


Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.


Direct drive steering wheels
Which one? Support varies wildly depending on manufacturer.
gamepad
I have never seen a gamepad that doesn’t work on Linux. You may not be able to update their firmware if they only provide a Windows tool but they work perfectly fine.
VR
Valve Index and HTC Vive work out of the box. SteamVR is pretty rough in Linux and plagued by issues but it works.
For any other headset you will have to depend on community support. Some work, some don’t.
There’s lots of info on https://vronlinux.org/
status LED or info displays
Which ones? They usually use completely proprietary protocols.
Sound Blaster G6
It will work like any other bog-standard sound card has for years. You will lose any features that are custom to the sound card (dialogue mode, virtual surround, equalizer, …) but those are rarely necessary because there is lots of other software that achieves this for every sound card.
I recommend you boot Linux from USB and take a look. No need to install anything, just boot from USB and take a look if your hardware works.


HDR
HDR works on KDE and GNOME desktop environments. KDE is currently the better choice if HDR support is important.
As for software:
Can’t speak for DP 2.1 since I have an AMD GPU and no hardware that uses DP 2.1 (yet).
Majima is the best.
I really miss playing as him with breaker style. https://www.youtube.com/watch?v=zYAGRUO1nwM


Bonus: It’s made in Godot and the dev has an interesting dev blog where he shows off how the game works.


the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance
Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.
Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.
The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.


The thing is, there is no reason not to add accessibility settings.
Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.
Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.


My issue with Unreal Engine 5 is pretty much exclusively Lumen.
Developers turn it on and call it a day. No baked lighting. No reflection probes. Just blurry reflections and blurry shadows with FSR on top for extra blurriness.
It runs and looks like absolute ass and I simply stopped buying UE5 games that use it.


I would prefer a Path Tracing downgrade to baked lighting and reflection probes.
The game runs at half the frame rate of Eternal while barely looking better when dashing through demons at high speed.
Doom Eternal runs flawlessly on the Steam Deck while Dark Ages is not even close to running well.
I really hate the modern triple A laziness of adding path tracing to every game, not providing any fallbacks and slapping in some DLSS and FSR so you can’t see the nice reflections and shadows anyway. It’s all a blurry and noisy mess that runs badly.
It almost runs on the Steam Deck. So, not much.


It looks like a lot of the complaining is about how it’s not like Patapon?
Most of it, but not all of it.
I played a little bit of the demo and was excited for a Patapon clone but it felt…off?
My main issues with it:
I really hope they can improve things but right now I don’t really enjoy it.


You can install an application like Flatseal (https://flathub.org/apps/com.github.tchx84.Flatseal) to inspect the permissions for a flatpak.
How locked down a flatpak is depends entirely on the developer and what permissions they request. By default, they can’t really see much. For example, they can’t even see the processes running on your host or your user and system files.
Flatpak does not do anything about network access though, it can only do no access or full access, no in between. The data they can collect on Linux in a Flatpak is very limited but it does not prevent them from calling home.


They went pretty fast with performance improvements after launch and the first major update. There was a larger gap with the last update because they bought their publishing rights back and had to wait for all the legal stuff to settle.
So far they had one large update which added end-game content and another large update with a major balancing overhaul, which also reset character progress.
HLTB currently sets the game at 12.5 hours for the main story and 24 hours for main + side quests.
I’m planning to play it once co-op releases, the game seems to be in a good state and has enough content for me.
I bought Resident Evil 0 on GOG yesterday but Heroic wouldn’t download the game for some reason (stuck at 0%). Refunded, got it on Steam for cheaper and it launched right away.
Sometimes I purchase on GOG out of principle and for some reason they always punish me for it.