
Sure if they want to adhere strictly to the SF formula. But if they let go of that they can push the franchise into a new direction. Like Nintendo did it with Zelda since the old LttP formula was rehashed too many times. Like they can add RPG elements like upgrading characters and ships and being able to change party members. Or procedural generation with rogue lite elements for example. Nintendo basically has zero imagination when it comes to StarFox, they could have at least created a new story line.
https://github.com/HarbourMasters/Starship
You also need to download the rom of SF64


Flash memory is not considered a good long term storage medium for archival purposes. The data slowly dissipates, a new card can hold the data around 5 to 10 years, theoretically. A cheap card even less. But the cells will wear down with every write so the charge in the cells will dissipate quicker if they have experienced lots of write cycles. So yeah I would power flash memory at least once a year to be safe.


Sure but the PlayStation audience is pretty much full of mainstream gamers that play FIFA and CoD and the occasional grand blockbuster games. Sony basically gave them the expectation that games will become grander and more realistic looking every generation, because that is the edge Sony has over Nintendo. They are not the type that will play low budget indie games or even games with heavily stylized graphics. Sure GenZ has been raised with Minecraft, Fortnite and Roblox but they are also the generation that doesn’t really pay for games. Sony’s audience is the millennial who grew up thinking Nintendo is for kids and only realistic looking games matter.
Maybe add a mode where the player can open an app and do gig work, like ride share or DoorDash. So the player can earn money and use that money to customize their car or to buy parts to fix the classic they have in the garage.
Like even truck simulator games have goals. Sure there are people that would love the game that you describe, but if you widen the scope just a little bit and add a bit more gameplay you’d widen the target audience.
Soft mod it and install emulators on it


It’s because serving the rich creates higher margins, which in turn means higher chance of survival for the company during an economic downturn. In the clothing industry the companies that fared well during the previous recession were companies that target the elites like Hermes. While many brands that served the middle class went bust.
You see this trend in many industries. Like the choices of low budget cars are getting slimmer each year. While the sticker price of mid budget cars have gone up.
Japan’s currency is weak as shit. So when you convert that to Euros of course it will look cheap. However Japan’s economy has been experiencing deflation for the last thirty years thus Japanese wages haven’t gone up by much either. While the rest of the world’s economy did experience inflation hence why prices in Japan look cheap but in Japan the buying power stayed the same so to the Japanese games didn’t become cheaper. Also in the West games haven’t been adjusted for inflation for decades until publishers have decided to bump the price by a tenner the last two years. So before the price hike, adjusted for inflation games did become cheaper by the years.


Most of the personnel growth is probably in asset creation. The more realistic you want assets to look the more man hours you need to put in. Even with modern tools it is just gonna take longer to make those assets. Like instead of making a human model by directly manipulating polygons that makes it immediately game ready they first sculpt it in ZBrush then retopo to a lower polygon count to make it game ready. And then add complex facial rigs for cut scenes, high res textures etc.
It’s why companies like Sony hire these studios in China and India where hundreds of people work just making assets.


Probably not meshes since it is way too expensive. But these guys write the GPU drivers, so they of course have access to the different frame buffers and textures buffers and light source data. So just from depth and normal map data you can get a good representation of geometry. Like deferred rendering lights the scene with the data in the G-Buffer, which is 2D, not geometry.
Yeah but their R sound sits between an R and an L sounds. They don’t have a separate L and R sound. Hence when they transliterate foreign words they use ラリルレロ both for L and R sounds. It’s why Japanese mix up their Rs and Ls when they talk or write a foreign language like English or Spanish. It’s much harder for them to hear the difference since they didn’t grow up hearing L and R as separate sounds. But also the way they learn foreign languages doesn’t help either. Since they use their kana system to learn pronunciations.
But non native Japanese speakers also have a hard time pronouncing the R the Japanese way. It’s like a rolling R but only a single tap to the palate.


Yeah this is probably the angle of the report. Bet it’s paid for by a firm that owns a lot of stocks in game companies. They want to push the game companies they own into that direction so they can squeeze more “value” out of their portfolio. And now they have the “evidence”.
Remember many of these industry report are paid for by someone with an agenda. They are not independent science.
People were happy to pay scalpers double the retail price for a Switch 1 so of course Nintendo wouldn’t leave money on the table to the scalpers this time around. And the fomo fans proved them right.