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I first thought that this must be some illegal form of abuse of market power, but then I realised that consoles are purposefully made to run only the software specifically made for them. So they are kinda digging their own grave.
That’s not even including the fact that companies pay extra to keep a game on a specific console with console exclusives.
xbox and PS are basically mini PCs that can run the same stuff with relatively minimal tweaking. exclusive games of both platforms are pure anti-consumer bullshit.
Buying companies to make them exclusive is anti-consumer. Starting first party studios to facilitate unique games being made on your platform is not anti-consumer. If anything, it should create competition for high quality exclusives by investing in unique game designers. When Microsoft just buys Rare, Mojang, Activision, Blizzard, King, Bethesda, Arkane, Alpha Dog, etc, it’s not to create competition.
nope, both are anti consumer. If you want to make unique games, great. No need to restrict them only to your platform.
all it does is make people buy redundant hardware which obviously costs more money but also creates more e-waste.
also without exclusive games, consoles would have to compete on the actual hardware, price, etc rather than which games you want to play.
I don’t think it’s a fair comparison. I’ve never had a PC that has worked for 7 years without replacing significant parts. I’ve only had 5 PlayStations total since I was 5. I’ve had at least twenty computers during the same time frame.
There’s investment made by Sony for games on their hardware. If the hardware were bad, developers wouldn’t use it.
I work for a start up, and I loved getting the opportunity to build a tech platform while not having to build up the business from the ground up. I can’t do human resources, marketing, sales, yaddah yaddah. I don’t have any way of just getting my product into retail. Two years in, and we’re about to land a $125M contact. It’s green energy, so I feel like I’m saving the world.
Assuming you’ve had every PS since the first one, released in 1994, that’d mean you had 20 computers in at most 29 years, meaning they lasted on average just under 1 1/2 years. What the hell are you doing to your computers?
I currently have 8 computers. 3 for work. 2 for media. 2 old gaming rigs, and my current computer.
I had twelve salvaged hard drives in my stuff before I bought my house, and I started doing that in college, so it’s at least 20.
frankly I don’t understand your point. Recently both companies have been porting games to PC, but NOT the other console. If Sony can port Spiderman, God of War, etc to PC there’s absolutely no reason they can’t port them to xbox as well, except to force consumers to buy a playstation. Same with MSFT and Elder Scrolls. That’s why it’s anti-consumer.
I’m not trying to be confrontational. I want to hear your honest takes. Let me put it to you this way:
To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?
Your analogy is a poor one.
So you’re saying releasing games on other platforms is beneficial for game sales?
I’m saying releasing it years after the fact when you’re about the roll the next one out is a pretty good move.
I mean, it kinda is. The end result is the same: a product that can only be used in a closed ecosystem.
There’s a practical and ethical difference between creating something for a closed ecosystem and taking a product in an open ecosystem and closing it.
But they have the same result, so ultimately it has the same rating of consumer friendliness, which is “non”
If Sony doesn’t invest in their own studios, the consumer just doesn’t get the game those studios make. Without PlayStation, gaming would look significant worse over the last 30 years. Most of my favorite games are Sony exclusives.
Not true, Sony could have easily created or funded the studios anyway and make games just like they produce films right now under Columbia Pictures; they do not need to run a hardware business to make and distribute software, that’s what I’m saying. Nowadays it’s an artificial limitation to try and boost hardware sales.
And wouldn’t you like it if more people could play them and share those great experiences? Do you really want meaningless limitations on who can participate with art?
I think you aren’t realizing what you implying. Companies that just fund studios for publishing rights are companies like EA, Activision, Take Two, Ubisoft, and Tencent. Every one of these publishers has very aggressive microtransaction platforms. Plus, they all publish predominantly multiplayer games. If the only way for me to get single player games is to buy a console, so be it.
It’s not anti-consumer, people know the market they’re buying into when they buy a console. If you want to play everything, buy a PC.
That’s how anti-consumerism works. Corporations abuse their power to force consumers into buying more shit for no reason, and feel good while doing it.
Maybe Valve should take another crack at the console market.
I wonder how much sense that would actually make for them. All the major console makers subsidize their products through game sales and online subscriptions. Valve already does the former, but that’s because they’re a game marketplace and it’s how they make money to begin with. I’m not sure what a steam subscription service (that’s not a game pass) would look like, since Microsoft, Sony, and Nintendo offer online play and cloud saves for the cost of a subscription, whereas Valve makes those available for free.
I don’t believe game pass is even profitable, its just to grow the platform, when its big enough they will turn up the price.
Gabe is already the wealthiest in the video game industry. He’s good.
With the Steam Deck and how that is, I would actually be excited for a desktop version of SteamOS. Such a great little device.
Isn’t this it? https://store.steampowered.com/steamos/buildyourown
I think this is the old version designed for Steam Machines, not the current version that’s used for the Steam Deck.
Yeah it really is, I jump on protondb and read like 2-3 reviews to make sure the performance is adequate and there’s no major game breaking bugs and it’s fine.
Honestly, there are very few games I have seen that don’t work on Proton today. You might need to update to the latest experimental or use the GloriousEggroll build of Proton, but I don’t even bother checking ProtonDB any more.
I will say that one of the games I really would like to run on Linux, Command: Modern Operations (and its predecessor, Command: Modern Air/Naval Operations) does not run on Proton. But aside from that…
And lose the pc neutrality?
So long as it’s a standardisation process I think it’s fine. Most are using prebuilt anyway so having a few standard levels SIs certify to makes it more consoley and anyone who’s rolling their own can use it as a guide or not and it’s exactly the same as the status quo.
I mean, you can just plug a PC into your television. Flip on Steam’s Big Picture Mode. It’s pretty similar, just that you don’t have to buy your hardware from Valve.
I don’t think the point was ever to have to buy the hardware from valve, or that’s not how I saw it anyway. They wanted other manufacturers in on the steam machines, I think there were even units produced. The idea (aside from more steam sales) was to standardise PCs around specific performance levels so developers could target them without the faff of having to know how a 12900K stacks up against a Ryzen 7 7800X3D or a 13700 with a 3080, 4070Ti or a 7800XTXxXTTX.
This game is certified steam medium tier, I have a steam high tier machine, I will get xyz performance.
That’s a lot of work for Valve for little to no benefit.