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Cake day: Aug 05, 2023

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It’s more of a space for indie games without having the barrier of dealing with Steam and all that set up.

Like if I wanted to make a game about pooping in my neighbor’s yard, I can just upload the game to itch and have it ready for people to play. (Or sell it too).

With Steam, you have a significantly bigger set up. There so many more things to configure, things that a indie dev may not be ready to answer yet. Not to mention, it opens up the door to reviews and criticism from the “general gaming public”.

It’s common for most indie devs to use itch.io to test run their game ideas with a small crowd before launching it on Steam.


Pretty much. It’s not something most of my circle of casual gamers know about. Even the hardcore gamers don’t watch live and usually catch a recording of something specific.



Whenever I see those “All the companies that use us” banner, I shrug.

If I was a scammer, why wouldn’t I include a dozen companies?


Im from the States and the moment RadioShack went all in on selling Cell Phones, they died.

The tech wizards shared ancient stories around the campfire of being able to buy radio parts at RadioShack. I was not of that era.


Users who purchased Redfall’s “Bite Back Edition” were promised additional DLC, which ended up being cancelled.

I am having an extremely hard time that there were many affected.


The moment Musk fired engineers, I removed my account. Then I watched Twitter integration fail for a few applications Ive worked on, and removed that login/access.

From there, I watched multiple services fail. Ive watched spam bots take over. I watched drama after drama, Musk demanding weird choices like his tweets get priority.

It’s such a mess.


I dunno about that.

Just make it a narrative action game then.

If I see a game with a massive inventory, a bunch of stats, and killing monsters with my sword increases my sword speciality by 1… I’m going to have a lot of other expectations.

Edit: I love the downvote because you disagree. Reply why. Don’t be like reddit.


This is going to sound weird but Japanese companies seem to have a lot of problems with multiplayer. Im thinking of fighting games and Nintendo. Which is weird because Korea is big on MMOs and strong networking so I dunno.



This is not the flex they think it is. It’s not that fetch quests suck, it’s how they’re presented.

Ubisoft sucks at it. Grab 100 feathers. Climb all 20 towers. It’s mechanical in its delivery and the payoff is often stupid like a bump to your stats.

But look at Zelda. Find all 8 triforce pieces. Or Dark Souls. Get the two halves of the elevator medallion. The journey feels real. Even Skyrim’s optional fetch quest - collect all the dragon masks, the delivery is amazing.

And in a role playing game, hanging out and enjoying the world has its benefits.



There was a indie dev, the Spiderweb games guy, who refused to use Steam for years and he sold his games on his website. I think it was from like 2008 all the way to 2022. Refused to give Valve a cut.

Then he finally released it on Steam and he wrote a blog post how his niche games sold extremely well and regrets leaving so much money on the table for years.

I tried to find the blog post but no luck.


I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.

Worth it to take it for another spin?



A few years ago, I got this game for $2 and it absolutely scratched my Destiny 2 itch. Even bought the DLC at full price.

Then the usual Ubisoft BS rolled around and I just dropped it.


It says Valve “forces” game publishers to sign up to so-called price parity obligations, preventing titles being sold at cheaper prices on rival platforms.

Ms Shotbolt says this has enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content.

This is actually the norm on a lot of platforms unfortunately. Apple. Google Play. Not at all unique to Valve.


Valve Corporation is being accused of using its market dominance to overcharge 14 million people in the UK. "Valve is rigging the market and taking advantage of UK gamers," said digital rights campaigner Vicki Shotbolt, who is bringing the case.
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There’s a moment of flow state I had with Doom Eternal. Like John Wick running on pure focus with the most intense music, as I eat fire and shit bullets, carefully balancing out my kill rate with my ammo and health and refilling as needed.

And you’re right. It is stressful. It’s 100% “fuck it we ball” and see where we land.

And after playing some Doom mods recently, it’s no where near as chaotic.


Honestly im not interested in prepurchase but it was nice to know it’s coming out.




Behind ‘Suicide Squad,’ the Year’s Biggest Video-Game Flop
Behind the scenes, according to interviews with nearly two dozen people who requested anonymity because they weren’t authorized to speak to the press, the development of Suicide Squad: Kill the Justice League was a tumultuous affair, plagued by countless delays. The game failed for a number of reasons, said the people, including a constantly shifting vision, a culture of rigid perfectionism and a genre pivot that was ill-suited for the studio. A spokesperson for Warner Bros. Games declined to comment. Over time, the leaders’ vision kept morphing, most notably switching from an emphasis on melee combat to heavily focusing on guns. The change left some staff members wondering why protagonists such as Captain Boomerang, known for fighting with his namesake weapon, would suddenly pivot to gunplay. In August 2020, after three years and multiple delays, Rocksteady finally revealed its plans, telling fans Suicide Squad would be released in 2022. But additional frustrations kept piling up. The project’s massive world and four playable heroes were a significant increase in complexity from the Arkham games. Engineers, under the impression they were rushing toward an immutable deadline, prioritized short-term fixes that later proved to be hindrances as the release date kept getting pushed back.
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It’s crazy there are apologists for this.

“Oh well obviously save files shouldn’t be that big” – are you kidding me? This is the whole point of providing a storefront service.



I used to cut my teeth on modding, and I was even part of a team. You think elementary school groups were bad, where one person carried the whole team? Yeah… That’s modding.

The challenge is that its volunteering.

It’s volunteers trying to Project Manager AND contribute AND be encouraging. Because the moment someone gets “too” serious, you leave.


That’s what I mean. The exported code isn’t readable or something that can be modifiable by web developers.

In the perfect world, you’re not using a game engine to export web games. You’re building directly using web languages.


I feel the same way as the poster. I was expecting acrobatic movement like in 64. But so many of platforming puzzle revolved around the FLUDD. Kinda glad Galaxy and Odyssey returned to more about Mario himself.


This is incredible.

Athena Crisis is an example of how to build a high-quality video game using only JavaScript, React, and CSS. By open-sourcing Athena Crisis, we are following through on our commitment to open source our core technology and help push the Web forward as a game development platform.

I absolutely love browser-based gaming. But there’s not a lot of resources to learn how to build anything advanced beyond the casual games. After a while, every browser game migrates to a “real” game engine. Which makes sense. But doesn’t help push web games.


Steam puts the player peak for the episode release at just 559 players, and it’s down to peaking under 500 even on the weekend here.





Thanks for clearing it up.

I’m a human and I’m telling you to stop using AI.

Until people start posting summaries with their video posts, AI is unfortunately the next best thing. Not everyone has the time to watch.


Since it’s easier for me to read vs watch a video I got a summary from AI.

======

The video appears to be about a critical review of a role-playing game (RPG) called “The Time of Troubles” developed by the Russian government. The reviewer criticizes the game’s story, historical inaccuracies, and glitches.

Here are some details gleaned from the video description:

The game is set during the “Time of Troubles” in Russian history, a period of political and social unrest in the early 17th century. The reviewer criticizes the game’s portrayal of the era, claiming historical inaccuracies. The video mentions issues like bugs and glitches that the reviewer encountered while playing the game. The reviewer criticizes the game’s design choices, such as making a high-level class available early in the game.


“Everybody is so entitled these days,” 420BiaBia wrote. “11 years ago Killer Instinct innovated with what is exactly the same character monetization and rotating trial characters and was praised. Now everyone expects every F2P game to give all core content for free upon start up. This game needs to make money to survive.”

Ah yes. Killer instinct, a staple in local fighting tournaments. /s


You might enjoy CRPG Addict’s blog posts about his adventure in Wizardry for DOS.

I beat it through emulation and save scumming, but his playthrough was a lot more tactical, and now Im starting to understand I’m not support to just hit the attack button over and over again!


Pretty much this. Experienced developers see AI just as a next level lorem Ipsum.



Shame. The game looked great. But the beta state and bugs kept me from committing.

Not certain how the company plans to fix all of that with a smaller staff.



I work in tech so at least 80% of people play video games. Either hardcore or casually, on their phones, PCs or Steam deck. The other 20% don’t play video games because they’re busy with life, like they just had kids.

I feel like if a boomer-minded take like, “Vidja games are for kids yuk yuk”, literally everyone would rip into them.


I never upgraded software-wise. Moreso my tech got so outdated that new hardware I’d get (I only use Windows for gaming) would have the latest Windows installed - exactly what Microsoft wants.

I think Proton/Linux in the past year is going to really disrupt that strategy.


I’m still optimistic. No Man’s Sky, Cyberpunk, and Fallout 76 took their heaping trash and glued things until it became fun. And Starfield has a lot of really good working pieces that can be salvaged.

But you might also be right. I can’t imagine Bethesda fixing quests or narrative elements.


A lot of people really believe that if you shout “Hey that’s illegal” to a criminal, they’ll stop.

If I’m running a site to sell harvested data, I’ll wait for the lawsuit, which can be multiple years.



This is how it should be.

All the other live service games started with that concept as a core pillar, that also sacrificed gameplay. And so many have failed.



Going to throw a shout out for Against The Storm.

It takes my favorite part of Age of Empires (setting up the dang base) and distills it into the perfect game.

Now if someone can figure out how to make the other half (the combat) really good.


It’s a mobile game from NetEase. I think it’s a excellent opportunity to be a madlad and review it like that because fuck them.

Aww boo hoo I can’t review any more of their shitty gacha games?








Get ready for shitty games from WB next year that are full of always-on and battlepass
This is from earlier this month. But it didn't really hit until seeing more Suicide Squad details. > "Our focus," he continued, "is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms." https://www.eurogamer.net/warner-bros-says-it-plans-to-transform-its-biggest-franchises-into-live-service-games Gotham Knights is a example. Get ready to see Game of Thrones, Harry Potter, Batman, and Mortal Kombat all get that "live services" treatment.
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