reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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How many embedded DRM-controlled news article videos are you watching on your living room tv though? PC monitors usually have native display port nowadays, no converters or HDMI necessary.


Paying a bunch of salaries when your revenue streams are Shovel Knight (good but old game that kept getting free DLC and made a lot of its money before release) and… Shovel Knight Dig. They had to go back to Kickstarter for Mina, after all.

If it was one guy or a tiny team, SK’s success would be enough for them to be “set for life”, but a business is more expensive to run than a team is. They probably don’t expect Mina to be a phenomenal income stream either, since (like SK) it’s already mostly done making them money.


They got told “no, and never” by Steam 3 years ago. It’s absolutely a marketing move to bring it up now. The Epic and Humble removals were rug pulls, though.

Does it being a marketing move mean that it’s not worth criticizing Steam for having a one-strike-you’re-out system? I don’t think it does. If your game has (something valve considers reject-worthy) and you get rejected, you should probably be allowed to submit it again after removing the thing valve rejected you for.


Well, his name is Crono, but you’ve got the spirit


Hat stores and “buy more space to hoard the loot we design the game to make you need” mtx shouldn’t be given the free pass they get, especially by players that go nuclear over paid character DLC.



I totally agree with ditching a game over MTX, but doesn’t PoE also want to stick its hand in your wallet? Making a game more restrictive to sell “quality of life” is just as bad as selling a character.


Ah, in that case you’d definitely want to get the game via Steam or torrents. Both of those options have resumable downloads so if you’re on slow Internet it’ll just be… Slow. It won’t “fail and need to restart”. It’ll just take a day or whatever to download.


Star Garden appears to be “Kirby Air Ride with a chao garden” and a deeply Dreamcast art style. Might be worth having on your radar


You can always try it out and refund it on Steam if it doesn’t run well (or pirate it, test it, then buy it if it does). The prologue is actually one of the most hardware-taxing parts of the game, so you’ll know in about 20 minutes if your system can play it well.


It’s a downside of the award show template. If the “best game” is, say, an RPG, then there’s no logic that should say it would win “best game” but not “best RPG”, right? If it wasn’t an award show you could go from the top down instead of building up to GOTY and it’d be spread out more. Expedition 33 is GOTY, so “best RPG” is now de facto “best RPG not named Expedition 33”. But even that collides with awards like best soundtrack or best performance by a VA.

If anything, Golden Joystick “sandbagged” E33 by not including it in “best indie” - Sandfall is absolutely an indie studio by every meaningful definition of the term.


On the other hand, even if they don’t “make back” the loss, you can look at it as: how much money is Valve willing to pay to become a “mainstream” living room console competitor? Lose a couple billion dollars on Machine, but get 400k “give valve money, probably” machines plugged into TVs. Sony and MS have other divisions and they AND Nintendo have shareholder responsibilities. Those conpanies cannot tank a single year of number go down. Valve can, and surely there’s a price that Valve would be willing to play to be “the xbox”.


This part’s basically guaranteed, yeah. But there’s a secondhand market and also surely some scalping companies saw the Deck launch and went yknow what? It doesn’t cost us much in the long run to make a few hundred Steam accounts now and buy some $0.10 team fortress hat on them just in case Valve does the incredibly predictable thing of releasing more desirable hardware.


How’s performance in Isaac with some workshop mods specifically? Locked 60 even with a bunch of crap on screen


I know there are some cool new ways to run PC games on stuff like this. If you have them, how does this run the PC versions of games like Isaac, Gungeon, Slay the Spire, or Vampire Survivors? I know these all (or mostly) have Android or Switch ports but for one reason or another (usually mod support) the PC version is superior. I’m looking into this device as a lower weight, lower power alternative to a Steam Deck, so support for 2D indie PC games is a must.


Or of course, each developer themselves becomes responsible for “registering as a developer” and thus loses all anonymity as a dev.


Google’s announced plans aren’t actually about restricting “sideloading” (aka installing). They’re about restricting actually running the code, and developing/distributing the code.

Content distributed through these “other app stores” and elsewhere will remain installable, but your phone will refuse to run the software if that content isn’t signed with the special Google’s Favorite Boy token that the developer got by providing personally identifiable information to Google. Get that “certification”? Your app can be run on Android no matter how you distribute it, including “side loading” (download APK file, install app).

Don’t have the Official Nintendo Seal of Quality Verified Developer token to sign your app with? The only way a user can run your code is by connecting to a PC and installing your app with adb (a development tool).



Let the live service cattle subsidize the best platform for buying non-slop games. Easy math.


I have yet to see a well made Unreal Engine 5 game

Do you not consider Expedition 33 a well-made game?

I have less issue with smaller devs doing it

The comment I replied to says “we should push smaller devs to try engines like Godot now for that as Unity and UE got too big for their boots.”


Indie games on shoestring budgets are also the games that can least afford to pay employees to learn the “better” tool set on the job. Hiring devs that are experienced in Unreal or Unity means your onboarding is just about teaching them your studio’s stuff, and the demands of your game. Budget is a zero sum game - if something like Expedition 33 (UE5) did it “right” instead of doing it “easy”, they might not have been able to afford or produce the phenomenal mocap/VA/soundtrack/environments in the game.

Godot continues to mature, and some relatively big names in the indie space are publicly dumping Unity for it (like Mega Crit with Slay the Spire 2). But “pushing” smaller devs to ignore the onboarding problem isn’t the way. It’s the smaller devs that benefit most from engines with “good enough” defaults - bigger studios can afford to pay someone to “do the lighting”.

Picking an engine (including the option of rolling your own shit) has to be a decision made very early in the game development cycle, like “before you hire anybody” early, and it’s a really hard one to change your mind on later. For a lot of studios, the right decision isn’t the “best, most capable, free-est” one. Hell, for Balatro the dev chose LOVE, which is usually used for VNs, because he didn’t need all the other features he’d get out of something like Unity or Godot.


Since nobody else posted it in the comments yet: 600 euros for the base version, 900 for whatever the X version is.

OP, remember this isn’t Reddit, we can put the actual number in the title of the post.


Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.


Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.


TBH if you didn’t want hostile people that know the planet better than you manipulating sandworm aggro to kill you, why did you install a Dune survival MMO

That’s like, the main form of factional interaction in Dune


I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and… Some lorem ipsum in a background texture.

It’s already in every game in the background. Do you think paid graphic designers are instructed not to use the AI features built into Photoshop/Illustrator?


In the US and most of the rest of the world, that’s what they’re doing. In the UK/EU, they’re being forced to require age verification.

Do note that while “protect the children from seeing a titty on the internet” is an unwinnable and pointless battle, the outside UK/EU method doesn’t do anything to prevent it. I’m against age verification as a process, I want my accounts to be fully pseudonymous whenever possible, but without it there’s nothing preventing a horny 15 year old from entering January 1 1990 into the age field or clicking “yes I’m 18” the way everyone’s been doing since the Internet moved beyond Usenet. The EU/UK law is acknowledging the ankle-high barrier that “dude just trust me” age-gating applies, and is attempting to introduce some form of actual verification/accountability for sites that display porn. Doing this is, of course, awful for the freedom of information and privacy that can exist in online spaces, but “we gotta protect the children!!!”.

As far as Nexus goes, this statement is as close as possible to saying “we are going to be complying with this law as we are forced to, but are committed to doing the absolute bare minimum required of us. UK/EU users will have to use a VPN into any other region to bypass whatever age verification system we’re forced to implement.”


Whatever they end up doing for age verification in the EU/UK can probably be bypassed by a proxy/VPN, at least.


I didn’t buy and don’t have the console. But either way, refunds wouldn’t “hurt” Nintendo the way they would on a platform like Steam - you can’t refund Nintendo digital products, and even if Walmart accepted a return on a Switch 2 with the digital account-based (non-transferable per TOS) Mario Kart redeemed, Nintendo already made their sale by getting the thing on a Wal-Mart shelf in the first place.

It’s just silly to see a comment about “keeping” giving Nintendo $80 for mario kart when the people affected by stuff like this… Already gave Nintendo $80/$500 for Mario Kart. The “support” has already been delivered.


Anyone who knows how Mario Kart World works well enough to be bothered by this change already gave Nintendo $500 for the game. What are they gonna do? Refund it to Walmart?


Yeah, there’s less reason than ever before to play something like Stardew or Isaac or Hades on the Nintendo box where your save file is hostage to their system and you’ll never be able to use mods and the developers have to outsource the patches to a third party so the game’s always a couple months behind on the new features…


When the Switch 1 came out it was also the only console that had the “half-handheld” form factor. A lot of indie games like Isaac, Hades, and Slay the Spire got PC gamers like me to double dip (or in Hades’ case, actually choose Switch over Steam) for the gameboy factor. The Switch (2) is no longer unique in that regard. I haven’t touched my Switch 1 for anything but exclusives since the Steam Deck came out.


In 2025, a company that is just looking to make a shitload of money is enough to automatically “win”.

Valve: “What are you selling?” Video games, video game hardware without vendor lock-in, and in-app purchases. “Who are you selling it to?” PC gamers.

Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: “What are you selling?” The promise that we’ll make more profit next year than this year. “Who are you selling it to?” Shareholders or a corp that’ll buy the whole company.

It’s an absolute no-brainer. Until anyone else can answer these questions in the same way Valve does, Valve is automatically the best player in the space. Even if another store sells games for cheaper, or has exclusives, or bans DRM, or manages to make a better storefront program, or pays developers a bigger cut. I’m not on some “good guy Gabe” circlejerk shit. There’s no morals to ascribe here. Valve makes enough money and is okay with making enough money, forever. MS, Epic, EA, Ubisoft, Nintendo, Sony, CDPR, Apple, Amazon, ActiBlizz, and every other storefront operator will be considered a failure if they don’t make “more more money than last year” every year forever. I know which platform I want to maintain a library on. I’ll happily use GOG and Itch to buy DRM-free installers though, those will outlast any enshittification the platform does in the future.


Well if you’re already a pirate you don’t need the MIG or benefit in any way from using it. Presumably you’ve got an Erista Switch or a modchip. The MIG is only for pirating stuff on modchipless Lite/Mariko/OLED/Apparently 2 (but watch out) consoles. It can’t pirate updates or DLC or eshop-only games so it’s always worse than CFW or modchips for those that can use CFW or modchips.


Valve will never IPO, yes! I don’t care why. That automatically makes it better than any other launcher/storefront platform that’ll exist in my lifetime, barring one that commits to staying private, succeeds as a private company, and is content with “staying profitable” for x years. Platforms that IPO universally get worse and worse as they wring every drop of shareholder value from their users to feed the infinite growth machine. We’re having this conversation on Lemmy instead of on Reddit for presumably this reason. Platforms that have shareholders (which includes Epic and CDPR’s GOG) have a primary motive of “being more profitable than last year”. If, let’s say, Epic made ten billion dollars in profit last year but also made ten billion dollars in profit in 2020, 2021, 2022, and 2023, it’d be a failed company.

I’ll happily take the only company in the PC gaming space that’s content with one money printer over every other option that’s always thinking about how to make a second one, or reduce the ink costs, or blah blah blah. It’s just a happy coincidence that in the PC gaming space (unlike pretty much every other space), the shareholder-free thing is also the most popular, and best thing. I’d use the worse less-popular thing if that thing were the only thing free from growth capitalism.

If a game dev doesn’t value their presence on the Steam store higher than the cost of Steam’s service, they don’t list on Steam. Simple as. It’s just that a lot of dev studios consider “visible on the Steam store” to be very valuable indeed. That’s what they’re paying for, not the stuff about Steam that benefits the user (client features like Input, Workshop, Cloud, Community, etc).


If tomorrow someone made a better Steam, how many years would you have to wait to be reasonably secure that it’s not fueled by venture capital and serving as a loss leader foot-in-the-door scheme? It’s not impossible that Steam itself would enshittify and open an IPO, but the fact that the option’s been on the table for decades and Valve hasn’t taken it is better evidence than any other platform could muster. Valve has proven that it’s profitable and that it doesn’t need to care about YoY growth. Let’s overestimate their operations costs (CDN, R&D, employee salaries, hardware production, licensing, etc etc) at 5 billion a year. If they made ten billion in revenue last year and only make seven billion this year, Valve is fine. Think about that. Think about what a sixty percent drop in profits would do to literally any shareholder-backed company. It’d be apocalyptic.

That’s the main reason I’ll use Steam happily but never install another storefront on my PC. I’ll buy games on GOG or Itch as DRM-free installers, and store the installers locally, and I’ll buy and play games that distribute without a storefront launcher, but the only “storefront platform” anyone’s gonna get me to install in the next decade is Steam. If “better Steam” happens, it needs to demonstrate immunity to being bought out by Microsoft/Elon Musk for eighty morbillion dollars. And that can’t be demonstrated in a day.

That’s without any mention of actual “features” like reviews or remote play or proton or steam input or anything that actually makes Steam as a program good/bad. It’s all about the company’s refusal to go shareholder-driven. If Gabe sells Valve or his successors do, I’m off the ship and scraping the DRM off of my library. What I won’t do if that happens is go to someone else’s shareholder-value-generating storefront.

Gabe Newell is a man who, for the past decade at least, has had a big red button on his desk. This button, if pressed, will deposit eleven or twelve figures directly into his wallet to distribute however he likes, at the cost of letting some company gain control of how Valve operates. Make all his employees multimillionaires! Race Musk and Bezos for biggest number! Buy a small country! Whatever! Gabe Newell has not pressed this button, and has signaled that after his retirement or death that no successor to the company is going to be allowed to press it either. If Newell’s managed not to press it for this long, I’ll “trust” him as far as it goes. His successor hasn’t earned that trust yet, so is only coasting on “trusting Newell to pick the right guy” which isn’t guaranteed - a lot of guys would sacrifice a lot to press that button.


Yeah, all they need to rake in direct profits from the MS store and especially gamepass lock-in is to make it easier to do that than install software through other means. Don’t forget though, even if it’s possible to buy this WinXbox and completely remove Windows from it for SteamOS or Bazzite (unlikely), MS still gets to sell controllers and accessories for the thing. And also, just like installing Linux on a laptop or ad-ridden Smart TV homepages, most users are going to use it out of the box. Anything that’ll require plugging in a keyboard will immediately gate out any chance of a majority of users not using xbox storefront/gamepass/etc on this thing.

It’s also Microsoft. Their video games division is tiny compared to their business sector and other arms. Taking losses in video games just to push the concept of “windows is good and open!” harder to normies (you and i on fucking lemmy know that “more open than a nintendo switch” is a low bar to clear and Windows is far from “freedom”) might be worth it to the shareholders. After all, they spend how many billions on advertising every year and that’s a direct loss in exchange for more consumer awareness of their products. It could also be a targeted tactic to just obliterate Sony as a competitor in the console space. Sell something cheaper and stronger, with more games including your already-paid-for Steam games on it and compare that to vendor lock-in for the PS6? Where the PS6 only has timed exclusivity on most first-party games and the occasional Astro Bot style exclusive? Can’t even be open to anti-trust if they do nuke Sony, because they can just point at Nintendo selling a donkey kongillion Switch 2s in the same exact market space.


So imagine an Xbox Series X that’s also as open as a Steam Deck. Or, to put it simply, imagine a gaming PC with a comfortable couch layout, sold at a much cheaper price point than it’d be as a laptop/desktop because Microsoft can afford to sell it at (or below) cost of parts to push Gamepass subs and adherence to the Windows ecosystem. Mods, your existing Steam / Epic / GOG / pirated libraries. Assuming it’s not locked down, it’s the first time I’ve considered owning an Xbox product since the 360.

Don’t forget, an Xbox that’s just a PC is an Xbox that gets all of Sony’s cutscene hallways too. And all of Nintendo’s games through emulation. And the entire Steam library, and hell since it’s Windows (and thus plays nice with rootkit DRM) it’s a console that runs League of Legends. A console that runs world of warcraft if you want. A console that gets day zero access to those cool indie games on Itch. A console that’s immune to port beggars every time something like Balatro drops PC-first. That’s a console someone’s gonna buy, unlike the XSX which is a console with no exclusives (vs PC) and also doesn’t have the PC’s multiple storefronts and compatibility with your existing libraries and mods.

“why do you have a playstation instead of just a gaming pc in your living room?” Has very legitimate answers other than “i like sony exclusives”. More technical setup. Worse controller UI. More expensive. Bigger. Bulkier. Needs research to determine best parts. Doesn’t have the seamless ability to boot the system from the couch with a controller. All of these could be handled by an MS-backed PC-in-Xbox-Clothing. Yes, they could also (except price point) be handled by a well-researched custom build, but bringing PC to the living room for the kind of person that doesn’t know what an OS is would be a pretty big deal.


The ideal outcome (that’ll never happen) is a PS6 that is a PC. But shareholders would never go for tearing down a walled garden ecosystem. At least not when they can wait for MS to do it first and prove it does/doesn’t work.


Do you know how easy it would be, if money was not transferred, for the new and old owners to both outright say so? Yes they could also lie but that’s irrelevant. if this wasn’t a capital driven transaction, they’d assuage many fears by telling us it wasn’t. They haven’t done that.