
AW2 is going to be a while. Not only because I’m a patientgamer, but because it was published by Epic and I have no interest in setting up an account and dealing with their launcher, plus jumping through all the hoops to be able to play it on my Steam Deck. I’ve already switched a couple of my household’s PCs to Linux, and I’ll probably do the rest eventually. Maybe I’ll pick up the PS5 version some day, but that severely limits the different ways I can play it. I might get FBC Firebreak if it ever goes on sale- I don’t play a whole lot of multiplayer games generally but I’m interested to see if they put any lore in there.
Disco Elysium is great, but at times the “gameplay” so basically just reading a polysci textbook. It’s a very heavy game that deals with a lot of heavy topics. Often I’m tired of processing all of the terrible things happening in the world and look to videogames as an escape, and Disco Elysium is up there as one of the worst games for that lol. Even just seeing the ZA/UM logo starts to get me going from thinking about what happened to the studio and the main creators of the game.
There’s also a lot of friction that just comes from it being a text-heavy game. I had my retina surgically re-attached in one eye a few years ago- it was largely successful compared to going blind in that eye, but that eye is not as good at focusing at screens further away. Action games like Alan Wake and Hellblade are fine on my living room TV, but for Disco Elysium I mostly need to use my Deck or some other screen that can be closer to my face.
Another factor is sobriety. I feel like this doesn’t get talked about in gaming communities a lot- a lot of gamers are children, or adults who are sober for a variety of reasons. I’m adult who does not have any of those reasons, and even a medical marijuana card for my arthritis. I have a full-time job, a house to maintain, and several relationships to maintain. So on the rare occasion that I have an evening to myself to enjoy, I often want to get high (responsibly) and play some videogames. It’s kind of a difficulty customization too: often the difficulty settings in-games are just boring number changes that make enemies bullet sponges. So I’m more entertained by playing on Easy and getting high than playing on Hard sober. Disco Elysium, for as much as it features drug-use in its world and gameplay, is nearly impossible for me to play while high. It’s not a huge deal, but it often means that other games are just more appealing when I’m planning any given evening.

This is a tired old gimmick.
It can work situationally. Different games have different approaches to health and to UI. Mario had different sprites and mechanical implications for health. Spyro the Dragon had Sparks change color, and if you lost Sparks entirely it became a pain to collect things.
But most of the time, often in modern action/horror games, it’s just nonsense. A pretty transparent attempt to make the player “feel” in danger by making the character bloody or putting up an increasingly opaque vignette without actually communicating health well. It makes it all that much more easier to try to give the player the feeling of “surviving that attack on 1HP” without actually having to fudge numbers.
There has been a trend the past several years of thinking UI = bad, and that less UI = more good. I find it incredibly annoying. Just give me the UI. Give me the minimap. These are things that are so useful in real life that humans have been trying to make them for thousands of years. We made smartphones and GPS systems because maps are great. Google and Meta and Apple and tons of other companies have been trying to make AR glasses a thing for years. It honestly breaks my “immersion” to NOT have a minimal in games like Horizon Zero Dawn.
It CAN be interesting to do stuff like this if the game is designed around it, but usually it just feels like the devs are trying to re-invent stuff they don’t need to, or following trends for the sake of being trendy.

Just finished up the Alan Wake 1 DLC, and the American Nightmare spinoff game. I really loved Control and had decided to go back and play the Alan Wake games. The base Alan Wake game had some good ideas, but the controls and balancing were clunky and the combat was tedious. The DLC’s got better, using the dark/light mechanics in much more interesting ways. American Nightmare had controls that felt much better and a neat structure of more open, less linear levels. Still nowhere near as great as Control was imo.
So now I’m playing Disco Elysium. I had tried to start it a few times and bounced off- it’s great, but a TON of heavy text and political theory. I managed to make some headway a couple months ago when I was traveling with my Steam Deck. Figured now is as good for a time as any to try to beat it at least once. It is truly great, and I think needs to be in the conversations for best game of all time. But it also takes a lot of energy and a specific mood to play.
Another game I tried to go back to was Hellblade. I’m, idk, about a third of the way through I guess? First started over a year ago. I love the initial concept of the character’s psychosis manifesting in-game, but it seems like 90% of the gimmick was done in the opening sequence and the game got incredibly repetitive after that. It’s so slow it’s hard to play. My hands hurt after a bit because I find myself pushing on the joysticks harder, pushing on the “jog” button harder, trying to make Senua move. It’s really frustrating to have a puzzle mentally solved but needing to spend 5 minutes moving her slow ass around to execute the solution. It’s a good thing exploration is pretty useless because it also takes forever. The combat is also boring and repetitive: the enemies take way too many hits and there are way too many of them. Even just starting the game, sitting through all the stupid splash screens and the same trigger warning is tedious and dumb. I feel like I’ve put dozens of hours banging my head against this game, but when I look at steam I’ve only put in a little over 5. I think I might retire the game and just watch a lore video of it instead.

It might be that Krafton has a weaker relationship with Denuvo than Microsoft did.
From what I can tell, it looks like their only other games that have used it were the Callisto Protocol (which also had it removed eventually) and inZoi (which used it during beta but removed it before the full release).
ITT: a lot of people talking about “owning” games on GoG.
Call me old-fashioned, but if you can’t sell it or share it then you don’t own it. Valve does a much better job of communicating what you are actually paying for in my opinion.
Steam is also just a great client. It handles inputs better than anything else I’ve tried. The Linux support is incredible. Remote Play is incredible. The store experience is pretty great. Mod support through the Steam Workshop is great- I always sigh and roll my eyes any time I’m looking into missing a game and find that I need to download random files from a GitHub page or NexusMods.
I have a Steam Deck, and yes I’ve done my share of tinkering and customization under-the-hood with it, but at the end of the day the experience straight out of the box is still my preferred way to go. I’ve seen all these “replacement” UI’s out there people have made and like… It’s really great that it’s possible. It’ll help make sure that the hardware is supported for a long time after Valve has one inevitably moved on. It’s great for times when I want to dive in and tinker with something. But for actually playing games? The stock Steam Deck experience is still the way to go. Everything just… Works.
I hate DRM, but I appreciate how Valve at least identifies games with DRM. There’s a lot of games on my wishlist that regularly go on sale for ridiculously low prices, and I routinely check to see whether they have removed Denuvo yet. Those games usually just aren’t on GoG at all. Sonic Frontiers? Not listed- if Sega ever decides to stop paying Denuvo for that game then on Steam I will see that the next time it goes on sale (I might get an email too since I follow an anti-Denuvo curator, it I’m not 100% sure about that). On GoG it’s just… Maybe I’ll happen to see it featured on the front page as a new addition at some point?
GoG advertises themselves as a carefully curated platform, and that’s not what I want. I want to be able to see all of the games available, have information about them conveyed in a trustworthy and consistent manner, and make my own informed decisions. I admire what GoG does, and I have a handful of games from them, but I don’t think their overall offering compares favorably to Valve.
Of course there’s price. Sales happen on both platforms and it’s good to compare price histories. But even then the MSRP’s and the % discounts are usually standardized across platforms by the publisher with little difference across platforms (unless you’re using a Nintendo device lol).
Pumpkin Jack. It’s a 3D platformer. I haven’t played it in a couple years, but I remember it being mostly linear. Not a ton of collectables, but some. 11 months out of the year it’s a pretty “meh” game, but it absolutely NAILS the Halloween aesthetic. Not “horror” or “scary” or “autumn” but very specifically Halloween.
MediEvil is similar, though much older. I have only played the original for PS1, though there is a modern remake on all platforms that looks pretty good. Not quite as explicitly Halloween-y, but still pretty close. Flawed in its own ways, but I would still say a better game overall than Pumpkin Jack. The levels were a bit less linear and it was a bit more like an adventure game than a platformer.
Luigi’s Mansion is a classic too.
A lot of other games have levels or worlds that are good for Halloween even if the whole game isn’t. Like Pumpkin Hill in Sonic Adventure 2, or Subcon Forest from A Hat In Time. Honestly one day I want to compile a list of all of these themes areas across my favorite games and the play all of these levels seasonally.

You have a much more optimistic memory of gaming review platforms than I do.
I remember getting several different magazines in the 90’s and they were always the same thing. Any “professional” journalist knows that their livelihood is based on selling games. Journalists have to strike a balance between their audience and publishers, which makes negative reviews incredibly rare.
It’s not just videogames. Music, movies, TV shows, books, comics, consumer products. Unkess you’re paying out the nose, reviews almost always have some sort of bias towards trying to sell things. I find the best opinions come from other sources: people I know personally, organic community discussions on the internet (though those are not immune to corporate influence), or when products are only mentioned in contexts where the author clearly will not benefit. For example, a journalist making a list of the top-10 games of all time putting Ocarina of Time on it is probably not incentives to do so… Unless Nintendo is trying to promote a re-release.

What a silly thing to say.
Is Mickey Mouse uncreative because it’s just a mouse? Is Yogi Bear uncreative because it’s just a bear?
Is Sherlock Holmes uncreative because it’s just a British guy? Especially if giving things magical abilities doesn’t count, then vampires, zombies, magicians, pretty much the entirety of fantasy is just “ripping off” humans. You think Tolkien was a good writer? You fool- the Ents are just trees, how boring! Gandald is just an old human, frodo is just a short dude!
So what does that leave that is original? Should all of our ficitiln need entirely new ideas? Do our writers need to invent new qwarks and new rules for how they interact, so that fictional universes can have different elements where we can imagine life forms without carbon that interact? Would it still be derivative to you if we keep the strong nuclear force the same in this fictional universe?

The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.
I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.
I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.
So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

The Souls games is another good example I considered bringing up. I’ve only played Bloodborne so far and while I did enjoy it one of my criticisms is that it’s pretty monotone. Even the few NPC’s there are tend to not be very likeable. Everything is dark. Everyone is bad. It’s not even clear whether anything the player experiences is “real” even within the game world, or whether anything the player does accomplishes anything. While I haven’t played the other games I get the impression that they are similar.
I can also think of games that only lean into one side or the others but they do it in a way that I dont mind. “Cozy” games have made an entire genre of this, like Animal Crossing.
Or games where the tone of the game is always dark, but the player and player character both know that there is an “outside” world they can escape to. Resident Evil, Portal, BioShock, etc.
You brought up Metal Gear Solid because it has moments of levity within a gritty military espionage setting, but I think it’s also helped by being set in the real world. If I remember correctly, the end of MGS2 has a boss fight on the roof of a building in Philadelphia and we are shown in cutscenes that the streets below are filled with normal people going about their business, completely unaware of the threat. It’s a reminder of what the player character is fighting for.
Uncharted is another series worth discussing. The first 3 games all kind of blur together in my memory so I could be mistaken, but I remember the first game felt too isolated. I don’t think you really spend much time in a non-hostile environment: it’s all either jungles or ruins or the enemy base. 2 and 3 did a better job of putting Nathan in more mundane and civilian settings: museums, tourists sites, cities, etc. There’s moments where you need to put away your fun and act like a normal person, and that contrast makes the action sequences hit that much harder.

A friend of mine wrote some lyrics for a contest, which includes the lines “if I alone remain, what would it mean to fail? Is there still a world to save…”. This comes into my head a lot whenever I’m playing certain games, especially post-apocalyptic games.
I’d say the Zelda series struggles with this. I put in ~40 hours into Breath of the Wild before I got bored and stopped playing. I never got around to defeating Gannon and I think I only did 3 divine beasts. I kept on looking around and asking myself… Why is Link bothering? It seems like the world is doing pretty well without him. The land of Hyrule is teaming with life. Sure, the people of Hyrule are no longer building megastructures or cities, their populations might be smaller than they used to be, but everyone seems pretty happy and unbothered. The evil forces of Gannon’s corruption mostly keep to themselves, so as long as people avoid the ruined Hyrule Castle or the ruined towers they are fine. Sure, there are monsters that spawn in the wild, but there are also just plain old evil humanoids out there too. There’s regular ass animals. It seems like nature, civilization, and even evil itself have achieved a harmonious equilibrium in Link’s absence. There are some minor problems in the settlements, but in the whole everyone seems pretty happy just living their lives. It’s like they asked the question “what if we give up and let entropy take over” and the answer was the most beautiful and vibrant state that we have ever seen Hyrule in.
By comparison, Majora’s Mask and Twilight Princess have a much broader range. TP does this very overtly by having the areas cycle through Twilight vs normal states. They establish Link’s relationships with everyone in Ordon Village first, then have Twilight fall and reduce them to cowering spirits. In other areas you see the Twilight version first and then clear it. Majora’s Mask does similar- everything is bright and sunny and cheerful on Day 1, while Day 3 is an active apocalypse. Which then gets reset over and over again.
I would say Skyrim does a decent job of balancing the two as well, though perhaps not as extreme as other examples. Moments in the main quests like the civil war battles and the journey to sovengard are serious and epic, with the fate of Skyrim (perhaps all of Mundus) resting on your shoulders. There’s deep, personal moments like the Dark Brotherhood quest to kill Narfi or talking the ghost of the child killed by a vampire in Morthal. But there’s fun moments like coming across copies of the Lusty Argonian Maid or getting drunk and carousing with Sanguine. The Sheogorath quest line starts out as “OMG so funny and random XD, cheese!” And then dives into the child abuse and subsequent mental illness suffered by one of Skyrim’s last high kings.

I mean, that’s just diving into the classic Console vs PC arguments that have been going on for years. My point is that it’s gotten worse for both. We can argue all day over which is the best way to go in 2025.
What I think we CAN say for sure is that buying any sort of gaming device in 2019 is better than any option in 2025. I’m using 2019 because that was the year I built my PC for $1k total, and that holiday season I bought my PS4 - a slim model that came bundled with Horizon Zero Dawn, God of War, and The Last of Us 2 all for $199.99. Either of those deals blow pretty much anything today out of the water.
I guess profits are up, the PS5 is selling well so far, and it looks like the Switch 2 is tentatively on place to be one of the better-selling units of all time. Maybe the average consumer just doesn’t care about the bang for their buck- they just want the new shiny thing.

I can’t name a single PS5 game I’d want to play that doesn’t already look and run better on my PC
The keyword here is “my”.
It’s not just the console generation that is suffering. PC gaming is dying too. Crypto dealer the first blow, now AI. I’m still running an RX580 that I bought for $180 back in 2019. I was planning on buying a 9700XT at launch this year. Still not a great value- an MSRP of $600. Adjusted for inflation that’s still ~2.6x the price and it’s not going to give me 2.6x the performance. But even then it was impossible to find a card for $600 - even months later the cheapest one on nowinstock is $700, and those are hard to find. That’s JUST the GPU - you still need another grand or more to build a decent PC around it. Even with this price increase, the base PS5 is $550.
I’m not trying to make this a console vs PC thing. They all suck right now. The only good values for gaming is on the fringes. The Steam Deck was an incredible value when it launched, and only looks better today. Other cheap, low-powered solutions like Chinese handhelds and android TV boxes loaded with pirated old ROM’s. Mini-PC’s that are good enough to handle 5-10 year old PC games… At 1080p or less with the settings turned down bit. Maybe an Xbox Series S might be a decent short-term value, especially if you are a person who loves game pass or just wants to play free games like Fortnight.
It’s looking bleak. Not just videogames but everything. Food, medicine, clothing, housing.

So Mario Kart World was the big launch title with bundles, and they already released a new Fast game, the series that seems to have basically replaced F-Zero.
Seems like a lot of racing games early on from Nintendo.
I think the Switch 2 will do well, as it’s already had a better launch than the WiiU or 3DS. But it’s kind of in an awkward spot. The community reaction seems to be “yeah Mario Kart World is great, but it’s still just a Mario Kart game at the end of the day, and it will need some DLC to catch up to the level of content of MK8”. Donkey Kong was received well but doesn’t seem to have the staying power of a game like Super Mario Odyssey or Breath of the Wild did. Pokemon Legends Z-A is probably going to do well, but I don’t think these kind of spinoff games are going to drive console sales like the main games do (especially when there is a Switch version coming out too).
My point is that a few months after launch I still don’t see a game where I say “wow that’s worth grabbing a Switch 2 for!”. It almost feels more like the “Switch Pro” that was rumored for years rather than a true sequel- the main reason to upgrade right now is that Switch 1 games run better. That is enough to launch, but I’m looking through the list of announced games and trying to find what the big system seller is going to be. What’s going to release this holiday season that makes parents stand in line to buy the latest Nintendo for their children?
Maybe this is by design? Maybe Nintendo has purposefully left a bit of a drought to avoid having a ton of cross-gen games, and plans to start announcing more projects in 2026?

I will say that while I like Alan Wake so far (I think 3 chapters in), it’s nowhere near as good as Control.
Playing on PC with a controller, AW is clunky and slow. It’s a stealth/adventure/survival horror game where the systems seem to be designed to take on 1 or 2 enemies at a time, but the game routinely throws 3+ enemies at you at once even on the lowest difficulty. They are stingy with ammo, but the enemies tend to be bullet sponges. The levels are designed so that you killing the enemies is usually mandatory- I keep trying to stealth or run past them, but there is inevitably some mandatory fight or a puzzle that requires combat. The story and characters are good, but so far not as good as Control’s were. Honestly I wonder whether they would have been better off re-making Alan Wake instead of FBC.
I am still enjoying Alan Wake and intend to finish it, but I’d say it’s a C tier game. Ironically what I was expecting from Control. I’ll probably play Alan Wake 2 eventually, though I may need to upgrade my PC first to get a better experience.

I had picked it up on sale for $10, left it in my backlog until 2024 when I was looking for a little palate cleanser. I was expecting a quick little shooter, maybe 10-20 hours, something to occupy a couple of weekends. I ended up spending 100 hours to get it 100% complete, watching lore videos with my wife, and now we are going back and playing Alan Wake.
Still have no interest in a multiplayer live-service game though. These companies all convince themselves that THEY will be the next “big thing” and it usually fails.

I keep seeing this same website posted on Lemmy and it’s always the same thing. A click bait title that makes unnecessary connections between two things attached to an article that just regurgitates basic concepts without adding anything. All the paragraphs are one, maybe two sentences so the whole thing feels like reading a series of tweets instead of an actual article.
Maybe it would bother me less if this was poised less as the opinion of the authors and instead was just objective reporting on SKG. SKG has press materials available for that purpose that The Conversation is choosing not to use. Heck, they could even include some statements from game publishers or government officials. It’s still a good thing that they are spreading awareness of the movement, but I’m really confused as to what kind of person consumes and enjoys this website.
It’s frustrating because I largely agree with their sentiments. I support Stop Killing Games, and I support worker’s rights, but this article is just… Bad. It doesn’t even make a connection between SKG and the working environemt- it just makes a claim that such a connection exists and leaves that claim unsubstantiated. Such a connection DOES exist, these authors just fail to communicate that.

I’m not sure what you are saying here?
Are you saying that Valve and Itch did not respond to Collective Shout? Well, so did I… My comment was saying they were justified in doing so.
Are you saying Collective Shout are not religious nutjobs? That’s an easy mistake to make because their website and branding does a really good job of trying to hide it from a casual researcher, but the founder Melissa Reist is pretty obviously a devout Catholic- she gives interviews with Catholic organizations, appears at Catholic youth camps, and describes herself as a “pro-life feminist”, which is of course an oxymoron. She’s definitely a religious nutjob.

As they should have. Why should Steam or Itch.Io have to respond to every tiny cult of religious nutjibs making ridiculous requests?

Okay your first two paragraphs are just ad hominen attacks at this point. You aren’t refuting anything by just claiming I’m backpedalling on… Something? And just assuming the other people didn’t read the article when in fact it seems they did and are also making great points that you’re also just refusing to talk about. Like… Why did you even post this if you didn’t want to actually talk about points, methodology, potential explanations, etc?
Xbox is just plain doing badly. They’ve tried a lot of different approaches to change that over the years: leaning hard into alternative control schemes with Kinect, trying to push Xbox as a general multimedia machine rather than just a videogame console, pushing hard to develop small indie studios, then pushing for mega-acquisitions of publishers and developers. I’m not even sure which “old model” you’re talking about because they are constantly, desperately pivoting to something else. They seem to be terrible at predictjng what consumers want or how markets will react to their decisions. So I’m still waiting for you to explain why copying them is a good idea. As I said earlier: they have always had less focus on exclusivity because their hardware sells at a loss, and they haven’t changed that.
Nintendo is coming off the 3rd best-selling console of all time, the best-selling console in 2 decades. The Switch 2 not only had the best 1st week on history, but the best 1st month too. I suppose it is still early and totally fair if you want to wait for the first full year to make a judgement, but it seems to me like Nintendo produce a unique and innovative product that people want back in 2017 and are continuing that success now. That product is in a very different market than the Xbox, and uses a very different business model where the hardware itself is profitable. They’re the only one of the 3 that hasn’t shut down studios or laid off employees lately. So, once again, the idea that thinks he knows better than them seems pretty far-fetched right now.
There’s something else that’s been bothering me…
He’s done this job for a long time, and people trust and respect his work
I’ve been following the videogame industry for decades and I’ve never heard of this guy. Which is not all that outlandish on its own. But I also have never heard of The Game Business- it seems like a new website just created this year. And you seem to be incredibly defensive of this guy- completely ignoring any discussion of the industry and binging your entire argument here on his credibility. Are you Mat Piscatella himself on a burner account?

I didn’t backpedal on anything at all so I’m not sure why you think that. My initial statement was that he did not provide enough data to reach his conclusion and seems to be drastically oversimplifying the problem to reach his conclusion, by focusing on the unit sales of singular pieces of software in a vacuum and assuming that games are fungible. I pointed out how different videogame companies operate with different business models that are more or less condusive to exclusive 1st party titles. None of that has changed, and the only thing you’ve said to try to dispute any of it is “this consultant said in an interview that he thinks exclusives are bad”. No attempt at discerning causation or explaining it, no attempt at even refuting the arguments I present, just “you should trust this guy, who also happens to be selling a product”. If I wasn’t bored killing time at work I wouldn’t even bother responding because this isn’t really a conversation, you just keep going “nu uh”.
Not just me: You’ve spent this whole thread arguing with myself and everyone else who are pointing out the obvious and glaring holes in what he’s saying.
One of my favorites is this one. Xbox has failed to make a profit throughout the entire history of the company. They’ve spent the last few years shutting down studios and laying people off, which has led to a lot of industry speculation. Insiders have reported rumors that Spencer might get pushed to resign or even fired. There’s been speculation that Xbox might be considering exiting the hardware side of things entirely, in part because of their own marketing campaigns. I am not saying I believe that, but these are strong signs that Xbox is doing badly.
Nintendo, by contrast, just had the single best launch week 1 in the history of videogame consoles. Pretty much every way you look at the Switch 2 sales numbers they are breaking records. And this guy saying that Nintendo should copy what Xbox is doing. That is an extraordinary claim which requires extraordinary evidence for me to take seriously.
And while anecdotes are pretty useless, I agree with you that many publishers have trended towards multiplatform releases and I said that earlier. I’m not disputing that: I’m disputing his comments about 1st party publishers.

If he was lying about any of this, competing firms or their business partners would call him out.
Well first of all, this interview was published today so the only people who have had a chance to really respond to this are the general public on the internet. Beyond that, it is not safe to assume that any of their competitors would have any reason to respond to this publicly at all. Maybe they do, maybe they don’t, and maybe that decision has more to do with wanting to either keep up with Circana or differentiate from Circana than anything related to the truth. That’s kind of the problem with dealing with bias in sampling like this.
People have been saying this exact same thing for decades and it hasn’t happened yet.
And I’m all in favor of the end of exclusivity. Exclusivity is harmful to consumers, and to society as a whole from the perspective of preserving culture and history. But just because I want something to be true doesn’t mean I’m going to believe some consultant casually speculating while promoting his company.
If he provided data and outlined the methodology of projection they used them we could at least have an interesting conversation about this. But right now he’s just about as credible as the 3rd grader at recess whose uncle works for Nintendo and says the next Halo is coming to Switch.

That still doesn’t include most of the data necessary to reach this conclusion, and furthermore the bigger issue is that THE ARTICLE ITSELF DOES NOT CONTAIN ANY. It is an unbacked claim that we cannot verify. If he can’t share the data because ris propriety, he shouldn’t be making the claim publicly.
He’s looking at software sales in a vacuum, and he is probably correct that any singular piece of software would sell more units if it were released on more platforms. That’s not new or interesting: that’s obvious.
What he’s missing, even in the screenshot of claimed data he has, is everything else.
Consultants like this are not trustworthy sources. They’re trying to sell their own product.

Does he have access to the proprietary sales data of Nintendo, Xbox, Sony, Valve, and Google?
I’d be shocked if he did, because those companies are all big enough to have their own in-house departments for that. He’s trying to sell consulting services to smaller publishers. Consults don’t get paid for saying "well I don’t really have enough information to say that for sure*, they get paid for making executives feel smart.

He’s backing it up by misusing data. He’s lumping games together and assuming that they all would hypothetically have the same market characteristics, then extrapolating that to other games.
As an example he brings up how the Pokemon Company has released basically the same software on both Switch and mobile platforms. Which is true, but that does not mean it makes sense for Nintendo to release Tears of the Kingdom on mobile. We can already see that Nintendo knows this because they maintain Mario Kart Tour separately from the console versions. They’re entirely different business models, control schemes, and experiences.
I would argue that a more complicated analysis is required than just saying “multiplatforms are better than exclusives”.
He also just briefly glosses over what is the main BENEFIT to manufacturers: the profits made on hardware sales. There is not a lot of publicly available information, but we do know what each company tends to do. Nintendo prices their hardware above cost, so for them the additional hardware sales could offset the reduced software sales. Xbox prices their hardware at a loss, which explains why they valued exclusivity the least and have finished last in hardware units sold every generation since the original Xbox. Sony usually sells PlayStations at a loss to start the generation, but through hardware revisions and scaling ends up turning them profitable after a few years- a more balanced approach. And we see this reflected in their approaches to exclusivity: Nintendo is super-exclusive, Xbox is loose, and Sony is somewhere in the middle.
You also need to factor in how exclusives impact the ecosystem. The marketing budget for Mario Kart World Tour is not merely helping them to sell the game, but also to sell consoles. And not just consoles, but controllers and cases and branded SD cards and the USB camera and extra docks. It also encourages more software sales: the same person buying Mario Kart World and a Switch 2 might also buy other Switch 2 (or Switch 1) games. Even if they buy 3rd party games, Nintendo is still getting licensing fees. So if they release these big games on other platforms they might gain some revenue, but they lose out on a lot, plus they have to pay licensing fees to Sony/Xbox/Google/Apple/Valve to sell on those platforms.
If we were just discussing software sales in a vaccun then this would be accurate. Any 3rd party publisher has a much easier equation to determine which platforms to release on. Will the additional costs (development of a port plus the fees and asded marketing) be less than the revenue from additional units? It’s a bit complicated because some consumers have multiple platforms and will choose just one to buy the game on. This also helps explain why Sony delays the PC releases: they want to sell as many units overall as possible, but they also want anyone choosing between PS5 or Steam to be pushed to PS5 where their margins are higher.
The author doesn’t have anywhere near the data required to do any of this analysis, so he’s reaching a fundamentally flawed conclusion.

Ah I can see that take, especially after reading the recent quotes from Zenimax employees about how the recent round of playoffs went too.
The CEO also said “we’ll first support the platform that has the most users purely out of resource reasons”. He later says he expects to support all platforms eventually. So as much as I love to hate on Microsoft, this seems like more of the cold calculations of business than a response to a perfcoved slight. Xbox simply is not an attractive platform for anyone not owned by Microsoft to prioritize right now.
Also a great point.
I’m not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I’m just grateful there hasn’t been anything distasteful enough tl give me qualms about playing Subnautica.
AI has slop is a problem, and Shovelware has been a problem for decades, basically as long as videogames have existed.
However, a LOT of these cheap and obscure games on steam have more innocuous explanations, with that explanation often being “the dev doesn’t really care about making money”. Perception, for example, is a student project that was released for free and I wouldn’t pay much for anyways, but it was a fun way to spend a couple of hours.
Or when I was in a band, one of the other members was a developer by trade who, as a hobby, connects with a couple of his other friends to develop game that he released on steam. I recorded and produced an EP for that band and we released it for free and we certainly spent more money buying drinks at the bars we played than we were ever paid for playing. I think his game was similar: they charged money for it to cover some of their costs, but he certainly never left his day job.
Or Mind Over Magnet, which was the project of the YouTuber GamerMakersToolkit. The whole thing was a multi-year project where the guy made videos covering the game development process and culminated in the release of the game. The actual business model was based on the video content, while the game itself was just a side piece that was probably profitable, but I doubt made enough profit for him to survive on for years.