reddit: nico_is_not_a_god pokemon romhacks: Dio Vento
the game is a slot machine. It’s a purely aesthetic slot machine (zero ads, zero MTX, zero premium currency, zero paid DLC), but it turns out “does it look like casino gambling” is the concern, not “is it actually something that you can ruin your life over because it preys on gambling addiction”
It looks like the dev is just gonna sigh and accept the garbage “age rating” system, and let LBAL stay on the store as a “mature 18+ audiences only” app.
Native 4k output instead of a crappy upscaler or a RetroTink which costs more alone than this Analogue product. N64’s native composite is laggy and hideous on a flatscreen TV, you need something like this or a retrotink or a CRT to make the games look good. Even if the Analogue couldn’t play ROMs off an SD card (it can, if Analogue’s previous products are any indication), you could just stick a Summercart in it.
I personally am a ride-or-die CRT player for my retro consoles, but big CRTs are getting rarer and living rooms less accommodating. And N64’s library has a ton of absolutely killer party games that are best experienced on a big TV with your friends, not a dark retro cave on a 20" CRT the way SNES RPGs are. If someone I knew wanted to go a “step past” emulation, I’d absolutely recommended this thing as the second shopping list priority. In order (imo):
Real N64, Real CRT, Summercart/ED64X7 (most authentic, and also cheapest if and only if you can source a CRT that fits your needs)
Analogue 3D, HDTV they already have
Real N64, RetroTink, Summercart/ED64X7 (more expensive than option 2 even if they already have the console and summercart lol)
Real N64, RetroTink or CRT, buying real copies of games at jacked-up collector prices
https://maddymakesgamesinc.itch.io/celeste64
There. Instead of a useless blogspam “article”, here’s a link to the game.
BG3 is an excellent game, but saying it’s unlike the rest of games because it “does its QA before launch” is very silly. Look at the 100GB of huge patches the game’s received, reading the pages and pages of patch notes for the bug fixes and also the basic RPG features added after launch like the ability to change your character’s appearance.
BG3 had more bugfixes and hotfixes than Starfield did by a long shot, the difference between the two is not the absence of bugs. It’s that BG3 under the bugs was a phenomenally VA’d/Mocapped game with a great story line, memorable characters, meaningful choices, and combat that doesn’t become a rote chore or a numbers go up game with randomized loot.
It’s free to host a mod on github. Mods like this and the pride flag remover for Spooderman are just trolls seeking attention and outrage, so they have to make sure to be very visible and find-able. Nexus has no obligation to host those files and if the modders actually wanted to play the game with the changes (and enable others to do so) it’s totally possible to do that without Nexus. They upload to Nexus (which has a clear policy against this) so that they get exposure when “journalism” reports their mod being deleted (since talking about this is free Engagement™)
I didn’t buy this one. However, the biggest problems here are tied to the setting - there’s just not really a good way to do “Skyrim in space” that doesn’t just turn into “Skyrim with more loading screens”. “Space” is just too big and empty of a setting for that kind of game. Setting a sci-fi game on one planet would be fair game, or maybe even limiting to three or four fleshed-out worlds but this game tried to be set in “space”.
The next Elder Scrolls or Fallout will not be set in space. Even if the combat and role-playing systems and character writing stay Starfield / FO4 / Skyrim levels, the strengths of Bethesda rpg design won’t be completely incompatible with the setting the way they are in Starfield.
Yeah, I agree. The reason BG3 was a bigger success than DOS2 is because it has the Baldur’s Gate / D&D license (and has broader appeal since the system is one that a lot more “casuals” understand thanks to the real-play podcast boom), not because it’s a much better game than Divinity. If Larian’s next game isn’t D&D, it’ll probably not sell as well, regardless of quality. In a way though it should relieve some of the pressure on the studio.
Most “retro” games have been backed up but the definition of retro shifts all the time. You don’t even need to go that far forward: the PS3 and X360 have a ton of missing stuff - games yes but especially DLCs and update versions.
The pre-online era was “easier” - find each revision of a Donkey Kong Country cart and your job’s done. Now, every game has 12 versions and casual pirates that “just want to play the game” only bother sharing the oldest and newest ones. There’s content locked behind promotions and account bonuses. There’s patches that alter or remove content (or patch important speedrun tech out of games). And the presence of online in otherwise single-player games is always going to be something inherently opposing preservation of the original experience - you’re not going to ever get the same experience playing Wind Waker HD with Tingle bottles that I did because either the feature is dead or it’s been reimplemented through something like Pretendo. And with a reimplementation, the source for the community posts is no longer casual fans taking selfies with bosses but instead comprised exclusively of tech savvy users who bothered to install a fake Miiverse on their hacked Wii U / emulator. You can emulate Demon’s Souls (PS3), but you’re not going to get the messages or phantasms from the original.
This mod wasn’t “used at a tournament”. An online tournament was held, and the guy running the Twitch stream was using SF6’s spectate feature to display the match. Said guy had a naked mod installed. None of the tournament contestants were using mods (or if they were, said mods didn’t cause any issues).
Ah sorry, didn’t mean to be fully past-tense there. One of the programmers swapped off the jam project after two of the three weeks to begin the work porting their next game to Godot, because 2/3 of the jam time was enough for Mega Crit to go “ok yeah we like Godot”
They’ve been working on a new game ever since Spire stopped getting regular updates. The project was in Unity though and this little dancing game was a three-week “jam” game so that Mega Crit could try out the Godot engine and see if it was a viable alternative to Unity for their next real project. Turns out they do like Godot and have ported their in-progress game from Unity to Godot and can now continue development!
Tell that to the Gamecube and Wii U eras. Funny that those are also all-time peaks for game quality, Nintendo is better at making video games when they’re struggling.