
One of the most emotional gaming experiences I ever had was Iji, a freeware game I happened upon while looking for something else. I did not expect that.
Prepare yourself for two playthroughs :)

I didn’t play Darkfall but I know people who did, and I was completely unsurprised when it failed the first time because it had the same problem as Ultima Online but much worse: the people engaging in PVE are the only ones actually taking any risks.
EVE has the same problem if you’re running high end gear or implants (people will always kill your escape pod in the hope of causing you this pain). The factors that are supposed to discourage random killing are easily subverted with only minor investment, and there is a culture of “milking tears” that has persisted even into what passes for adulthood for many of these people.

I honestly have concerns about recommending EVE, it has changed a lot including a lot more real-money transactions.
Wurm Online, Vintage Story, Eco, and some of the Minecraft servers (typically with “civilization” or somethong in the title) are all very crafting focused games. Beware that Wurm Online is a subscription game.
If you’ve got questions let me know: I haven’t played a lot of Eco and Minecraft civs yet but I understand the basics. I have a decent chunk of hours in Wurm and Vintage Story.

Its funny how much of the random PVP crowd still cries about Seamless Coop. I have been playing open PVP games since Ultima Online and frankly open PVP has never been fun. See the fans of this mechanic will say “well you’re just afraid to take risks carebear” but in reality they’re the ones closer to carebear mentality than the people running valuables through risky places. The victim is ironically the only person taking any real risk, because the attacker can choose their battles and take only equipment they’re willing to lose.
Once I figured this out I built myself to trick people into attacking me and then they’d find out I’m entirely specced for player killing, usually much too late to do anything about it. The tears from the people who call others carebears are the best tears of all.

My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I’m not exaggerating, there were many forum threads about us lol).
Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?

Look up the drama around “leftpad” and Node.js. One day thousands of packages broke because of their dependence on someone else’s package. If a global army of software developers can’t deal with a mundane failure like leftpad, how is Valve supposed to manage against a targeted spearphishing campaign like this? Its not reasonable to expect Valve to comb through (or even be allowed to comb through) the source code of every game that hits the store.
I get your point about sexual attraction not being necessary, but you’re still kind of making the other user’s point for them. Deep Rock Galactic works because of a cohesive aesthetic with characters that actually fit the world they’re in. Concord was like a cast of soulless GI Joe toybait characters who went through a corporate intersectional diversity blender.

100% a change.org petition makes news which is useful but won’t otherwise do anything. What you need to do to back that up is cost Visa/Mastercard money, and the way to do that is to call them and tell their ethics teams that what they’re doing is deeply wrong.
Fatshark has a bad habit of half-baked releases that take a year or more to get right. When they finally do, they leave it that way for a bit and then swing back around and completely change everything again even if we liked it. They just keep doing this shit.
I will not be buying Fatshark games until at least 2 years after release at this point.

Between my wife and I we own damn near every Nintendo console, including every game boy, most of the DS/3DS versions, and even the Wii U. We bought two Switches because we both wanted to play BotW so badly at the same time lol.
This is where I draw the line. Palworld is an imperfect but fun game that I really enjoyed, and PocketPair deserves their success. It’s entirely on Nintendo/Game Freak for utterly failing to innovate that they now have such strong competition. They had more than enough money to try something new, get fucked.

I backed the original Kickstarter in 2014. SQ42 has been “nearly ready” for years now. I’m not at all surprised SQ42 and Star Citizen are covered in suspicion and doubt, given how much time Roberts is willing to waste making sure people have to eat and drink and reworking ships and game mechanics, while getting sucked out of your ship when you warp and being unable to refuel/rearm remained problems for years. Hell I bet they still are.
The game was supposed to be something we could play on our own terms, not a wide open griefer fest like it is now.
I dunno I stopped waiting, I don’t care anymore.

MakeCode and the other Scratch-based visual coding systems I included make for a good way to get the basics in a way that isn’t tied exclusively to any platform or product.
Having python to use once you start hitting the limits of visual coding gives you those properly transferable skills without being tied to Roblox and its extremely abusive practices.
This whole ecosystem is much more approachable than just slinging random Lua scripts.

Roblox’s tooling is so particular to Roblox that it is hard to transfer the knowledge out of the game.
Microsoft MakeCode can use Scratch or Python and connect with Minecraft, Lego Mindstorm, and a few other things. The same style of visual coding system shows up in a lot of other devices and their software, like the Makey Makey, Makeblock’s educational robots, etc… I think those are better choices personally.
That game was so much more fun than reviewers made it out to be.