
Our News Team @ 11 with host Snot Flickerman
Yes, I can hear you, Clem Fandango!


Twice now I have tried to make a top level comment and accidentally responded to a thread instead… Anyway…
Instead of leaving this deleted I will agree wholeheartedly that while I personally am not the biggest fan of the TES series they have some of the most deep, complex and (somewhat) organized lore there is.
I just wish they would hire better script writers and weren’t so afraid of locking content behind player choices. Always having every option available just feels a little silly.


What?
In the US at least, AT&T shut down 2G in 2017, Verizon in 2019, and T-Mobile started shutdown of 2G in 2022 but has it still hanging on but on it’s final way out by the end of this year likely.
Even for Europe, a lot of 2G shutdowns started in 2022, and most places in Europe will have 2G phased out by the end of this year.


The thing about this shit is…
Microsoft, like Google, is now a user-data driven company and they have already made loss/profit ratio analysis on this long before they released the price increase. They’re absolutely banking on people cancelling but making up the difference and then some from the people who stay.
For a thought experiment let’s consider how many subscribers they were reported to have in Feburary: 34 million. Let’s assume that everyone is paying for the highest tier to make the math easier. So current income would be 34 million user x $20 a month and thats $680 million a month. New income of 34 million users x $30 a month is $1.02 billion. The difference is $340 million a month. Let’s divide that by $30 a month. That gets us about 11,333,333 users. So they can hemorrhage over 11 million users and still break even. To make sure, let’s subtract 11 million users. That gives us 23 million users. 23 million users x $30 a month is $690 million a month, a cool $10 million a month above current profits.
For final context, 11 million users is roughly 32% of their entire subscriber count. They can afford to lose a third of the people subscribing and still make money.
The math doesn’t bode well for us who vote with our wallets.


I’m skeptical as well but they already restarted the game once when the original development team wasn’t producing a quality game. I suspect at worst it won’t be the worst game ever but it would be subpar for a Metroid game. Nintendo is usually pretty good at taking chances and making it work. Hell, I never thought Metroid could work in 3D and they proved me wrong. I guess my main issue is that Metroid traditionally is a cramped corridor style game, the opposite of an open world.
I really appreciate not having to wait months or years or decades (looking at you Bethesda) after first hearing about a game.
That’s actually hilarious that you mention this in regards to Silksong, which was first stated to be in development so long ago that people thought it was never going to release. It’s actually a prime example of having to wait years and years after announcement to get any updates.
What others have failed to mention is how Expedition 33 is much more of a linear story where BG3 is comprised of a multitude of non-linear branching paths where “save-scumming” is important for new players.
Skyrim has the non-linear branching paths, but Bethesda doesn’t like cutting you off from content based on the path you choose so usually you can still continue to pursue other paths. Baldur’s Gate 3 is much much less forgiving and makes your choices matter and impact the paths you can take deeply. This can be daunting for new players.
I personally love games in the style of BG3 with non-linear branching paths and decisions that force specific paths, but they can be tricky to get used to if you haven’t experienced them before.
If you are more comfortable with the more linear stories, Expedition 33 is probably closer to what you’ll be comfortable with. However they are both worthwhile in many differing regards.
Totally agreed. Kyle Crane is pretty forgettable, I had to look his name up, in fact I had to look both the protagonists names up.
The funny thing about the Kyle Crane stuff is that for anyone with even a passing interest in media other than video games… you’ve heard Roger Craig Smith’s voice everywhere for over a decade now! He’s one of the most prolific and easily forgettable voice actors there is! Not only was he the voice for Sonic the Hedgehog in a litany of cartoon and video game iterations, but he’s just in nearly anything you can think of that requires voice acting. He literally was in 122 episodes of Cartoon Network’s Regular Show playing about 170 different characters, including Thomas, a character whose entire arc is based on a joke about how shows add new characters and then focusing on them so they constantly avoid focus on Thomas and make him ridiculously boring! In fact, episodes where he played Thomas were airing during the time that Dying Light released.
I don’t know how they ever thought Roger Craig Smith was going to be remembered as the action hero everyone loved. I mean, I love me some Roger Craig Smith, but way more for being a fucking goofball than being a gritty action hero.


From my youth:
Mega Man 2
Super Metroid
Fallout
Current, as games have grown as a medium:
Borderlands
NieR Automata
Baldur’s Gate 3
My favorite type of games were really always the story-rich non-linear storytelling of the Baldur’s Gate/Fallout style but in my youth I was far more attracted to Fallout than Baldur’s Gate. However, there are no modern iterations of Fallout in the same style. New Vegas is fun and all, but what I would give for a modern fallout in the style of BG3.
Underrated because the game itself was often kind of lacking in terms of solid foundational RPG systems…
Arcanum: Of Steamworks and Magick Obscura
Pretty good attempt at putting a Middle Earth type world ahead a few hundred years in the midst of an Industrial Revolution.
Really thoughtful stuff like the labor exploitation of certain races like orcs, with quests like a half-orc you can help start a labor union or help the shop boss shut down the nascent union.