They can sue if they can prove that the code wasn’t reversed engineered in a clean room. Meaning nobody who wrote code looked at the original code. One person or group examines the software and writes the specifications and another group implements the specification without the teams interacting with each other. And usually a lawyer has to be involved and review the specification. The separation of teams is called the “Chinese Wall”
And depending on interpretation of the law if the people writing code used a decompiler that can be seen as breaching the “Chinese Wall” since the implementation is then not based solely on the specification but based on the original code.
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I’m hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
It’s not an exclusive, will also be released on PS5 https://youtu.be/H0r-Kap8kWI
Also Nintendo is only a co-owner of the Pokémon Company.
Fortnite making them shit ton of money hand over fist is what’s holding them back probably. Much easier to just throw money at the store and buy exclusives and giveaways than taking away manpower from their money maker into a project that might make them money in the future. New hires that aren’t put on Fortnite or UE5 probably have a high opportunity cost in their business model.
And
The confusing rant then rather radically changed subject to talk about how he doesn’t want to take sides in the illegal Russian invasion of Ukraine
And
In 2022, VentureBeat reported that staff working for Moon Studios had told the outlet about a culture of “casual racism, sexism and bullying,” describing it as “an oppressive workplace.”
Yep Around $26 million according to https://games-stats.com/steam/game/no-rest-for-the-wicked/
According to Wikipedia they have at least 80 employees. Ball park cost per employee is around $10k a month (this includes more than just salary). So around $800k per month to run the studio. $9.6 million per year. So they probably spend more than a third of their earnings since launch. And Take Two got their cut (usually half of net revenue, so revenue after the store cut) before Moon Studios went independent, they only became fully independent in March of this year. So they have even less money left. So yeah they saying that they are in financial trouble is probably not exaggerated.
Yes of course you have to market outside of Steam. But actually most traffic to the game page will come from people discovering it through Steam. Especially for an indie who can’t afford a traditional marketing campaign. A feature on the front page will blow the traffic you’d get from a Tuber or Twitch play out of the water. But you’d only get featured if you have high sales momentum or high wishlists before launch. That’s what the pre launch marketing campaign is for. Getting on YouTube and Twitch channels is just to get the snowball rolling. The rest comes from the Steam algorithm and word of mouth.
Funny how that almost describes several other US companies besides MS. Like Amazon keeps failing at releasing a game and when they do it’s trash. And Meta keeps losing billions in the VR space. Tech bros have no clue how the triple A gaming industry works, since games actually require creativity and you can’t simply hook people with an algorithm.
I sorta had the same problem with Ocarina of Time. Was stuck in the Deku Tree basement. Didn’t know you had to use a stick with fire to burn cobweb. I thought the game was broken and was thinking about returning the game until I accidentally solved it by fucking around. Not sure if Navi explained it or not, but my English wasn’t very good when I was 10 and the game didn’t had my native language as an option.
How is this news? This is always the case if a game has a public play test, even if the public play test isn’t open. There is always a play test with smaller exclusive group with a much newer version. And above that there is an even smaller group who plays the latest nightly builds, those play testers are in-house employees.
The princess has to find out where she is and how to get there and communicate that via a magical bird to her castle. She can find all the info in the magical tower she is in. Like a point and click adventure/escape room. The game should be full of puzzles the player needs to solve to procure more information for her knight in shiny armor.
I’m not talking about stolen gift cards. The goal of money laundering is to move dirty cash from the criminal underworld into lawful society. Selling stolen gift cards on G2A doesn’t help with that. You want to create proof for the tax man that the money you earn comes from a legitimate source. If you sell stolen gift card you don’t have a paper trail for where you have sourced those cards. It’s suspicious. And selling cards on G2A you buy with your dirty cash from a legit store is still suspicious since you still have to proof if the money you used to buy those cards was earned legitimately.
If you buy gift cards with your dirty cash at a store and then pretend to be a customer by buying your own game you have created a money paper trail for the tax man since your earnings will come from Valve with receipts and all and you don’t have to proof where and how your “customers” have bought those gift cards. And then once that money is taxed that money is earned legitimately.
You could buy stolen gift cards from another criminal but good chance stores report to their supplier if a batch of cards is stolen and then it gets reported to Valve. And Valve knows which numbers those are. If they see a game getting bought with cards from the same stolen batches and have almost no other sales there is a chance the game gets flagged automatically by their systems and they probably report it to the authorities.
Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store where you get vetted. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
If they ever gonna remake 8 it needs to be one game, just a solid 20-30 hour experience. The story needs a rewrite anyway. It is bloated and the dialogue has too much cringy emo shit. Would translate horribly to voice acted dialogue.
I think they should stick to turn based combat and just modernize it like Persona or Clair Obscur. As an FF fan I don’t like the modern action based combat the series have turned to. It doesn’t feel like a proper FF game. And the action gameplay just isn’t great. They should create a new series for these type of action games that doesn’t have to carry the FF branding so they don’t have to tack on these final fantasy gameplay elements to the action combat and turn it into a half baked mess.
Super Mario Bros Wonder. Probably all the Mario platformer games. Those games are mostly just pure gameplay. Sure there is fluff in the beginning to setup the story and setting but than it gets out of your way