all-knight-party

i type way too much about video games and sometimes music

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Cake day: Sep 18, 2023

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Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game


How I feel about your comment: 1 - it’s ugly 2 - meh 3 - the graphics are okay 4 - it’s pretty 5 - OMG it’s like real life!

5/5


I thought the Green Inferno was perfectly cromulent. I can’t remember much of it, but I didn’t despise it.


I got into Balatro finally, and holy fuck, it really is great. I wanted a turn based roguelike since I realized I didn’t have many of those, and I knew it’d be good, but it’s hard to find something I don’t like about the game.

It looks good, the interface is good, the music is an awesome ever changing single chill song, it’s turn based so you can think about your decisions, but if your build is strong you can play pretty quick too. There are tons of build options and unlocks.

There is a nice balance between playing hands and altering your build between rounds, I like that the money economy is low in number, similar to darkest dungeon and its low number damage stats even single digits matter. Learning the game and starting runs you begin to establish a build that you can add synergy to incredibly quickly. I just struggle to find anything bad to say about it.



There isn’t a DS emulator on switch, so of course they didn’t do explorers, even though it is probably the better game.

I also strongly prefer the pixel art of rescue team and explorers before the series went 3D and I still prefer the pixel art to the remake, even though the remake does have a nice style.


I’m glad that you enjoyed this game! Some of your reactions to the characters’ fates took me back to when I played the series on Vita haha. It was also nice to see you mention the extra stuff like Distrust.

I will warn you now, if you are playing the trilogy through on the Switch’s Decadence Collection… V3 is poorly optimized during certain class trial sections and I actually struggled to complete some of the mini games because of how laggy it was (when it ran perfectly on the Vita). It’s possible they patched it since I played it after the first or second patch, but keep it in mind.

It is still doable, but it’s a bit of a shame because I love this series. I hope you enjoy Goodbye Despair and V3 provided you complete them as well!


Persona 3/4/5 (not all tracks are instrumentals, but most of them are and they are straight bangers)

Katana Zero Danganronpa 1, 2, V3 Silent Hill 1, 2, 3 (all I can vouch for, but I hear the later games still have banging soundtracks) Crosscode Kingdom Hearts 1/2 Nier Automata Minecraft Donkey Kong Country 1/2 VA-11 HALL-A Catherine Full Body Deadbolt Risk of Rain 1/2

Some of these you’d have to sift through, like Silent Hill is one part industrial creepy noise, and one part absolutely incredible hip hop and rock


Oh shit, this dropped finally, I’m going to try it out after work today!


I wanted to like this, but I just don’t understand how they already made better pirate games in the AC series and then pooped out a dedicated multiplayer pirate game that lacks dismounting your ship dynamically and other players can’t walk onto your ship with you.


2006 was a neat game with some particularly cool bits, but 2017 is one of my favorite games of all time and pound for pound is a superior game due to 2017 being a spiritual successor to System Shock 2.

Very different games though, I don’t honestly think they should be compared directly, it was already a weird choice for Prey 2017 to receive the franchise name.


That’s good to know! I am a bit tied to my true account, I’m at some ungodly multiple hundreds of levels and have challenge hunted more than I do in most games, but if I can still play all the maps and freelancer mode etc. with server emulation down the line that would be absolutely amazing.


It’s slowed down now, and either way you can feel free to run missions at any difficulty you’re comfortable with to get equipment for viable builds.


True, it’s a curse that the hitman reboot trilogy is one of my favorite “games” of all time. Simply nothing can match it for me, not even the older titles in the same franchise. And it’s always online. If they don’t offer a contingency plan for end of life down the line my favorite experience will eventually disappear.


Oh nice! I really enjoy Ready or Not, it’s nice to see more content for it. I saw their store page for this and it didn’t state a price, so I’m curious what it’ll be.


I mean, Ubisoft has been publishing the series for at least 14 years. It’s pretty solidly theirs. They’d have to willingly give it up.


Oh no, you’re correct there, it’s just sort of a shame that they took an otherwise pretty level tweet and then made the headline sound like he was being dismissive


I mean, the article is just 70% quoting the guy’s tweet, it’s barely an article.


Oh no, I’m not talking about how deeply interesting the name is. Just the fact that the cat has the word anus in its name.

Edit: I also sound pretty judgmental in my comments about this game. I do genuinely want it to be good! I just feel it’s an easy trap for a game to be so directly influenced as it draws high comparisons. I assume the devs know what they’re getting into there, so I hope they pull it off on release! Lots of games have high level similarities that don’t mean much when you’re in the nitty gritty of playing it. I hope it’s the case here.


Yeah, the gameplay would have to really redeem it. Looking at the trailer it is unlikely they’ll outdo or even match Danganronpa in art style, music, and it’ll be tough to see how it stacks up in writing and worldbuilding. It also seems to lack voice acting. The advantage is that Danganronpa’s mini games have been mostly just tolerable to me, so the card system could almost easily beat it there, but I never played Danganronpa for the gameplay anyway.

To take this much inspiration is dangerous because if it falls short enough of Danganronpa’s quality, then people looking for this sort of story would be easily recommended to play the established, polished series instead. Also, nobody is gonna mention that they named the big evil cat Nyanus?


That’s a good comparison. I suppose both games use permadeath, but don’t end your run with them, and they both do feature the cyclical nature and variety of possibilities that you might expect from a roguelike.


That’s one that I was hesitant to include, because I feel like it’s more to do with my love of the era Bioware made, and nostalgia than it is a promotion of how the game holds up nowadays. But I personally love KoTOR!


Some single player games I’ve replayed often that aren’t roguelikes would be…

Dishonored Star Wars Knights of the Old Republic 1 and 2 Prey 2017 Hitman, but specifically the World of Assassination games Bethesda RPGs Grand Theft Auto/Rockstar, specifically for me 5 or Red Dead Redemption Dark Souls (I replay it on offline mode predominantly anyway) Dying Light Middle Earth Shadow of Mordor/War Halo MCC campaigns Mount & Blade series Katana ZERO Vanquish/other platinum games


That’s a pretty excellent list. I don’t think I’d call Xcom roguelike since its campaigns are incredibly long endeavours, but they are good games.


You got some big ones. Just know what sorts of games you like to play and look for well reviewed roguelikes in those genres.

I think the problem you may have had before is that you mistook roguelike for its own pure genre, when in the modern sense it’s actually a game format and platform for gameplay, and the gameplay can be anything, from turn based to action, 2d to 3d. Traditional roguelikes like nethack are a genre, but roguelites/roguelikes nowadays can play like anything.

Personally in the FPS roguelike department I’ve been really enjoying Roboquest.


I hope you thoroughly enjoy it like I did!


I started with Freedom Unite on a PSP as an early teen, but had no idea what the fuck was happening, just that it all looked awesome.

Then in my early 20s I resolved to learn Generations Ultimate. I slightly gripe about how almost all non hunting quests have disappeared in World & Rise, because it takes away your ability to change the pacing of the game without putting it down for a more relaxing game.

However, what World did to MH’s weapon movesets in its expansion and… sleekening is incredible, and the move to open levels with no load zones along with the interactions of multiple monsters does an incredible amount to the atmosphere and experience.

So I love GU and I love World. And I love Rise. It’s a series I pre-order because I know that even if it might be different, I know the developers gave a huge fat shit about the game as they made it and it shows.


Yes! I love the system of using the triggers for different weapons. You can weave them through your combos effortlessly. The level design is really cool and just continually gets cooler as you go.


You should play Slay the Princess if you haven’t. It’ll be up your alley and it’s fucking good


Persona 4 as it was my first. the concept of having to choose how to spend your time, split between training in the dungeons, fostering relationships with friends, or studying and working part time was affecting for me, and its characters and stories are very good.

By extension Phoenix Wright Ace Attorney for showing childhood me that I liked visual novels, before I even knew what that was.

Monster Hunter. I learned to play MH purely because of its reputation as an obtuse game, I thought if I can learn to play and maybe even enjoy MH, that the other parts of my life I wasn’t happy with couldn’t be that much harder to figure out. Years later and I still adore this series, and don’t think it’s actually that complex, it’s just hard to teach.

Dark Souls. Really taught me that games are more than just games. They’re worlds, concepts, feelings. I’m sure I have more games than this that were formative to me, but these are what came to mind.


My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second


At its own formula? I thought Palworld had a whole like crafting and base building/management side. That’s not really what I wanted out of a pokemon type game, and so I didn’t get Palworld. I can understand it being a better game for somebody who likes that, but I don’t know if that qualifies as Pokemon’s formula.


I wanna say this is a possible symptom of people who beat the game ages ago, put it down for a year or so, returned for the DLC completely not warmed up, and then perceiving it as insane difficulty off the bat


That’s how it seems to me due to his twitch ban as well. The guy is fairly popular and brings money in, I couldn’t see Twitch banning him and losing the shared revenue unless the claim had damning evidence



I am glad that others are noticing that change, too. I do believe it was a change necessitated by the Switch, but was also half ideological. In World, the Ancient Forest showed where they could go too far with the map design.

Even today after how much I played that game, if it weren’t for the guidance bugs I would get lost in that forest because of how mazelike it is. I do actually prefer Rise’s maps that have no loading zones, but are not as gigantic and mazelike, instead more vertical. though I do wish there were more of them, but remember that Rise is made by a different team than World, so not committing to all of World’s design decisions doesn’t necessarily mean they’re gone, as we move back into a new game developed by the World team once again.

I also feel that there is more to the transition from hunter to killer than the maps. The speeding up of gathering animations, the removal of most gathering and miscellaneous quests in World and Rise means that instead of having a lot more pacing variety in what you could be doing, it’s pretty much constant back to back large monster hunting, and if you want to change pace you have to play a different game instead of tackling some backlog gathering and transport quests.

I do know that I’m likely in the minority as someone who wants more non-hunting quests back in the games, and who didn’t like that gathering continually gets more and more streamlined out of the game as the series goes on, but I think that the monotony of being constantly railroaded into hunting and more hunting may eventually hit a breaking point.


What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.

I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.


Yeah, I hope people don’t mistake bad comedy for letting the games down. The games probably got a laugh out of me once every 75 jokes.


I think you can enjoy it as a sometimes absurdist rollercoaster. It’s not necessary to hang onto every word and understand every bit of symbolism. The insanity is interesting enough and startling enough to get you by on surface level entertainment alone as long as you find craziness fun.