


You put value in a like-dislike ratio and you think you can educate me?
You haven’t proven me wrong, you’re just another brainlet preaching to a choir of people who seem to be adamant at painting Valve as having a monopoly.
I mean, everyone has their preferred little dillusions, I guess, but an argument of popularity fallacy doesn’t make you right.


It’s a free market, right? Customers choosing what they prefer and all that? And then eventually the one that provides the best price-for-service ratio comes out on top? Something like that, right?
If you want to stop Steam from being so ubiquitous with PC gaming, then create some proper competition. The only one that comes close in my eyes is GOG.


There is no open world that is too big. They can only be too small.
However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.
And this doesn’t mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.
Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that’s all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens “organically” without the player starting it.
The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).


Same in Denmark, but here we also have overenskomster for specific work places, or kinds of work.
For example, I work for Just Eat. This puts me with 3F Transport Group. They have the transportoverenskomst, which is the groundwork for overenskomster of specific types of jobs, like bus driver, truck driver, or in my case, food delivery. So, based on the transportoverenskomst, we have the madudbringningsoverenskomst.


Not very smart are you?
What makes you think that the kind of people that sign this European action don’t also sign other actions?
What makes you think that the shit corpos get away with in the videogame industry will stay in the videogame industry? Have you not been paying attention to other areas of industry?


Yes, as opposed to real life rendered images other frames other.
And you don’t need more than 30 fps if it’s not some fast paced game. And you don’t need more than 60 fps if its not a twitch shooter. And frame generation is just… Sub-par in every way imaginable. It’s only useful if to get some semblance of frame stability if your hardware isn’t up to snuff.
And that’s the only thing that matters; a well rendered stable framerate.
People like you are the reason why corporate entities are trying to push for all this ugly shit into newer games and GPUs.


I’ve tasted 120 fps. I’m not impressed.
I understand potentially needing high fps in fast paced shooters with incredibly short TTK. The kind where reaction speeds need to be counted in fractions.
But demanding 120 fps for most other things is just being spoiled. Even good old 30 fps is good enough if you’re playing something turn-based.
No, a tool like this should be used to elevate weaker hardware. It has no purpose generating fake frames if you can already have a playable framerate.
But Steam isn’t a walled garden, or a monopoly.
Valve has done nothing that monopolistic corporations have done (i.e. Disney or Nintendo). They have kept themselves relatively small, private, and focused on providing one service really well.
Every other competition has only ever tried approaching what Valve does with Steam with shortcuts and quick money grabs.
It’s all fine and dandy to cry and complain about monopolies, but nobody even really tried. Epic’s store was, and still is, a laughing stock. That is what Valve is up against.