magic_lobster_party
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Joined 2Y ago
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Cake day: Jul 01, 2023

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DK64 is sometimes accused of killing the collectathon genre. While I’m not sure if the accusations are deserved, DK64 was too ambitious with the amount of collectibles and the size of levels for its own good.

It’s still a great game. I think I prefer DK64 over Tooie overall.


I played both in my childhood, and I don’t think I’ve ever returned to Tooie after I beat it first time. It’s a good game, but doesn’t have that same lasting appeal as the first game.

You touched a bit on the why: the game is too ambitious. The levels are too massive and too intertwined. Smaller isolated levels fit the collectathon format better.

I remember having lots of fun with the multiplayer though, so that’s a bonus.

If you want to continue the collectathon journey you should try out Donkey Kong 64. It’s also a game that falls under its own ambitions, but in different ways. Still a good game, but nothing beats Kazooie.


100 player survival mode could be fun. It worked for Tetris and Mario, and I can imagine something similar would work for Crazy Taxi.

As long they manage to maintain a steady player base and stay away from predatory monetary practices - which probably is just wishful thinking.



Teardown is a really solid game under the technical gimmick. It plays more like a puzzle game, but way more open ended.


If they’re successful they might consider making a Shadow x Shrek game.


I went the political route:

🇷🇺 Putin + 💩 Trump = 👬 Bromance



It’s like Euro Truck Simulator, but with a weird story involving ghosts and babies.


Not so fast! Sometimes they also announce the return of old franchises, just to be shut down shortly after.

Like Timesplitters 4.


After getting disappointing sales figures they will probably conclude it’s all because console gaming is dead and that they should instead focus on making mobile live service games where the real money is.



GameStop could go completely out of business and they would still manage to find a way to continue the copium.


Don’t worry. The meme stock bros will come up with a new stupid narrative about how this was always part of the plan and how no one actually believed the NFT marketplace was the catalyst for moass. Just trust the plan and keep holding.


Portal 64 uses a proprietary library by Nintendo (namely libultra). This library cannot be freely used, and Nintendo can sue anyone for using it without their permission. Portal is Valve’s intellectual property, so there’s a risk that Valve can be dragged in into this if Nintendo takes legal action.

Valve doesn’t want to risk dealing with Nintendo’s lawyers, so to be on the safe side they ask for Portal 64 to be taken down instead. The risks might be slim, but Valve don’t want to take any chances with Nintendo.


Anaconda in TimeSplitters 2, mostly for the incredibly catchy music.


Wait until you realize PS3 is older than what SNES was when PS3 was released.


I will never forgive them for closing down free radical. It’s the closest we’ve been to a new Timesplitters game in a long time.





It was a long time ago I played it, so I’m not sure how well it has aged.

But I recommend Ty the Tasmanian Tiger. It’s a platformer where boomerangs are your weapon. Over time you unlock different kinds of boomerangs with different perks (like fire boomerangs or exploding boomerangs). I remember it being quite fun at the time.



That’s a bummer. I loved TS2 and TS3. I really hoped they would finally do it this time and release a fourth one.


It’s recent. Previously many games were also targeting PS4 and Xbox One, which used slower hard disks. But that is now becoming a thing of the past. Now we should expect more games utilize faster hard disk speeds.


The original NMS trailer was also revealed on one of the Geoff Keighley award shows (I’m sure it was The Game Awards back then).


E3 was more than trailers. It was also a chance for journalists to meet game developers and try their games. That aspect died when game developers realized they could just reach the consumer directly without the journalist middleman, and consumers kept up to date with games without journalists.


I don’t trust any top 10 list if it doesn’t have Pizza Tower.


It was the same for GTA5 a decade ago or so. Same with GTA4. The trailer for a new GTA is a big thing.



Playing Inscryption. I guess I’m about halfway through. I liked how it started, but I feel like the game is already running out of steam. Not sure if I’m going to finish it.



I would if it wasn’t so unbearably long. Only for the announcements though.


Underwhelming is a more appropriate wording. It’s a good game. It just leaves more to be desired. Especially after all these years of development.


I have played Zelda, but not BG3, and I agree that BG3 should win.


Elden Ring really scratches that exploratory game itch for me. Every meter felt worth visiting. You never really know what awaits in the next corner. If you’re lucky it might be the entrance to a completely unique area, all with its own set of enemies and bosses. It’s a game that dares to put an optional secret area behind a secret area behind another secret area.

Even on second play through I was caught off guard by some new surprises.

Compare it to Tears of the Kingdom for example. Wherever you go, you will find the same sets of enemies and often even the same environmental assets. After you’ve visited a few of the sky archipelago islands there’s few other surprises to see there. Encountering the first Flux Construct is a fun challenge, but after the 20th one it has turned into a mindless chore.


MGS3 is the best one in the series. They really nailed the MGS formula with that one.


It even replaced the select button, which to be frank was also quite useless (but not as much).


My suspicion is that they will release a trailer at VGA, just like how they announced AC6. Hopefully it’s not releasing long after that.


Isn’t most competitive multiplayer games like that? That’s like thinking chess has zero replay value because there are no unlockables.