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-21Y

I’m not trying to be confrontational. I want to hear your honest takes. Let me put it to you this way:

  • If I make an app for Apple, do I have to make it for Android?
  • What if I’m not an Android developer?
  • What if I won’t make money if I make it for Android because my reach is already saturated?
  • What if I know that my app will be heavily pirated as soon as I make it available for Android and there’s nothing I can do about it?

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

@[email protected]
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1Y

Your analogy is a poor one.

  1. “you” as an independent developer don’t have a vested interest in selling apple hardware. Microsoft and Sony do have an interest in selling xboxes and playstations.
  2. “you” as an independent developer don’t have the resources to fairly easily port an app to another platform, like Microsoft/Sony do. Like other AAA developers have been doing with non-exclusive games for decades.
  3. Market saturation for apps is not really comparable to AAA console games.
  4. I don’t think piracy is a big concern in console games, but maybe I’m wrong. I don’t keep up with it.

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

So you’re saying releasing games on other platforms is beneficial for game sales?

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01Y

I’m saying releasing it years after the fact when you’re about the roll the next one out is a pretty good move.

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