







Like… you REALLY telling on your ass if you think the steam forums are something anyone should want more of.
idk man I only use them when a game isn’t gaming right and there’s usually some posts about how to get the game to game correctly, sometimes even posts by the devs, let’s not pretend it’s *all* /v/ shit


The Steam forums are the most repugnant and racist-filled psychotic right-wing shitholes I’ve ever encountered
“Surely this person is sheltered”
(and I once went to the Stormfront forums)
buddy idk what you’re doing on steam but the worst I get are youtube tier, which can sometimes be Stormfront tier but not higher than that on average.








No, remember, it only makes sense if you are consumer-brained
Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.


No, there was definitely some criticism before. Prior to this month, it wouldn’t be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation
The topic getting much more mainstream just brought all those people with.


Well the same level where she blasts more chimps than the Cincinnati Zoo, a rival tomb raider confronts Lara and she just takes him out like another monkey.
She is definitely a little underrepresented when it comes to death machine 90s game protagonists, pair her with Duke Nukem or Doomguy and she could hold her own.
To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.
Yeah that’s basically it, just a very video game-y thing where environments can be radically different without the player noticing. It’s just the discrepancy between where the game says ground level is.
I opened it in blender to make a better comparison, the difference between the two ground levels is about 150 meters, and close enough that it doesn’t make a lot of sense. Which is fine but it’s just kinda fun to see, like one of the VFX things where if it is a good movie you don’t notice until someone points it out.





but it makes no digetic sense. People in real life don’t do a squat mid-air if their only intention is to step up to a higher object.
I kinda gotta disagree with this entire premise, it is very common to lift your legs up when trying to jump on something higher than your starting position.
I don’t think a mantling system is a good drop-in replacement for crouch jumping. As you say, it simplifies the movement, meaning the player will no longer have the variety of “jump, without being able to land on higher surfaces” and “jump and be able to land on higher surfaces.” I think having that extra functionality is a benefit to purposeful player movement.
It also means that they can connect other important game functionality to the Crouch button if that keybind just doesn’t do much for the intended gameplay.
What other functionality could be tied to the crouch button that is mutually exclusive with crouch jumping? Like I get some games with more movement abilities would have double jumps and air dashes, but those movements are already pretty well accounted for with the jump button and sprint button.


Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.
Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.
Alexa play Little Lies