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Cake day: Aug 26, 2023

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People were happy to pay scalpers double the retail price for a Switch 1 so of course Nintendo wouldn’t leave money on the table to the scalpers this time around. And the fomo fans proved them right.


I just tried this on an iPhone 13 and it runs like a charm. No touch controls so only works with a controller or keyboard.


Sure if they want to adhere strictly to the SF formula. But if they let go of that they can push the franchise into a new direction. Like Nintendo did it with Zelda since the old LttP formula was rehashed too many times. Like they can add RPG elements like upgrading characters and ships and being able to change party members. Or procedural generation with rogue lite elements for example. Nintendo basically has zero imagination when it comes to StarFox, they could have at least created a new story line.



Also SF64 is basically a remake of the SNES game with some new mechanics from the scrapped SF2 game. And this Switch version is the third remake of SF64. Zero is a reimagining of SF64.


Guys just play the PC port of SF64 called Starship


That’s basically Star Fox 64. The N64 version is a reimagined version of the SNES game.


Someone will make it work within a few weeks.


Flash memory is not considered a good long term storage medium for archival purposes. The data slowly dissipates, a new card can hold the data around 5 to 10 years, theoretically. A cheap card even less. But the cells will wear down with every write so the charge in the cells will dissipate quicker if they have experienced lots of write cycles. So yeah I would power flash memory at least once a year to be safe.


Like once every few years at least. More often if they are cheap or if the cells have been rewritten a lot.


Remember to power them once in a while since the stored charge slowly leaks.


Only the editor, like Source2 source isn’t available, though the binaries will be downloaded when you build s&box from source. Also if you are going to build it from source but haven’t bought the game you need to change the steam App Id in \engine\Sandbox.Engine\Application.cs to 480.



Sure but the PlayStation audience is pretty much full of mainstream gamers that play FIFA and CoD and the occasional grand blockbuster games. Sony basically gave them the expectation that games will become grander and more realistic looking every generation, because that is the edge Sony has over Nintendo. They are not the type that will play low budget indie games or even games with heavily stylized graphics. Sure GenZ has been raised with Minecraft, Fortnite and Roblox but they are also the generation that doesn’t really pay for games. Sony’s audience is the millennial who grew up thinking Nintendo is for kids and only realistic looking games matter.


The Proton 11 beta already supports ARM and people are already playing games via Steam on ARM handhelds with Rocknix. GameNative is going to face an uphill battle. People are going to pick Proton over GameNative if it doesn’t have the same support and development as Valve dedicates to Proton.


Maybe add a mode where the player can open an app and do gig work, like ride share or DoorDash. So the player can earn money and use that money to customize their car or to buy parts to fix the classic they have in the garage.

Like even truck simulator games have goals. Sure there are people that would love the game that you describe, but if you widen the scope just a little bit and add a bit more gameplay you’d widen the target audience.


That was about the Yassify filter.


It’s like the Steam Deck vs Windows handhelds debate. Don’t care if it’s faster if it isn’t as convenient as Valve’s product.



The game was super popular in China for some reason. Probably was a hype among Chinese streamers, like how Among Us suddenly got a meteoric rise in sales.



They can’t even if they want to. The Plus version is a port made in Unity. Pretty sure the Android version was the Plus version.



It’s because serving the rich creates higher margins, which in turn means higher chance of survival for the company during an economic downturn. In the clothing industry the companies that fared well during the previous recession were companies that target the elites like Hermes. While many brands that served the middle class went bust.

You see this trend in many industries. Like the choices of low budget cars are getting slimmer each year. While the sticker price of mid budget cars have gone up.


If a games is made in UE5 I will definitely double check if the game can even run on low end hardware. And even if a game can run they often look like dogshit on low settings. Like I tried Exit 8 and it ran like shit on my low end PC. And that is a game that just takes place in a hallway.


Probably because of League of Legends. Half of the playerbase is in China.

Chinese government uses Linux though. They have their own homegrown distro called NeoKylin.


Also most corpos in Japan will fire you if you have a side hustle. Even if it just a small YouTube channel. They see a side hustle as not being dedicated to the corporate mission. So many devs don’t even dare to make a game on the side


Japan’s currency is weak as shit. So when you convert that to Euros of course it will look cheap. However Japan’s economy has been experiencing deflation for the last thirty years thus Japanese wages haven’t gone up by much either. While the rest of the world’s economy did experience inflation hence why prices in Japan look cheap but in Japan the buying power stayed the same so to the Japanese games didn’t become cheaper. Also in the West games haven’t been adjusted for inflation for decades until publishers have decided to bump the price by a tenner the last two years. So before the price hike, adjusted for inflation games did become cheaper by the years.



Most of the personnel growth is probably in asset creation. The more realistic you want assets to look the more man hours you need to put in. Even with modern tools it is just gonna take longer to make those assets. Like instead of making a human model by directly manipulating polygons that makes it immediately game ready they first sculpt it in ZBrush then retopo to a lower polygon count to make it game ready. And then add complex facial rigs for cut scenes, high res textures etc.

It’s why companies like Sony hire these studios in China and India where hundreds of people work just making assets.


Probably not meshes since it is way too expensive. But these guys write the GPU drivers, so they of course have access to the different frame buffers and textures buffers and light source data. So just from depth and normal map data you can get a good representation of geometry. Like deferred rendering lights the scene with the data in the G-Buffer, which is 2D, not geometry.


Do many people prune their subscription list and specifically look for inactive accounts?


Yes just like every other industry. It’s the Pareto Principle or the 20-80 rule. 20% of the businesses in an industry earn 80% of the revenue. Not a hard rule but it comes close to that ratio in many industries.


So it means gamers with fomo will never get to see a sale for the games they want to play right. Since Sony knows those gamers will pay the full sticker price.


Isn’t that because EU prices include VAT?


I want a 3D Pokémon in the graphics style of Animal Crossing New Horizons, the lighting and shading in that game looks way better than whatever GameFreak makes. The last couple of 3D Pokémon games look so generic, basically bog standard anime game.


but I don’t know how that squares with incoming PC ports for Death Stranding 2 and the sequel to Kena.

These publishing contracts have been signed years ago. So that’s not evidence of the contrary. Sony could be in a stage now where they do not take on new PC projects.


Yeah but their R sound sits between an R and an L sounds. They don’t have a separate L and R sound. Hence when they transliterate foreign words they use ラリルレロ both for L and R sounds. It’s why Japanese mix up their Rs and Ls when they talk or write a foreign language like English or Spanish. It’s much harder for them to hear the difference since they didn’t grow up hearing L and R as separate sounds. But also the way they learn foreign languages doesn’t help either. Since they use their kana system to learn pronunciations.

But non native Japanese speakers also have a hard time pronouncing the R the Japanese way. It’s like a rolling R but only a single tap to the palate.


Nintendo: “What are you gonna do about? Not buy it?”

Nintendo is only doing this because people let Nintendo fuck them in the ass without even a kiss and a reach around. And then they say “thank you senpai”


Yeah this is probably the angle of the report. Bet it’s paid for by a firm that owns a lot of stocks in game companies. They want to push the game companies they own into that direction so they can squeeze more “value” out of their portfolio. And now they have the “evidence”.

Remember many of these industry report are paid for by someone with an agenda. They are not independent science.