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Cake day: Aug 26, 2023

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Not a surprise. Anything this company touches is sinking. These giant gaming conglomerates don’t make an iota of business sense. The whole point of a conglomerate buying a whole bunch of similar businesses, aka horizontal integration, is so these businesses can share the same knowledge, infrastructure and supply lines and benefit from economies of scale to lower costs. Like an oil conglomerate using their own tankers to transport oil for all their subsidiaries. But in the gaming industry there is barely any overlap between two studios where synergy can happen. Except for the business admin, promotion and advertising side. But that is a tiny fraction of the costs of big budget production. The biggest cost is on the production side and every studio needs their own set of directors, producers, designers, artists, programmers etc. Another goal of horizontal integration is capturing market share, but with games you run the risk of cannibalizing your own sales especially how Embracer is doing it since most studios in their portfolio are from the same region in the world making games for similar markets.

EA and Ubisoft tried this before and failed miserably and they sold or shuttered almost every studio they bought. The only one who does a good job at it is Sony, but even they don’t have as many studios as Embracer and they rely on Chinese digital asset sweatshops.



8K TVs are all LCD and $3200 is on the low end of 8K TVs. So yeah of course you’d get a trash image.



These kind of games run on a shit ton of licensing deals, from player likeness, club branding and music. Bet it is much more advantageous for the studios in these licensing deals to just create single releases. With a subscription service the IP holders will demand a deal based on playtime.


And too much innovation will alienate people anyway. People want something new but at the same time want something familiar. If it’s too out there people can’t relate with it, especially before the purchase, and feel it’s too risky to spend time and money on. And for the people who do try it you still need to convince them to push through the beginning stages of the game. Since very innovative gameplay comes with a steep learning curve and not just skill wise since it breaks conventions there is also a cultural (in the gaming sense) learning curve.


This is what ChatGPT says:

This is “Raccoo,” the main character from the indie 3D platformer Raccoo Venture (developed by Diego Ras). In the game, you can unlock different outfits for Raccoo—one of which is the blue, Eastern-inspired costume shown here, complete with the little floating lantern companion.

At least it’s a real game



That’s barely a billion dollars. And it’s a private company if there is a valuation than somebody bought a share in the company, he doesn’t own 100% of the company. So he’s at most only a Krona billionaire.






Who could have seen this coming? Well I did, the moment I saw that they used the name and logo.


They cornered themselves by trying to make that future story span multiple games. Especially because everything was written around one character, Desmond Miles and later Layla Hasan. They could have done a “Who do you think you are?” type of format and introduce a new character every game who has to explore his past to solve a problem in their future and just make every story stand alone with an ending but in the same universe. That way they can write better stories without the bagage of the previous games. The whole save the world with the Pieces of Eden story was so dumb


Why hasn’t the board already fired the CEO? Or is the board just full of family members?

Remember when everyone was on the Guillemots side when they fought to prevent a hostile takeover from Vivendi. The Guillemots became what they feared what Vivendi would have done to the company.




Guess all the people calling it woke still bought it.



I’m surprised that people feel safe to discuss those things in a Slack of a company that creates American Imperialistic propaganda. It’s a certainty that crypto-fascists are among them, no matter how progressive the companies policies are. The stuff they make attracts right wingers.


For most people the further they sit away from a screen the less they are going to notice it. And console gamers play on a tv from the couch. Of course if you show them a 60fps version after they played in 30fps they will notice but most people don’t understand why that is and thus not care. Like how many people watch movies with motion smoothing on since they don’t see that it looks smoother than the movies in the cinema.

Rockstar can get away with this since the vast majority of GTA player will be mainstream casual gamers that only have fifa/madden and CoD in their gaming collection.


That’s a game from Naughty Dog. Doubt Sony is gonna put that on ice Neil Druckmann made a lot of money for Sony with the Last of Us franchise.


If Nintendo is going to release it after the Switch experience tour the release will probably be after June. Last event date is in June in Seoul.


If they actually budget in a decent amount for CGI and don’t give a wife beater a role like in Flash it might be still enjoyable to watch to kill some time on a boring Sunday afternoon at home.


Also a shame that the best part was the opening chapter. The mission based stories didn’t do it for me. I’d rather had a linear game like it’s predecessors. Sure gameplay wise the sandbox open world gave players more freedom and playtime but it definitely came at the cost of the storyline.


It will probably need to run DLSS ultra performance mode to do 1440p@60fps. So that image will look like shit since it would upscale from a 480p base resolution.


Because FF games are expensive to make and going exclusive, even just temporary, is an easy way for Square to get some of that investment back before the game is even released. It basically lowers the risk of creating such a massive AAA game.


Copyright infringement also means small creators get their lunch money stolen by big Chinese corporations. Copyright doesn’t just protect corpos.


Hidden Folks if you help him with the hints.


The troll was able to spoof the Nintendo.co.jp domain because Nintendo didn’t setup their DMARC settings correctly. They have it setup but with policy “none” instead of “reject”. What a bunch of dumb asses. Such a big company doesn’t even protect their domains against spoofing. Probably why they got hacked, they don’t invest enough in IT security. Though this is typical for Japanese corporations.

https://mxtoolbox.com/SuperTool.aspx?action=dmarc%3ANintendo.co.jp&run=toolpage


Not going to happen since Valve doesn’t want to manage a database of IDs. It’s why sex games with real life actors aren’t allowed on Steam since that would require Steam to have IDs and consent contracts of all the actors stored on their side.

And Gaben is a hardcore libertarian, probably despises government IDs.


Ah yes Gamers™ would never abuse a system like that. There is a reason why many publishers have abandoned regional pricing, the loss in revenue is bigger than any gains they would make. Remember they are in it for profit maximization not customer base maximization. They rather sell 10 copies for 60 than a 1000 copies for 60 cents.


Ship of Harkinian, OoT port, has been up for a long while already. and the Mario and OoT decomp have been up on GitHub for years. Because non of them are distributing Nintendo’s copyrighted or trademarked work. The user has to provide the rom themselves. Nintendo has no legal ground to sue this project since they aren’t breaking any law, unlike many of the fan projects who are using Nintendo’s IP unauthorized.


I’m sure that if Microsoft was allowed to do that Sony would have bought up a Japanese studio with the backing of the Japanese government like a Capcom or Sega. Probably the only reason Sony didn’t buy a bigger share of Kadokawa is because MS isn’t a real threat.


It’s Kadokawa that forced Sony’s hands. Sony initially only wanted to acquire the anime and videogames assets. But Kadokawa told them that only acquisition offers for the entire company are accepted.

Sony definitely had plans to buy up FromSoftware.




This also pleases the Steam Store algorithm god. A big spike will bump the game up in the charts, then the algo will serve it to more people in the store and more people will buy it. The more sales momentum a game has the more the algo will show it in the recommended sections.


Unfortunately devs at Valve eventually will be swallowed by the money making machine called Steam. It’s the way the company is structured, the people working on the most profitable projects are rewarded the most.

Like the team working on In the Valley of Gods has disintegrated after Valve bought Campo Santo. The devs are all working on other things inside Valve.