Share your unfiltered, unpopular gaming opinions and let’s dive into some real discussions. If you come across a view you disagree with, feel free to (respectfully) defend your perspective. I don’t want to see anyone say stuff like “we’re all entitled to our own opinions.” Let’s pretend like gaming is a science and we are all award winning scientists.

My Unpopular Opinion:

I believe the criticism against battle royales is often unwarranted. Most complaints revolve around constant content updates, microtransactions, and toxic player communities

Many criticize the frequent content updates, often cosmetic, as overwhelming. However, it’s optional, and no other industry receives flak for releasing more. I’ve never seen anyone complain about too many Lays or coke flavors.

Pay-to-win concerns are mostly outdated; microtransactions are often for cosmetics. If you don’t have the self control to not buy a purple glittery gun, then I’m glad you don’t play the games anymore, but I don’t think it makes the game bad.

The annoying player bases is the one I understand the most. I don’t really have a point against this except that it’s better to play with friends.

Overall I think battle royale games are pretty fun and rewarding. Some of my favorite gaming memories were playing stuff like apex legends late at night with friends or even playing minecraft hunger games with my cousins like 10 years ago. A long time ago I heard in a news segment that toy companies found out that people are willing to invest a lot of time and energy into winning ,if they know there will be a big reward at the end, and battle royales tap into that side of my brain.

This is just my opinion

Have three unpopular opinions:

  1. Bethesda games are insanely overrated and absolutely carried by the modding community. Do I enjoy Skyrim? Hell yeah! …With 500 mods.

  2. Everything below 50-60 FPS is stuttery, unsmoooth, and unenjoyable no matter the genre.

  3. There‘s a place and time for „Ubisoft formula“ games (aka. tick off 500 icons on a map), cause sometimes I don‘t wanna think, I just wanna mindlessly walk around with semi-purpose and do stuff.

I love unpopular opinions.

  1. I was about to post this. Morrowind is genuinely great, but that’s an outlier.
  2. I think 40 is fine, but only if your monitor supports adaptive sync or can be locked to 40 (e.g. Steam Deck)
  3. Disagree. If I want something mindless, I’ll farm something useful so my next play session is more “productive.” That could be grinding levels, money, crafting materials, or fetch quests. Just ticking icons isn’t fun.

Disagree with 2. You get used to it, especially when playing more older games. After a few hours of Ocarina of Time even the 20fps works eventually lol

You get used to 2 as long as the framerate is consistent. If you’ve got a smooth 30 then you can get used to it. If it’s constantly jumping around from 30-50 or something you won’t be able to stop noticing it

That’s true. Lower but consitent fps is better than higher but unconsistent.

2&3 completely agree

On 1 though, I agree IF every other game embraced the modding community as much as Bathesda games do. GTA is the only other game I heavily mod, and in comparison it’s such a pain in the ass, the game engine is not designed to support it so you get weird bugs, just overall a worst experience.

So I think it’s fair to rate the base game highly for its support of mods. They’ve decided that providing a great experience for mods is a high priority for them. Maybe they can make the base game better if they don’t have to make it compatible with whatever modders want to throw at it.

As a book and video game enthusiast, my unpopular opinion is that the average video game is a much better entertainment value than the average book.

I’ve played a lot of games and read a lot of books. When measuring dollars for hours, I think video games win.

On the one hand, I’ve put massive numbers of hours into titles like Zelda, Metroid, Harvest Moon, and Pokemon.

On the other hand, I’ve only gotten two or three read-throughs out of even some of my very favorite books.

And then the video game classics really put up some big numbers: after decades, I’m still enjoying PacMan, Frogger, and Galaga and their kin.

And then there’s the elephant in the room: Tetris.

If I had to pick - on a desert island - between an e-reader with every book ever printed, or one copy of Tetris on a Gameboy…it would be an agonizing choice.

Video games retain their value much easier and longer as well.

This is the line of reasoning I used with my parents as a kid. Dollar per hour entertained.

But I think differently about it these days. I’m looking for maximum value per hour, with an eye towards minimal hours, and with a definite end point if applicable.

And value in this sense could be raw entertainment, but it could be something else, like exposure to new ideas and novel perspectives on life etc.

But I suppose that’s what happens when you get older and you’ve got less and less free time to fill.

I enjoy both books and games, and it’s really hard to compare them directly. Even if we stick to the same genre, games provide interactivity that books just can’t, while books provide so much more depth in story and often much better pacing.

It’s the same idea as reading vs watching movies, the book will feel so much more satisfying, but it’ll take days instead of hours to get through. Sometimes that’s worth it, shows it’s not.

These days I just don’t enjoy movies much anymore because I’m either looking for the depth of a book or interaction of a game. I just wish there were more video game adaptations of movies.

MrScottyTay
link
fedilink
English
81Y

I wouldn’t mind the issues of live service games as much, the ones you describe anyway, if it didn’t replace old content or have most of its content timed. Huge sense of FOMO that I just don’t need to have, so I go nowhere near those games.

I don’t like 3D platforming. I haven’t liked it since it really kicked off in 1996. Even all these years later with Super Mario Odyssey, I feel like I’m constantly fiddling with the camera, and something in my brain struggles with judging distances in 3D space at times. I used to love platforming. Yoshi’s Island is one of my all-time favorite games.

If I were in a bubble, I’d say the camera and the floaty controls that are in a lot of these games need an overhaul, but Mario’s as popular as ever. Between that and Mario games still being at the top of metascores, it’s probably only me and five other people grumpy about it.

Yeah, I completely agree. It’s even worse when the platforming is forced in a game that’s not about platforming.

2D platforming is way better. Far less frustration, and there’s a lot games can do with it.

Refunded doom eternal ovrr this after loving 2016

Yeah I love 2D platformers, but can’t get into 3D. I did enjoy Super Mario 64 when it came out, but on replay I find it’s often finicky and hard to control, simply because of the 3D format.

Give me some Celeste any day though

Some of them felt like they were set up to force weird camera angles and be luck of the draw. That’s not adding challenge. That’s just being a dick.

Nah, Nintendo is the king of manufactured and artificial difficulty, right next to the masters Capcom (specifically the R.E. team)

Domi
link
fedilink
3
edit-2
1Y

Did you ever try A Hat in Time? Out of all 3D platformers I played I still think it has the tightest controls and also a lot of camera settings.

But I agree, 3D platformers never really reached the fluidity and tightness of 2D platformers. I still love both but for different reasons.

I’ve played a lot of good 3D platformers, but I’ve never played one where I thought 3D added something that 2D couldn’t do better. In almost all cases, locking me to a 2D view for platforming sequences is better.

Controllers are better than keyboard and mouse.

I play almost exclusively on PC, but I really don’t like playing most games on keyboard and mouse. Analog sticks are better for movement, triggers are better than mouse buttons, and wheel select is more fun than hotkeys. My main complaint is a lack of modifier keys (probably solved with buttons on the back), but overall the ergonomics is much better.

I’d agree that they’re better in every way except for precision and control complexity. Add in gyro and you get pretty damn close, but even then, I think it’s easier to be a better shot on a mouse in shooters.

That and it’s very very difficult to play something with complex controls on a controller like Arma, or trying to play competitive StarCraft or something, the controller would just always, invariably be worse

Yes, certain games just don’t make sense on controller, I still don’t understand how people play Cities: Skylines on console, for example. So I absolutely use keyboard+mouse when it makes sense.

However, most games work well on controller, so most of my gaming time is with a controller. In fact, ever since I got my Steam Deck, I’ve played less on my desktop because the built-in controller is so nice, and it’s more convenient since I keep it next to my bed.

I think it does boil down to different games work better or worse on different control types, so I don’t think either one can truly be better or worse than the other, just better or worse in certain situations.

I think I would agree that a controller with rear buttons and gyro is better at a wider variety of games than M&KB

Sure, but among PC gaming enthusiasts, preferring controllers is an unpopular take. I want to see more innovative schemes like gyros so I don’t need a kb+m nearly as often.

I agree, I was just disputing the absolute, unconditional wording of your original comment where you say they’re better than M&KB, not that you prefer them, or that they’re better for most or certain types of games.

I’m actually a huge lover of the Steam Controller, it’s my daily driver, and unless I’m playing a shooter I use it for nearly everything. Definitely right there with you on innovative control schemes and the flexible power of a controller with custom mapping.

Fair. And I need to try the Steam Controller again. I like the triggers, but I had trouble with the touch pads, but maybe they’ll grow on me.

I’d really like a Steam Controller 2 with two sticks. But maybe that’s just me not “getting” the trackpads on the original.

all-knight-party
link
fedilink
1
edit-2
1Y

I quit all other controllers cold turkey to force myself to get used to it, and it worked. That being said there are probably games where a second stick would work better, but I haven’t found any where I had to change to my pro controller or something else because it was uncomfortable. The pro controller is around for the Switch or if somebody else wants to play on my PC.

However, the Steam Controller is essentially the “PC gaming of controllers”, where getting it to work just how you want sometimes requires setup of the config depending on what works best for the game. For example, you may have disliked the touch pads because they were set to mouse joystick mode, where you must drag across them to create input, which can work better for aiming weapons. I usually set the pads to “joystick move” which means the entire pad is the full range of motion of the simulated joystick, and simply touching anywhere on the pad will pull the joystick to that point in its range, instead of touching, establishing a center point, and then dragging to dictate how far you’re pulling the virtual joystick, like you might find in simulated joysticks on some mobile games. I find joystick move much more natural and comfortable for general camera control and things like radial menus.

Similarly, I despise gyro that’s always on, but love gyro that can be activated at will by holding down a button, I’m a big fan of gyro only on ADS in shooters, for example. It’s hard to explain that sort of stuff over text, hopefully my joystick description made enough sense. Essentially, the Steam Controller can work amazingly, but sometimes how well it feels depends on how much you tweak the controls to your preference, and of course, most of that setup only needs to be done once or twice, then you can just make a few templates and slap them on games where you know how you’d prefer it to work, and then make minor tweaks from there. Unless you do something stupid like map controls to play an MMO, like I did. That requires a ridiculous complex layout. I do adore that the rear buttons are not just mapped to another controller button, but are unique inputs on their own, it opens up a lot of options for control schemes.

If they could find a way to make another joystick fit on the controller then I’d be all for the options, the Steam Controller is already a chunky boy, though, but I find a bigger controller more comfortable anyway. I hope the success of the Steam Deck sparks a new Steam Controller revision, but time will tell.

Its ok to be wrong buddy, you do you. 🙂

I play on PC and for me if it’s first person it’s gotta be KBM to get immersed into it but if it’s 3rd person I use controller as it helps to feel like I’m controlling the person. I dunno how to explain it, it makes sense to me

I wonder if it’s camera control? Twin stick movement isn’t really similar to how people move, whereas a mouse (head) and keyboard (legs) is a bit closer.

For me though, I think I just like having my hands close together, and a controller gives me that, whereas kb+m just feels like an unnatural position to be in.

Different strokes I guess, but controller feels a lot more natural to me and I only use kb+m if the controller gets in the way (e.g. Total War, Cities: Skylines, etc).

I have sticks, motion controllers, a wheel, and various regular controllers, as well as the classic kb+m, and I just find myself coming back to the kb+m for nearly everything. Virtually every time I preferred using something else was because of poor control design (GTA V flying vehicles), driving and simulation experiences (racing, truck/farm/flight sims, Elite Dangerous), and VR (you can’t read the keyboard when it matters).

The extreme accuracy of a mouse and versatility of a keyboard make them extremely hard to beat. I even play Monster Hunter games with both because believe it or not, there are advantages on each side.

Yeah, I’ll probably never give up my kb+m for everything, but when a controller makes sense, I’ll absolutely prefer it. I’ll even use it for most FPS games, with a gyro, it just feels good.

MrScottyTay
link
fedilink
English
21Y

Gyro for fine tune aiming is a million times better than mouse in my opinion.

Also I would say even if it wasn’t, the left stick makes up so much more for what you would get out of using a keyboard and the inneficiencies of having to swap fingers around the keyboard to both move and interact etc, than what a mouse gains over the right stick.

Also bumper jumper is always the best for fps

KroninJ
link
fedilink
31Y

I paired my mouse with an Azeron. 99% of the time it’s way better than the keyboard. The other 1% is split between keyboard and controller.

Between the two though I much prefer keyboard/mouse over controller, but there are some games I would rather use a controller for. But as far as ergonomics go, I agree with you.

@[email protected]
link
fedilink
English
41Y

My game time is probably a 50/50 split with console and pc but I prefer using a controller whenever I can. It’s just more comfortable to me as I can lean back and relax.

Yup. The main reason I play on PC is cost. I already have a PC, so buying a mid tier GPU every few years is much cheaper than buying a new console and paying console prices for games.

Consoles are for the rich and my mind can’t be changed about that.

After all these years I found a ps3 getting thrown away so I picked it up and asked my cousin for a controller and it’s really fun and convenient for gaming but damn back then I could never afford it. Now it’s worse. You have to pay for online, games are more expensive, controllers are more expensive, and it’s way more locked down. I remember my cousin and I were trying to watching a YouTube video and we couldn’t because sony servers were down and you had to be logged in to watch a YouTube video.

@[email protected]
creator
link
fedilink
11Y

The only console I’ve bought since the PS3 has been the Switch and it hasn’t been absurdly expensive. I’ve bought almost all of my games second hand.

It can take a while to find them at the right price, but I’ve had good luck finding people selling multiple games at once and bundling a couple together for a good price. I bought Mario Kart 8 and BOTW for $25/each

Also, the games don’t lose much value if you ever want to resell them. I imagine I could still get ~$30 for each one if I really wanted to and in the future they’ll probably go up to about $50-$60 once they stop manufacturing them

It really depends on what you are expecting. I got two consoles, a refurbished PS4 slim and an Xbox One S. The PS4 was 125 USD and the Xbox (an all-digital edition with no drive) was 90 USD. Yes, you have to look out for these deals but they’re there. PS4 games cost me usually 10 USD max, I buy them during deals or used. Xbox had a lot of game pass tricks you could do so the games were mostly extremely cheap.

But I do understand if you mean playing the newest games. That can be expensive.

Plus the online if you’d want to do that. PS5 is crazy. My cousin is on his 5th $70 controller because they keep getting stick drift. I honestly don’t know why he still plays console

@[email protected]
link
fedilink
2
edit-2
1Y

Yeah that is just laziness. When I wqs a kid consoles were too expensive so everyone wqs gaming on their PC or handheld consoles. You either used a keyboard or a shitty knock-off controller. I couldn’t imagine paying big bucks for a new gamepad. Even though I love games I still like to be thrifty with my gaming related purchases and treat myself only once in a while. Sometimes I wonder if the people who get the newest stuff would necessarily notice if they were playing a PS4 or PS5 game.

You don’t need to be rich in a western nation to get a console, but if you mean the value proposition of having the newest console sucks then yes, absolutely.

@[email protected]
link
fedilink
English
91Y

Most of my gaming friends who play on consoles are well off. There’s an abundance of games that you can play for free/cheap on PC that don’t need a lot of horsepower to play. Most people play on cheapo laptops or cheap PCs with less than 500 USD budget to build. My brother in law still plays on a Ryzen 1600 and RX 480 PC built in 2017 right when it was released and the only upgrade made to the system is getting 1660 Super or 1660 Ti 3 years ago. He mostly play Brawlhalla and Forza Horizon.

That was me, but with a 1700 (bought for compile speed, I’m a SWE) and a GTX 960. I upgraded last year when prices came down to a 6650XT and a 5600X, but still on the same mobo.

I never really had an issue playing games because I prefer to play older games. I can afford nicer, but I don’t see a point. I hate paying more for games than I need to, and PC just has so many options that I’m interested in that I don’t see the need to play recent games.

When I was a kid, I saved up for a console but I could only afford a handful of games. My PC wasn’t good enough to play many games, so I just played the games I had. So I have a ton of games I missed growing up, so I’m content lagging a bit on modern games.

@[email protected]
link
fedilink
English
271Y

I’ve stopped advocating for PC gaming after about 15 years of being a PC enthusiast. It’s just too expensive these days. I think the Steam Deck is a good entry point, but not everyone wants a handheld console. I can 100% respect anyone who looks at the price of a gaming PC and just picks up a Playstation/Xbox for $500 instead.

Lol your unpopular opinion was so unpopular you got into a nice little chin wag with someone over if consoles can provide better graphical fidelity than a pc you can build for the same price.

I’m on your side though. I think the console has better specs to cost for just hardware. Steam sales (and humble bundles) will get my dollar significantly further than it ever will on a console. I bet dollars to donuts Dave The Diver will never be cheaper on Switch than Steam.

@[email protected]
link
fedilink
English
21Y

It’s always been said that consoles are a loss leader, as in the hardware is cheap because they make the money back on the game, right? Judging the overall cost on just the initial hardware expense is mad, because as you say getting PC games (through Steam sales, Humble Bundles, free game giveaways etc) is so much cheaper.

@[email protected]
link
fedilink
2
edit-2
1Y

Surprising how this is actually mildly unpopular, but I agree with you! You just get a more convenient and better experience (relative to the investment, I mean) from consoles nowadays, and you can resell the games if you bought a physical copy. I don‘t think PC gaming is dead, but consoles have the edge for now. Personally, I have a PC and a Switch, haven‘t had a „big“ console since the PS2 but I agree.

@[email protected]
link
fedilink
3
edit-2
1Y

PC gaming is way cheaper for me. It has a higher upfront cost (like $1k to get started), but if you buy last gen hardware (e.g. I just bought a 6650XT for a little over $200) and stay around the middle, you can get fantastic value long term.

Since you’re sitting close to a screen, you don’t need 4k and 1440p will probably provide a better overall experience than couch gaming @ 4k anyway. So you don’t need to match consoles in GPU performance, you just need to match them in overall experience. Upgrade every 5 years or so for $500, and you’ll always have a pretty decent, mid tier setup that’ll rival consoles in performance.

So yeah, $500-800 every five years keeps you at or a little above consoles in terms of performance. And games are cheaper (assuming you’re a patient gamer) and don’t lose compatibility when you upgrade, so PC should be cheaper long term.

It really depends on your expectations. Once you clarified that you meant parity with current consoles, I understood why you wrote what you did.

I’m almost the exact opposite of the PC princesses who can say with a straight face that running a new AAA release at anything less than high settings at 4K/120fps is “unplayable”. I stopped watching/reading a lot of PC gaming content online because it kept making me feel bad about my system even though I’m very happy with its performance.

Like a lot of patient gamers, I’m also an older gamer, and I grew up with NES, C64, and ancient DOS games. I’m satisfied with medium settings at 1080/60fps, and anything more is gravy to me. I don’t even own a 4K display. I’m happy to play on low settings at 720/30fps if the actual game is good. The parts in my system range from 13 to 5 years old, much of it bought secondhand.

The advantage of this compared to a console is that I can still try to run any PC game on my system, and I might be satisfied with the result; no-one can play a PS5 game on a PS3.

Starfield is the first game to be released that (looking at online performance videos) I consider probably not being worth trying to play on my setup. It’ll run, but the performance will be miserable. If I was really keen to play it I might try to put up with it, but fortunately I’m not.

You could build a similar system to mine from secondhand parts for dirt cheap (under US$300, possibly even under US$200) although these days the price/performance sweet spot would be a few years newer.

I aim for mid tier, so something like $800-1200 if I built everything new. But I rarely tax my system. Here are my specs:

  • CPU: Ryzen 5600X - got on sale for <$150
  • GPU: RX 6650XT - ~$200 on sale
  • RAM: 16GB DDR4
  • monitor: 1440p @ 95Hz - ~$300 a few years ago (same can be had for $200-250 today)

I can play most games at reasonable framerates (40+ FPS, most >60) at 1440p. My system is about as good as a console, at least in overall experience (my screen is a foot from my face, so it looks better than 4k at 10x the distance).

I recently upgraded for ~$500, and before that was rocking a Ryzen 1700 (got for programming, not gaming) and GTX 960. I didn’t upgrade because a specific game ran poorly, I upgraded because I wanted better non-gaming perf (compiling code, Wayland on my Linux system, etc).

My kids are just fine on my laptop with an AMD APU (3500U), and most of my most played games would work pretty well on that hardware.

@[email protected]
link
fedilink
English
2
edit-2
1Y

Yeah precisely. I bought a PS4 to play Spiderman. Then they asked me to buy a PS5 to play Spiderman 2. Fuck. That. My PC is older than my PS4, and I’ll be playing Spiderman 2 on the PC when it gets ported. This is what made me mostly give up on consoles after Halo 5, and Spiderman has convinced me to abandon them entirely. Except for my Switch, which is still going strong and playing new releases after 6 years. Nintendo knows what’s up. Sony and Microsoft don’t.

You can’t do the math on the price per performance of a PC at one point in time. You have to do the long term math.

This. The price of graphics cards means my hobby is about to become super expensive for me; I bought a OneXFly, but that’s because the Steam Deck won’t play some of the games I play most often, and I had two RoG Ally systems fry themselves from some sort of quality control issues. I also have to buy a portable bluetooth keyboard and mouse combo since I’ll be playing mostly games like OpenTTD and Stellaris.

People said consoles were dead. That innovative high-end phones are dead. That PC Gaming is dead.

I think they’re going to survive, but by merging. PCs have a role that will keep them viable, but XR goggles are quickly making phone screens obsolete and I think (at least until/unless the economy recovers and/or capitalism finally dies) we’re going to be relying a lot more on portable gaming PC phone hybrids in the future.

IDK, mid tier GPUs like the 6650XT/7600 are pretty affordable at $200-300. That’s about the same as they’ve always been. There was a crazy increase during COVID, but prices are now quite reasonable.

You can make PC gaming expensive, but it doesn’t have to be. I spend about $200-300 on GPU, $100-200 on CPU, and upgrade the rest as infrequently as I can get away with. So something like $500-800 every 5-ish years, or $100-200/year. I probably save that much or more just on the cost of games.

The last gen of GPUs was real bad on price, but it’s gotten better. I’m still paying a little more for my PC parts than I would a current gen console, but I always more than make up for it with lower prices on games and accessories, no online access fees, etc.

My concern with PC gaming right now is that it’s starting to look like a midrange PC won’t get you 60fps anymore, and sub-60 is generally a dealbreaker for me. Maybe it would have been easier if I’d grown up during the fifth console gen when 15fps was common, but 60 was the standard for my consoles for years.

This year it was like every other big PC release was Crysis, and now I gotta wait until my PC is a gen ahead to run them how I want. At least that keeps me on the patient gamer path?

ayaya
link
fedilink
English
22
edit-2
1Y

What do you mean too expensive? While the higher-end GPUs are still ridiculous, you can find something like the 6650XT for ~$200 and that is more than enough for 1080p gaming. Meanwhile SSDs and RAM are at an all-time low price because of how cheap NAND flash is. Throw in a previous gen Ryzen 5 or i5 for ~$100 and you could easily build a competent gaming PC for $500. Plus you don’t have to pay the $60/year tax for online and get access to Steam sales and mods. And torrents if you’re into that.

@[email protected]
link
fedilink
English
-71Y

I’m talking about something which can achieve parity with the 4k graphics that console gamers expect nowadays. That’s not remotely affordable on PC, but it is for consoles.

@[email protected]
link
fedilink
7
edit-2
1Y

Eh, I don’t want 4k on my PC, 1440p is already overkill. The only reason I care about 4k on my TV is because it’s so big. But even then, my Switch looks fine, and it definitely doesn’t render in 4k.

For me, PC gaming is way less expensive than consoles. I spend about $500 every 3-5 years for upgrades, and I spend way less for games because of sales.

ayaya
link
fedilink
English
17
edit-2
1Y

The Series X and the PS5 are both roughly around the performance of a 6700XT, possibly lower depending on where you look. Any “4K” that is happening is upscaling. Most games run on the equivalent of low or medium settings, use dynamic resolution, checkerboard rendering, or for big games like Starfield or Elden Ring will run at 30fps.

@[email protected]
link
fedilink
English
-21Y

Look, you’re welcome to nitpick graphical fidelity, but I think current gen console games running on a 4k tv look excellent. They’re also a fraction of the price compared to PC hardware. That’s a better proposition compared to PC gaming these days for anyone looking to get into gaming. I get that that’s not a popular viewpoint among the PC crowd, but that’s why I posted it.

ayaya
link
fedilink
English
14
edit-2
1Y

The point isn’t how good they look, the point is that it’s not actually 4K. You can run your PC games at 1080p on a 4K screen and get the same experience. That’s what DLSS and FSR are already doing. And if both are $500 it’s not a fraction of the price it’s the same price. Actually over time PC is cheaper because you’re not paying $60/year for online.

After 5 years your $500 console actually cost $800. That’s $300 you could have spent on more games or on a stronger GPU that can maybe actually run higher resolutions or higher framerates. At the end of the day consoles are the illusion of a good value. It is smoke and mirrors.

@[email protected]
link
fedilink
English
21Y

I looked it up, and a 6700XT costs the same price as a PS5/Xbox in my country. Add onto that all of the extra components you’ll need to build a PC and it’s way in excess of what a console costs. Sorry, but the cost of entry for PC just doesn’t compare to consoles.

hiddengoat
link
fedilink
-71Y

“In my country.” Look dude, if you live in a shit country that gets like nine GPUs per year and they’re all stupidly expensive then say that in your post so you don’t waste people’s fucking time.

ayaya
link
fedilink
English
11
edit-2
1Y

I’m going to assume you’re in the Netherlands because of feddit.nl. The 6650XT that I mentioned earlier is €247 on amazon.nl while the Series X is €539. And the 6700XT is €349. That’s €200 less for the 6700XT and €300 less for the 6650XT. And that’s just Amazon-- I’m sure there are used options on sites I’m not going to know about. And again assuming you are using the console for 5 years the real cost is €539 + €300 = €839. You can definitely build a better PC for that much.

EDIT: Here you go. A decent gaming PC with performance that should roughly be on-par with consoles for €593 which is less than the price of the Series X + 1 year of Xbox Live (€599). And this is with all new parts. I usually recommend going used for everything but storage, but I wouldn’t know if ebay is good or what the alternative is for you.

I mean it’s not really an apples to apples comparison. The hardware is generally more expensive for an equivalent gaming computer for sure… but I’m not convinced it’s more expensive overall. A computer can be used for more things, and games are often available cheaper (though consoles have a better used market and stuff), plus there’s a huge back catalog of older games that you can keep throughout the generations. If you want a console that’s totally fair, and there’s definitely advantages… But I need a desktop anyway, so buying a graphics card is a better investment for me, and I like not being in quite as much of a walled garden.

@[email protected]
link
fedilink
English
01Y

So your complaint with the PC’s affordability is that it’s expensive to produce ultra high end graphics?

Yeah, people who have to care about money don’t care about 4k.

@[email protected]
link
fedilink
English
21Y

Well from my perspective, 4k monitors came out about ten years ago, so it’s not ultra-high end. It’s actually quite old. I’ve been holding off on getting into 4k for so long, but the prices keep going up. The expectation was that prices are supposed to go down over time. Hence, I no longer feel like PC has the edge it used to.

@[email protected]
link
fedilink
8
edit-2
1Y

“”“upscaled”“” 4K, righto.

I dunno why people expect extreme levels of graphics anyways. Alan Wake 2 will not be a better game just because the pores in the wood are rendered at all times.

A $600 PC runs everything if you learn to ignore this one, meaningless attribute.

This, i loved the original Alan Wake for it’s story, i wouldn’t care at all if the second game had the exact same graphics. The industry wants to push for graphics because it is very simple for them to improve that, just put more time/money on the assets, hire actors to do mocap and not think about anything else, that’s as souless as the movie industry.

@[email protected]
link
fedilink
English
11Y

deleted by creator

Ah Yes $500 plus $70 a year plus a library that won’t work on the new one in a couple years plus more expensive periferals is definitely much cheaper than a used PC

@[email protected]
link
fedilink
English
1
edit-2
1Y

you’re comparing the most premium priciest possible console experience with the cheapest way to play pc games, they can get used consoles as well, and just like pc they get discounts on old games, not to mention that secondhand games are a thing on console,

Online play is premium? I know this generation does have backwards compatibility but what about the next one? Your used games won’t work when you do decide to upgrade.

@[email protected]
link
fedilink
English
11Y

My bad, premium as in pricy

@[email protected]
link
fedilink
English
81Y

Initially I agreed with your statement but patient gamer and PC gaming go well together. I do think the idea of spending 1k or 2k plus is ridiculous and the high end stuff offers zero value for money though.

@[email protected]
link
fedilink
2
edit-2
1Y

That one talks so much around the compatibility of gaming and regular parts, how laptops and smartphones are so much more popular now for non gamers, and fetishism about how expensive everything is.

Gaming on PC used to be just buying a graphics card and putting on your regular computer, maybe upgrading the PSU, now although a low end graphics card on a regular desktop can give you pretty good results, most people don’t have desktops, and notebooks are getting less and less modular.

I also blame how the community seems proud of spending a lot and getting diminishing results. The market sees how people are spending irresponsibily and know they can raise the price as much as they want.

At the end of the day, gaming on a PC ends up cheaper because you own everything, and a good computer makes your life so much easier outside of ganing. When on console, you are kind of forced to play by the company’s rule, at least if you don’t buy everything on the diminishing returns region instead of the cxb region.

Agreed. I am pretty frugal and PC gaming ends up way cheaper than console gaming. I have a Switch and a PC, and just getting the console and 10 games or so is the same price as building a PC. You can get a lot of bang for <$1k. Here’s a rough price list:

  • CPU - $150-250 - 7600 or similar
  • GPU - $200-300 - 6650 or 7600
  • motherboard + RAM - $200 - DDR5 platform
  • PSU - $100 - >600W Gold or better from decent brand
  • case $50-100
  • drive - $50-100 - 1TB NVMe
  • keyboard+mouse - $100
  • monitor - $200-300 - 1440p 27" or high refresh 24"

This gets you a high quality setup on a modern, upgradable platform for $1000-1300. You could drop this down to $800 or so and still play most modern games at 1080/60.

I recently upgraded my PC and only needed the first two (Ryzen 1700 + GTX 960 to Ryzen 5600x + RX 6650XT) and spent $400-500. I had the PC unchanged for 5 years (spent ~$800 in 2017 for CPU, mobo, GPU, and case; reused the rest), then spent about the price of a new console to bring it mostly up to date.

Games are much cheaper on PC. Since I’m a patient gamer, I can get most AAAs for $10-20 on a typical sale about 2 years after launch, or $5 if it’s in a bundle. On console, I’d probably spend $20-40 used. I also don’t lose my games or peripherals when I upgrade my hardware, and I can use my PC for tons of other stuff.

So PC is still way cheaper for me. Then again, I buy lots of older games, not a handful of newer games, and I’m in it for the long term (I’m married with kids, so I have plenty of space and don’t plan to move).

👁️👄👁️
link
fedilink
English
581Y

I couldn’t care less about owning games physically. I’m way more likely to lose/damage them then lose access to their download.

deleted by creator

While I don’t disagree, when I eventually get a PS5 I plan to get the disk version, simply because I can often get disk games second hand for a fraction of the price that they are on the playstation store

Physical games make much more sense for consoles for this exact reason.

Physical games for PC are pretty much entirely pointless because 99% of the time you’re going to use the steam code from the box then either throw it away or throw it on a shelf.

Yeah, I don’t know if I’ve used a PC game disk since I was playing Myst or the Spider-Man 2 (OG) demo

I like lending games to friends. If that was supported with digital games, I wouldn’t ever care for physical games.

For example, after I beat BotW, I gave it to a friend to play. They likely wouldn’t have bought it, and I no longer have any interest in playing it, so it worked out. I rarely play games twice.

I also like the idea of selling games, but I never actually do it.

Ech
link
fedilink
English
131Y

Most people that complain about digital media aren’t fanatics for physical items. The problems usually come down to who actually owns the media in question.

I held on to physical media for a long time, and the legal ownership implications are scary for digital media, BUT the argument of avoiding creating plastic waste at one point outweighed this for me, and I’ve been all digital ever since, but to each their own. Definitely pros and cons either way.

@[email protected]
creator
link
fedilink
2
edit-2
1Y

I agree whenever it comes to PC games, but I won’t buy digital media for consoles.

Knowing that the platform will stop being supported, even if it’s a decade+ later, makes me not want to buy from it. Especially since if I want to play it again I will have to pay resell prices for the game. I bought so many cool games on the Wii that I won’t have access to anymore.

Also, I like buying second hand at local swap meets and garage sales. It’s a small hobby for me lol

@[email protected]
link
fedilink
English
31Y

My only consoles are Nintendo and that’s because they’re all hacked. Digital preservation is possible that way.

There are several reasons that people may prefer physical games, but I want people to stop propagating the false relationship of “physical copy = keep forever, digital copy = can be taken away by a publisher’s whim”. Most modern physical copies of games are glorified digital download keys. Sometimes, the games can’t even run without downloading and installing suspiciously large day 0 “patches”. When (not if) those services are shut down, you will no longer be able to play your “physical” game.

Meanwhile GOG, itch, even Steam (to an extent), and other services have shown that you can offer a successful, fully digital download experience without locking the customer into DRM.

I keep local copies of my DRM-free game purchases, just in case something happens to the cloud. As long as they don’t get damaged, those copies will continue to install and run on any compatible computer until the heat death of the universe, Internet connection or no, just like an old PS1 game disc. So it is possible to have the convenience of digital downloads paired with the permanence that physical copies used to provide. It’s not an either-or choice at all, and I’m sick of hearing people saying that it is.

Battle royale gameplay sucks though. I like competitive games but spending 15 minutes in empty buildings looting, then 4 minutes running from shots that I can’t tell where they’re from, then 30 seconds in a firefight only to die and have to wait for the rest of my teammates to die before I can play again… that’s objectively boring af.

When I get time to spend playing video games, I want to actually play, not spend the whole time just picking up items and guns I never get to use.

crawley
link
fedilink
01Y

Also basically no replayability because there’s zero progression. Since every round starts exactly the same as every other, there’s nothing to unlock other than skins, and you have to pay for the battle pass to even unlock those. Meanwhile games like Battlefield or Battlebit or COD have tons of things to unlock that you can use when you want.

I find that having no in-game progression of any kind is part of the appeal of these kinds of games. The progression comes from improving your own skills at the game.

@[email protected]
creator
link
fedilink
01Y

Highly agree. Whenever I got good enough and I realized I was close to maybe winning my first game, it made me really proud.

I feel like battle royales are the more social versions of souls likes

You could make the same case for rogue-likes

crawley
link
fedilink
21Y

I don’t really like rogue-likes either, for pretty much the same reason. Rogue-lites are a thousand times better just for that one small change.

I simply mean that some people enjoy the task of knowing the map and being able to just be better. Learning the game. It’s not my cup of tea except for maybe Risk of Rain, but there’s a base for it

If you mean true roguelikes then I agree, if you include rogue lites like Dead Cells or Hades then there is true progression and unlocking of new mechanics and weapons that allow you to learn and practice new techniques using them

Isn’t most competitive multiplayer games like that? That’s like thinking chess has zero replay value because there are no unlockables.

It depends on their format. A lot of competitive games have abilities and different loadout options that allow you to try different playstyles on purpose and practice getting better with them, while the battle royale’s format forces you to deal with what you find, preventing practice with specific setups.

For example MOBAs allow you to pick heroes who play very very differently and allow you to become proficient in a number of different playstyles purposefully on your own time, so you feel the progression more directly and if you dead end with one character you can try more.

@[email protected]
link
fedilink
English
71Y

No one’s told you about the Super Knight? It’s $8.99/turn but it can move in any upper-case letter path. It also discounts the Victorian Hat Pack for the queen.

I was really being snobbish at battle royal type game. I’m an older gamer. Been playing TDM for years. I didn’t get the concept.

But I got into Apex when it released. I think it’s the best game I’ve ever played. The gameplay and movement is phenomenal, I can’t play any other FPS.

And being in the last 3-5 team alive on the last few ring is so much adrenalin! I love it.

If you like the movement, try Titanfall 2 if you haven’t already. The Finals also has some fantastic fast paced gameplay and movement. Open Beta is currently running and I haven’t had so much fun in an FPS for a very long time now.

I’ve played the campaign of titanfall, it was really amazing. I tried the multiplayer, but people skills were already so much advanced.

Only PUBG (pre bots) has ever got my heart rate above 180; my first win. No other game has done that.

Shame it sucks ass, now.

@[email protected]
creator
link
fedilink
-11Y

Well that’s a subjective opinion, but I will agree that it is not for everyone. I love battle royale games because of how intense they are.

It’s one of the only game modes that make me feel like I have something to lose if I do not perform my best. There are actually consequences to my actions, and that’s why it’s so intense.

Sure, technically I can start another game, but I will not get back my previous investments.

Also, the last couple fights before I win a game are more intense than any other game I’ve ever played

Well that’s a subjective opinion.

The gameplay loop being 10-15 minutes of running around empty buildings and 30-45s of firefights is objectively boring, though.

I’m glad you like it 👍

@[email protected]
creator
link
fedilink
-11Y

Not sure what games you’re playing that you don’t get straight into the action. Whenever I play, I get into a gunfight within the first couple minutes all the time.

Also, since the rise of battle royale games the maps have gotten better and there is more action more often. Not only that, but the games are generally more balanced nowadays. That’s one of the benefits of the constant funding: there will continue to be constant updates and the game will continue to be tweaked and improved as long as people play it.

Just like every other game genre, they have improved. The first platformers didn’t come out of the gate being like Mario Wonder or Celeste. There has and will continue to be more progress in the genre.

@[email protected]
link
fedilink
English
31Y

I don’t mind them as a concept. I’m just jealous I’m not young enough to have the spare time and reflexes to get in on one at the ground floor and git good, follow the meta, keep up with the lore and memes…

I played fallout 3 a lot, was my favorite game for a long minute.

I could never get into fallout new vegas. I tried many times but it just never grabbed me. It just didnt feel right.

@[email protected]
link
fedilink
English
11Y

Where fallout 3 feels like a desolated wasteland, new vegas feels like a generic western with added monsters, it’s got none of the charm of 3 despite every other aspects being better

Porto881
link
fedilink
01Y

Just wondering, did you play them on consoles? Because I played FO3 on PS3 back in 2011(?) And it worked fine but when I tried picking up NV a few years later, I had to drop it because of all the bugs.

Pc. I never even encountered any bugs. I just couldn’t get into it

@[email protected]
link
fedilink
0
edit-2
1Y

I tried so hard to enjoy New Vegas but honestly I think it just had too many choices that all fucking sucked. Tons of factions, and I pretty much hated them all.

In hindsight I think I’ll try to replay it and go full Mr. House.

I have no issue with battle royales.

I have a huge issue with literally all microtransactions in every context. Cosmetics are not a justification. The only valid way to unlock cosmetics is to earn them with gameplay.

If you have microtransactions in any format in your game, you are a bad human being. There is no scenario where it is forgivable. If you have lootboxes, you should go to prison for the blatant unregulated gambling operation you are running.

If not microtransactions for cosmetics, then what would be a better business model in your opinion?

Step 1: You buy a game. There is no step 2.

Actual meaningful additional content (which never under any circumstances removes old content) as an expansion is fine. Paid cosmetics cannot be. Microtransactions in any format cannot be.

@[email protected]
link
fedilink
2
edit-2
1Y

Na, I don’t agree here. I have played a lot of Free to Play games that rely on microtransactions for cosmetics and spent so many hours in these games and never, ever spent a dollar. Probably wouldn’t have bought them if they were not F2P either. Only game I’ve ever bought a cosmetics pack was a Support pack for Deep Rock Galactic, because that game is so fucking good (yeah I know, not F2P).

If your game is Free to Play and you get money by microtransactions for cosmetics, I have no issues with that. Because I am someone who usually loses interest in games pretty fast or like to play many different games with my friends, so I personally am spending way, way less money this way.

Would that actually be sustainable for a game that’s constantly changing? The ones I’m familiar with are League of Legends and TFT, so I’ll use those as examples. These games rely on having a large playerbase, or else matchmaking will be all over the place and it wouldn’t be any fun for anyone. Having to pay for the game would shrink that playerbase considerably. Having to pay for updates makes this essentially a subscription model, since it’s makes no sense to maintain old versions of the game and further fracturing the playerbase that is already small to begin with, and subscriptions will also deter a lot of people from playing the game.

If it’s one of those single player story-based games that you play once and never touch again, then yeah, the model makes sense. Though I don’t see the harm in having the option to buy cosmetics. It’s not something I’m personally interested in so I just don’t touch that stuff, but I like that we’re valuing the work of artists more.

If it’s not sustainable, your game doesn’t deserve to exist.

Microtransactions are unconditionally a purely evil business model with no redeeming qualities under any circumstances. There is no circumstance where they can theoretically be forgivable.

What about microtransactions makes them evil? Is your gripe just about loot boxes? Or paying for art? Or is it the middleman? I don’t understand how charging for art in the context of a video game can be inherently evil.

Everything. Parting out core elements of a proper game into separate purchases is a fundamentally abusive business model, designed for the sole purpose of manipulating dopamine to rob whales blind.

Cosmetics aren’t any different than anything else. The only possible valid way for them to exist is to have them be earned in game. You’re the exact same piece of shit if you charge money for a shotgun as you are if you charge for a shotgun skin. “Premium” classes of players based on spending are not, and cannot theoretically, be OK.

“My game needs an unforgivable business model to exist” (ignoring that that has never once had any basis in reality) is not a justification for being a piece of shit.

It sounds like we just disagree on what constitutes a core element of a game. I’m very happy to not have to pay for things I don’t care about, but I can understand that it sucks when you do care about it and there aren’t as many people to split the costs with.

I didn’t like MTX like OP until someone told me MOBAs only really work that way because people have to play similar content constantly and the only way to keep that novel for a wide playerbase is consistently added content, and that only works if the company can continue a revenue stream, and for a free to play model to allow a constant influx of new players to sustain the playerbase.

And to say that MOBAs don’t deserve to exist would be insane, Heroes of the Storm is one of my favorite games of all time now since I can play VS AI with no toxicity, and even though it’s frozen on maintenance mode now I can only enjoy it so thoroughly from the sheer amount of characters and content allowed by the free to play MTX model that brought it all there.

Oh, well, I understand this sentiment but I’d ask everyone here to reevaluate why you hate them and then listen to these points to consider.

  1. Cosmetic items are created mostly by artists. Artists are only needed during certain time of development. So this is a way to keep them on a project consistently or to salary them.

  2. Most cosmetics are optional and add nothing to the game. In a single player game, just don’t pay for it. Evaluate each games value on the inclusions or exclusion of micro transactions. It’s not necessary to say “if it has them, it’s a worse game” because I’ve been ignoring them for awhile and my games are fine. Just evaluate the game as if they didn’t exist or as if they’re part of the price.

  3. Micro transactions support ongoing development. These offers keep projects going. I like playing games like Deep Rock Galactic and Hell Let Loose which are both smaller games by smaller studios. They keep their community alive with OPTIONAL content while producing free updates. It’s a great deal.

And lastly 4. People who buy plenty of these cosmetics and other transactions, often called whales, are subsidizing games for you. It’s cheap money for a development team for someone who wants to buy boosts or cosmetics or whatever. So why wouldn’t they do it?

conciselyverbose
link
fedilink
5
edit-2
1Y

If there are different classes of people based on being stupid enough to waste money, it’s by definition evil and exploitive. This model is designed for the sole purpose of breaking people’s brains to spend more than they should.

There is no valid way to distribute any cosmetic that isn’t earning it in game. The exact same game, with literally nothing changed but the addition of a purchase of a cosmetic, is worse for the mere existence of purchase bait. It’s the same thing as taking a TV show I bought and injecting ads.

“Free” content supported by these extremely invasive ads is worse than not having those updates.

They’re not subsidizing games for me. They’re taking games away by making them unconditionally unplayable. Charge a fair price. You’re worth it or you’re not. “We need to be disgusting shitbags for our game to exist” is evidence that your game shouldn’t exist, not that it’s possible for your behavior to be acceptable.

Loot boxes break people’s brains. Micro transactions aren’t inherently exploitative. They’re just cheat products. It’s like saying movie theater drink prices are exploitative. They are a bit. But then you also don’t have to buy them.

And the second part, yes and no. A lot of games that use those systems are free to play. It’s more like ads in a YouTube video. But say you did pay, cool, consider if it’s worth it or not. In some games with ongoing development like the ones I mentioned, I gladly pay the cosmetics price because I know that’s how I can support the devs while also getting a cool costume. If that’s not worth it to you, cool, doesn’t hurt you at all and you often still get free content. You just don’t get a cool hat. Guess the game is ruined.

It’s just such a simplistic way to look at it. It’s like gamers who whine incessantly about DLC in games. Like cool, if the game isn’t worth it don’t buy it?

Your arguments make sense for almost every kind of game except long lived competitive multiplayer and MMOs that simply can’t survive without MTX or free to play based models, and if you don’t think they deserve to exist for that, well… Be grateful you’re not the kind of player who likes those genres.

@[email protected]
creator
link
fedilink
11Y

I disagree. I don’t think that micro transactions make the developers bad people. I also don’t think they’re bad at all

The thing about these games is that they aren’t meant to be played once then put down. It’s kinda like going out with friends. My friends and I have a bar we go to for food and drinks, and because of the new drinks, food, or activities they add every once in a while, it makes it more interesting for us. I know that a drink that costs me $5 doesn’t cost them $5 to make, but I know the extra money is going towards those new activities, drinks, food, employees, rent, and their profit.

The micro transactions are going towards the artists, developers, servers, etc. Not even mentioning that because of the long lifespan of these games, things like compatibility, hacks, and bugs, are found more often and they do have to be fixed to keep the player base happy. If they don’t adapt then they won’t keep their players. That’s why we don’t see games that were released at the same time as fortnite with as many players. They already went through most of the content the games have to offer.

@[email protected]
link
fedilink
English
15
edit-2
8M

deleted by creator

I personally enjoy gambling. Since it’s been legalized here, I have a budget I place at the start of the NFL season and treat it as entertainment. I know I’ll win some and lose some, and I know it’s unlikely I’m ever going to end up up a lot, because almost no one ever is.

I would have no issue with a game actually openly calling itself gambling and being regulated appropriately and restricted to adults. But there’s a very good reason they’re strictly regulated, and poorly developed frontal lobes (even though 21 isn’t fully developed either) in teenagers/younger are a big part of that. Building those addictive patterns (whether a casino or a hard drug) at a young age is extremely hard to overcome.

I enjoy battle royales and have hundreds of hours in Apex, but what I really don’t like about them is that they change all the time. Maybe it’s just me, but it’s kind of annoying to put a game down for a year and come back to a completely different experience. You don’t even get the choice, in Apex especially I know they rotate through the maps that are available, so the one I prefer might be impossible to play on for 6 months straight. For this reason, Apex can never be as good of a game to me as Titanfall 2 still is to this day.

Plus, when the official servers are taken down a decade from now, there will be literally no way to revisit the experience. The only things left of the game will be recordings and memories. This is yet another thing that is better with more traditional games, where players can make their own custom servers (like Northstar for Titanfall 2).

ikiru
link
fedilink
10
edit-2
1Y

I don’t know if this counts but Assassin’s Creed Origins sucked and its story was cringe. It could be fun at times but generally wasn’t great, I’d prefer the original two games.

Also, Final Fantasy 7 Remake should have not deviated from the story of the original FF7 and it’s taken way too long to be developed/released. I bought Part 1 during presale and picked it up Day 1 and even bought my PS4 to play it but I don’t know if I’ll bother getting the others much less playing them. But I haven’t even played Part 1 because I was waiting for all Parts to be released and play all at once, then I heard about the changes to the story and was disgusted. I don’t even care to play it anymore. I think the original FF7 is the greatest game of all time.

Thomrade
link
fedilink
21Y

what changes did they make to the story?

ikiru
link
fedilink
21Y

I can’t remember them all off the top of my head, especially because I didn’t play it but we can also only know a limited amount of changes because they have only released 1 of 3 parts.

But I remember hearing they spend an inordinate amount of time building up Jesse and that Avalanche crew who quickly dies anyway and aren’t a major part of the plot at all. They are just prolonging that stage of the game with fluff. And they made it so the relatively quick, plot-driven Midgar part of the early game is also extended with required but pointless cliché RPG quests like collecting some guy’s chickens, delivering mail for some person, and so on. There are other changes but I’m too heartbroken and disappointed with that game to read up on them again.

Wedge, Biggs and Jesse don’t die…

ikiru
link
fedilink
11Y

Well, maybe this is an unpopular opinion, but they should die.

I don’t want to spoil it all for people given the community’s tendency to play games really late but not many major characters die so the few that do die in the original make a huge impact. Even minor characters like Jessie dying, makes it feel meaningful. But not dying just makes it just like any other game.

@[email protected]
link
fedilink
English
11Y

It’s a retelling in its own timeline. It’s deviated quite a bit from the original.

I think it’s fine personally and I’m interested to see where they take it.

Porto881
link
fedilink
6
edit-2
1Y

Very specific but Assassins Creed: Revelations is the best game of the series (I’ve only played through Unity). It came just before the games’ mythos got too convoluted and took itself too seriously. The combat and parkour is smooth and Constantinople is a beautiful world to explore.

Also, Homefront: The Revolution is a fun lite-stealth FPS that has held up very well for the amount of hate it got on release.

I’ve never had as much fun online gaming with my buddy than with AC: Revelations.

@[email protected]
link
fedilink
2
edit-2
1Y

Wait wait is “Revelations is the best AC game” an unpopular opinion? I didn’t realize that at all.

I’ve played all of them except Rogue and finished everything except the newest three that I really do not enjoy nearly as much.

Porto881
link
fedilink
11Y

Idk how much it’s changed since 2016ish when i stopped following gaming news/discussion but at the time it was definitely the most hated of the mainline games

Homefront: The Revolution

I got that game cheap and enjoyed it for what it was. I think if I had paid full price my experience would have been quite different. It seemed well put together though, a tighter experience than some of the Farcry games and Ghost Recon Wildlands.

Home front The Revolution luckily does have a good level of cult respect on YouTube nowadays, so I don’t think that’s an unpopular opinion these days, it’s just a cult one. I really enjoyed that game as well! Good to hear some more respect for it.

Porto881
link
fedilink
01Y

It does? First I’ve heard of it but I’m glad to see it. That game got torn apart on release but I played it a few months ago and it was actually a good time

From what I’ve seen, yes. I watch a long form analyst named Noah Caldwell-Gervais who did a video on both homefront games and shared a lot of the love I had for the second one. Check it out if you’d like! He’s an excellent writer

Patient Gamers
[email protected]
Create a post

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

(placeholder)

  • 1 user online
  • 8 users / day
  • 61 users / week
  • 490 users / month
  • 1.21K users / 6 months
  • 1 subscriber
  • 346 Posts
  • 12K Comments
  • Modlog