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Cake day: Mar 03, 2024

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Fair enough. Seems like my hope for them is slim, I was expecting similar corporate practices anyway, but seems they have bigger problems with development decision making.


I dont know why they chose to chase graphics, it wasnt important for the first game, it wasnt going to be important for the second. I suppose it could have been Paradox controlling decisions.

We just wanted more systems and simulations.

I hope that CO can move on and make some great games.




I’ll just say it because you want me to.

You are very confused. My point is very simple and understandable, yet you will purposefully misinterpret everything I say, just to fit your agenda for the sake of argument.

I already said, if you want to buy skins, go for it. It’s your money. You dont need to get so defensive over that. It’s okay.

Because you are so hellbent on going in circles as an argument strategy, I wont discuss further. Good luck out there.


I’m sorry you feel that way.

This might have been a bad time for you to ask, because I just finished Outer Wilds.


It’s bland. That’s my opinion. If you don’t think so that’s fine, but that is literally what an opinion is. The style is very similar to their old Frostbite games. You can see the EA Star Wars Battlefront in it.

The drones just being physics based isnt all that impressive that it makes the game for me, it’s not exactly revolutionary, similar things have existed before anyway. The gameplay is like you see in a lot of other games, that’s why I think it’s bland. It’s your run-of-the-mill 3rd person shooter, with some basic extraction shooter elements added.

If you enjoy it, fantastic go have fun, doesn’t mean I have to like it and you don’t have to defend the game or your position at all.


No, not at all. Extraction shooters require you to take in gear, which you can lose. Find loot or better gear and extract with it. If you die during the mission you lose pretty much everything, high stakes are required. DRG has no stakes, you just go and complete a mission for some progression.


That is unironically the main reason why it’s third person.


I said the situation is crazy, not a specific person. I dont blame any individual, the strategies used over the years by these companies to sell skins and make consumers complacent are all very manipulative and effective. The people designing the systems and the ones doing the marketing have done a very, very good job.

You seem stuck on artists all being freelance, getting paid on some sort of commission. They are almost always salaried employees like anyone else at the development company.

Weird analogy, paying for a game, something usually worked on for years, is a lot different than paying for a cosmetic change to something. It’s like going to the movies and paying the price of the ticket again to sit in a green chair instead of a red one and being told that’s completely normal and something you should do.

I agree, if skins were sold for $0.50, $1.00, max $5, then I would have less issue with them. I’d still have issue with the predatory practices used to sell them though. Some people are more susceptible to this than others, so I would rather it didnt exist at all.

You buy a game once, have all the content and are not pressured again to spend anything, that’s the ideal scenario, why would I compromise on that?

Games should be a sustainable art form, not gross corporate projects to extract as much money as possible from consumers.


No need to start throwing insults. It takes away from your argument. If you want to pay for cosmetics, sure go for it, but that’s how we got in this mess.

Artists get paid either way, they are not paid on commission of skin sales. Any extra profit goes to the executives anyway, not to the artists. So that entire point is null.

Games existed before with no paid cosmetics, they would exist again without them. This used to be the free-to-play model, but now they realise they can charge you for the game and then again and again for skins. These types of games are designed to extract as much money from you as possible, that’s their entire purpose. They are not giving you extra skins to be nice and then paying the artists more from it. A skin is made one time and sold a potentially infinite amount of times for ridiculous prices.

As I said:

It’s so ingrained it’s actually crazy.

Why would you ever want to advocate for a worse experience? It blows my mind, but that’s the situation we got ourselves into.


The core gameplay loop hasn’t changed between any of the “beta” tests and release.


It’s so ingrained it’s actually crazy. All cosmetics should be free.


I tried it. It’s pretty bland, I already said that. You are allowed to enjoy it, that was just my opinion. No need to get defensive.


(They forgot we used to change what our character looks like for free)


One look at the menus says otherwise, but I’d rather not continue the conversation anyway.



Skins and such that cost as much as the game itself. The industry has gone crazy and consumers keep sucking it up.


Out of what? Like 5 extraction shooters? I don’t get the popularity, it’s pretty damn bland and shoves MTX in your face like crazy, but I have been pretty out of touch with the mainstream market for a while now.



Hardware well over 100x more powerful, but still 0.5x the split screen.



343, even while part ex-Bungie devs, had no idea what made Halo… well, Halo. No matter how many time they tried, they couldnt nail it. Like every reboot ever pretty much.


Source? I have read it’s remade in Unreal Engine 5. Havent seen anything about it using the Blam engine. (Oblivion remake sucked too).



AAA is just cash grab, they haven’t been good or innovative games for a long, long time now. They are very good at marketing to the masses though and they have the pricing tiers laid out perfectly to extract as much money from people as they can.

They start off with their massive price tag like $70-80, plus the deluxe editions for $100-120 for any suckers who want a fucking extra skin. Then after a couple months when sales slow down, they put it on sale for like 20% off, then a couple months more, its like 40% off and so on. DLC has kind of fallen off, as they get people stuck in the battle pass and cosmetic buying loop instead (people are crazy).

If a AAA game looks interesting to you at all, you are literally best just waiting a few months or more, it’s a win-win, you either buy it it’s actual value or you get the reviews that its a disgusting broken mess or was completely over-hyped (it’s these last two 99% of the time).

Steam sales are for getting them older games a bit cheaper, good indie games are worth their price tag multiple times over honestly so unless you are tight on money, I’d support the developer regardless of sales.


I wish Steam would put the 3rd-party requirements nice and obvious above the buy button. Along with “uses AI content”, “in-app purchases” and “always online requirement” banners too. And more too, every game should be shamed before users get to the buy button.


It’s handheld, which is already a major difference to the other consoles, along with the little Wii style control options.

They aren’t selling it because of processing power, or necessarily the gimmick aspect, but on portability and “affordability”. That makes it a more compelling product than gimped PCs that cost twice as much.

But the Steam Deck has started to carve into that market, with many other lower quality ‘PC’ handhelds appearing too.


I think Nintendo will survive the longest, the Switch is a handheld with gimmicky features which appeals to kids and families. They have strong IPs, people will buy literally anything that says Pokemon on it. They are very anti-consumer, but that doesn’t matter to most unfortunately.

Xbox and PlayStation are essentially just heavily restricted PCs, so they don’t really hold the same value as a Switch might.


It’s just that people order online mostly these days. Sony are also doing this with their PlayStation.

Honestly though, consoles are dying breed.


NewPipe or a fork. I personally use PipePipe. The interface is much nicer than anything else, no over the top “modern” design, just simple and functional.


If it includes marketing then yeah, it’s mostly that. $700M is an absolutely absurd astronomical amount for what CoD is, on a purely development basis.


Sledgehammer Games. They never really kept the cycle, they kept fucking up and others had to come in to help etc. There’s got to be disatrous management at the studios.


You cannot convince me it cost $700M to make any of the recent CoD games. They are rehashes of each other. That has to include literally every dollar spent during the games development lifecycle across all studios and the publisher, right? Otherwise they are just pissing money away.


But Larian themselves released a buggy mess even with early access for 3 years? Why did they rush it out?

Fuck EA and AAA in general, but like practice what you preach Swen. You aren’t the small studio you think you are anymore, you have nearly 500 employees.


Lootboxes arent even the problem they used to be because developers have realised people will just pay $30 straight up for 1 skin anyway. On top of a subscription disguised as a battlepass, they dont need lootboxes anymore.


This is true. There are lots of reviews out there to read though before making a purchasing decision.


I couldnt agree more. It’s okay if a game is too hard, either take the challenge or just move on to a different one, there’s no shame in it.


Some games are just supposed to be harder, it’s how they were designed. Developers shouldn’t have to come out and address anything. If it’s too hard for you, just refund it and move on to another game if you don’t have the patience to learn it.


Huh? I was just curious, because it’s quite different if they used this as their main-channel. Using WhatsApp for that would be crazy.