Nope, Bazzite or SteamOS doesn’t have that functionality.
Here’s a video showing how it works. If they managed to put this on Windows I’d be very tempted.
Mind that this is different from pausing the game. The OS is suspending the game state into the disk, so it’s more similar to emulator snapshots functionality.
I have an Xbox Series S for my little one and Direct Resume is such a nice QoL feature. Having 8 games always ready and only takes 3 seconds to resume even after you turned off and unplug the console is very useful. There’s some games on my handheld PC I didn’t bother playing since launching it can take a long time.
The bonfire mechanic (meditation spots), enemies respawn every time you rest (meditate), XP that is lost when you die. Hack and slash combat that rewards good dodge and parry timings.
It’s more of a Soulslite because there’s basically a checkpoint for the perk points that is permanent after you get it. There are also difficulty settings in the game that adjust the damage that you receive and the parry window.
This is out of the topic of the Souls element of the game, but I love the realistic combat modifier in NG+ where the battles are much more realistic where you and the enemies will die after getting one or two hits. It’s similar to the Lethal difficulty on Ghost of Tsushima. Made the game much more enjoyable and made you really feel like you’re playing a Kurosawa movie.
One of the shit thing is that all the games that I’ve bought in the last 5 years all has come into game pass.