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Cake day: Jun 23, 2023

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Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).

In any case, thanks a lot!


Dungeon Siege 1 on the Deck
I‘m trying to play Dungeon Siege 1 on the Deck. According to ProtonDB - with some adjustments - it should work just fine. However, when I‘m trying to install the game, the „Install“ button is greyed out and it says „Available On Windows“ next to it. If I tap/click the install button, nothing happens. So the game doesn‘t even download. I haven’t encountered this with any other game. I think I had the game installed on the Deck before, it already has launch parameters (just res and such) configured for the game. Either something changed or I‘m doing something very wrong and I‘m trying to figure out which it is. Since the Deck doesn‘t give me an error message and googling the issue didn‘t return anything useful either, I have nothing to go by and I‘m hoping someone here can give me a pointer. Thanks! Edit: u/CannonGoBoom‘s solution solved it!
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I‘ve completed Cyber Hook and I can‘t recommend it enough. Screw the story, the gameplay loop and movement is what it‘s all about. It‘s an absolute hidden gem, hands down. I strongly recommend everyone to give it a shot!

I‘ve also been playing some Horizon Chase Turbo and while I think it‘s pretty unique nowadays and runs great on the Deck, it‘s a bit too fast-paced for the small screen in the higher difficulty levels. Still recommend it though.

Lastly, I‘ve done some further quests in Assassin‘s Creed: Unity and I remember reading here that the movement reached perfection in this title and while it might be the best movement in the series (I dunno), I think the movement’s absolutely terrible lol, and the combat is worse still. Everything is so inprecise and slow, the character jumps to ledges I didn‘t even think about and takes ages to climb even when pursued or flatout refuses to climb something for five seconds… And I still don‘t know why AC had to turn into these permanent tavern brawls, stealth seems to be impossible, I‘m now resorting to just smoke bombing and cleaning up every fight. I do enjoy the sightseeing and world but man… I liked Origins more as a game. I won‘t pretend like I‘m an AC god, but other entries in the franchise clicked with me more (2, Black Flag, Origins).


Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…

Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.

Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.


Technically no (what game actually needs them?) but I like to do trophy hunting so practically yes.


I shouldn‘t buy anything, cause God knows I have enough, but I‘ll probably get a couple DLCs (for Risk of Rain 2) and hopefully that‘s it (Narrator: „It wasn‘t“)


Just looked at the thumbnail and was immediately like „Is this Zelda?“ without even recognizing the place lol


I‘m playing Bowser‘s Fury while waiting for some AFK grind in Core Keeper to finish for that sweet, sweet platinum.

Core Keeper‘s a really good game, the 100-skill-point-grind‘s gotta be the bane of any achievement hunter, though. Anyway, I recommend anyone who liked the likes of Starbound to give it a look.

I‘ve also finished Mario Kart World (not so patient) this week and went back to MK8 to check if it‘s nostalgia but nope, I really think 8 is so much better. A tip for anyone having trouble to three star on 150cc: Stop drifting. The game adjusts difficulty by the amount you drift. If you don‘t drift the AI stops being absolute rubberbanding BS. And you can press dpad down to rewind. If you do that before a blue shell hits, you can avoid the hit.

I‘ve also „finished“ PUBG with a friend of mine this week. It‘s a really fun game but also… so sweaty at this point that even low elo will likely absolutely smoke you. Can‘t really recommend it unless you wanna spend a long time in training to be able to keep up eventually. There‘s three casual games a day where 88% of the lobby are bots and you get to shoot at someone without getting insta headshot back, so that‘s fun at least.


„Trust me, bro, we won‘t enshitify, please don‘t leave and make something new elsewhere that’s out of our control.“



From what I‘ve heard it‘s a good game and unsurprisingly sex sells. I’m not paying 70 bucks for any digital game but I‘ll check out the demo for now to see what it‘s all about.

Edit: From my first impression it looks competently made and runs well. I just miss an option to turn off the vignette effect it seems to utilize and maybe an option to have the camera slightly closer to read enemy attacks more easily. I‘ll definitely keep this one in mind during sales.


Sleeping Dogs is easily my fav GTA-esque game and I weep that there‘s no successor, to each their own


Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.

I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.


Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.


I‘m trying to platinum PUBG, I never vibed with the game but now that I have fun mini goals that aren‘t „win against the sweats,“ I‘m suddenly hooked


I really hope there‘ll be a lot more Switch 2 patches. Xenoblade Chronicles 3, Pikmin 3/4, Octopath Traveler 1/2, all of these could run 1080p60 in handheld easy and I‘d love it!


I haven‘t tried knockout yet, I‘ll do that after I three star‘d the cups, I‘m looking forward to it


I think it‘s a tier below 8. The tracks feel big and empty to me, the original MK8 courses felt like a smooth rush to race through, in World I often find myself slugging through an overly broad straight. Maybe there‘s some stuff to unlock still that‘ll make the experience more exciting, but so far it‘s kinda underwhelming.


I have all games I have completed on Steam in Hidden, all games I‘ve never played in its own list and all games I have started in its own list. If I start a game I move it from one list to the other and same when I‘ve finished one. Only works for Steam stuff obviously. But I play 95% of my stuff there so that‘s good enough for me.


Core Keeper with my gf. It‘s the kinda game that just throws you in and lets you figure it out, we both like it a lot. We did a 30 minute cow rescue mission to get that cute thing into our base lol

I‘m playing Children of Morta and PUBG with a friend of mine. CoM is pretty good but it seems short with lots of goal-less grind at the end since we already rescued 2 of 3 minor gods in our initial session. So just one left plus the big guy? We‘ll see. PUBG we‘re just playing the handful casual games a day to try and sneak some achievements and have fun. Normal matches are way too sweaty.

I don‘t really have a good solo game right now, I‘m kind of just jumping between games. I‘m about to boot up Eiyuden Chronicle Rising again, which is a good game but it has yet to fully grab me. Who knows if I‘m still on it in 30 minutes.


Core Keeper with my gf and Children of Morta/PUBG casuals with a friend. A bit of PAYDAY 3 with a group.


And another plus is that you get to play the games as bug free as they‘ll get AND at higher framerates assuming your hardware improved in the meantime. I certainly wouldn‘t have been able to get the high fidelity DOOM 2016 experience I can get now (at a high framerate) way back when it released.

Downside is that if there‘s any multiplayer component to a game, it‘s probably pretty damn dead years later. But first, I personally don‘t care much about that anymore and second, games bleed the majority of their playerbase within months anyway so it‘s whatever.


I don‘t buy any digital copy of a game for over 45 bucks, doesn‘t matter what it is… I also haven‘t finished DOOM 2016 yet and haven‘t even started Eternal. Not because they‘re bad games or because I don‘t like FPSs, but because I have so much shit to play and so little time.

Competition is fierce and asking 80 bucks when I got the predecessors for less than 5 each is just not happening. Just because games cost more to produce doesn‘t magically make customers have more money and time. It‘ll make release weeks stinkers outside of your GOTYs and makes more people wait or go back to 20+ years worth of other games that aren‘t 80 bucks.


I’m gonna be very surprised if this game doesn‘t crash and burn


There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).


I‘ve been getting into Shadow of War.

I liked the first game more when I played it and I feel like I‘m constantly fighting the controls (don‘t jump there! don‘t drain that guy! what are you stuck on now?!), but it‘s fun regardless; and thanks to how bs gaming patents are, it‘s still very unique in the way it plays lol


That‘s the same list from give or take a month ago, is it not?


I‘m playing GOD EATER 3 with a friend and TemTem with my gf.

First of all, I have to use a VPN to see people move in TemTem, I googled it and this is the solution, in decades of gaming and hundreds of games played, this is the first time I have to do something like this and somehow the devs think it‘s not their but my ISP‘s problem.

„Hello, is this ISP? I‘d like to file a complaint: This one game isn‘t working as it should, can you change how your network runs for it? No, it’s just this one game, everything else is fine. …Hey, you can’t call me that!“

I honestly can‘t believe it lol. It‘s still fun although the monster designs seem a bit basic/shallow and I can rarely tell what type something is and even less what type would be effective. It catches the Pokemon flair quite well otherwise. Especially the part where I gotta bend over backwards to find a monster that has IVs I can live with.

GE3 I started playing with a friend thinking we might drop it cause it‘s from 2018 kinda looking like a PS Vita port, but it‘s actually kinda solid fun. It‘s clunky af, we don‘t really know what we‘re doing and ignore half of the poorly-explained systems, still it‘s easy enough for that and the combat flow’s fun. Any Monster Hunter is probably a better use of your time though.



The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.


It doesn‘t look sexy but it might have a more comfy, ergonomic grip to it compared to Switch (for sure) and maybe the Deck from the looks of it. I‘d like to hold one and find out.


Cook, Serve, Delicious 3 with my gf. We‘re literally 1 gold medal away from all-gold and I have no idea how you do this with just two hands considering four hands are already rough lol



I enjoy it, I don‘t (allegedly) 100 bucks enjoy it though. I‘ll wait for a few years and grab it on sale. And ngl, I‘ve grown pretty tired of triple digit playtime games anyway.


No way EA manages to kill Codemasters this quickly after acquisition, right? I know there‘s other games they‘re working on, but especially nowadays announcements like these get me worried immediately. I like their not-too-sweaty racing games and cringed hard when EA bought them, please don‘t run them into the ground, EA.


For clarification: You gotta press a button to hold onto the fulton when you do that (there‘ll be a prompt), or else you‘ll just slide off lol


I rly wanna know if it ll run on the Deck then… As I understand it, the anti-cheat is stopping that at the moment, no?


It‘s not that you can‘t go back… you‘ll understand once you‘ve done it lol


Hope you have more luck with the guard. Keep in mind that fulton’d guards stay in the brig for a while until they decide to work for you, and the timer only progresses when you‘re in the game (also when you‘re just sitting around in the ACC).

Another heads-up that might save you a headache: Don‘t do mission 25 unless you‘re prepared to rush a couple missions in a row (including one with our beloved Skulls).


I did it with the fulton trick: fulton the truck at the airport, then sprint like crazy to a cargo container, climb it, fulton it and fulton myself out with it.

If you‘re willing to give it another shot and have problems finding the „transport specialist“ hostage in mission 10: I‘ve read that there‘s a guard at the oil facility in mission 13 who has the skill as well. You can just sprint through the savanna to the facility and ignore all enemy bases, look for the guard, whack him, fulton him, wait a few seconds for good meassure, and then „Abort Mission (Return to ACC)“ and the guard should be in the brig regardless (doesn‘t work for hostages for me for some reason). That‘s how you also do the mission tasks without seeing the mission through to the end every single time. Or you could just finish the mission proper if you like.

Later you can fight the Skulls with a rocket launcher with a few upgrades and whatnot, but it‘s not very fun… Maybe you can do it now already and drive the truck out of the hotzone. I’d rather go get the specialist to upgrade fulton if I were you though. The upgraded fulton is mandatory later on anyway.

Anything „Skulls“ was my least favorite part of the game, the mech fight wasn‘t great either. If stealth is not an option, my fun nosedives.


Metal Gear Solid V: The Phantom Pain

I have this tendency of just playing stuff I already know and don’t enjoy most new game for like six or so hours while I have to „learn“ them - exception are simple things like platformers or racing games where it‘s crystal clear what to do.

So I have finally decided to really sink my teeth into MGSV and after the warm-up phase, I now can‘t put it down. It‘s crazy how good it looks even nowadays while spitting out triple digit fps at 4k on reasonable hardware. Also 60 fps on the Deck native at high settings. Mindblowing.

I approached the game wrong at first. I‘ve learned that I should be crawling when I think crouching‘s enough, and crouch when I think I can walk lol, also judo throws are more silent than whispers.

I‘m inching towards 100% completion. I liked side-ops and the open world more than any main mission. Main missions always felt too stressful with super human ninja zombies in some of em as well. And fuck „A Quiet Exit.“

Side-ops and the open world really let the games’ more fun mechanics shine for me. With like 120 hours for 100% I also think it has a good length. It‘s starting to wear itself off a bit and it‘s almost done, so it‘s not overstaying its welcome for me. Honestly? A masterpiece.

Although… for me the story was barely holding it together, just wild stuff that made me go „wait what“ more than a good number of times.