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Cake day: Jun 17, 2023

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The thing that always bothers me about people saying consoles are a good deal as the hardware is cheap compared to a PC is just that it gets more expensive really quickly with software. Particularly if you get a digital only console it only takes a few games until you’re at the price of a PC. I just can’t justify buying a locked down system anymore.



Death Stranding is one of my favourite games, but it’s definitely not for everybody… I’d recommend giving it another go at some point, but don’t expect it to change too dramatically.


I fucking loved Hollow Knight but I put it down right before finishing it and… god… I’d have to start all over again T_T


I was never very good at nethack, but the 3.6 nerfs felt very mean lol.


XCOM games all kind of have a problem where you can really screw yourself long term with a bad mission or by researching sub optimally. It’s kiiiiind of awesome because it raises the stakes of the game… But I don’t want to restart and play another 40 hours or whatever T_T.


Wow. Where do you leave off? It’s not a super long game so I’m a little surprised… But there’s definitely parts you might lose interest in.


I like what Valve does and I sound like a fanboy sometimes because they just keep doing great stuff… But I don’t fucking trust them long term. I hope they prove me wrong, of course! I also don’t really trust anybody else.


Well… Not to take away any points from Valve because it’s still a big chunk of infrastructure, but this made me pause… I think steam content is arguably easier to serve than something like Netflix. Netflix has to deal with encoding content and it’s important for streams to not buffer, so it has to consistently stream data at a decent rate (if steam hiccups it sucks, but it’s not a problem where you’re interrupted mid game, at least). Games can be a lot bigger than videos, but I’m not sure how much that matters for this. Storage is relatively cheap and Netflix will probably have multiple copies of each video in different codecs and bitrates which might make it more equivalent storage wise? Per hour of entertainment my guess is that Netflix actually has to send more data over the network than steam on average. There’s plenty of smaller games, and people can often spend hundreds of hours in a single game. If somebody rewatches a show they’ll stream it again, but if they replay a game they might still have a copy downloaded…

I don’t know any of the actual details, but I’m curious now how they actually compare! I’d guess Netflix probably has twice as many active users as steam, and I’d guess Netflix uses more bandwidth per user than steam (I wouldn’t be terribly surprised if it was 10x as much… I think people could easily stream 50gb per day, and I maaaaybe download that much from steam in a couple of weeks on average). Would be curious how it actually works out!

This isn’t to say steam is free to host, it obviously isn’t, I just think Netflix might be harder. I’m a tiny bit worried about Steam’s back catalog long term, eventually it may not be deemed profitable to keep hosting old games “for free”. Like eventually if nobody is buying a game anymore, but people keep downloading it, it couuuuld technically cost steam more to host than they made off of it, and maintaining storage long term costs money too (though hopefully this keeps getting less expensive over time). The margins for Valve are super high, though, so hopefully it doesn’t matter!


They’re nice. I wouldn’t be surprised if you liked Superliminal more because I think it’s a more unique concept than either. It’s been a while since I played either, but I think Lightmatter was a more unique concept for puzzles than Turing Test, but Turing Test had some reasonably interesting stuff going on story wise (not amazing, but I have a bit of a soft spot for the kind of Chinese Room philosophy stuff). Either way, they’re worth a look, I think! Sometimes you just want something to scratch the first person puzzle itch and there aren’t thaaaat many games in the category!


I was a little disappointed with Superliminal. Really short and I didn’t think the puzzles got very interesting. I was excited about the concept, but it really didn’t live up to my expectations. Glad you liked it, though! I think it was maybe just a little overhyped for me.

If you’re looking for other games in this style… The Turing Test was decent and short, and Lightmatter is pretty unknown and decent. They’re not as polished as Portal, obviously, but they’re both relatively short puzzle games. I think the puzzles in Turing Test were pretty straightforward. The Lightmatter puzzles were a bit more interesting, I think.




Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.


Compression can increase read and write speeds to storage because you’re sending over fewer bits. The tradeoff is that you need CPU resources to do the compression (and decompression).

I haven’t found games to compress that well. On my steam folder 809GB compressed down to 724GB, so I save maybe 10%. That’s certainly not nothing, but it’s not game changing either. That said I don’t install a lot of hundred gig plus games.


Yeah ~2008 is kind of the timeframe I have for people getting SSDs in consumer devices. I mean… maybe you could count compact flash?


If you’re just buying a terabyte or two of storage there’s absolutely no reason to buy spinning rust at this point. If you want many terabytes of storage 12tb+ hard drives are going to be a fair bit cheaper than SSDs currently. SSDs have been rapidly dropping in price and increasing in capacity, though, so hopefully it just gets more and more cost effective to have a bunch of storage with SSDs.



It Takes Two is probably the best jumping off point (as you’ve already been informed). It has enough variety that you can discuss what parts they liked and maybe find the games in that kind of genre.

My partner isn’t big on games, but loves The Binding of Isaac for coop. The latest DLC adds a better coop mode, but the original coop mode with coop babies works well too (and there’s advantages like them being able to fly so they don’t need to worry about floor hazards). I think the fact that they grew up in a catholic household but aren’t religious helped them get into it lol.


My partner had a hard time dealing with FPS movement. Throwing in portals just made it a complete mess. It really wasn’t a good jumping off point, I think it’s good to be weary.


This didn’t really work for us to be honest. It went a little better than most games, but it was too easy to get separated and do your own thing and it just didn’t really feel like we were playing together. Could be a strength, but I don’t think it’s ideal if your partner doesn’t really like video games haha.


NOPE. This might work for some people but my partner couldn’t handle it :/. When walking around in 3D and paying attention is hard portals are just too hard when thrown into the mix. I would kill to be able to play Portal 2 coop, but alas :C. Maybe Portal 2 would be better to start on, they do a better job of introducing some concepts and the story is harder to completely ignore lol.


I feel like AAA games usually aren’t innovative. AAA games have large budgets and therefore need to have mass appeal which usually means a relatively safe existing formula with a lot of the budget going towards graphics and scale (and marketing). That’s not necessarily a bad thing, and I wouldn’t say no innovation happens in AAA games… but it’s not that surprising that they can be a little formulaic.

Honestly all games are kind of starting to feel the same to me and I’m not sure if it’s what I’m playing, that I’ve played too many games and “seen too much”, or that I need a break or what lol.


The steam version is actually pretty approachable. You can mostly learn all of the systems on your own time. You don’t have to interact with everything at first.


The creative director for the sequel died unexpectedly this year :(. It feels like a cursed game.


I have mixed feelings on GOG. I want to like them, but the lack of Linux support is a real thorn in my side… Having DRM free stuff is great and I’d love if more games had DRM free versions, but currently steam actually supports me and GOG wants to pretend I don’t exist… And realistically, I’m not totally sold on GOGs promise of always having access to your games… If GOG explodes you’re probably going to lose access to your games too? I mean, of course it’s easier to archive a game for yourself if it doesn’t have DRM, but unless you do that religiously for each game on GOG you won’t be able to acquire them after GOG hypothetically explodes either… Hopefully you get enough warning to archive what you care about, I guess?

I do totally respect that DRM free copies can make a big difference but everybody argues that GOG means you’ll always have access to your games, and I’m not sure it’s substantially different than steam in that respect for “normal” people, you know? If either store kicks the bucket people are going to be out of luck. I kind of just want to throw Steam and GOG in a closest until they make out, though. Would be nice to get the best of both worlds.


Yeah, I don’t really think anybody should have to go to court in person, and I can definitely empathize with somebody wanting to avoid COVID (even if they’re not super high risk, you never know how it will affect you it seems). I kind of understand the bias towards in person things, but I really wish people would get over it. Sometimes it’s just a lot more practical to do things remotely, and while a video call isn’t quite the same as being there in person I think it’s something we can deal with. It certainly doesn’t seem like it would be that much worse for testifying tbh.


Interacting with maybe a dozen people outside with a mask on for a few minutes at a time is almost certainly much lower risk than being in a courtroom with, likely, many more people and stale air for hours. It’s certainly helpful if everybody is masked up in the courtroom, but people are notoriously bad at wearing masks properly, they’re going to require Gabe Newell to unmask for questions, and there’s a lot more factors you don’t control in that scenario… outside delivering stuff you can always walk away if somebody isn’t giving you the space you’re comfortable with… Regardless, all risk is cumulative and you may want to limit the number of times you do higher risk things as much as possible. Even if you rarely do some riskier things, it doesn’t mean you’re okay with that level of risk all of the time. I don’t think it’s that unreasonable to want to manage and minimize your exposure if you’re high risk.


I don’t really know how I feel about steam or valve. I’m kind of nervous about how dominant they are… like it would really suck if they suddenly disappeared or started acting more maliciously. I get why people like the promises from GOG and stuff. But that said… Valve and Steam do so much good stuff and I really respect all of the Linux work they’ve done. I don’t really trust them long term, but they seem to currently be in the position where open platforms benefit them and they’re leaning into that… and that’s actually really cool.

Honestly, the fact that the steam deck isn’t locked down and you can install games from other sources, or even blow away the operating system and put windows on it is kind of incredible and I’m really glad they’ve done things like that. I’m not sure how relevant it would be to these lawsuits, but I feel like the lack of a walled garden gives them a significant brownie point for me. I hope they keep doing awesome stuff like this and don’t completely squander any good will I have towards them.

Regardless, I hope small developers can get a better cut on steam in the future… 30% seems pretty steep. It’s probably worth it for the value that steam adds, but I could see it being juuuust enough that some small game developers can’t quite eek out a living on a niche game.



Watching a play through would be kind of terrible to be honest. It would really spoil the game (more so than pretty much any other), and I just don’t think it would be fun to watch a play through of at all.

Hope you have a good time with it! It’s pretty cool and it’s probably one of the games that I have thought about the most after playing it. There’s a lot of really interesting sci-fi concepts in it. That said I will warn you that while I think this game is very good and very worth your time (especially since it’s a fairly unique experience), I do think that the game is really hyped up by people… and I’m on the fence about whether it deserves it. It’s a little rough around the edges and clunky in ways that detract from the experience a bit in my opinion. If you go in understanding that it’s going to be a little clunky and awkward I think you’ll have a better time — it’s not a perfectly polished masterpiece, but it is an interesting piece of work that’s something you won’t really find elsewhere.


It’s going to depend. If it’s a really old game it’s unlikely to matter. Anything heavy on CPU and particularly single core performance may struggle through a translation layer. A good translation layer on a good chip will probably lead to roughly similar performance in many cases, and most games seem to be GPU limited, so it’s possible it will just work out most of the time. It could always be the case that a critical section of the code somewhere ends up not translating well, leading to poor performance. It would not be terribly surprising for an important loop to end up two or four times slower than it should be, which could cause hiccups.


I don’t think they’re waiting for ARM specifically. If that ends up working out, sure, but if they can get x86 with the right power to performance ratio I doubt they would complain.


x86 to ARM translation is a fairly different problem than what proton solves, so I don’t think it’s clearly in their wheelhouse. Proton / wine is mostly just an implementation of windows libraries on Linux, but doing efficient x86 emulation on arm is a compiler problem. I would guess that Valve could do it or at least hire people to do it, but it’s a bit of a different skill set. Doing x86 efficiently on ARM (particularly with concurrency) also likely involves some extensions to ARM like Apple does with their chips. I haven’t heard if the snapdragon elite chips have anything for x86 compatibility baked in at all. Frankly, I’m treating the snapdragon elite with a fair degree of scepticism until you can actually buy the thing, but I hope it’s good!


Display manufacturers may understand what Valve might want in a screen, but they might not understand how many units of a screen of such a specification they would be able to sell — is it going to be a custom job for just a few thousand of valve’s experimental console (which may have different degrees of success), or is it going to be something that they can sell to more people and a wider audience.


Yeah I was going to say… in many cases bosses seem to be easier than the normal fights. The bosses sort of focus on being a novel gimmick with easily telegraphed attacks, which often ends up being easier than normal fights in some games.


I mean it’s not really an apples to apples comparison. The hardware is generally more expensive for an equivalent gaming computer for sure… but I’m not convinced it’s more expensive overall. A computer can be used for more things, and games are often available cheaper (though consoles have a better used market and stuff), plus there’s a huge back catalog of older games that you can keep throughout the generations. If you want a console that’s totally fair, and there’s definitely advantages… But I need a desktop anyway, so buying a graphics card is a better investment for me, and I like not being in quite as much of a walled garden.



For sure! There’s definitely going to be problems with digital radio when it’s used to cram more channels on the same frequency band or whatever. But the particular implementation of broadcast digital radio aside, if we’re just talking modulation, I would bet on digital modes being able to transmit further more reliably than any analog FM signal.

I know that some of the digital modes like FT8 that hams use can be super effective at making long distance contacts in low noise environments. Of course these are text modes, and not used for voice. I’m not sure whether or not something like FT8 will do better than regular CW in the same conditions, but I wouldn’t be terribly surprised if it could… Being able to do error correction for signals would likely make a huge difference in noisy environments.