


I don’t need to. You fail to see how completely irrelevant “how games used to be” is to the discussion of ethics in AI use. If you’re going to use that as some sort of excuse to give a pass on a studio, then you’re right; I don’t care what you think, and neither should anyone else, because it makes you part of the problem.


I frankly don’t really care if in the past there was no voice acting in games.
The point is, there is voice acting now, and if they’re going to add voice acting to their games they could have the decency of hiring actual voice actors. And if using AI is a must, they better make sure it’s used in a way that justifies it.
I was born in the early 90s, so I grew up with plenty of late 90s and early 2000s videogame jank. But I don’t see how that can be used as an excuse for corner-cutting practices today.


It has very little human voice acting. The vendors you interact with, which you’ll probably interact with the most, use sound-generated voice lines. And they have the flattest, blandest line deliveries.
It’s not like there are a lot of lines they say in the first place. For a studio that wants to shove AI into everything they’re not using it in any way that would justify AI. Like, there are no characters that call you by name, or generate responses based on your actions. They just have 5 or 6 voice lines each… Something you’d expect in a regular game!
On the other hand Arc Raiders is the only UE5 game that actually runs well, due to the studio completely reengineering it’s rendering pipeline. Basically they built their own version of UE5. Though I wonder how much vibe coding was used in the process. Perhaps the cracks will start showing eventually.


The problem with decentralised alternatives to Discord isn’t just the set up time.
Me and some of my friend group are pretty technical and we’re willing to jump through all the hoops and difficulties to make our own little cluster of federated self-hosted servers.
The problems start occurring when we actually look at what these open source alternatives are actually capable of. And… Uh… It looks bad. Voice chatting and streaming and text channels on the same client are an absolute must.


It’s a Hades rogue-like and a colony management game. But it’s not deep on either front.
The combat and rogue elements don’t come close to a dedicated rogue-like game as Hades.
The colony management doesnt come close to the depth of a dedicated management game.
It is centred around the novelty of a taboo: managing and dictating a cult. There are plenty of little things to do besides the two pillars of the game, but it doesn’t take long for you to have “seen it all”.
Mind you, this doesn’t mean the game isn’t fun. But it’s very light on its individual gameplay mechanics compared to dedicated games.


Ah fuck, more generative AI!
“No, actually, you’re completely wrong!”
OK…? Then what is it?
“It’s generative AI.”