Yes, and I’m pretty sure you’re presenting their policy in complete honesty and totally not bending it out of shape to fit your own agenda. There’s more than one way to lie. :)
But I digress. Let’s hang Valve. Let’s hang Valve for all the things they’re not responsible for and don’t have control over. Let’s hang them for all the world’s problems. I’m sure that is a very rational thing to do.
They don’t.
That’s not unique to Valve.
That’s not unique to Valve.
There is no evidence that Valve sells your data. And they wouldn’t even need to.
Are you a scammer? Why would you be concerned about them closing your account?
That’s a blatant lie.
Same as the selling data point.
Yes, they’ll store your data forever if necessary. Because your data is… You know… Evidence of all the things you bought… On their catalogue. That’s a service, not a problem.
This is the third time you mention Valve selling data. Then you go on a random tangent… Let me try to dissect that…
Prices increase for games… Except Valve doesn’t dictate that, the game’s publishers do.
Valve only represents 79 employees… OK? And? So what?
Indie devs financially struggle… Yes, as an artist myself I am very well aware of the struggles any sort of passion project, or ambitious creative work, has. This has nothing to do with Valve.
Yes it is, if the service is actually… you know… good. Let’s see what Valve offers for its 30% cut:
Pro-consumer practices, such as:
Find me any platform or company that does all of these things. But I guess you want everything to be free and handed to you on a silver platter?
You’re robbing the right to exist as indie games from actual indie games, allow corporations to make games like Dave the Diver take the spotlight away from real independent developers, simply because corporations are becoming wise to masquerading as an indie game.
Have a terrible week. You’re a bad person.
Thanks for the answer. How are other elements in the game?
I wanted to get Palworld until I saw a friend play it near launch. I held off of buying it for these reasons:
Bad pathfinding with enemies and allies getting stuck or easily confused by terrain objects.
“Dumb”/static enemy AI behaviour, such as just standing and doing its basic attack animation.
Character clipping issues with player structures.
Occasional really weird physics issues.
Good they fixed the map falling issue, though.
Only started playing it fairly recently. It’s been hanging out in my Steam library for some time after I received it from Humble Monthly quite some time ago. Decided to try it on my Deck. Runs flawlessly despite being marked as “unsupported” by Steam.
English voice acting is surprisingly good. In a JRPG I’d always find someone who’s jarring to listen to, and it’s pretty terrible if that’s the main character. But so far I haven’t found any character that annoyed me, and like you said, the actress of Velvet seems to have no weakness in voice acting skill; she can sound soft and tender, moody and dark, and scream with rage. I wish anime had more English VAs like that, instead of the default 3 voices everyone seems to use.
Not sure how I feel about combat, though. I know it’s a staple of the Tales series, but I’d much rather fight enemies on the map than being sucked into an encounter like a turn based JRPG.
I’m at the part where Velvet joins with a pirate Reaper to take over a fortress to clear the way forward. I’ve cleared out the control room and soon will be capturing an enemy battleship. So far the story has been… incredibly edgy. I’m not sure if it’ll change, but Velvet is basically female Sasuke from Naruto Shippuden in attitude. I really like the presentation, however. Cutscenes are animated in-engine and transition to animated anime slides. Very clever.
“Mandatum?.. Yay.”
“Camundament?.. Imenaso!”
“Breach in starboard fusion chamber.”
“Green line confirmed.”
“This is a cakewalk.”
“Guidance failure, we’re losing control.”
“Bring it, yo!”
“ASSUMING DIRECT CONTROL.”
“THIS HURTS YOU.”
“For the sampler Chancellor!”
“Watch out for those wrist rockets!”
“Just like shooting womp-rats, aye kid?”
"We have lost a command post! Take it back!!"
"Have you seen those warriors from Redguard? They got curved swords! Curved… Swords!"
“Friendship Frameshift drive charging…”
“DEVOUR!!!”
A Horizon movie could work, so long as it’s not going to adapt one of the game’s stories, and works instead as an expansion of the world rather than a retread.
Helldivers… I’m not seeing it. I’m not seeing it at all. It’ll simply be off-brand Starship Troopers. Besides, what story is there to tell? The game’s direction is partially, in some small part, driven by the way players react to alerts events. You’re not going to capture that in a movie.