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Joined 2Y ago
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Cake day: Jul 10, 2023

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A game designed for hardware that doesn’t exist yet on a monitor that doesn’t exist yet.


And a trilogy of football games. American football, too


I’m definitely not proud that I let my autotomatic annual renewal go through in April. At least it was before the price increase, and now that I’m determined to not renew, I’m being a lot more stingy with my months.


Oh damn, Money Island is really the only one I was looking at, lemme know if you can’t find someone to take the key




explain to them why making the acronym for their solver “SLUR” is inappropriate

I’m gonna need some context please


Have you played Banishers? That’s the only big one that looks kinda neat, Gator looks cute but I can pick that up on sale in a couple years


Is it a big improvement over Portia? I have that from a previous month and never really sank time into it


Humble changed their pricing model this year, so it's my last year subscribing, so I want to use a little more discretion and skip some months because they do have "tent poles" that interest me sometimes. This month the tent pole is Persona 5, which I hear is good, but I still have Persona 4 on my backlog and it doesn't interest me too much.
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Listen to how they talk about Ukrainians

Oh, they wouldn’t happen to be calling them orks now, would they? That would be terrible.

Judging an ethnic group by their non-democratic government is prejudice, you are prejudiced. Now please continue to justify your racism like everyone else before you.


yikes, cool it with the dehumanization honey, it’s not a good look


No, remember, it only makes sense if you are consumer-brained

Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.


It makes sense if you are completely consumer-brained and only see it as “companies will make less (live service) games if they are forced to support them/let them be community supported”


No, there was definitely some criticism before. Prior to this month, it wouldn’t be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation

The topic getting much more mainstream just brought all those people with.



Well the same level where she blasts more chimps than the Cincinnati Zoo, a rival tomb raider confronts Lara and she just takes him out like another monkey.

She is definitely a little underrepresented when it comes to death machine 90s game protagonists, pair her with Duke Nukem or Doomguy and she could hold her own.


Oh hey, a meme specific to my recent interests (playing classic TR)

Lara must be a poacher in her free time or something because she is way too good at blasting every lifeform that gets in her way.



it gets the same label as a game pumped out of Grok and uploaded untouched

speaking about hypothetical events as if they were real is unhinged


even if I accept your premise of a “brainwashed NeoLuddite mob,” you’re still wrong on the simple principle of arguing against a company properly labeling what their product is or how it was made.


long winded way to say your objections are logical and sound while everyone else is just having a panic, you little moralizer you.



A substantial part of the market not wanting AI in their products is actually a great reason for them to disclose when it is or isn’t used



To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.

Yeah that’s basically it, just a very video game-y thing where environments can be radically different without the player noticing. It’s just the discrepancy between where the game says ground level is.

I opened it in blender to make a better comparison, the difference between the two ground levels is about 150 meters, and close enough that it doesn’t make a lot of sense. Which is fine but it’s just kinda fun to see, like one of the VFX things where if it is a good movie you don’t notice until someone points it out.


Fun fact: the ending of the 343 Guilty Spark level in halo is hundreds of feet lower than the beginning of the level, despite nearly overlapping, because there is a surprise elevator that goes down instead of up halfway through and the level never makes up the altitude.
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That’s not disagreeing then: “It’s not a stunt if it’s a good thing”


I disagree. Of course it’s a PR stunt

If you disagree, then why do you call it a stunt?


I’ve been boycotting CS2 (née CSGO) since November 2019 when they introduced Fortnite skins with annoying voices that you couldn’t turn off or disable.

I don’t think it has worked but I’m definitely never playing another Valve multiplayer game, they always turn out the same way.


I would not say equally bad, citizens are at least theoretically able to influence their government in a democratic system; you have no hope of influencing the ESRB or MPAA or CCA


Government regulations are better than companies deciding what’s allowed.


I’m getting so sick and tired of people who don’t even use it hating on it constantly

Linux users: First time?


but it makes no digetic sense. People in real life don’t do a squat mid-air if their only intention is to step up to a higher object.

I kinda gotta disagree with this entire premise, it is very common to lift your legs up when trying to jump on something higher than your starting position.

I don’t think a mantling system is a good drop-in replacement for crouch jumping. As you say, it simplifies the movement, meaning the player will no longer have the variety of “jump, without being able to land on higher surfaces” and “jump and be able to land on higher surfaces.” I think having that extra functionality is a benefit to purposeful player movement.

It also means that they can connect other important game functionality to the Crouch button if that keybind just doesn’t do much for the intended gameplay.

What other functionality could be tied to the crouch button that is mutually exclusive with crouch jumping? Like I get some games with more movement abilities would have double jumps and air dashes, but those movements are already pretty well accounted for with the jump button and sprint button.



Sim, arcade, simcade, anything. I'm kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out. Me personally, I'd say Dirt Rally 2, very addicting gameplay.
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Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.

Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.


Yeah I think I’ve heard of mechanics where you can crouch to “charge” a jump, but not like, jumping while in the crouch interpolated state.


What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.

It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.


For the uninitiated, crouch jumping is a mechanic where you can increase the height of ledges you are able to jump on by holding crouch after jumping, like a simulation of pulling your legs up in real life. I never really thought much about it growing up, some games had it, some didn't, but it always felt natural/intuitive, and today I feel like it is a way to increase the ceiling of player movement by a simple combination of two existing movements. However I've heard that some people dislike it, and some actively hate it. Some of the arguments I've heard is that if a player needs to be able to get somewhere, then ledges should be lower and not gated, and that the whole mechanic is useless and just introduces an extra button press for no reason. I can see the merit in some points, and others I feel like are nitpicky, but I'm interested in broadly knowing how Lemmy feels about it.
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The worth of a thing is determined by what people will pay for it.

No, that’s how price is determined, not worth.

I don’t think you’ll earnestly want to argue that 1 hour of movie entertainment is in general worth multiple hours of gaming entertainment

Depends on the movie and depends on the game. Some games with lots of content are good (if they’re well made), others are filled with trash content that is a waste of time to go through. Same with movies, there are some fantastic 75 minute cinematic experiences, and there are some that drag on for 3+ hours and do not successfully utilize their resources into a good movie. And vice versa.

but if you compare those of similar quality, the fact stands that the game will give you more for your money

If it’s a good game, sure, but we’re talking averages here and the average game is not good, so needing to play even more tedious uninspired levels doesn’t add any value, it in fact just makes it a bigger waste of time.

I gather that gaming doesn’t seem to really entertain you for the most part.

I actually love gaming, and I wish more consumers would have higher standards to not enable the terrible practices of the industry.


The average movie isnt worth ticket price either IMO, and length certainly doesn’t equal quality.

And I’d certainly say “most games” are absolutely not worth it, as the majority of games are simply lacking in terms of inspiration, innovation, compelling gameplay or story, or anything else to set it apart and give me a reason to play.


Choosing presentation over game quality is what caused the games industry to be bloated beyond belief.