The Souls games is another good example I considered bringing up. I’ve only played Bloodborne so far and while I did enjoy it one of my criticisms is that it’s pretty monotone. Even the few NPC’s there are tend to not be very likeable. Everything is dark. Everyone is bad. It’s not even clear whether anything the player experiences is “real” even within the game world, or whether anything the player does accomplishes anything. While I haven’t played the other games I get the impression that they are similar.
I can also think of games that only lean into one side or the others but they do it in a way that I dont mind. “Cozy” games have made an entire genre of this, like Animal Crossing.
Or games where the tone of the game is always dark, but the player and player character both know that there is an “outside” world they can escape to. Resident Evil, Portal, BioShock, etc.
You brought up Metal Gear Solid because it has moments of levity within a gritty military espionage setting, but I think it’s also helped by being set in the real world. If I remember correctly, the end of MGS2 has a boss fight on the roof of a building in Philadelphia and we are shown in cutscenes that the streets below are filled with normal people going about their business, completely unaware of the threat. It’s a reminder of what the player character is fighting for.
Uncharted is another series worth discussing. The first 3 games all kind of blur together in my memory so I could be mistaken, but I remember the first game felt too isolated. I don’t think you really spend much time in a non-hostile environment: it’s all either jungles or ruins or the enemy base. 2 and 3 did a better job of putting Nathan in more mundane and civilian settings: museums, tourists sites, cities, etc. There’s moments where you need to put away your fun and act like a normal person, and that contrast makes the action sequences hit that much harder.
A friend of mine wrote some lyrics for a contest, which includes the lines “if I alone remain, what would it mean to fail? Is there still a world to save…”. This comes into my head a lot whenever I’m playing certain games, especially post-apocalyptic games.
I’d say the Zelda series struggles with this. I put in ~40 hours into Breath of the Wild before I got bored and stopped playing. I never got around to defeating Gannon and I think I only did 3 divine beasts. I kept on looking around and asking myself… Why is Link bothering? It seems like the world is doing pretty well without him. The land of Hyrule is teaming with life. Sure, the people of Hyrule are no longer building megastructures or cities, their populations might be smaller than they used to be, but everyone seems pretty happy and unbothered. The evil forces of Gannon’s corruption mostly keep to themselves, so as long as people avoid the ruined Hyrule Castle or the ruined towers they are fine. Sure, there are monsters that spawn in the wild, but there are also just plain old evil humanoids out there too. There’s regular ass animals. It seems like nature, civilization, and even evil itself have achieved a harmonious equilibrium in Link’s absence. There are some minor problems in the settlements, but in the whole everyone seems pretty happy just living their lives. It’s like they asked the question “what if we give up and let entropy take over” and the answer was the most beautiful and vibrant state that we have ever seen Hyrule in.
By comparison, Majora’s Mask and Twilight Princess have a much broader range. TP does this very overtly by having the areas cycle through Twilight vs normal states. They establish Link’s relationships with everyone in Ordon Village first, then have Twilight fall and reduce them to cowering spirits. In other areas you see the Twilight version first and then clear it. Majora’s Mask does similar- everything is bright and sunny and cheerful on Day 1, while Day 3 is an active apocalypse. Which then gets reset over and over again.
I would say Skyrim does a decent job of balancing the two as well, though perhaps not as extreme as other examples. Moments in the main quests like the civil war battles and the journey to sovengard are serious and epic, with the fate of Skyrim (perhaps all of Mundus) resting on your shoulders. There’s deep, personal moments like the Dark Brotherhood quest to kill Narfi or talking the ghost of the child killed by a vampire in Morthal. But there’s fun moments like coming across copies of the Lusty Argonian Maid or getting drunk and carousing with Sanguine. The Sheogorath quest line starts out as “OMG so funny and random XD, cheese!” And then dives into the child abuse and subsequent mental illness suffered by one of Skyrim’s last high kings.
I mean, that’s just diving into the classic Console vs PC arguments that have been going on for years. My point is that it’s gotten worse for both. We can argue all day over which is the best way to go in 2025.
What I think we CAN say for sure is that buying any sort of gaming device in 2019 is better than any option in 2025. I’m using 2019 because that was the year I built my PC for $1k total, and that holiday season I bought my PS4 - a slim model that came bundled with Horizon Zero Dawn, God of War, and The Last of Us 2 all for $199.99. Either of those deals blow pretty much anything today out of the water.
I guess profits are up, the PS5 is selling well so far, and it looks like the Switch 2 is tentatively on place to be one of the better-selling units of all time. Maybe the average consumer just doesn’t care about the bang for their buck- they just want the new shiny thing.
I can’t name a single PS5 game I’d want to play that doesn’t already look and run better on my PC
The keyword here is “my”.
It’s not just the console generation that is suffering. PC gaming is dying too. Crypto dealer the first blow, now AI. I’m still running an RX580 that I bought for $180 back in 2019. I was planning on buying a 9700XT at launch this year. Still not a great value- an MSRP of $600. Adjusted for inflation that’s still ~2.6x the price and it’s not going to give me 2.6x the performance. But even then it was impossible to find a card for $600 - even months later the cheapest one on nowinstock is $700, and those are hard to find. That’s JUST the GPU - you still need another grand or more to build a decent PC around it. Even with this price increase, the base PS5 is $550.
I’m not trying to make this a console vs PC thing. They all suck right now. The only good values for gaming is on the fringes. The Steam Deck was an incredible value when it launched, and only looks better today. Other cheap, low-powered solutions like Chinese handhelds and android TV boxes loaded with pirated old ROM’s. Mini-PC’s that are good enough to handle 5-10 year old PC games… At 1080p or less with the settings turned down bit. Maybe an Xbox Series S might be a decent short-term value, especially if you are a person who loves game pass or just wants to play free games like Fortnight.
It’s looking bleak. Not just videogames but everything. Food, medicine, clothing, housing.
So Mario Kart World was the big launch title with bundles, and they already released a new Fast game, the series that seems to have basically replaced F-Zero.
Seems like a lot of racing games early on from Nintendo.
I think the Switch 2 will do well, as it’s already had a better launch than the WiiU or 3DS. But it’s kind of in an awkward spot. The community reaction seems to be “yeah Mario Kart World is great, but it’s still just a Mario Kart game at the end of the day, and it will need some DLC to catch up to the level of content of MK8”. Donkey Kong was received well but doesn’t seem to have the staying power of a game like Super Mario Odyssey or Breath of the Wild did. Pokemon Legends Z-A is probably going to do well, but I don’t think these kind of spinoff games are going to drive console sales like the main games do (especially when there is a Switch version coming out too).
My point is that a few months after launch I still don’t see a game where I say “wow that’s worth grabbing a Switch 2 for!”. It almost feels more like the “Switch Pro” that was rumored for years rather than a true sequel- the main reason to upgrade right now is that Switch 1 games run better. That is enough to launch, but I’m looking through the list of announced games and trying to find what the big system seller is going to be. What’s going to release this holiday season that makes parents stand in line to buy the latest Nintendo for their children?
Maybe this is by design? Maybe Nintendo has purposefully left a bit of a drought to avoid having a ton of cross-gen games, and plans to start announcing more projects in 2026?
I will say that while I like Alan Wake so far (I think 3 chapters in), it’s nowhere near as good as Control.
Playing on PC with a controller, AW is clunky and slow. It’s a stealth/adventure/survival horror game where the systems seem to be designed to take on 1 or 2 enemies at a time, but the game routinely throws 3+ enemies at you at once even on the lowest difficulty. They are stingy with ammo, but the enemies tend to be bullet sponges. The levels are designed so that you killing the enemies is usually mandatory- I keep trying to stealth or run past them, but there is inevitably some mandatory fight or a puzzle that requires combat. The story and characters are good, but so far not as good as Control’s were. Honestly I wonder whether they would have been better off re-making Alan Wake instead of FBC.
I am still enjoying Alan Wake and intend to finish it, but I’d say it’s a C tier game. Ironically what I was expecting from Control. I’ll probably play Alan Wake 2 eventually, though I may need to upgrade my PC first to get a better experience.
I had picked it up on sale for $10, left it in my backlog until 2024 when I was looking for a little palate cleanser. I was expecting a quick little shooter, maybe 10-20 hours, something to occupy a couple of weekends. I ended up spending 100 hours to get it 100% complete, watching lore videos with my wife, and now we are going back and playing Alan Wake.
Still have no interest in a multiplayer live-service game though. These companies all convince themselves that THEY will be the next “big thing” and it usually fails.
I keep seeing this same website posted on Lemmy and it’s always the same thing. A click bait title that makes unnecessary connections between two things attached to an article that just regurgitates basic concepts without adding anything. All the paragraphs are one, maybe two sentences so the whole thing feels like reading a series of tweets instead of an actual article.
Maybe it would bother me less if this was poised less as the opinion of the authors and instead was just objective reporting on SKG. SKG has press materials available for that purpose that The Conversation is choosing not to use. Heck, they could even include some statements from game publishers or government officials. It’s still a good thing that they are spreading awareness of the movement, but I’m really confused as to what kind of person consumes and enjoys this website.
It’s frustrating because I largely agree with their sentiments. I support Stop Killing Games, and I support worker’s rights, but this article is just… Bad. It doesn’t even make a connection between SKG and the working environemt- it just makes a claim that such a connection exists and leaves that claim unsubstantiated. Such a connection DOES exist, these authors just fail to communicate that.
I’m not sure what you are saying here?
Are you saying that Valve and Itch did not respond to Collective Shout? Well, so did I… My comment was saying they were justified in doing so.
Are you saying Collective Shout are not religious nutjobs? That’s an easy mistake to make because their website and branding does a really good job of trying to hide it from a casual researcher, but the founder Melissa Reist is pretty obviously a devout Catholic- she gives interviews with Catholic organizations, appears at Catholic youth camps, and describes herself as a “pro-life feminist”, which is of course an oxymoron. She’s definitely a religious nutjob.
As they should have. Why should Steam or Itch.Io have to respond to every tiny cult of religious nutjibs making ridiculous requests?
Okay your first two paragraphs are just ad hominen attacks at this point. You aren’t refuting anything by just claiming I’m backpedalling on… Something? And just assuming the other people didn’t read the article when in fact it seems they did and are also making great points that you’re also just refusing to talk about. Like… Why did you even post this if you didn’t want to actually talk about points, methodology, potential explanations, etc?
Xbox is just plain doing badly. They’ve tried a lot of different approaches to change that over the years: leaning hard into alternative control schemes with Kinect, trying to push Xbox as a general multimedia machine rather than just a videogame console, pushing hard to develop small indie studios, then pushing for mega-acquisitions of publishers and developers. I’m not even sure which “old model” you’re talking about because they are constantly, desperately pivoting to something else. They seem to be terrible at predictjng what consumers want or how markets will react to their decisions. So I’m still waiting for you to explain why copying them is a good idea. As I said earlier: they have always had less focus on exclusivity because their hardware sells at a loss, and they haven’t changed that.
Nintendo is coming off the 3rd best-selling console of all time, the best-selling console in 2 decades. The Switch 2 not only had the best 1st week on history, but the best 1st month too. I suppose it is still early and totally fair if you want to wait for the first full year to make a judgement, but it seems to me like Nintendo produce a unique and innovative product that people want back in 2017 and are continuing that success now. That product is in a very different market than the Xbox, and uses a very different business model where the hardware itself is profitable. They’re the only one of the 3 that hasn’t shut down studios or laid off employees lately. So, once again, the idea that thinks he knows better than them seems pretty far-fetched right now.
There’s something else that’s been bothering me…
He’s done this job for a long time, and people trust and respect his work
I’ve been following the videogame industry for decades and I’ve never heard of this guy. Which is not all that outlandish on its own. But I also have never heard of The Game Business- it seems like a new website just created this year. And you seem to be incredibly defensive of this guy- completely ignoring any discussion of the industry and binging your entire argument here on his credibility. Are you Mat Piscatella himself on a burner account?
I didn’t backpedal on anything at all so I’m not sure why you think that. My initial statement was that he did not provide enough data to reach his conclusion and seems to be drastically oversimplifying the problem to reach his conclusion, by focusing on the unit sales of singular pieces of software in a vacuum and assuming that games are fungible. I pointed out how different videogame companies operate with different business models that are more or less condusive to exclusive 1st party titles. None of that has changed, and the only thing you’ve said to try to dispute any of it is “this consultant said in an interview that he thinks exclusives are bad”. No attempt at discerning causation or explaining it, no attempt at even refuting the arguments I present, just “you should trust this guy, who also happens to be selling a product”. If I wasn’t bored killing time at work I wouldn’t even bother responding because this isn’t really a conversation, you just keep going “nu uh”.
Not just me: You’ve spent this whole thread arguing with myself and everyone else who are pointing out the obvious and glaring holes in what he’s saying.
One of my favorites is this one. Xbox has failed to make a profit throughout the entire history of the company. They’ve spent the last few years shutting down studios and laying people off, which has led to a lot of industry speculation. Insiders have reported rumors that Spencer might get pushed to resign or even fired. There’s been speculation that Xbox might be considering exiting the hardware side of things entirely, in part because of their own marketing campaigns. I am not saying I believe that, but these are strong signs that Xbox is doing badly.
Nintendo, by contrast, just had the single best launch week 1 in the history of videogame consoles. Pretty much every way you look at the Switch 2 sales numbers they are breaking records. And this guy saying that Nintendo should copy what Xbox is doing. That is an extraordinary claim which requires extraordinary evidence for me to take seriously.
And while anecdotes are pretty useless, I agree with you that many publishers have trended towards multiplatform releases and I said that earlier. I’m not disputing that: I’m disputing his comments about 1st party publishers.
If he was lying about any of this, competing firms or their business partners would call him out.
Well first of all, this interview was published today so the only people who have had a chance to really respond to this are the general public on the internet. Beyond that, it is not safe to assume that any of their competitors would have any reason to respond to this publicly at all. Maybe they do, maybe they don’t, and maybe that decision has more to do with wanting to either keep up with Circana or differentiate from Circana than anything related to the truth. That’s kind of the problem with dealing with bias in sampling like this.
People have been saying this exact same thing for decades and it hasn’t happened yet.
And I’m all in favor of the end of exclusivity. Exclusivity is harmful to consumers, and to society as a whole from the perspective of preserving culture and history. But just because I want something to be true doesn’t mean I’m going to believe some consultant casually speculating while promoting his company.
If he provided data and outlined the methodology of projection they used them we could at least have an interesting conversation about this. But right now he’s just about as credible as the 3rd grader at recess whose uncle works for Nintendo and says the next Halo is coming to Switch.
That still doesn’t include most of the data necessary to reach this conclusion, and furthermore the bigger issue is that THE ARTICLE ITSELF DOES NOT CONTAIN ANY. It is an unbacked claim that we cannot verify. If he can’t share the data because ris propriety, he shouldn’t be making the claim publicly.
He’s looking at software sales in a vacuum, and he is probably correct that any singular piece of software would sell more units if it were released on more platforms. That’s not new or interesting: that’s obvious.
What he’s missing, even in the screenshot of claimed data he has, is everything else.
Consultants like this are not trustworthy sources. They’re trying to sell their own product.
Does he have access to the proprietary sales data of Nintendo, Xbox, Sony, Valve, and Google?
I’d be shocked if he did, because those companies are all big enough to have their own in-house departments for that. He’s trying to sell consulting services to smaller publishers. Consults don’t get paid for saying "well I don’t really have enough information to say that for sure*, they get paid for making executives feel smart.
He’s backing it up by misusing data. He’s lumping games together and assuming that they all would hypothetically have the same market characteristics, then extrapolating that to other games.
As an example he brings up how the Pokemon Company has released basically the same software on both Switch and mobile platforms. Which is true, but that does not mean it makes sense for Nintendo to release Tears of the Kingdom on mobile. We can already see that Nintendo knows this because they maintain Mario Kart Tour separately from the console versions. They’re entirely different business models, control schemes, and experiences.
I would argue that a more complicated analysis is required than just saying “multiplatforms are better than exclusives”.
He also just briefly glosses over what is the main BENEFIT to manufacturers: the profits made on hardware sales. There is not a lot of publicly available information, but we do know what each company tends to do. Nintendo prices their hardware above cost, so for them the additional hardware sales could offset the reduced software sales. Xbox prices their hardware at a loss, which explains why they valued exclusivity the least and have finished last in hardware units sold every generation since the original Xbox. Sony usually sells PlayStations at a loss to start the generation, but through hardware revisions and scaling ends up turning them profitable after a few years- a more balanced approach. And we see this reflected in their approaches to exclusivity: Nintendo is super-exclusive, Xbox is loose, and Sony is somewhere in the middle.
You also need to factor in how exclusives impact the ecosystem. The marketing budget for Mario Kart World Tour is not merely helping them to sell the game, but also to sell consoles. And not just consoles, but controllers and cases and branded SD cards and the USB camera and extra docks. It also encourages more software sales: the same person buying Mario Kart World and a Switch 2 might also buy other Switch 2 (or Switch 1) games. Even if they buy 3rd party games, Nintendo is still getting licensing fees. So if they release these big games on other platforms they might gain some revenue, but they lose out on a lot, plus they have to pay licensing fees to Sony/Xbox/Google/Apple/Valve to sell on those platforms.
If we were just discussing software sales in a vaccun then this would be accurate. Any 3rd party publisher has a much easier equation to determine which platforms to release on. Will the additional costs (development of a port plus the fees and asded marketing) be less than the revenue from additional units? It’s a bit complicated because some consumers have multiple platforms and will choose just one to buy the game on. This also helps explain why Sony delays the PC releases: they want to sell as many units overall as possible, but they also want anyone choosing between PS5 or Steam to be pushed to PS5 where their margins are higher.
The author doesn’t have anywhere near the data required to do any of this analysis, so he’s reaching a fundamentally flawed conclusion.
Ah I can see that take, especially after reading the recent quotes from Zenimax employees about how the recent round of playoffs went too.
The CEO also said “we’ll first support the platform that has the most users purely out of resource reasons”. He later says he expects to support all platforms eventually. So as much as I love to hate on Microsoft, this seems like more of the cold calculations of business than a response to a perfcoved slight. Xbox simply is not an attractive platform for anyone not owned by Microsoft to prioritize right now.
Also a great point.
I’m not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I’m just grateful there hasn’t been anything distasteful enough tl give me qualms about playing Subnautica.
That’s how bonuses work. If it was guaranteed regardless of how the company perfroms, it wouldn’t be a bonus.
It is entirely possible that, even if they had released Subnautica 2 in its current state right now, it may not meet sales expectations and no one would get a bonus anyways. They could make a great game and the marketing team drops the ball- no bonus. They could market like crazy but the game sucks- no bonus. Data breaches or corporate embezzlement or world war- there are tons of factors that could prevent them from meeting those goals.
The amount is also important because it is being used by the position to try to support an argument that Krafton made this move in order to avoid paying the bonus. When in reality the cost of that bonus payment is probably a tiny fraction of what they are losing by delaying the game.
Personally I hate bonuses, and I have always advocated at my company for more of the payroll to be structured as salary. But other colleagues of mine really like bonuses. They like the increased reward and risk involved. It comes down to risk aversion, so I’m not going to call those people or employers evil or anything just because it’s not my preference.
I’m also not defending Krafton’s decision to replace the leadership and delay the game. Personally I suspect that they did so in order to add more monetization to the game, but that’s impossible to know until reviews start to get published. I will say that no one should pre-order the game, but I would also say no one should pre-order any game. Why are people pre-ordering games at all?
And what if Krafton is right? What if the game is actually in a state right now that would disappoint customers? Seems like for the last decade every videogame community has been complaining about games being released as unfinished and buggy meses. No Man’s Sky and Cyberpunk for example. Any time Nintendo delays a game, all their fans applaud and share the Miyamoto meme (“a delaged game is eventually good, but a rushed game is forever bad”). So I’m really surprised to see that a publisher has come out and admitted that they think the game needs more time to meet customer expectations and instead of applauding them for taking the loss the Internet is instead promoting these weird conspiracy theories that don’t add up to explain how it’s actually bad.
The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025
The whole key to this is how the bonus is structured, and that is unknown still. They very well may have just been something like “10% of net profit, capped at $250 million”.
If the whole cost of the game was JUST $250 million, that would put it in the [top-15](The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025) most expensive games we have official numbers for. This doesn’t pass the smell test.
Is it still more expensive if they just shelve it
Yes. Like, it’s not even a question it’s more expensive to delay it. First of all, they are choosing to pay for 6-12 months of extra development, which alone is probably several times more money than the bonus that they would have paid out. I don’t know what their payroll is, but we don’t need to know because math.
If the bonus was for 1/2 annual salary per person (which would be insanely high), then the cost of the bonus would be the same as 6 months of additional payroll. Meaning that with any longer delay than 6 months or smaller bonus structure than 1/2 of annual salary, it becomes more expensive to delay the game. Both of which are incredibly likely in my opinion.
And that’s just salary. It’s possible the studio was planning on laying people off after release, but more likely that they would have moved to a other project that is currently wrapping up pre-production. So this is causing a cascading effect unless they hire additional staff to catch up.
Then you have marketing costs. The rule of thumb in the industry is that half the overall budget is marketing. There are all sorts of contracts they probably had- digital stuff like banner ads on websites, on the console digital storefronts, partnerships with twitch streamers and YouTubers and review websites, physical stuff like cardboard cutouts and fliers. They may have started printing for boxes for physical releases (though I’m not sure whether this game would have had one or not). They may have started acquiring merch inventory: shirts and stickers and backpacks and flashlights and more perhaps. Some of these contracts they may be able to postpone or cancel, but they certainly aren’t getting back 100% of what they paid.
And in all of this time they aren’t getting the huge revenue spike they were expecting. The vast, vast majority of a game’s revenue comes at launch (excluding live services, which this hopefully will not have). They need to survive another year on the trickle of revenue coming in from the sales of their other games, or Krafton may need to pump more of their own money into Unknown Worlds. Or debt.
I’m at least willing to wait until it gets reviews to make a sound judgement.
I don’t think the bonus would have been a big enough reason to delay the game. Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been. That’s a gigantic revenue spike they were expecting to get this year and now have to push out to next year, and they may well end up paying out similar bonuses next year too.
My suspicion, from the history of Steve Papoutsis, is that Kraftom wanted to add in anti-player elements and the original founders refused. Probably micro transactions, or maybe even having a bigger multiplayer focus to make it closer to a live-service game. Some mechanism to get money from customers beyond the original purchase. I suspect crap like that will be reason enough not to buy the game when it comes out.
I think of that with BioShock 1 and Infinite too. Rapture was an atheist society while Colombia was highly religious. Colombia was highly centralized and regulated by an authoritarian dictator, while Rapture is deregulated and allows private businesses to run wild and cause chaos. It’s almost as if BioShock Infinite was written as a counterpoint, to clarify that the first game was not meant to be political.
I suppose you could say both games are criticizing extremism, which combine to form a centrist message. But even that I think was less of a choice to discuss politics and moreso just “We need conflict to create an interesting videogame. What’s a good way to create conflict? Just take some political views and crank them up to the extreme- surely no one will sympathize with them then!”
The regulatory bodies of several nations really dropped the ball by allowing the Zenimax and Activision-Blizzard acquisitions.
This isn’t the result of a market being “overextended”, and it isn’t about finding efficiencies. It’s about Microsoft doing what it’s always done- Embrace, Extend, Extinguish.
Well, this isn’t about side-loading or alternative app stores though. The lawsuit is looking to force Sony to allow 3rd party key sellers. So you would have to use a different device like your phone or PC to go to another website, process your payment and get a code, then go to the PlayStation store and redeem that code to have the game added to your account and available for download. Just like there are 3rd party sellers for Steam keys. I know Nintendo allowed that for the 3DS, because there was a period of time where you couldn’t process payments on the 3DS’s eShop, but you could still redeem those codes.
What you’re suggesting would be akin to allowing Ubisoft, EA, or Rockstar to have their own stores on consoles where you could bypass the PlayStation Store/Xbox store/ Nintendo eShop if you want. Potentially 3rd parties like GOG, Steam, or Epic, but certainly there would be restrictions there. For examples, Steam would probably just be the Store without all the other platform features Steam offers. GOG’s anti-DRM stance probably would not fly.
Another key difference is that consoles have physical media. As far as I know, you’ve never been able to go to an Apple store or any other electronics store and buy a physical copy of an app. Even the digital edition of the PS5 now has an optical disc drive available for purchase.
This isn’t adding up. I’m all for consumer protections and I love European countries forcing global countries to behave, but this reads more like a console-war fanboy hit piece than legitimate criticism.
According to the article, Sony “is enjoying the position of a monopolist with 80% of the Dutch console market”. That number does not pass the smell test, and there’s no further details provided or sources given. I know Xbox sales are considerably worse in Europe, but the only way I can imagine Sony hitting 80% markets are is if we ignore the Switch and Switch 2 as “handhelds”, and also ignore gaming PC’s and the Steam Deck. Which seems like a bad faith argument to use when evaluating software markets.
The article also claims that “Sony can easily control game pricing in its digital store”. So is this lawsuit exclusively discussing Sony-published titles, or are they just ignoring the role of the publisher in this?
It looks like the goal of this lawsuit is… To force Sony to allow 3rd party platforms to sell download keys that can be redeemed on the Sony store. Which… Is fine I suppose but I don’t expect that to really help the consumer or have an impact on competition. The article doesn’t provide any data on that and I’m not sure whether any actual research has been done there, but in my anecdotal experience those kinds of sites either just follow the MSRP and sales, or are doing shenanigans with different regional price rates or FX rate arbitrage, which can occasionally lead to issues for users depending on how the game works and how important the region is to it. There might be some reduced fees from Sony in the transaction, but I expect that to be made for by similar fees from the 3rd party, or the publisher pocketing the difference. It doesn’t seem material enough to change the price consumers see. Digital “goods” don’t have supply restrictions, so this won’t increase the supply and I don’t see how it changes demand.
Also there’s a lot more questions I have about their methodology. Maybe things are different in the US than Europe, but Nintendo is famous for having fewer sales with shallower discounts than anyone else, with multiplatform games (both physical and digital) being more expensive. The phrases “Switch tax” and “Nintendo tax” have been around the Switch for almost its entire life. Is the Switch just being excluded as a “handheld”? And when they are looking at disc prices, does that include used copies too, or perhaps include a factor for resale value that is reducing the cost?
Maybe they are right, but this article leaves a lot more questions than answers, and I can’t find those answers from a quick Internet search.
Shining Force is a classic. Basically Seva’s answer to Fire Emblem.
Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.
Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.
The Switch 2 being a bad deal and Nintendo having a VERY strong history of anti-consumer behavior has nothing to do with console wars. The person you are replying to is equally allowed to have a nuanced take.
What, are you expecting every comment critical of Nintendo to also include criticism of how terribly Xbox has managed it’s game studios just so we can be “fair and balanced”?
These games should have been like maaaaybe $5 each on the 3DS a decade ago. Maybe $30 for a physical cartridge with all of them bundled.