No, remember, it only makes sense if you are consumer-brained
Less live service games = less consooming. Some people literally don’t care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.
No, there was definitely some criticism before. Prior to this month, it wouldn’t be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation
The topic getting much more mainstream just brought all those people with.
Well the same level where she blasts more chimps than the Cincinnati Zoo, a rival tomb raider confronts Lara and she just takes him out like another monkey.
She is definitely a little underrepresented when it comes to death machine 90s game protagonists, pair her with Duke Nukem or Doomguy and she could hold her own.
To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.
Yeah that’s basically it, just a very video game-y thing where environments can be radically different without the player noticing. It’s just the discrepancy between where the game says ground level is.
I opened it in blender to make a better comparison, the difference between the two ground levels is about 150 meters, and close enough that it doesn’t make a lot of sense. Which is fine but it’s just kinda fun to see, like one of the VFX things where if it is a good movie you don’t notice until someone points it out.
but it makes no digetic sense. People in real life don’t do a squat mid-air if their only intention is to step up to a higher object.
I kinda gotta disagree with this entire premise, it is very common to lift your legs up when trying to jump on something higher than your starting position.
I don’t think a mantling system is a good drop-in replacement for crouch jumping. As you say, it simplifies the movement, meaning the player will no longer have the variety of “jump, without being able to land on higher surfaces” and “jump and be able to land on higher surfaces.” I think having that extra functionality is a benefit to purposeful player movement.
It also means that they can connect other important game functionality to the Crouch button if that keybind just doesn’t do much for the intended gameplay.
What other functionality could be tied to the crouch button that is mutually exclusive with crouch jumping? Like I get some games with more movement abilities would have double jumps and air dashes, but those movements are already pretty well accounted for with the jump button and sprint button.
Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.
Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.
What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.
It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.
The worth of a thing is determined by what people will pay for it.
No, that’s how price is determined, not worth.
I don’t think you’ll earnestly want to argue that 1 hour of movie entertainment is in general worth multiple hours of gaming entertainment
Depends on the movie and depends on the game. Some games with lots of content are good (if they’re well made), others are filled with trash content that is a waste of time to go through. Same with movies, there are some fantastic 75 minute cinematic experiences, and there are some that drag on for 3+ hours and do not successfully utilize their resources into a good movie. And vice versa.
but if you compare those of similar quality, the fact stands that the game will give you more for your money
If it’s a good game, sure, but we’re talking averages here and the average game is not good, so needing to play even more tedious uninspired levels doesn’t add any value, it in fact just makes it a bigger waste of time.
I gather that gaming doesn’t seem to really entertain you for the most part.
I actually love gaming, and I wish more consumers would have higher standards to not enable the terrible practices of the industry.
The average movie isnt worth ticket price either IMO, and length certainly doesn’t equal quality.
And I’d certainly say “most games” are absolutely not worth it, as the majority of games are simply lacking in terms of inspiration, innovation, compelling gameplay or story, or anything else to set it apart and give me a reason to play.
A game designed for hardware that doesn’t exist yet on a monitor that doesn’t exist yet.