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1Y

Oh no, not another big empty I can’t play.

I was looking forward to playing a game set in a gigantic, beautiful world where I have to spend hundreds of hours in identical dungeons killing draugr. /s

@[email protected]
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31Y

After the Starfield debacle I can’t say I’m super interested to play the game anyway. 10+ years and they only slightly improved the basic engine. It feels like a game made in 2010 with slightly more decent graphics. So yeah no high hopes for ES6 when it comes out.

@[email protected]
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461Y

Microsoft now owns them lol. They lied through their teeth about selling cross platform.

@[email protected]
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261Y

I’m shocked. Shocked. Well not that shocked.

@[email protected]
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41Y

They’re going to fuck it up anyway

@[email protected]
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131Y

Starfield is currently the 6th most played game on Steam. What makes you think they would fail ES6?

loobkoob
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11Y

And it’s on Game Pass. In my friend group, 80% of us are playing it via Game Pass rather than on Steam. Obviously that’s anecdotal, and other groups of people won’t have any Game Pass subscribers among them, but I have to imagine the number of Game Pass players of Starfield is pretty damn high.

m-p{3}
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-51Y

Looking at the Steam charts for Redfall is quite something. What a dumster-fire inside a train wreck.

@[email protected]
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171Y

Ok, but that’s an Arkane Austin game who have nothing to do with Bethesda Studios, they just happen to be owned by Zenimax/Bethesda Softworks.

Starfield is a better comparison and while it has its detractors, sales and player number wise it’s doing great.

@[email protected]
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181Y

When Oblivon was an Xbox exclusive, Sony turned to Fromsoft to create an RPG for Playstation to compete with ES4.

The whole project tanked, and from the ashes we go Demon’s Souls. A whole new genre of gaming was born, and we’re all better off for it.

Hopefully something similar will happen this gen.

I have always been a huge fan of Bethesda games, well, fallout and elder scrolls at least. I would love to play ES6.

That said, there is no way I’m but another game system just for a handful of games.

Honestly, considering that Skyrim has been ported to every single device w a processor in it, I’d be very surprised if we don’t see a PS5 release of Starfield next xmass season. That is just way too much money to be left on the table.

@[email protected]
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21Y

When square was solidly in bed with Sony, MS made Fable.

Nowadays the only system thats worth it for exclusives is Nintendo, IMO. And that’s almost entirely for first-party games.

@[email protected]
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101Y

Bethesda didn’t do this sort of thing before Microsoft bought them.

@[email protected]
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561Y

Actually, Morrowind was an Xbox exclusive, and Oblivion was a launch game and since PS3 released a year later, it became a 360 exclusive. Bethesda also made Deathloop and Ghostwire Tokyo PS5 exclusive before being bought by Microsoft. So yeah, Bethesda has done such stuff in the past.

@[email protected]
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141Y

Ignorance fought. Or bad memory.

Altima NEO
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31Y

Oblivion came out almost a year after launch though

@[email protected]
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1Y

True. It was supposed to be a launch title but got delayed

@[email protected]
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21Y

I own oblivion on PS3

@[email protected]
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11Y

That’s great! I said that because PS3 didn’t launch simultaneously, by effect Oblivion became an exclusive.

@[email protected]
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11Y

It’s only an exclusive if it never comes to the platform.

just be greatful there is a game

@[email protected]
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221Y

There were Bethesda games before Microsoft bought them. So no.

eltimablo
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-151Y

Yeah but they haven’t been good since 2007. Fallout 3 was the last good Bethesda game.

Kraiden
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121Y

I know this is all subjective, but that is one fresh ass take lol.

@[email protected]
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81Y

I love Fallout 3 and even I was like “I don’t know about that broooo”.

@[email protected]
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91Y

Skyrim had a worse mod experience on Playstation, but I think that was on Sony.

@[email protected]
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41Y

Yeah, Sony don’t allow as deep system access as MS do not access to their proprietary audio codecs making mods more limited for the PS4 versions of Skyrim and Fallout.

I figure we all had to know this was coming.

@[email protected]
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531Y

The Elder Scrolls VI will skip PS5 and isn’t coming until at least 2026

So, it might be coming to PS6?

@[email protected]
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101Y

The chart in the article doesn’t specify a generation, so I seriously doubt it’ll come out on Playstation at all if plans don’t change

@[email protected]
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81Y

No, it’s saying it won’t release (on Xbox and pc) until at least 2026

@[email protected]
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301Y

PS6, PS7 and maybe PS8.

Sibbo
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201Y

I first thought that this must be some illegal form of abuse of market power, but then I realised that consoles are purposefully made to run only the software specifically made for them. So they are kinda digging their own grave.

Poggervania
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51Y

That’s not even including the fact that companies pay extra to keep a game on a specific console with console exclusives.

@[email protected]
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391Y

consoles are purposefully made to run only the software specifically made for them.

xbox and PS are basically mini PCs that can run the same stuff with relatively minimal tweaking. exclusive games of both platforms are pure anti-consumer bullshit.

@[email protected]
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121Y

Maybe Valve should take another crack at the console market.

Gabe is already the wealthiest in the video game industry. He’s good.

@[email protected]
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121Y

With the Steam Deck and how that is, I would actually be excited for a desktop version of SteamOS. Such a great little device.

@[email protected]
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31Y

I think this is the old version designed for Steam Machines, not the current version that’s used for the Steam Deck.

@[email protected]
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31Y

Yeah it really is, I jump on protondb and read like 2-3 reviews to make sure the performance is adequate and there’s no major game breaking bugs and it’s fine.

tal
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21Y

Honestly, there are very few games I have seen that don’t work on Proton today. You might need to update to the latest experimental or use the GloriousEggroll build of Proton, but I don’t even bother checking ProtonDB any more.

I will say that one of the games I really would like to run on Linux, Command: Modern Operations (and its predecessor, Command: Modern Air/Naval Operations) does not run on Proton. But aside from that…

@[email protected]
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21Y

And lose the pc neutrality?

@[email protected]
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11Y

So long as it’s a standardisation process I think it’s fine. Most are using prebuilt anyway so having a few standard levels SIs certify to makes it more consoley and anyone who’s rolling their own can use it as a guide or not and it’s exactly the same as the status quo.

tal
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1Y

Maybe Valve should take another crack at the console market.

I mean, you can just plug a PC into your television. Flip on Steam’s Big Picture Mode. It’s pretty similar, just that you don’t have to buy your hardware from Valve.

@[email protected]
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31Y

I don’t think the point was ever to have to buy the hardware from valve, or that’s not how I saw it anyway. They wanted other manufacturers in on the steam machines, I think there were even units produced. The idea (aside from more steam sales) was to standardise PCs around specific performance levels so developers could target them without the faff of having to know how a 12900K stacks up against a Ryzen 7 7800X3D or a 13700 with a 3080, 4070Ti or a 7800XTXxXTTX.

This game is certified steam medium tier, I have a steam high tier machine, I will get xyz performance.

phillaholic
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11Y

That’s a lot of work for Valve for little to no benefit.

@[email protected]
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31Y

I wonder how much sense that would actually make for them. All the major console makers subsidize their products through game sales and online subscriptions. Valve already does the former, but that’s because they’re a game marketplace and it’s how they make money to begin with. I’m not sure what a steam subscription service (that’s not a game pass) would look like, since Microsoft, Sony, and Nintendo offer online play and cloud saves for the cost of a subscription, whereas Valve makes those available for free.

@[email protected]
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11Y

I don’t believe game pass is even profitable, its just to grow the platform, when its big enough they will turn up the price.

@[email protected]
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-21Y

Buying companies to make them exclusive is anti-consumer. Starting first party studios to facilitate unique games being made on your platform is not anti-consumer. If anything, it should create competition for high quality exclusives by investing in unique game designers. When Microsoft just buys Rare, Mojang, Activision, Blizzard, King, Bethesda, Arkane, Alpha Dog, etc, it’s not to create competition.

@[email protected]
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51Y

Starting first party studios to facilitate unique games being made on your platform is not anti-consumer

I mean, it kinda is. The end result is the same: a product that can only be used in a closed ecosystem.

@[email protected]
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-11Y

There’s a practical and ethical difference between creating something for a closed ecosystem and taking a product in an open ecosystem and closing it.

@[email protected]
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41Y

But they have the same result, so ultimately it has the same rating of consumer friendliness, which is “non”

@[email protected]
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-21Y

If Sony doesn’t invest in their own studios, the consumer just doesn’t get the game those studios make. Without PlayStation, gaming would look significant worse over the last 30 years. Most of my favorite games are Sony exclusives.

@[email protected]
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31Y

If Sony doesn’t invest in their own studios, the consumer just doesn’t get the game those studios make. Without PlayStation, gaming would look significant worse over the last 30 years

Not true, Sony could have easily created or funded the studios anyway and make games just like they produce films right now under Columbia Pictures; they do not need to run a hardware business to make and distribute software, that’s what I’m saying. Nowadays it’s an artificial limitation to try and boost hardware sales.

Most of my favorite games are Sony exclusives.

And wouldn’t you like it if more people could play them and share those great experiences? Do you really want meaningless limitations on who can participate with art?

@[email protected]
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1Y

nope, both are anti consumer. If you want to make unique games, great. No need to restrict them only to your platform.

all it does is make people buy redundant hardware which obviously costs more money but also creates more e-waste.

also without exclusive games, consoles would have to compete on the actual hardware, price, etc rather than which games you want to play.

@[email protected]
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-91Y

I don’t think it’s a fair comparison. I’ve never had a PC that has worked for 7 years without replacing significant parts. I’ve only had 5 PlayStations total since I was 5. I’ve had at least twenty computers during the same time frame.

There’s investment made by Sony for games on their hardware. If the hardware were bad, developers wouldn’t use it.

I work for a start up, and I loved getting the opportunity to build a tech platform while not having to build up the business from the ground up. I can’t do human resources, marketing, sales, yaddah yaddah. I don’t have any way of just getting my product into retail. Two years in, and we’re about to land a $125M contact. It’s green energy, so I feel like I’m saving the world.

@[email protected]
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21Y

Assuming you’ve had every PS since the first one, released in 1994, that’d mean you had 20 computers in at most 29 years, meaning they lasted on average just under 1 1/2 years. What the hell are you doing to your computers?

@[email protected]
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-31Y

I currently have 8 computers. 3 for work. 2 for media. 2 old gaming rigs, and my current computer.

  • Work laptops last 3 years on average because of how hard backups and CPU usage are.
  • Media computers just wind up getting dusty and only last 5-7 years.
  • I underspent on gaming PCs growing up and my parts were obsolete pretty much constantly until my newest desktop.
  • My last job, I was an on site tech, so construction debris and hazard made that about one a year.
  • I spent on average like $250 per used laptop through engineering school, so that was like a year and a half per laptop.
  • My family had desktops that had their hard drives fail or got pawned.

I had twelve salvaged hard drives in my stuff before I bought my house, and I started doing that in college, so it’s at least 20.

@[email protected]
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1Y

frankly I don’t understand your point. Recently both companies have been porting games to PC, but NOT the other console. If Sony can port Spiderman, God of War, etc to PC there’s absolutely no reason they can’t port them to xbox as well, except to force consumers to buy a playstation. Same with MSFT and Elder Scrolls. That’s why it’s anti-consumer.

@[email protected]
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-21Y

I’m not trying to be confrontational. I want to hear your honest takes. Let me put it to you this way:

  • If I make an app for Apple, do I have to make it for Android?
  • What if I’m not an Android developer?
  • What if I won’t make money if I make it for Android because my reach is already saturated?
  • What if I know that my app will be heavily pirated as soon as I make it available for Android and there’s nothing I can do about it?

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

@[email protected]
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1Y

Your analogy is a poor one.

  1. “you” as an independent developer don’t have a vested interest in selling apple hardware. Microsoft and Sony do have an interest in selling xboxes and playstations.
  2. “you” as an independent developer don’t have the resources to fairly easily port an app to another platform, like Microsoft/Sony do. Like other AAA developers have been doing with non-exclusive games for decades.
  3. Market saturation for apps is not really comparable to AAA console games.
  4. I don’t think piracy is a big concern in console games, but maybe I’m wrong. I don’t keep up with it.

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

So you’re saying releasing games on other platforms is beneficial for game sales?

@[email protected]
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-41Y

It’s not anti-consumer, people know the market they’re buying into when they buy a console. If you want to play everything, buy a PC.

@[email protected]
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11Y

That’s how anti-consumerism works. Corporations abuse their power to force consumers into buying more shit for no reason, and feel good while doing it.

@[email protected]
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21Y

if it’s first person, then it’s going to be better on pc anyway

a lot of ps5 are will be traded in for an xbone the day that comes out lmao

@[email protected]
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51Y

ROFL… no.

@[email protected]
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231Y

As a PS5 owner… Bethesda games are better on a desktop than a console anyways. It might as well be PC only for all I care lol.

@[email protected]
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51Y

That console is ten years old lol

@[email protected]
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21Y

They take so long between entries that there’ll be adults with a PS5 who don’t even know what The Elder Scrolls is, let alone get excited for it.

We’ve had The Witcher 3. We’ve had Baldur’s Gate 3. Another clunky Bethesda “RPG” isn’t going to get the juices flowing like it did… fucking hell, 12 years ago.

Shurimal
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411Y

Honestly, the best platform to play Bethesda games is PC anyway. What makes Bethesda special is their embracing of modding, and PC being an open platform allows for much, much more in that respect. IIRC, on Playstation one couldn’t even use custom assets in mods, and console makers will never allow script extenders, .NET frameworks and ENB series that allow for amazing stuff on PC.

@[email protected]
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61Y

I can’t imagine playing any Bethesda game without mods.

They don’t just make the game playable. They make them go from 8 to a perfect 10.

@[email protected]
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41Y

Sure, but I think most people would just like to play the game on the system they already have.

Not releasing on PlayStation solely because Bethesda is owned by Microsoft, and MS want to sell more Xboxs, is anti consumer.

loobkoob
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11Y

Not releasing on PlayStation solely because Bethesda is owned by Microsoft, and MS want to sell more Xboxs, is anti consumer.

It’s less that Microsoft wants to sell more Xboxes and more that they want to sell more Game Pass subscriptions. That’s their primary model at this point. They even said a couple of years ago that their first-party games will be released on any platforms that support Game Pass. Basically, they were saying if Sony allowed Game Pass on PlayStation, Microsoft would release their first party games on PlayStation.

@[email protected]
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41Y

Exclusive content is always anti customer.

@[email protected]
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21Y

That’s fine. It’s still coming to PC. The threat of Sony making everything exclusive was too real

Lols [they/them]
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31Y

Extremely disappointed, loved fallout and elder scrolls but sounds like im avoiding this studio indefinitely

@[email protected]
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01Y

It’s Microsofts problem. Greedy fucking asshats bought Zenimax and therefore Bethesda and then said “Xbox exclusive only from now on.” (Xbox and PC can be treated as the same for Microsoft)

I have a PC, but I still can’t fucking stand this exclusive bullshit just to force people to buy their shit consoles. I loathe consoles for what they do to the potential games quality… so many sacrifices have to be made for shit hardware. :/

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