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Joined 1Y ago
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Cake day: Oct 02, 2023

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The people who are playing Star Citizen are not the same people who are voting for Trump…weird comparison to attempt.




Well duh, you always (short term) make more money (short term) when you’re paying fewer employees (short term)! And those (short term) gains will look really good in the future ex-CEO’s resume (and bank account)!


IMO not a great option for Steam Deck. It’s certainly doable, and excellent for PC, but it’s been too much of a pain to run on Steam Deck.


Song is Hydrogen by M|O|O|N from Hotline Miami btw


Dumb, the Cyberpunk game should have evolved from the Witcher series, not gone back to square 1 and evolved “like” the Witcher series.


It’s a fantastic game and it’s currently on sale for the lowest it’s been in a long time. Just be aware that it’s heavily based on large scale teamwork, and you won’t really be able to take advantage of many parts of the game without joining an org. That being said, it’s still a great game just to grab a rifle and join the front line.


I don’t really like rogue-likes either, for pretty much the same reason. Rogue-lites are a thousand times better just for that one small change.


Also basically no replayability because there’s zero progression. Since every round starts exactly the same as every other, there’s nothing to unlock other than skins, and you have to pay for the battle pass to even unlock those. Meanwhile games like Battlefield or Battlebit or COD have tons of things to unlock that you can use when you want.


I don’t know what else it could possibly be


I think it’s probably already too late. They’ve laid off staff and winded down development already. Usually DLCs are developed in tandem the game and other DLCs. They’d have to make a big change to make a new DLC now, and it would take a long time for it to come out.


The game is so much better now but it still falls short IMO, and it’ll never live up to its original promise. Plus, the game was soooo bad on release that they decided to kill all future DLC except for this one. Which means the game is never getting another major update, no more fixes and no more work towards delivering on the original vision.


What’s the difference between Endless Dungeon and Dungeon Of The Endless?


This real actual cutscene from the game might sway your opinion: https://v.redd.it/jdc6sdq4pqub1


I thought I heard once that the demo is just the full version, but you can just also buy it to support the devs? That might be outdated or just wrong information though.


copypaste:

CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael’s hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael’s portraits after restoring his hair colour. Maybe he’s born with it, maybe it’s Avernus.
  • Fixed Twitch drops not being claimable on PS5.