was Mariokart, but also because of the download play feature.

It seems like Nintendo wants to replicate something like that through it’s virtual game card sharing feature. But it also seems like it’s a feature on the original Switch, so I wonder what new things they’ve planned.

I too will be surprised if the Switch 2 does better than the Switch. The 3DS, arguably the real sequel to the NDS, as opposed to the DSi, didn’t really touch the same highs that the DS lite did.


I’m honestly curious is the Switch 2 will follow in that success.

Credit where credit is due; lots of kickstarters and small private companies have tried making something like the Switch for years, but very few people knew or cared about them. Then Nintendo pulls it off, which leads to the Steam Deck, which then compells a whole market to spring up for similar format devices.

Now there is a market, with competition from all sides, and Valve seems to be the one most are talking about for this format. Besides crushing emulators, how will Nintendo compete?


Maybe that’s the point. You begin the video, the host says “Hello, and welcome!”, then you immediately stop the video having just watched 15 seconds.

“That was a pretty interesting Nintendo Direct!”


The only one that sounds good to me, perhaps, are the voting rights. I’d pay for that. Patreon artists and creators do this sort of thing, and if this is something GOG needs to do to get by, then fine by me.

Downloading offline installers/backups, however… That would be locking away a feature that exists now to everyone that has bought a game. That means locking away a feature from customers who have spent money on a product already… Likely for the explicit point of being able to get installers that don’t need an online connection. If they choose to do this, they’d be desfeting their own purpose.

For context; I bought most of my games on GOG. I don’t really buy games anymore, and my Steam library is low absolutely massive, however. Both of those reasons are because I’ve been subbed to Humble Monthly for a few years. But ultimately when I go looking to buy a game, my preference is to buy from GOG specifically because it’s offline and DRM free.


It was not skillfully made or imaginative. It was a very basic toybox of exotic nonsense about Samurai wrapped around a premise similar to Dances With Wolves.


It can be a bit of both. You can tell a good story that also stays true to the historical events. Not being being able to do that shows a lack of skill and imagination.


Except The Last Samurai isn’t remotely historical.

Tom Cruise’s is very roughly based in a French admiral. That admiral got sent specifically to Japan to create political relations with a certain faction of Samurai to further French interests there. The French admiral was made samurai as honorary title and put into service of the household.

During the final battle (which was a castle siege, and both sides were using guns), the French admiral was released from service and sent home.

If a movie or a series were to be made of this, and if it were to be somewhat accurate, it’d be closer to a political thriller with some battles in between.


Joke’s on you; neither are OK. The Last Samurai is only good to those with weird exotic ideas about Samurai, Japan, and that time period.

Would be cool if there was a series about the actual French admiral that movie is based on, and all the political miandering that happened in that time.


This is… None of this is important.

Bloody hell, people in the comments getting worked over a social media altercation… On Twatter of all places…


I haven’t gotten Limo to work at all. I ended up deleting it and using Mod Organiser through Steam Tinker Launcher.


You know, when you combine the term “2D monster taming RPG” with “absolute limits” literally everyone is going to think taming and fucking.

Anyway, Cloud Meadow exists so they got competition…


Guy: “They did not say the game is disrespectful.”

Also guy: “Players could destroy and deface temples.”


Ubisoft games aren’t art. They’re products. They’ve made that clear years ago. But hey, if you enjoy being nothing more than a consumer, you do you.



So… Imagine I want to buy a car, but I find out it’s an incredibly unsafe car through listening to the user experiences of people who’ve had issues with it… But my opinion is invalid because I haven’t bought the car?

I have another one for you; your opinion is invalid because you’re a fanboy. Game is trash and you’re too stupid to see it.


Well, considering Japan itself is saying that the game is disrespectful… Looks more like Ubisoft wanted to help themselves to a nice slice of tokenism. Corporations are going to corporate.


I don’t spend money so loosely like that. Ubisoft is no longer trustworthy, so no.

Instead, I watched gameplay from it, which tells me everything I need to know. Helps with avoiding wasting money on mediocre AAAA releases.


It’s a failure because it’s trash. The game is honestly laughably bad.

So I wonder where all the players come from.


True, but some pretty good clones have come out since Hollow Knight, so it’s not impossible.


It doesn’t have to be the best game of all time. It just has to be at least as good as Hollow Knight.


Yeah, hacking a 3DS is incredibly easy and painless today. Back when I first hacked my 3DS I had to do it through the browser, after inserting a bunch of code on an SD card, and it only had a 50/50 chance of actually working, with the risk of bricking the thing.


I wouldn’t mind it being an action game, so long it’s more tactical and not just a button masher. Or an RPG with Skyrim style combat.


Reminds me of early 3DS hacking and CFWs. Don’t worry, we’ll get there eventually. The fact it can do this at all is a major step.


You have… No idea what you’re talking about.

I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.


That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.