reddit: nico_is_not_a_god pokemon romhacks: Dio Vento

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You trusted your ability to play games to a subscription service that’s now a scam at $20/mo. The thing is, it was also a scam at $10, or $5, or “first three months free with Discord Nitro”. This is because on the day you finally unsub, your $60/$120/240 a year bought you nothing, while buying games would have left you with a library. Your options post-Gamepass are to buy your games or pirate them. Being on a Mac exclusively, with no access to Windows/Linux based hardware complicates things further. This is the consequence that subscription services and proprietary vendor-locked software have on the hobby. It sucks that you’ve been personally enshittified on, but there’s no “answer to your question” other than “mac kinda sucks for native gaming, and cloud gaming is a scam”.

See if you can buy an LCD Steam Deck, I guess? Lotta games run on that. PCs and “cheap” aren’t compatible for the foreseeable future. Otherwise, play what native Mac games exist. Look into Mac compatibility layers or VMs or emulators for Windows software. The PS5’s bootROM keys just leaked, it’s likely that’ll lead to a fully cracked console eventually.

You also didn’t really ask a question. You asked “how do i make games work with my budget” without any information on what your budget is and which games matter to you. Do you need big fancy graphics games? Kernel anti-cheat games? Do you care if you’re playing on low settings and/or 30fps? 1080p? 4k? Your “future of gaming” might be all possible on a used $300 Steam Deck LCD, or might require a minimum buy-in of $3500 with $1000 of it being RAM and $2000 being a GPU. Impossible to know. Your only question was “how do you deal with this” - my answer is “I don’t buy apple products or use subscription services”.


Never paid a subscription in the first place.


Ps5 pro, ps5 slim, ps5 digital edition? Nintendo Switch (Erista), Nintendo Switch (Mariko), Nintendo Switch OLED, Nintendo Switch Lite?


Piracy never ever actually hurts big companies. Game consoles make their entire business on selling “just plug it in and click the prompts and play the game, ezpz” as a lifestyle. It doesn’t matter how fully hacked a console is or how easy it is to hack them, the percentage of users that’ll mod and pirate is always miniscule.

Look at sales numbers for Pokemon X and Y, which released when the 3DS was ironclad. Compare them to Pokémon Omega Ruby and Alpha Sapphire, which released when 3DS piracy required a $100 flashcart and an ancient system firmware with no downgrade route. Compare those to Pokémon Sun and Moon, which released when five minutes with an SD card and a magnet would let you pirate the game directly from Nintendo’s own fucking server, complete with fully functional online play. Notice a pattern? No you don’t, they all sold like hotcakes.

Every first party Nintendo game released after 2016 other than Super Mario Odyssey was available to pirates before legitimate buyers, until the Switch 2 came out. That entire near decade of Nintendo was exclusively releasing games for compromised platforms. Nintendo did pretty well financially during that period, I’d say. Wii piracy was trivial as soon as the Twilight Hack dropped, yet late life Wii games sold gangbusters. And on the Wii, pirates legitimately got a better product because they got to bypass the Wii’s dogshit DVD lens and disc load times. R4s and clones and upgrades existed for nearly the entire Nintendo DS lifespan. GBA games were playable on the PC before the console came out in the United States.


Eh. Nintendo’s been bumfucked like this for the majority of the Switch lifespan. detecting and banning modded consoles is a cat and mouse game that favors the cat. Piracy favors the mouse, because piracy happens in your home on your hardware. Online play is you trying to play ball in Sony’s court.

Softmodded consoles probably won’t even be able to play online, let alone cheat online.


Sony isn’t even cooked, man. Piracy is a non issue to the bottom line. The Switch had this plus fully functional pirate installers in like, month 2 and Nintendo still sold a morbillion copies of TOTK despite all the hackable consoles on the market (and the maturity of emulators)


The English VA is really good and if you don’t speak French you will miss some characterizing lines. Combat barks and such aren’t subtitled, and neither is what little passive chatter between NPCs there is.


How many embedded DRM-controlled news article videos are you watching on your living room tv though? PC monitors usually have native display port nowadays, no converters or HDMI necessary.


Paying a bunch of salaries when your revenue streams are Shovel Knight (good but old game that kept getting free DLC and made a lot of its money before release) and… Shovel Knight Dig. They had to go back to Kickstarter for Mina, after all.

If it was one guy or a tiny team, SK’s success would be enough for them to be “set for life”, but a business is more expensive to run than a team is. They probably don’t expect Mina to be a phenomenal income stream either, since (like SK) it’s already mostly done making them money.


They got told “no, and never” by Steam 3 years ago. It’s absolutely a marketing move to bring it up now. The Epic and Humble removals were rug pulls, though.

Does it being a marketing move mean that it’s not worth criticizing Steam for having a one-strike-you’re-out system? I don’t think it does. If your game has (something valve considers reject-worthy) and you get rejected, you should probably be allowed to submit it again after removing the thing valve rejected you for.


Well, his name is Crono, but you’ve got the spirit


Hat stores and “buy more space to hoard the loot we design the game to make you need” mtx shouldn’t be given the free pass they get, especially by players that go nuclear over paid character DLC.



I totally agree with ditching a game over MTX, but doesn’t PoE also want to stick its hand in your wallet? Making a game more restrictive to sell “quality of life” is just as bad as selling a character.


Ah, in that case you’d definitely want to get the game via Steam or torrents. Both of those options have resumable downloads so if you’re on slow Internet it’ll just be… Slow. It won’t “fail and need to restart”. It’ll just take a day or whatever to download.


Star Garden appears to be “Kirby Air Ride with a chao garden” and a deeply Dreamcast art style. Might be worth having on your radar


You can always try it out and refund it on Steam if it doesn’t run well (or pirate it, test it, then buy it if it does). The prologue is actually one of the most hardware-taxing parts of the game, so you’ll know in about 20 minutes if your system can play it well.


It’s a downside of the award show template. If the “best game” is, say, an RPG, then there’s no logic that should say it would win “best game” but not “best RPG”, right? If it wasn’t an award show you could go from the top down instead of building up to GOTY and it’d be spread out more. Expedition 33 is GOTY, so “best RPG” is now de facto “best RPG not named Expedition 33”. But even that collides with awards like best soundtrack or best performance by a VA.

If anything, Golden Joystick “sandbagged” E33 by not including it in “best indie” - Sandfall is absolutely an indie studio by every meaningful definition of the term.


On the other hand, even if they don’t “make back” the loss, you can look at it as: how much money is Valve willing to pay to become a “mainstream” living room console competitor? Lose a couple billion dollars on Machine, but get 400k “give valve money, probably” machines plugged into TVs. Sony and MS have other divisions and they AND Nintendo have shareholder responsibilities. Those conpanies cannot tank a single year of number go down. Valve can, and surely there’s a price that Valve would be willing to play to be “the xbox”.


This part’s basically guaranteed, yeah. But there’s a secondhand market and also surely some scalping companies saw the Deck launch and went yknow what? It doesn’t cost us much in the long run to make a few hundred Steam accounts now and buy some $0.10 team fortress hat on them just in case Valve does the incredibly predictable thing of releasing more desirable hardware.


How’s performance in Isaac with some workshop mods specifically? Locked 60 even with a bunch of crap on screen


I know there are some cool new ways to run PC games on stuff like this. If you have them, how does this run the PC versions of games like Isaac, Gungeon, Slay the Spire, or Vampire Survivors? I know these all (or mostly) have Android or Switch ports but for one reason or another (usually mod support) the PC version is superior. I’m looking into this device as a lower weight, lower power alternative to a Steam Deck, so support for 2D indie PC games is a must.


Or of course, each developer themselves becomes responsible for “registering as a developer” and thus loses all anonymity as a dev.


Google’s announced plans aren’t actually about restricting “sideloading” (aka installing). They’re about restricting actually running the code, and developing/distributing the code.

Content distributed through these “other app stores” and elsewhere will remain installable, but your phone will refuse to run the software if that content isn’t signed with the special Google’s Favorite Boy token that the developer got by providing personally identifiable information to Google. Get that “certification”? Your app can be run on Android no matter how you distribute it, including “side loading” (download APK file, install app).

Don’t have the Official Nintendo Seal of Quality Verified Developer token to sign your app with? The only way a user can run your code is by connecting to a PC and installing your app with adb (a development tool).



Let the live service cattle subsidize the best platform for buying non-slop games. Easy math.


I have yet to see a well made Unreal Engine 5 game

Do you not consider Expedition 33 a well-made game?

I have less issue with smaller devs doing it

The comment I replied to says “we should push smaller devs to try engines like Godot now for that as Unity and UE got too big for their boots.”


Indie games on shoestring budgets are also the games that can least afford to pay employees to learn the “better” tool set on the job. Hiring devs that are experienced in Unreal or Unity means your onboarding is just about teaching them your studio’s stuff, and the demands of your game. Budget is a zero sum game - if something like Expedition 33 (UE5) did it “right” instead of doing it “easy”, they might not have been able to afford or produce the phenomenal mocap/VA/soundtrack/environments in the game.

Godot continues to mature, and some relatively big names in the indie space are publicly dumping Unity for it (like Mega Crit with Slay the Spire 2). But “pushing” smaller devs to ignore the onboarding problem isn’t the way. It’s the smaller devs that benefit most from engines with “good enough” defaults - bigger studios can afford to pay someone to “do the lighting”.

Picking an engine (including the option of rolling your own shit) has to be a decision made very early in the game development cycle, like “before you hire anybody” early, and it’s a really hard one to change your mind on later. For a lot of studios, the right decision isn’t the “best, most capable, free-est” one. Hell, for Balatro the dev chose LOVE, which is usually used for VNs, because he didn’t need all the other features he’d get out of something like Unity or Godot.


Since nobody else posted it in the comments yet: 600 euros for the base version, 900 for whatever the X version is.

OP, remember this isn’t Reddit, we can put the actual number in the title of the post.


Yeah. If this is a case of “publisher buys out studio, replaces leadership, runs game into the ground” or “leadership of indie studio sells out, coasts on gold parachute, provides no leadership to the game’s dev team” or anything in between… The game won’t be good. It certainly won’t be good in early access. It’s an easy “skip unless it turns out to be completely mindbogglingly phenomenal on launch” for me. A downgrade from its prior status of “the only thing that’ll prevent me from buying this after early access is if it’s complete dogshit”.


Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.


TBH if you didn’t want hostile people that know the planet better than you manipulating sandworm aggro to kill you, why did you install a Dune survival MMO

That’s like, the main form of factional interaction in Dune


I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and… Some lorem ipsum in a background texture.

It’s already in every game in the background. Do you think paid graphic designers are instructed not to use the AI features built into Photoshop/Illustrator?


In the US and most of the rest of the world, that’s what they’re doing. In the UK/EU, they’re being forced to require age verification.

Do note that while “protect the children from seeing a titty on the internet” is an unwinnable and pointless battle, the outside UK/EU method doesn’t do anything to prevent it. I’m against age verification as a process, I want my accounts to be fully pseudonymous whenever possible, but without it there’s nothing preventing a horny 15 year old from entering January 1 1990 into the age field or clicking “yes I’m 18” the way everyone’s been doing since the Internet moved beyond Usenet. The EU/UK law is acknowledging the ankle-high barrier that “dude just trust me” age-gating applies, and is attempting to introduce some form of actual verification/accountability for sites that display porn. Doing this is, of course, awful for the freedom of information and privacy that can exist in online spaces, but “we gotta protect the children!!!”.

As far as Nexus goes, this statement is as close as possible to saying “we are going to be complying with this law as we are forced to, but are committed to doing the absolute bare minimum required of us. UK/EU users will have to use a VPN into any other region to bypass whatever age verification system we’re forced to implement.”


Whatever they end up doing for age verification in the EU/UK can probably be bypassed by a proxy/VPN, at least.


I didn’t buy and don’t have the console. But either way, refunds wouldn’t “hurt” Nintendo the way they would on a platform like Steam - you can’t refund Nintendo digital products, and even if Walmart accepted a return on a Switch 2 with the digital account-based (non-transferable per TOS) Mario Kart redeemed, Nintendo already made their sale by getting the thing on a Wal-Mart shelf in the first place.

It’s just silly to see a comment about “keeping” giving Nintendo $80 for mario kart when the people affected by stuff like this… Already gave Nintendo $80/$500 for Mario Kart. The “support” has already been delivered.


Anyone who knows how Mario Kart World works well enough to be bothered by this change already gave Nintendo $500 for the game. What are they gonna do? Refund it to Walmart?


Yeah, there’s less reason than ever before to play something like Stardew or Isaac or Hades on the Nintendo box where your save file is hostage to their system and you’ll never be able to use mods and the developers have to outsource the patches to a third party so the game’s always a couple months behind on the new features…


When the Switch 1 came out it was also the only console that had the “half-handheld” form factor. A lot of indie games like Isaac, Hades, and Slay the Spire got PC gamers like me to double dip (or in Hades’ case, actually choose Switch over Steam) for the gameboy factor. The Switch (2) is no longer unique in that regard. I haven’t touched my Switch 1 for anything but exclusives since the Steam Deck came out.


In 2025, a company that is just looking to make a shitload of money is enough to automatically “win”.

Valve: “What are you selling?” Video games, video game hardware without vendor lock-in, and in-app purchases. “Who are you selling it to?” PC gamers.

Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: “What are you selling?” The promise that we’ll make more profit next year than this year. “Who are you selling it to?” Shareholders or a corp that’ll buy the whole company.

It’s an absolute no-brainer. Until anyone else can answer these questions in the same way Valve does, Valve is automatically the best player in the space. Even if another store sells games for cheaper, or has exclusives, or bans DRM, or manages to make a better storefront program, or pays developers a bigger cut. I’m not on some “good guy Gabe” circlejerk shit. There’s no morals to ascribe here. Valve makes enough money and is okay with making enough money, forever. MS, Epic, EA, Ubisoft, Nintendo, Sony, CDPR, Apple, Amazon, ActiBlizz, and every other storefront operator will be considered a failure if they don’t make “more more money than last year” every year forever. I know which platform I want to maintain a library on. I’ll happily use GOG and Itch to buy DRM-free installers though, those will outlast any enshittification the platform does in the future.