Seems like buying games to remove them from your competitor is a scummier thing to do.



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Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.
Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?
Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.
Isn’t valve being sued for
Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam
Not allowing devs to sell steam DLC download codes on other stores
I don’t think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don’t want to pay the valve tax, then they don’t need to offer a Steam download code.
So the entire problem is about restrictions on steam codes?
It’s a restriction on where you can get a DLC you paid for. The fact that you paid for it at Walmart shouldn’t matter.
Valve isn’t forcing anyone to use their platform.
If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
Now, the question is if valve’s actions are actually abusing the monopoly, or normal business practices.
There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that’d get close. A necessity with high fixed costs and infrastructure lock-in.
Steam has high market share in a segment, but not necessarily a distinct segment, I’m sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.
So what you’re looking to prove is unlikely to be a pure “monopoly” but ‘excess market power’, and ‘abuse of market power’. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.
Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I’m not saying I agree, but that’s more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.
To show consumer harm from upstream market manipulation you’d probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it’s not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.
If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.
looks at Hytale doing quite well without even touching Steam
Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.
Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.
You asked a question, I answered. You didn’t like the answer so now you move the goalposts.
Star Citizen I guess. If by “well” it is meant “making lots of money”
But yeah it’s not realistic at all for 99+% of devs/games
They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.
The only answer with an actual articulate explanation has 30% downvotes because the average gamer IQ is double digits.