Now I‘ll just wait for Monster Hunter Wilds which is easily my most anticipated game at the moment and probably the first triple-A game I‘ll be getting on launch since Elden Ring.
Same here.
FYI, Monster Hunter Wilds is available on Green Man Gaming and Fanatical for -18%, taking its price down to a normal triple A price of 57€.
The solution Valve is seemingly hoping for is that, by disclosing kernel-level anti-cheat on the store page, such a solution becomes poison in the marketplace and developers choose a different one.
Honestly, I wish they were more aggressive with it. Make the warning banners about kernel-level anti-cheat bright red and put it right above the purchase button like the “needs VR headset” warning.
Think I can’t steer left better than you? https://www.youtube.com/watch?v=UC9Zi1Fpq1Y
I’ve gotten stuck on a boss, closed the game thinking “I hate soulslike games, this was a waste of money,” and then beat the boss on my first try the next day.
Ah yes, the classic Souls experience.
It’s super satisfying.
It is, being in a 5 minute sword fight with swords clashing all the time is really rewarding. Many of my favorite Souls bosses are from Sekiro.
Doesn’t that impact your view of the screen?
Depends on the sensitivity you configure, usually you only tilt a few degress. I do prefer it on a Dualsense controller though with no display attached to the controller.
Do you use it in hectic situations - like doom etc? Or is it better for sniping and stuff where you have time to aim?
Usually for instances where I have time to aim. I have seen quite a few people who are really good with the trackpad but I’m more of a mouse or gyro control guy.
Trackpad rules in strategy games though.
I guess trackpad aim is just using the pads instead of the joystick?
You can combine as well. I usually use the stick on the left hand and the trackpad on the right one. You can also go back and forth while playing.
does that require tilting the device?
Yep, you can set it to activate only if your finger is resting on the right joystick. Very useful for precise movement, just bring the camera in an approximate direction with the stick and do the rest with the gyro control.
For the more popular games there’s usually a few community profiles you can download and try before messing with Steam Input yourself.
if GOG would finally make a Linux GOG Galaxy without having to go through troublesome third Party tinkering (compared to steam) it would be a great competitor.
I still think this is a huge blunder by GOG. There has to be a very significant overlap in the user base of DRM free software and Linux.
At least Heroic has matured very well and GOG partnered up with them so something is moving.
I use Figma (a UX design tool). It has browser support but I prefer the native app experience, I’ve seen there are Linux versions on GitHub but I heard they have some compatibility or performance issues sometimes and I need it to be 100% reliable as it is for work.
Figma has an unofficial Flatpak version available, which is a wrapper for the web version so I can’t speak for how well it works but it might be worth to give it a try on your Steam Deck? Just search for “Figma” in Discover when on desktop mode.
They don’t need to, they have their own studio that makes all their emulators called NERD: https://en.m.wikipedia.org/wiki/Nintendo_European_Research_%26_Development
Those emulators most likely have always worked on Windows since they need to be tested somewhere.
I played a few hours on PC yesterday and if somebody is saying it looks worse than the PS4 version I’m questioning their sanity.
On the other hand, raytracing, HDR and frame generation are all completely broken and it is a disgrace to charge 70 bucks for a remake of a 9 year old game and not even do basic QA on their PC port. You also need a PSN account to play your singleplayer game.
I would argue that even restricting sales to your own store is anti-competitive tying. You’re avoiding competing on the merits of a store using exclusive licensing of a creative work.
A creative work which you made yourself, which you can sell wherever you want.
Should you sell it everywhere so as many people can play it as possible? Sure. Do you have to? No.
Again, not a fan of the tactic, but they are trying to break an entrenched monopoly with a ton of network effects which is near impossible.
Let’s reverse the roles for a second: EGS is the big player and Steam is just getting started. EGS suddenly starts paying all publishers to only publish on their platform. Does that sound like competition to you? You don’t break a monopoly by using tools used by monopolies.
Their launcher is perfectly fine.
Fine? Yes. It does the bare minimum of being able to buy a game and start it. Does it do everything I expect a modern game launcher to do after existing for almost 6 years? Nope.
But they are. They’re not losing that much money, even with a tiny portion of market share. Valve having far more market share means they should be able to do it for an even smaller percentage than what epic is using, especially since Valve has 21 years of infrastructure to lean on.
They are “not losing much money” while providing a fraction of the services Steam does. They say 30% is too much, we can do it in 12% and yet they severely lack in social features, have no modding support, no VR support, no in-home streaming, no Remote Play Together, no Big Picture, no Family Sharing, a barely functioning Steamworks alternative, no Steam Deck support, no Linux support and absolutely zero open source contributions. That’s just the obvious stuff I can think of right now, every single menu you open in Steam you find a barebones menu in the EGS.
They don’t even need 21 years of infrastructure for most of these, they just need to fund development of it. Which they seem to be unwilling to do so.
I’m not saying you should, I’m saying it doesn’t make them villains or a bad company.
But it does, paying third parties to not publish on your competitors platform is the oldest anti-competitive behaviour in the book.
It would have been completely fine if they started out with actually funding development of new games and only releasing them on their store.
I would have even given them some slack for their bad launcher since they were new to this.
Instead we are here, almost 6 years later. Their launcher is still trash, their exclusive deals were a complete money sink, EGS is still not profitable, they burned all bridges to Valve and are not one step closer to their claim that 30% is too much and they can do it with 8% 12%.
They should have spent those millions to fund development of a store that can actually compete with the competition and studios that produce games, which they then can sell on their own platform.
Instead they snatched up every new release on the way to Steam while still not being able to provide the basic necessities of a modern PC store front.
So why should I bother purchasing something from them? They have nothing to offer and actively make it harder for me to play games through their store with their anti-Steam Deck stance.
The first beta had issues with crashing on Proton but it seems like they figured out the reason.
Also, there is a second beta upcoming so you can test it before release: https://store.steampowered.com/news/app/2246340/view/547849766230294535