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Monthly Recommendations Thread: What are you playing?
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Tell us what game you are currently, or recently played, greater than 6+ months old. If the game happens to be on sale, a link would be a plus.
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cross-posted from: https://sh.itjust.works/post/49151220 ### I wanna get into it! Again! Grapple Dogs: Cosmic Canines is the follow-up to 2022's Grapple Dog. The story picks up where the first game ended, with protagonist Pablo being recruited to save the world using his excellent grappling skills. This time, we meet a new character, Luna, who is playable alongside Pablo. The grappling hook-focused platformer gameplay is back as well, where your speed and agility depend on your ability to swing to build up momentum. ![In this example, Pablo jumps up and throws his grappling hook to reach for a balloon.](https://sh.itjust.works/pictrs/image/4c9ece8c-0024-4520-81b8-824d65884c4f.png) You might see the bright colours, high-resolution pixel art, and lively energy, then remark, "this is like those Flash games Nitrome used to make!" That's what I thought as well when I discovered the previous game in the series, Grapple Dog. It turns out that the main developer, Joseph Gribbin, used to work for Nitrome, so that makes sense! ### Top dog theming Grapple Dogs: Cosmic Canines is a little more serious in tone but is still overall a simple, light-hearted 2D platformer story. This time around, the story gets bigger and the stakes get higher. There are more high-resolution cuscenes, they're more elaborate, and they're sometimes even animated. Pablo joins the fight against a multiversal threat, right after the ending of the first game and an off-screen wardrobe update. ![He wore this hard-to-interpret blue sleeveless jumpsuit outfit in Grapple Dog, but in this game, he's wearing a proper shirt and coat with pants and distinguishable shoes.](https://sh.itjust.works/pictrs/image/a9a28a59-3009-4a44-9250-d6bec38214d0.png) I appreciate the more imaginative level theming this game presents. The first game relied on safer concepts for level themes — you know, beach, ice, forest, those kinds of themes. The elemental abilities introduced in this game made me expect more of the same for Cosmic Canines, but that pleasantly turns out not to be the case. You get to visit places like a futuristic monkey world, a noir cat world, and a frog dictatorship world. ![The futuristic monkey world is bright and filled with monkey-themed digital billboards, in front of a backdrop of skyscrapers. The noir cat world is gloomy with its black-and-white graphics and old-fashioned decor. The frog dictatorship has military camps out in the rain, guarded by armoured frogs.](https://sh.itjust.works/pictrs/image/ccd684fa-a479-4caa-9b94-ea8318c543f7.png) Instead of having only one of these settings for each chapter, Cosmic Canines goes for variety. This is a multiverse we're saving, after all! Each chapter features multiple worlds, which sometimes reoccur between chapters. ### Hanging with Luna The most obvious addition to this game is Luna, a new playable character and the deuteragonist of the story. She and Pablo begrudgingly meet after they both respond to the call to protect the multiverse. The game has you playing as both characters in an even split, with half of the levels for Pablo and half for Luna. Like Pablo, she is indeed a dog and has a grappling hook, but otherwise has different abilities. And also a gun. ![Luna fires a gun, leaving a beam of flashes with a blast on the wall.](https://sh.itjust.works/pictrs/image/484cdf7d-7edb-4fd9-a740-d55b62528283.png) Luna introduces shooting gameplay to the Grapple Dog formula, with free 360° aiming. I find her controls more complex than Pablo's because her gameplay involves aiming and shooting in addition to grappling. Her levels also have a greater focus on combat and precision platforming compared to Pablo's, which focus more on swinging and maintaining speed. It sometimes feels like she only grapples as a commitment to the title of the game. Luna also marks the first time I've ever decided to play a game by alternating between a controller and keyboard/mouse! Pablo's controls are exactly what I was used to from the first game, so I stuck to playing as him with a controller. In contrast, I found platforming and aiming at the same time to be easier with a keyboard and mouse, so I use those when I play Luna's levels. Introducing Luna as another protagonist gives the game the opportunity to have more character interactions that are more substantial. There wasn't too much for Pablo to talk about in the first game. We even get a bit of character development for both protagonists in an otherwise straightforward, light story. ![Luna crosses her arms, grumpy. Pablo: "Okay, for sure! Don't let me interrupt your brooding time!"](https://sh.itjust.works/pictrs/image/ea6a12fb-3e6c-469b-9afe-e9eb82dd75f5.png) ### Swing to this beat ![Pablo swings with his attached grappling hook. Get it? Swinging?](https://sh.itjust.works/pictrs/image/bbd1e1b9-d7b2-4e76-b912-e95d5dc62897.png) The soundtrack of the first game was great and that continues to this game. We can thank Queenjazz for this, who returned to make the soundtrack for Cosmic Canines, this time accompanied by WangleLine and HYPHA. I'm fond of the funky, sample-heavy style, which reminds me of the soundtrack of Jet Set Radio. I actually discovered the first game, Grapple Dog, through Queenjazz. I found her in the music credits of Hypnospace Outlaw, looked up what other music she's made, and saw the soundtrack of Grapple Dog there. ### Sequel hooked As a sequel, Grapple Dogs: Cosmic Canines grapples with the same kinds of things that challenge all sequels. In its case, rather than being just a pack of additional levels, it chooses to expand on the mechanics of the first game and ramp up the difficulty faster. However, it still has to devote teaching time for the players who didn't play the first game. Compared to the first game, there's less of a focus on pure grappling hook platforming, like needing to build up really fast jumps and swings or testing your agility with tricky grapple point placements. Grappling is obviously still around and critical to the game, but the levels devote more of their "difficulty budgets" on challenging you with the newly introduced abilities. For example, Luna has a very long dash in the place of Pablo's ground pound. Her levels, then, have a lot of large gaps to cross or walls of hazards to dodge using that dash. ![In this case, Luna dashes in a straight line, through an area that's mostly empty except for sawblades at the edges, to collect an item.](https://sh.itjust.works/pictrs/image/9bde1727-1993-4ab0-84c9-77bfb55db1c1.png) With this expanded story and scope, I see parallels with Portal 2's position as a sequel to Portal. Like with Portal 2, Cosmic Canines is a bigger adventure with more to do, but as a result, it loses some of the simplicity and purity of the first game. It does make callbacks to its history, with some mechanics from the first game reappearing, but each of those only reappear once. Overall, though, I don't see this as such a tragedy: there's more to enjoy in Cosmic Canines than in the first Grapple Dog. Nothing from the first game is really gone in the move to this one. One thing I did notice as a Grapple Dog veteran is that this game feels easier overall. Time trial and bonus level requirements seem to be a lot more forgiving than the previous game. Additionally, you had only four hit points in the first game, but that's now upgradeable to eight, which lets you play a lot more recklessly. This doubled health is especially handy for getting fast times in the time trials. Why navigate around the spikes when you can just eat the damage and jump through to the other side in half the time? It was really only in the post-game levels where I felt the pressure to be careful with my health. It's hard for me to tell if this game feels easier because I already had a lot of experience from the first game or because this game really is less difficult. The frist Grapple Dog did get some criticism for being too hard, so Cosmic Canines could have been designed in response to that. Also, there's a level editor! I'm not much of a level designer, but it's cool that I can have even more Grapple Dog to play. ### Finish line Just completing the campaign doesn't take too long. A basic run will get you to the weak ending, which has a cliffhanger and some incomplete character development. If you want the good ending, though, you'll have to be more thorough in collecting items and getting good times in the campaign levels. That will unlock a series of post-game levels called the Trials of Egress. These levels are especially lengthy and difficult and will demand a deeper understanding of the game's mechanics. And there's still more! There are secrets all over the game that you can only access by cleverly using game mechanics in ways the game otherwise never tests you on. You'll need to figure those out for 100% completion. And yes, you can pet the dogs. ![They react differently to a headpat. Pablo enjoys it, while Luna looks at you disapprovingly.](https://files.catbox.moe/aa1ba9.webm)
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For YEARS I've been putting myself to sleep with an old, monotonous RCT3 youtube video. Its drilled into my brain. Mr. Bones Wild Ride is a an old meme. 4chan or SA or some shit, old RCT2. IDFK. Its lost to early internet fog. People remade the ride a number of times. I recently found this video of a _different_ guy that re-did Mr Bones Wild Ride. Well ... This guy published his save file. I loaded it. You can too. It's on his youtube page. I'm having a blast. I'm tinkering with the whole park. Fixed a few things the guy left undone. Fixed some artwork that didn't come over. I think I might add a ride. Or something. This is almost fun.
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What’s the likelihood that Jedi Survivor for console will be physically re-released with the latest patch?
I haven't seen a PlayStation 5 Greatest Hits collection yet and I've never heard of games being re-released with latest patches/content, with the exception of No Man's Sky Beyond on PS4 and the soon-to-be released Cyberpunk 2077 for the PS5. Curious if EA will do something for Jedi Survivor. Normally, I would just resort to getting it on the PC but I'm in no rush (still haven't played the first one yet) and my PC badly needs a new GPU.
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Curse of the Dead Gods build suggestions?
I just started playing Curse for the first time the other night, and the gameplay/mechanics have been so much fun. I've tried claws, machete, pistol, and whip so far, but I'd love to hear about which weapon combos or full builds you found the most fun! What all did you like about them?
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Ravenfield: A Single Player Mod Playground Inspired by Battlefield
Back in 2016 or so if you had told me that a colorful, low poly, $10 indie game would still be installed and played fairly regularly on my PC over 5 years later I would have had a hard time believing you. But here we are! In Ravenfield you play as a soldier on the Blue (Eagle) or Red (Raven) team, battling it out over spawn points on a map. Much like Battlefield as the name suggests. The low poly count keeps framerates high in all but the most chaotic of situations. Planes fight and bomb from overhead, gunboats skim the waves and vehicles and troops fight it out until one side is nothing but ragdoll corpses and colorful paint blots. The controls are good and the systems work pretty well all around. There are default maps, modes and weapons to enjoy but the the real magic of the game comes from the amazing mod scene. Ever wanted to know what a D-Day landing would turn out like if one side had nerf guns and the other side had muskets? Ever wanted to fly big paper airplanes to dogfight flying couches? How about diving into a fictional World War 1 esqe universe that had waaay more lore and detail than it has any right to have? Yup you can do all of it and more. I'm so glad to see how far this game and their mods have grown over the years. If you like a fun little shooter that you can take offline or boot up for a quick session, I recommend giving this one a look.
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I’m currently playing Divinity Original Sin 2
[**Divinity: Original Sin 2 - Definitive Edition**](https://store.steampowered.com/app/435150/Divinity_Original_Sin_2__Definitive_Edition/) ![](https://cdn.akamai.steamstatic.com/steam/apps/435150/capsule_616x353.jpg?t=1631177562) I had bought this on GOG a couple years ago and had intended on getting back to it, it has taken me a few hours to wrap my head around what this game actually is as I was trying to complete all the quest for the first main area **Fort Joy**, but after watching [Divinity: Original Sin 2 is an RPG Lover's Dream](https://www.youtube.com/watch?v=a2UYczfOkmM) by [Ghostcharm](https://www.youtube.com/@Ghostcharm) it's clicked and I am trying to be more open to not winning every situation as if it was a more genuine adventure. With a 93/100 on [OpenCritic](https://opencritic.com/game/3828/divinity-original-sin-2) for the original release, PCGamer had [this to say](https://www.pcgamer.com/divinity-original-sin-2-review/); >Playing Divinity: Original Sin 2 is uncannily like playing a tabletop RPG. The way that Larian’s sequel embraces player creativity immediately conjures up memories of days spent sitting around a table, asking the Dungeon Master if I can attempt the last stupid idea that floated into my head. And like a good DM, Original Sin 2 usually answers that question with “Yes, you can attempt it.” My only regret is that I got it on GOG as it was cheaper, which has made mods less friendly without the Steam Workshop, but it was a lot cheaper at the time and hasn't gone [below $15.74](https://steamdb.info/app/435150/) on Steam since.
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  • cod
  • 2Y
I recently decided to play through the first Dishonored game
I had played Dishonored 2 about a year after it was first released, and it was a lot of fun. I love stealth games and I really liked the take it had on the genre. So a couple months ago when I saw the first one had a steam sale I decided to pull the trigger and I’m glad I did. Man, this game is good! I’ve played through it twice now, and I just started the Knife of Dunwall DLC. I’m really enjoying the unique art style, and I think I prefer the general feel to that of the second game. If you haven’t given this one a shot yet I’d highly recommend it. It still looks incredible and it feels super smooth to play.
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  • cod
  • English
  • 2Y
Call of Duty 4: Modern Warfare has a great campaign
(Re-upload) I’ve been playing CoD games since MW2 (though never the campaign), so I missed CoD4MW1, and after finding it for really cheap at my local used games store, I decided to pick it up and try it out. Despite being 2007, it looks great still. Mind you, I don’t care much about graphics, but I can still appreciate if something has aged well, and imo it still looks great. The mechanics are awesome too, and it’s super fun. The storyline was of course quite linear for the most part, but the missions were a ton of fun and I liked the characters. I’m now going through the rest of the MW series campaigns, and then I’m gonna go through the Black Ops campaigns, because MW1 impressed me that much. MW2 so far is a lot of fun too, but imo doesn’t quite compare to the ghillie mission or the AC130 (I think?) mission. If you’ve never played it before because, like me, you heard CoD games don’t have great campaigns, ignore those people and play through it. It’s a ton of fun, and that’s what video games are supposed to be
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Every now and then I go back through the Arkham games and I’m reminded of how well they were made. Asylum and City were definitely my favourites, but Knight was really good too, and honestly even if you don’t count Origins, it’s still a really fun game regardless. Certainly not as good as the trilogy but it’s still fun to me, anyway. City was my first, and I played a ton of it back in the day, so it holds a special place in my heart, but I think Asylum is probably my favourite if I remove the nostalgia goggles. It’s just so well made. I know a lot of people who have never played Asylum, and that’s a real shame. Do you guys have any fond memories playing through any of the Arkham games? Which one is your favourite? Let me know, I’d love to discuss them.
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  • cod
  • 2Y
New mod team
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Hey guys! My name is cod, I just wanted to introduce myself and let you know there's a change in the mod team now. As you probably know, the creator of this community decided to leave and made a post asking if anyone would be interested in taking over. Long story short, I got the gig, as did another member by the name of BrionGloid. We're in two different time zones so hopefully that will allow at least one of us to be available at any given time. You may also notice another mod here, by the name of BurntWits, that's my alt I use on this instance, so that way if there's any federation issues between my home instance and the one this community is on, I'll still be able to moderate effectively. As that is a backup account, I'd request any messages to me go to the cod account, as I check that one much more frequently. On another note, if anyone has any questions, concerns, or suggestions regarding the change in mod team, the future of the community, or anything else, drop a comment! Or if you'd prefer, my inbox is always open, so feel free to send me a message. I'm in EST and do work full-time shift work, so it may take a few hours for me to respond depending on the time you're messaging and/or commenting. I believe BrionGloid is in Australia. Your new community mod, cod
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Finally picked up RDR2 on sale and Wow
This game is amazing and stunningly beautiful even on older hardware. It runs surprisingly well on my older gaming laptop. The game really encourages me to try different things too. I'll be playing this for a while still, much to do. Next up also picked up on sale though is Outer Worlds, I'm excited for that.
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Suzumiya Haruhi no Yakusoku - Why time loops aren’t a fun story element.
This game was such a mixed experience. I loved the anime and decided to try one of the Visual Novels to see more of this world I came to love. When I looked at ratings on VNDB. It was a 50/50 between 6/10 and 8/10. Of course, ratings aren’t a defining factor if you will enjoy it or not. But a plot like that was really telling that this was an experience you either enjoyed or didn’t. So how did I find the game? Well initially I really enjoyed the experience. It’s set a day before the cultural festival. With you playing as Kyon having to finish the film, he helps Haruhi record during the original Manga. As the game continues you get to meet and interact with many of the characters from the show. While these are mostly main characters. Some background characters do make an appearance as well with short interactions. However, where this game sets itself apart from other visual novel experiences is a mechanic that allows for a question-and-answer type minigame between each character. In these scenes you were given a list of dialogue options. With you being encouraged to choose statements that each character would enjoy. For example, Haruhi will have a positive reaction towards statements praising her work or related to supernatural things. While she will have negative reactions to negative statements about her interests or the SOS brigade. There is a hidden ranking system to each conversation, and these will affect your outcomes of the story. That initially surprised me. You are almost encouraged to fish for negative reactions because it changes how the story plays out. But for the true ending this generally is not advised. An ending I didn’t get and don’t feel the motivation to get for reasons I’ll say later. ![](https://programming.dev/pictrs/image/77bcb301-e236-42c5-87e5-75404229dc7d.jpeg) Now the thing is that’s really all I can say about the gameplay. If you enjoy the world and characters of the game, then initially this could be a positive experience. Until the final act there isn’t much of a story, but these are entirely new interactions with these characters that you have control over to some extent. However, the largest issue is mentioned in the title. When you think of the Anime for this series what’s the first thing that comes to mind? For most it’s the endless eight. It’s probably the most notorious stunt performed in animation. For people reading this who aren’t aware. The second season of the anime this game is based on had 8 episodes of what was largely the same episode without any major change. Unsurprisingly fans were upset, and this became a whole controversy. I’m sure you can piece together the issue here. The game goes for up to 7 days and each day is a time loop. Now at first this does feel like a blessing. You get multiple chances at interactions with characters. You don’t need to save scum to experience all the dialogue. The issue is that by day 3 it’s entirely the same conversations with only a few scenes changing. Ironically it only took me 6 hours to beat this game simply because by about day 4 it’s just auto skipping dialogue for almost the entire day. This is not fun. Like at all. For people who want to play this. If you play this, I recommend a guide so you can get the good ending. It’s the most interesting ending and all the time looping will probably make you sick of seeing the exact same conversation 4 times over. ::: spoiler spoiler I’ve not seen every ending. But there is one that’s particularly bad. There’s an ending where everything is declared as a dream and then the game just ends. Ironically this was the one I got so it felt like I had just wasted 6 hours for nothing. ::: At least you get unlockables as the game continues. Some of them were a little strange. One is an alarm clock where Nagato will count until a certain hour and then alert you. She can also wish you a happy birthday. I find this funny because I don’t think the PSP has a battery life long enough for any of that to ever be used. But I hope someone out there had Nagato wish them a happy birthday. There’s way more that’s just the only one I played around with. Infact because we are on Lemmy I can show a Screenshot of this. ![](https://programming.dev/pictrs/image/163c218f-3241-4447-a695-58111504f198.jpeg) So, yea time looping is not a fun mechanic. Maybe once but this game goes for 7 days. I don’t know who thought it was a good idea to base an entire game around the most controversial thing from your media. But outside of this issue. It’s enjoyable to have a Haruhi VN experience that lets you interact with the characters in a more open and casual way. Next, I think I’ll try the PS2 one. My Japanese isn’t fantastic but that one seems to have a lot more fun with itself so maybe that will be a more positive experience.
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I might get back into Fallout 4 soon
![](https://i.imgur.com/XEzlGJP.png) Fallout 4's announcement was a breath of fresh air after years of game trailers with exponentially long delays. It was the first time in the video game industry that we were experiencing multiple year periods between the announcement and release. When Bethesda put up a [countdown clock](https://www.ign.com/articles/2015/06/02/fallout-4-countdown-clock-appears-runs-out-tomorrow) on their website in **June**, we had no idea that what we were going to be shown would release in **November** of the same year. ![](https://i.imgur.com/C6cE6rm.jpeg) I think the whole industry changed its outlook on announcement windows from how much hype came from not just the announcement that a new Fallout was coming for the new console gen, but the excitement that we'd actually be able to play it within only a few months. IMO the RPG elements were not as nice after having played The Witcher 3 just a few months prior, but the feeling of being the wanderer in a wasteland was still very cool and I enjoyed the building additions. ![](https://i.imgur.com/fiBSpZN.jpg) The Pip Boy might have been a bit of a [flop](https://www.trustedreviews.com/opinion/why-the-fallout-4-pip-boy-edition-is-a-huge-disappointment-2926374), but the application itself was still a cool novelty addition to the game for 2015. I do wish that second screen applications had grown and gotten better, but it appears they needed to be good from the start for wide adoption. The colour palate was massive improvement over the beige green and browns from the PS3/360 generation, I still have no idea why so many games used to have no colour to them. ![](https://i.imgur.com/5Fn7mNC.png) There aren't that many games that have as much of a mod scene like Bethesdas games, if you don't already have the game and are going to buy it, get it on PC if you can. Also make sure to buy the GOTY Edition with all the DLC, as there are many mods that are dependent on all of the content. I would also avoid the Creation Club and get accustomed to the [NexusMods page](https://www.nexusmods.com/fallout4), you should download and setup [Vortex Mod Manager](https://www.nexusmods.com/about/vortex/) which handles mods fairly well. [**Best Fallout 4 mods 2023**](https://www.pcgamesn.com/fallout-4/best-fallout-4-mods) In order for mods to work on the PS4, within Sony's required limitations, mods themselves on consoles can't be much more than short in code length. So the Creation Club which was designed for consoles does not host the same quality in library. Fallout 4 got an 88% on [OpenCritic](https://opencritic.com/game/1508/fallout-4/reviews) with one reviewer saying this; >Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock. ~ [Game Informer](https://www.gameinformer.com/games/fallout_4/b/xboxone/archive/2015/11/09/a-familiar-wasteland.aspx) The game with all DLC is -75% on Steam at $9.99 for the next week, even cheaper in my region with AUD. [**Steam: Fallout 4 Game of the Year Edition**](https://store.steampowered.com/sub/199943/)
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a list of games “Ahead of their time” (Beehaw)
Original post at [[email protected]](https://beehaw.org/post/766049) ---- I see the phrase 'ahead of it's time' used a lot like a long with words such as 'underrated' or 'epic' or 'literally', or 'ironic'. I read how ahead of it's time is used for literally any popular game that it alters the meaning of the phrase. Anyways here is a list of games I feel would have sold or been more known had they been released several years in the future: - **Jurassic Park Trespasser**: the YouTube channel ResearchIndicates and one of the most informative Let's Play videos of all time best explains this game. JPT had a rather ambitious physics engine AND open world environments which seemed pretty much undoable at the time, along with non gameplay breaking story flow with Attenborough himself. But just like with No Man's Sky the hype engine and promising too much got the devs way over their heads and failed. Valve was able to continue what JPT started with Half Life, but I imagine if it had more time JPT could have been an immersive classic. - **Time Splitters Future Perfect** an FPS with sharable Map Creation content. The problem I feel was many people didn't try this as Halo's Forge wasn't out yet to bring to light what user content can really do, and less accessible online play at the time. - **Tony Hawks Pro Skater 3** Okay this doesn't count, but I just want to mention this because the official Sony Network Adapter wasn't even out yet when this released. You have to use a specific brand of Linksys or D-Link USb to Ethernet adapter on your PS2 to get it to work 😄. So I classify this ahead of it's time due to the first party product not existing yet. - **Psychonauts**. This was an easy one, non Mario platformers weren't the trend among the ocean of best selling Xbox titles. Thankfully A Hat In Time much later showed the more mainstream appeal of small dev platformers. - **Dragon Quest 1 & 5 in the US**. Not in Japan as you could shut down Japan for a day with the release of a new Dragon Quest game (tip for invaders). DQ has always struggled in the US partly due to, oddly enough, taking so long to reach the US. It's a mix of too early and too late, with DQ 1 inventing the traditional console RPG format, and DQ5 being Pokemon before Pokemon, to quote Tim Rogers. But early DQ games releasing far too late on the NES life and not releasing on SNES I feel could have made DQ games closer to FF games in the US
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![](https://i.imgur.com/XWKXBhb.jpg)
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Is Hellpoint on PS5 worth playing?
Hey all! I am still mourning the completion of Elden Ring and have been falling back on Nioh 2 for some hurt-me-so-good gameplay. Just heard of Hellpoint. I was super stoked for a minute, then saw that the PS4 version was pretty meh with lots of bugs. Haven't seen much news on the PS5 version. Would love other recs in these trying times. Coop is always a bonus.
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Weekly Recommendations Thread: What are you playing?
Feel free to let everyone know what you're currently playing, recommend some great titles from yesteryear (especially on sale).
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Steam Summer Sale 2023 Recommendations Thread
- [Dishonored](https://store.steampowered.com/sub/31292/) (2012) $2.49 at -75% - [Left 4 Dead 2](https://store.steampowered.com/app/550/Left_4_Dead_2/) (2009) $0.99 at -90% - [Portal 1&2](https://store.steampowered.com/bundle/234/Portal_Bundle/) (2007) $1.48 at -93% - [Batman Arkham Collection](https://store.steampowered.com/sub/320795/) (2010) $8.99 at -85% - [Skyrim](https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/) (2011) $9.99 at -75% - [Bioshock Collection](https://store.steampowered.com/sub/127633/) (2007) $11.99 at -80% - [Stardew Valley](https://store.steampowered.com/app/413150/Stardew_Valley/) (2016) $9.89 at -34% - [Disco Elysium](https://store.steampowered.com/app/632470/Disco_Elysium__The_Final_Cut/) (2019) $9.99 at -75% - [FTL: Faster Than Light](https://store.steampowered.com/app/212680/FTL_Faster_Than_Light/) (2012) $2.49 at -75% - [Into The Breach](https://store.steampowered.com/app/590380/Into_the_Breach/) (2018) $7.49 at -50% - [Age of Empires 2: Definitive Edition](https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/) (1999) $4.99 at -75% - [Borderlands 2](https://store.steampowered.com/sub/32848/) (2012) $7.99 at -80% - [Tomb Raider](https://store.steampowered.com/app/203160/Tomb_Raider/) (2013) $2.99 at -80% - [GTA V](https://store.steampowered.com/app/271590/Grand_Theft_Auto_V/) (2013) $14.99 at -63% - [Sleeping Dogs](https://store.steampowered.com/app/307690/Sleeping_Dogs_Definitive_Edition/) (2014) $2.99 at -85% - [Wolfenstein: The Two Pack](https://store.steampowered.com/sub/62587/) (2014) $7.49 at -75% - [Wolfenstein Alt-History Collection](https://store.steampowered.com/bundle/15435/Wolfenstein_Alt_History_Collection/) (2014) $15.80 at -84% - [Shadow Warrior](https://store.steampowered.com/app/233130/Shadow_Warrior/) (2013) $2.99 at -90% - [Max Payne 3](https://store.steampowered.com/app/204100/Max_Payne_3/) (2012) $5.99 at -70% - [Hitman Absolution](https://store.steampowered.com/app/203140/Hitman_Absolution/) (2012) $3.99 at -80% - [Resident Evil 2](https://store.steampowered.com/app/883710/Resident_Evil_2/) (2019) $9.99 at -75% - [Dragon's Dogma: Dark Arisen](https://store.steampowered.com/app/367500/Dragons_Dogma_Dark_Arisen/) (2016) $4.79 at -84% - [Zombie Army Trilogy](https://store.steampowered.com/app/301640/Zombie_Army_Trilogy/) (2015) $6.74 at -85% - [Darksiders 2](https://store.steampowered.com/app/388410/Darksiders_II_Deathinitive_Edition/) (2012) $7.49 at -75% - [Super Meat Boy](https://store.steampowered.com/app/40800/Super_Meat_Boy/) (2010) $1.49 at -90% - [X-COM 2 Collection](https://store.steampowered.com/bundle/7118/XCOM_2_Collection/) (2016) $7.74 at -94% - [Alien Isolation](https://store.steampowered.com/app/214490/Alien_Isolation/) (2014) $7.99 at -80% - [The Walking Dead Complete](https://store.steampowered.com/app/1449690/The_Walking_Dead_The_Telltale_Definitive_Series/) (2012) $19.79 at -72% - [Mass Effect Legendary Edition](https://store.steampowered.com/app/1328670/Mass_Effect_Legendary_Edition/) (2007) $14.99 at -75% - [State of Decay: YOSE](https://store.steampowered.com/app/329430/State_of_Decay_YOSE/) (2013) $4.99 at -75% - [State of Decay 2](https://store.steampowered.com/app/495420/State_of_Decay_2_Juggernaut_Edition/) (2018) $11.99 at -60% - [Metro Saga](https://store.steampowered.com/bundle/13326/Metro_Saga_Bundle/) (2010) $9.76 at -89% - [The Talos Principle](https://store.steampowered.com/app/257510/The_Talos_Principle/) (2014) $4.49 at -85% - [The Evil Within Bundle](https://store.steampowered.com/app/268050/The_Evil_Within/) (2014) $6.24 at -75% - [Outlast Trinity Bundle](https://store.steampowered.com/app/238320/Outlast/) (2014) $7.05 at -88% - [Transistor](https://store.steampowered.com/app/237930/Transistor/) (2014) $3.99 at -80% - [Hades](https://store.steampowered.com/app/1145360/Hades/) (2020) $12.49 at -50% - [Brothers: A Tale of Two Sons](https://store.steampowered.com/app/225080/Brothers__A_Tale_of_Two_Sons/) (2013) $3.74 at -75% - [Gears 5](https://store.steampowered.com/app/1097840/Gears_5/?curator_clanid=4777282) (2019) $9.99 at -75% - [Ori and the Blind Forest](https://store.steampowered.com/app/387290/Ori_and_the_Blind_Forest_Definitive_Edition/) (2015) $4.99 at -75% - [Sunset Overdrive](https://store.steampowered.com/app/847370/Sunset_Overdrive/) (2014) $6.59 at -67% - [Dead Cells](https://store.steampowered.com/app/588650/Dead_Cells/) (2018) $12.49 at -50% - [Phoenix Wright: Ace Attorney Trilogy](https://store.steampowered.com/app/787480/Phoenix_Wright_Ace_Attorney_Trilogy/) (2012) $9.89 at -67% - [Fallout 4: GOTY](https://store.steampowered.com/sub/199943/) (2015) $9.99 at -75% - [Prey](https://store.steampowered.com/app/480490/Prey/) (2017) $7.49 at -75%
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I was thinking of buying Raft and watched the trailer
...and the god damn trailer shows way too much of the game! Why do devs do this? It's not making me want to buy the game more, on the opposite, I'm now considering whether it's even worth it. If the devs really want to show off, they could just end the trailer with hinting that there's more and leave it as mystery. The whole point of exploration games is to find out stuff for yourself and be amazed about stuff you didn't expect. If you show everything it just spoils the fun out of it.
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What are your favorite podcasts, video content creators, etc for gaming content?
I'm looking for some recommendations for things to listen to or casually watch to stay 'in the loop' on the standout games of the year, hear discussion of good games in general, feed my video game fan soul but not just about the newest latest thing. I figured this group might know of good spots to look. What are your favorites?
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Just finished RAGE, moving on to play RAGE 2.
Can't believe I ignored this series for years. The first game has aged a bit since it was released in 2011, and the sequel in 2019 has held up and is loads of fun. Lots of carnage, cool weapons, and the environment is a hell of a lot like Mad Max. Would definitely recommend picking up especially now with the Steam summer sales. They really are hidden gems!
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Fallout 4 has aged beautifully. You should play it again.
[Archive link](https://archive.is/DPfbk)
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Recommending Slay the Spire
Ive been loving this game. Its a card game with lots of depth to the optimization and some RNG but its not overly punishing. If youre looking for a fun casual game try it out! Its less than $10 on sale right now.
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Diablo 3 is so good!
I’ve played Diablo 1 and world of Warcraft which is slightly similar, but just tried d3 a week ago. I play most games on my switch, I grabbed the eternal edition a while back. The spec system looks really basic, but it gets fairly deep with runes and legendary items. What amazes me the most is the speed, there are a ton of graphical effects popping on high level gameplay, and zero slowdown even with 100+ enemies casting spells constantly. I’ve maxxed two characters so far and gearing them now.
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Hollow Knight White Palace finally completed
So I posted recently about something with Hollow Knight and how I was too fat fingered to do the white palace Well before I wrote that I got as far as the room that has the secret wall to the Path of Pain. I resigned myself after going at the normal way it for hours and getting stuck there. After writing , I tried to have a go at it again and reading guides to what to do, I finally got through it after an embarrasing amount of hours... now I know it is a skill issue I have with platformers and I was hating myself the whole way through while using a keyboard. I hated doing it, felt like the game was going to break me but I carried on cursing the game for every inch of progress I made. I can acknowledge that the White Palace was well made ( although the saws and spear mechanisms will probably give me nightmares) , felt a bit overtuned on the timings, but again what do I know I am horrible with platforming in general. If the normal white palace gave me this much trouble, then I will probably get aneurysms trying to do the path of pain and give respect to those that have will to do it I don't wish to discourage anyone from playing the game though, my embarrasing amount of hours I put into completing the White Place is more an effect of me literally brute forcing my brain to get timings right and then playing a section at a time that the many sections on an obstacle becomes one set piece action when I stop thinking and let muscle memory take over
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How is Xbox 360 emulation these days?
I'm really only now getting heavy into emulators and I've been playing a lot of PS2 titles on my android phone. That's rocky enough that I know 360 emulation on a phone would be trash. But how is it on PCs? Program recommendations? Advice? Thanks! Totally not doing this just because I'm finishing up RDR2 and I need to know the rest of the story from the original, nope not at all.
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Weekly Recommendations Thread: What do you suggest?
Another week, another recommendations thread. Let everyone know below a game (6+ months old), that you have played recently, are currently playing or intend to play soon.
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cross-posted from: https://lemmy.world/post/706764 > So I consider myself a very casual Pikmin fan. I haven't played the first 2 since they came out for the GameCube, and have only played some of the 3rd one back on WiiU. So with Pikmin 4 around the corner and Nintendo shadow dropping the first two on Switch, I figured it was time for a replay. > > I just completed Pikmin 1, and what an absolutely fantastic experience. I think back when I was a kid playing the first one may have been just a bit too much strategy for me to comprehend. But now may years later, I just absorbed myself into it. > > Pacing out every day to explore the areas and devise a strategy of what I could reasonably tackle, judging if I should spend the day going straight for ship parts or doing pikmin harvesting... It all comes together with such an incredible sense of flow. The 30 Day time limit really makes you consider all of your actions. And it seemed like an intimidating limit at first, but the 30 Day cycle was much more forgiving than I expected. Even if I had a rough day, I could at least put my Pikmin away and just run around and assess the areas as Olimar. > > And even as just an upscale, the visuals are brilliant. I love that early GameCube era look of games like this and Luigis Mansion.The way the environments and camera are designed do a great job making you feel like a tiny man in a big strange world. > > I feel like I've fallen in love with a franchise all over again. I'm starting Pikmin 2 tonight, and can't wait to play 4 next month. If you haven't tried out this series, please do yourself a favor and grab at least the first game on the eshop. It's a perfect slice of pure Nintendo.
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