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Yeah. They have been developing their new Deckard VR headset, so I see it being more aligned with that than anything else. They don’t really have another reason to just release HL3.


DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.



It’s supported by the mod developer. Minecraft is relevant because of it’s huge modding scene, mods literally make the game. So I don’t see why “official” support for a feature really matters here. It’s perfectly fine to say VR is still supported on real Minecraft.


Official, unofficial, why does it matter? The Java VR mod works 1000x better than bedrock’s VR ever did,


Aha, pretty sure it’s just an ROG Ally 2 but with an Xbox button, Microsoft probably just did some software tweaks/optimisation to try and compete with SteamOS.


Seems to be all they had to show in this one.


The game is great fun. There’s loads of really fun mods too.


It’s honestly the best casual shooter going, it’s so silky smooth with fantastic clarity. Bungie just struggled with content and constantly changing up the systems.

There was more FOMO at the end than the beginning, the seasonal content loop with “passes” was horrible for it. Forcing certain build metas with their shitty artifact system etc.

I think it’s on a bit of a backburner at the moment. The recent episodes were pretty rushed and not very exciting. Who knows what they will do with it. I think Bungie are more focused on Marathon atm.


They don’t nickle and dime in the usual way, they have their cosmetic store sure. The real problem is they overvalue the content they add on top of it being FOMO too. But I think Destiny fans will just buy literally anything at this point, so from a purely business standpoint, can you blame Bungie?




The Steam Deck is a much better product from a value standpoint, a console will never be able to compare to a PC. So it’s kind of pointless to compare them in this regard.

The only reason, personally, to buy a Switch is for the joy-con games, like games to play with friends and family. Like you would with the Wii ( checks notes, almost 19 years ago…). For an actual handheld gaming device, obviously the Deck is the better choice.


At the bottom of the page you can change language and currency.


That’s exactly how I rate too! Doesn’t make sense a 7 is just an okay game and there’s no such thing as a 10 aha


Yep exactly. I also didn’t like the hand-holdy waypoints, being told somewhere 1000m down there’s a facility is all I needed.

All the monsters are so easy to avoid with orchestrated attacks. The biggest baddest reapers of that game are just on rails and they give you a seatruck perimeter defense upgrade, which just makes every enemy extra harmless.

Also the story…

spoiler-title

you are sent down to find out what happened to your sister, then you just end up fucking off with a random alien and you dont even need to find anything out about your sister…


Below Zero is just not the same. I hope the new one returns to the original formula, even with it’s co-op.




This is going to have to be an absolutely gigantic patch to fix all the bugs.


Subnautica is one of the best games out there, I highly recommend it to everyone.

Sea of Thieves has the best ocean physics, the water is absolutely gorgeous, but gameplay is shallow as the game is trying to appeal to as many people as possible.


New, it’s hard to get under $500, but unless you plan to play entirely offline you will need a PS Plus subscription, which costs at least $80/year. If you have the console for 5 years, that’s an extra $400 just to use the thing and you can easily build a brand new PC that demolishes a PS5 for $900.

There is still a bigger initial cost, but you save so much in the longterm with a PC. I understand why people go for consoles, it’s so simple, but I’d never recommend one ever.


Yeah, PC is a no brainer with any metric except for plug and play simplicity.

Although with a good pre-built, that point is kind of mute too now. But even so, PCs are so worth the setup, people just don’t bother taking the time to learn a little, so instead buy into a console.


On initial purchase, without used parts, no. But once you consider savings from online subscriptions over the lifespan, yes easily.



Yes, we need the Xbox handheld to fail, we don’t want Windows to take Linux’s best chance to grow.



Now rub your brain cells together and think how that might hinder improvement instead of replying to every single message of mine in the thread with the same poor take. Ranked mode exists for what you are describing, but with a visible gauge of progress.


Always the same dismissive take. Bring a new argument. Nobody wants to stomp noobs. We want diverse games with different skill levels, giving a more unpredictable experience. Which is better for having fun and ultimately learning to improve.


You can take all claims against me and direct them at yourself. You are stuck at such a low elo you have no idea what happens higher up. Just crazy takes…

You fall under the category of players who cant tell the difference between bots and real players. So perhaps low elo should just be placed against bots and let other players have real matches.

You are delusional if you think I want to stomp every match. I want to have fun in every match, if I am against worst players, I can fuck around with random weapons, if I am against better players I have to try harder than usual if I want to win. Match diversity! If I am against the same skill every match, then I have to sweat every match and thats fucking boring.

Maybe once you get better at games, you will understand more, but you dont seem to want to improve though. So you should just play versus bots every game, you wont even know if they are players anyway and you can avoid the scary world of players who are better than you.


At that point they might as well let you plug in a mouse to the console and then you might as well just buy a Steam Deck anyway.


SBMM has existed yes, but it was essentially random because the priority was always low queue times over anything else. It wasn’t until the later cods like Advanced Warfare where they started prioritising it more and then MW2019 really killed the matchmaking experience by relying on skill as a factor way too much (this by the way, is the issue we are talking about now when we refer to SBMM, not ancient systems like TrueSkill that didn’t have much sway, except for stopping the best of the best matching with the worst of the worst, which I would agree with being fine).

Call of Duty until ~2014 always prioritised queue times, same with the emergence of Battle Royales when they took over the online space for a while in 2017-2020. Fortnite had the quick queues with little SBMM, if any, because queue times were the most important thing. Now you wait a bit longer get against half players similar skill to yourself and the rest of the lobby is filled with bots to speed up matchmaking times, it’s terrible and unfun.

That’s the issue we are talking about and it’s not an unpopular opinion. It’s nothing to do with my own skill, infact I have gotten worse at shooters in the last few years if anything as I have gotten older and I still don’t want SBMM. Back when I played Cod everyday on console I was pretty average, but slowly got better until I quit consoles in 2014. On PC I mainly played CS, which I became very good at yes. I was a bit better than average on Fortnite/PUBG and would win like 1 in 10 with a decent amount of kills. Now I can win like every game because it’s all bots. It’s boring. I can beat anyone now because I’m not matched with or against people who are better than me, I don’t learn anything.

I want to jump into a game and have fun, I want to lose some, I want to win some, I want to try in some, I want to goof around in others. The strictness of SBMM today prevents that from happening. I can’t join a lobby of people, lose to them and then try to beat them in the next game, because they reset the lobby after every match. Cod is also a lot less social because of this, you can’t make friends or enemies across matches anymore. These big multiplayer games have dropped fun, instead they want people to win win win so they keep playing and buy skins. That’s why people don’t improve anymore, there’s no challenge, every game is the same thing, same strategy required.

I played some mainstream games recently and they put you against bots and stuff for like 10 of your first games, I end up quitting because I just want to play versus players, every game wants this heavily curated experience and it sucks. Let players have fun again, if people want to play against bots, give them a mode to. If they want “fair” games against players, they can play ranked. Just give us our casual lobbies back.


Not true, unless you are in the absolute bottom 1%. We all enjoyed games before SBMM, it only became a real thing in like the last 6 years, don’t know why everyone is suddenly scared to have a challenge every few games.


Before SBMM you stomped some and got stomped in some, no matter your skill level, because you sometimes had worse players and sometimes some better players. It made the big wins more exciting and forced you to try new things to win vs better players. It’s incredibly bland playing against the same skill level, every game is predictable and you will never improve as a player.


They are low elo forever because they only play low elo games. There are way more low elo players than not, so without SBMM they wont get stomped all the time, it was never like that before so I dont get why we are pretending it will be now.




Because the modes are casual, I should be able to have a bit of fun, some games will be easy, some games will be harder. I can experiment with different styles, loadouts whatever. SBMM in casual modes ruins this, because every game turns into a sweaty slog.

You also dont improve at games past a certain point by killing bots and players just as bad as yourself. I got better by playing against and with the better players, the lobbies were more diverse which was more fun and better for learning.


Well yeah, naturally, how it always was. SBMM and the addition of bots completely killed many online shooters.