Bang for buck.
Morrowind was made by a team of about 35 people. Sure they could have put the effort in but then you’ve got all those animations to make and test. How do they tie into stats? Do they look dumb at higher stat levels? Also they’ll use up a little more resources on console which was a big struggle (Morrowind literally had to reboot the Xbox mid game to free up memory).
I’ve heard rumblings it’s actually to test out the upcoming move from Gamebryo/Creation to Unreal.
Easier to task a smaller team to take the current state of the UE5 framework for TES games and recreate an existing game (i.e. concept and content complete) and get feedback early so TES6 can learn from it while they are still in development.
The very same reason I use macOS for work. I know older versions work fine but when you’re collaborating with a bunch of people using the latest versions and all the cloud and AI stuff, macOS is the most reliable *nix host to run it on. Can’t wait for Wine to figure it out so I can throw my last Windows box and mac in the trash.
And artists are getting paid peanuts in return.
Album sales have plummeted and Spotify are slowly replacing real artists with AI generated music to avoid needing to pay them.
Music streaming is an excellent example of what we don’t want to happen to another art form.