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Cake day: Jun 04, 2023

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Do you know if they ever fixed the enemies disappearing on higher resolutions? Don’t really want to play it in 720p.


I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.


Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that.


the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance

Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.

Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.

The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.


Not every disability is magically cured by a controller.


The thing is, there is no reason not to add accessibility settings.

Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.

Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.


If you are playing on Steam, try the native version but force Steam Input to enabled.


That’s a fantastic price. Already took the day off on Friday so I’m ready for Silksong.


Pretty much every UE5 game I have played so far has it, with very few providing fallbacks to old school lighting.

To list some of the worst offenders I can remember right now:

  • Lords of the Fallen (2023)
  • Remnant II
  • Talos Principle 2 and Talos Principle Reawakened
  • Wuchang: Fallen Feathers
  • Supraworld

My issue with Unreal Engine 5 is pretty much exclusively Lumen.

Developers turn it on and call it a day. No baked lighting. No reflection probes. Just blurry reflections and blurry shadows with FSR on top for extra blurriness.

It runs and looks like absolute ass and I simply stopped buying UE5 games that use it.


I would prefer a Path Tracing downgrade to baked lighting and reflection probes.

The game runs at half the frame rate of Eternal while barely looking better when dashing through demons at high speed.

Doom Eternal runs flawlessly on the Steam Deck while Dark Ages is not even close to running well.

I really hate the modern triple A laziness of adding path tracing to every game, not providing any fallbacks and slapping in some DLSS and FSR so you can’t see the nice reflections and shadows anyway. It’s all a blurry and noisy mess that runs badly.


As in you can download their server and run it or you are forced to go through their resellers and can’t do shit on your own server except pay for EAs server hosting bill?


That’s good timing because I just played through The Dark Ages and Eternal is still my favorite.


Hey, I’m exactly in the same situation as you.

Only way I can login to my EA account is via Steam. As soon as I try to login on their website, it will send me a confirmation email.

I don’t own shit on Origin so I don’t really care but let me know if you ever find a solution.


They are some of my favorite shooters, so definitely give them a go. 2016 and Eternal also go on sale quite frequently for a few bucks.

They play quite differently by the way. So in case you don’t like one, try the other.


I have sinned and got Doom: The Dark Ages for 40 bucks so I can rip & tear a little bit.

Did not like the parry mechanic at first but it’s starting to grow on me. Also, can’t really recommend the game if you don’t have a high end PC.



Well, they also lost all my future DLC sales.

Not because I mind the censorship but because it insults me that their PC playerbase is not even worth a simple toggle for the censorship.


There are still some frame drops here and there. Definitely playable, but not something I would personally play on the Deck yet. Progress has been fast though, so in a year or so it might be stutter free.




It looks like a lot of the complaining is about how it’s not like Patapon?

Most of it, but not all of it.

I played a little bit of the demo and was excited for a Patapon clone but it felt…off?

My main issues with it:

  • Moving your own character does not really add anything to the game
  • It’s really easy for the music to sound off-beat by narrowly missing the timing
  • The metronome was replaced by a fixed Guitar Hero-like note display
  • There is too much going on at times, mostly due to the more complex art style
  • The beat between enemies and yourself does not match, making it impossible to counter some attacks
  • You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command

I really hope they can improve things but right now I don’t really enjoy it.


That looks pretty cool, can you play the whole campaign like this?


You can install an application like Flatseal (https://flathub.org/apps/com.github.tchx84.Flatseal) to inspect the permissions for a flatpak.

How locked down a flatpak is depends entirely on the developer and what permissions they request. By default, they can’t really see much. For example, they can’t even see the processes running on your host or your user and system files.

Flatpak does not do anything about network access though, it can only do no access or full access, no in between. The data they can collect on Linux in a Flatpak is very limited but it does not prevent them from calling home.


They went pretty fast with performance improvements after launch and the first major update. There was a larger gap with the last update because they bought their publishing rights back and had to wait for all the legal stuff to settle.

So far they had one large update which added end-game content and another large update with a major balancing overhaul, which also reset character progress.

HLTB currently sets the game at 12.5 hours for the main story and 24 hours for main + side quests.

I’m planning to play it once co-op releases, the game seems to be in a good state and has enough content for me.


SOMA

I see you don’t only want people to feel old but also experience existential crisis.


TIL that Bungie is releasing a new game.

Although judging by this news and the first sentence on their Steam page being “…Bungie’s team-based extraction shooter.”, maybe it’s a good thing I can’t play their games.


I once wrote the guy listed for their infrastructure that one of their mail servers is configured incorrectly.

He got back to me after 2 hours thanking me and telling me he fixed it.

Thought that was pretty impressive for a company of their size.


There is now source code for the ROM, which makes creating ports and mods significantly easier.

The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.


Are you trying to run it on PC?

This is only the decompilation of the original for N64, the binaries it produces are for the N64 or an emulator. Making a PC port is the next step.


I bought the game on release mostly to support them. The folks at Moon Studios are seriously talented and deserve some support.

I played ~2 hours on release and thought the game was decent. The combat had some weight, the art style was excellent, the bosses were fun and challenging and the exploration was pretty neat. There were many performance issues which they have since mostly fixed but there were also a few systems taken from different genres that didn’t work that well together for me. I didn’t play for a while though, so maybe they improved things in that area.

Still, I’m also waiting for the coop, which is scheduled to release with the next major update.

I wouldn’t read too much into this news article. Their CEO has since clarified that he might have been a bit hyperbolic and didn’t expect the media to pick up on his random Discord post.

I don’t quite agree with his assessment of being “review bombed”. Most negative reviews come down to the game being released in early access: bad performance, many systems not working well together, being behind roadmap, missing coop on launch and more recently, difficulty. I do get their need for releasing in early access after Microsoft dropped them but it might have hurt them in the long run.


Will listen to the soundtrack directly then. I was about to startup Minecraft again. ;)


That’s pretty cool, is the music in Minecraft Java or only the Bedrock edition?


I had the same issue in the late game of Blue Prince.

The RNG is pretty fun at first but it quickly becomes frustrating when you have specific layouts in your mind. You gain some control but not enough to make it fun to restart over and over again until you don’t get shafted.

My solution was simple: I cheated. I gave myself infinite dice and rerolled the rooms until I got the layout I was looking for. Much more enjoyable that way.


Sayonara Wild Hearts is such a good weekend game. Really cheap, really short, really good and with a soundtrack that you’re going to listen to long after finishing the game.

Highly recommend!


Thanks for documenting it for future people! Glad you got it to work.


It’s Unreal Engine 5, so you have the choice between bad performance or blurry graphics and noisy shadows.


I never heard of this game until it came out on Steam but I bought it on launch and was not disappointed. Really fun game.

Also, I noticed that the remaster update dropped today. Might just hop back in.


The Redux upgrade is available for $20 or with an active Switch 2 Online Membership*.

*Additional charges may apply; dedicated servers not included


I assume you tried adding a new printer through KDE? There’s usually no driver needed if all you need to do is simply print/scan.

Does it fail with both options?