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Cake day: Jun 04, 2023

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That’s the thing I miss the most. We have such insanely powerful hardware now and yet we never exceeded 2009 in destruction tech.

Teardown scratched that itch a little bit but it lacks proper building physics.


They still pay for Denuvo for Persona 4? What a waste of money.


The only game where I thought the story was complete but the DLC proved me wrong.


Did they ever fix the invisible enemies in Bloodborne on higher resolutions? That was the only issue keeping me from finally playing Bloodborne.



amdgpu (the Linux driver) does not support HDMI 2.1 because the HDMI Forum does not allow them to open source their implementation.

Valve would have to provide their own solution and I assume they have not been able to deal with the crooks at the HDMI Forum yet either.


If you play it on PC (and have a proper HDR monitor/TV), check out RenoDX’s HDR mod: https://www.nexusmods.com/clairobscurexpedition33/mods/6

Absolutely gorgeous.


I bought Resident Evil 0 on GOG yesterday but Heroic wouldn’t download the game for some reason (stuck at 0%). Refunded, got it on Steam for cheaper and it launched right away.

Sometimes I purchase on GOG out of principle and for some reason they always punish me for it.


Now I’m wondering, which non-From Soulslikes did you enjoy?


Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.

It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.

I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.


Direct drive steering wheels

Which one? Support varies wildly depending on manufacturer.

gamepad

I have never seen a gamepad that doesn’t work on Linux. You may not be able to update their firmware if they only provide a Windows tool but they work perfectly fine.

VR

Valve Index and HTC Vive work out of the box. SteamVR is pretty rough in Linux and plagued by issues but it works.

For any other headset you will have to depend on community support. Some work, some don’t.

There’s lots of info on https://vronlinux.org/

status LED or info displays

Which ones? They usually use completely proprietary protocols.

Sound Blaster G6

It will work like any other bog-standard sound card has for years. You will lose any features that are custom to the sound card (dialogue mode, virtual surround, equalizer, …) but those are rarely necessary because there is lots of other software that achieves this for every sound card.

I recommend you boot Linux from USB and take a look. No need to install anything, just boot from USB and take a look if your hardware works.


HDR

HDR works on KDE and GNOME desktop environments. KDE is currently the better choice if HDR support is important.

As for software:

  • Not included in official Proton builds yet but can be enabled in Proton-GE with 2 environment variables
  • mpv works fine
  • Kodi gets support in the next major version
  • Firefox and Chromium have experimental support

Can’t speak for DP 2.1 since I have an AMD GPU and no hardware that uses DP 2.1 (yet).


This is by amount of games, not by player count. Most games (including non-popular ones) are not live service multiplayer games but small indie titles that do not try to break Linux compatibility on purpose. So yes, 90% sounds plausible.



The game is Steam Deck verified and the developer even noted that Steam Deck support for the new anti-cheat was tested before release. I played a few hours right after release and it worked fine, so not sure when “initially” is.


I didn’t get this because it’s not Steam Deck verified on launch and it does not support ultrawide resolutions out of the box.

You can do better Double Fine.


Bonus: It’s made in Godot and the dev has an interesting dev blog where he shows off how the game works.

https://www.youtube.com/watch?v=9PeXZleBq4M


Is that picture real? That game only had a 750.000 player peak on Steam but you’re telling me 300.000 of them landed in a queue?

Did they not prepare their infrastructure for the launch at all?


Do you know if they ever fixed the enemies disappearing on higher resolutions? Don’t really want to play it in 720p.


I mean, there is end game in that you can go out on missions to collect the parts you need. It just gets pretty grindy and boring without any story missions to do and nothing left to explore.


Cool, I really enjoyed the base game but thought the end game was lacking. Never got to fully upgrade my car so hopefully the DLC will change that.


the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance

Increasing mistake tolerance already increases accessibility, even if you still have to manage a tough platformer part.

Of course the options given are just examples to get it done quickly. Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can’t platform.

The point of my post was that for all I care the difficulty options can go all the way to invincibility, one hitting every boss and skipping every platformer segment. It does not reduce my enjoyment of these games if other people can play the game in a way they want to.


Not every disability is magically cured by a controller.


The thing is, there is no reason not to add accessibility settings.

Hollow Knight and Silksong are beautiful games with an intriguing world, great characters and lots of areas to explore. There’s no reason to gatekeep games like these from people that just can’t beat them because they are too hard.

Just add a simple accessibility menu where you can scale health, damage and loot drops. It’s almost no work to implement, players can still try the regular difficulty and turn it down when it’s too much and speedrunners can make their lifes more difficult. Everyone wins.


If you are playing on Steam, try the native version but force Steam Input to enabled.


That’s a fantastic price. Already took the day off on Friday so I’m ready for Silksong.


Pretty much every UE5 game I have played so far has it, with very few providing fallbacks to old school lighting.

To list some of the worst offenders I can remember right now:

  • Lords of the Fallen (2023)
  • Remnant II
  • Talos Principle 2 and Talos Principle Reawakened
  • Wuchang: Fallen Feathers
  • Supraworld

My issue with Unreal Engine 5 is pretty much exclusively Lumen.

Developers turn it on and call it a day. No baked lighting. No reflection probes. Just blurry reflections and blurry shadows with FSR on top for extra blurriness.

It runs and looks like absolute ass and I simply stopped buying UE5 games that use it.


I would prefer a Path Tracing downgrade to baked lighting and reflection probes.

The game runs at half the frame rate of Eternal while barely looking better when dashing through demons at high speed.

Doom Eternal runs flawlessly on the Steam Deck while Dark Ages is not even close to running well.

I really hate the modern triple A laziness of adding path tracing to every game, not providing any fallbacks and slapping in some DLSS and FSR so you can’t see the nice reflections and shadows anyway. It’s all a blurry and noisy mess that runs badly.


As in you can download their server and run it or you are forced to go through their resellers and can’t do shit on your own server except pay for EAs server hosting bill?


That’s good timing because I just played through The Dark Ages and Eternal is still my favorite.


Hey, I’m exactly in the same situation as you.

Only way I can login to my EA account is via Steam. As soon as I try to login on their website, it will send me a confirmation email.

I don’t own shit on Origin so I don’t really care but let me know if you ever find a solution.


They are some of my favorite shooters, so definitely give them a go. 2016 and Eternal also go on sale quite frequently for a few bucks.

They play quite differently by the way. So in case you don’t like one, try the other.


I have sinned and got Doom: The Dark Ages for 40 bucks so I can rip & tear a little bit.

Did not like the parry mechanic at first but it’s starting to grow on me. Also, can’t really recommend the game if you don’t have a high end PC.



Well, they also lost all my future DLC sales.

Not because I mind the censorship but because it insults me that their PC playerbase is not even worth a simple toggle for the censorship.


There are still some frame drops here and there. Definitely playable, but not something I would personally play on the Deck yet. Progress has been fast though, so in a year or so it might be stutter free.




It looks like a lot of the complaining is about how it’s not like Patapon?

Most of it, but not all of it.

I played a little bit of the demo and was excited for a Patapon clone but it felt…off?

My main issues with it:

  • Moving your own character does not really add anything to the game
  • It’s really easy for the music to sound off-beat by narrowly missing the timing
  • The metronome was replaced by a fixed Guitar Hero-like note display
  • There is too much going on at times, mostly due to the more complex art style
  • The beat between enemies and yourself does not match, making it impossible to counter some attacks
  • You cannot cancel the beat by failing on purpose; If you fail, you have to wait until you can input the next command

I really hope they can improve things but right now I don’t really enjoy it.