Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.
Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.
If anything, multiplayer and GaaS brought us back there.
Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.
This is the direction the big companies are looking to move in. This is the direction Microsoft is banking on, too. Even if you like one service more, the end result may be the same. It’s a matter of time before we see subscription exclusives.
GamePass subscribers are the pre-orderers and mtx consumers of yesteryear, normalizing the industry to practices harmful to general consumers.
Yes, but by subjective calls do they mean penalty decisions and red cards? What about decisions that are not reviewed? That’s what I mean. It’s only showing corrective actions.
If you look at the 2021-2022 link, the Rodri handball incident is not included.
Here are a couple pretty biased articles if you want a read.
Every fanbase thinks the refs are out to get them. Liverpool also have a historical reason to distrust authority in the country with the Hillsborough coverage and accusations as well as general Thatcherism
And this is just tracking whether VAR decisions (e.g. corrective reviews) either led to a goal that was disallowed or vice versa, etc…
It isn’t tracking issues like what occurred against Spurs or the Rodri handball incident.
It’s also a single season of statistics.
The point of this anyway? We trying to act like it wasn’t a colossal mistake last weekend?
Sony started this game
Did they, though? I think exclusives predate Sony and even the PS1. They’ve been a part of the console space since basically the inception of the medium. Xbox itself launched with an exclusive “killer app” in Halo. Timed third party exclusivity and exclusive Map Packs were very popular with the 360 when it was on top in the seventh generation as well.
I don’t think Sony has ever made an acquisition of the same scope as Zenimax either in price or in how much of the market was fenced off from a studio they previously had access to. That’s not even going into the Activision deal.
Maybe we can now point to Bungie, but that was still half the price. Most of Sony’s acquisitions over its time were studios that were already de facto developing exclusively for their consoles. Even Insomniac. If you look at their history, Sunset Overdrive is a lone anomaly.
Exclusives suck, but I don’t see them going away as long as consoles and capitalism exist. You’re basically throwing shade at Sony for daring to fund the development of critically and commercially acclaimed games that gave them the reputation of having a quality first party library. Starfield on the other hand was developed as cross platform title until Microsoft paid 7.5 billion to acquire a major publisher. Wasn’t this confirmed this week by the document leaks?
Few complain when Halo is released exclusively because no one is being surprised that those games are now exclusive titles. That isn’t the case with the new Bethesda deal.
What the fuck did you think was going to happen?
Microsoft would develop their existing first party studios and improve the quality of their first party titles, invest in third parties that they already had exclusive relationships with, or invest in up and coming studios?
Had Bethesda published a Microsoft exclusive since Morrowind?
I typically patient game nowadays. I still have games from two years ago to get to and I’m currently slowly playing through Baldur’s Gate 1 so I probably wasn’t going to Day 1 this anyway.
But I thought about it.
Tbh, while I don’t really care for the big name review sites, there’s enough mixed reviews on the storytelling, procedural generation, and RPG systems, that I think I’m going to keep this in my wishlist for a while.
Might look at it closer later in the year and when I have more free time or just wait for the inevitable GOTY edition
Grandmas, young people. Most people are notoriously far from financially savvy. Many overpay or fail to track their subscriptions.. If you didn’t know at least one person paying for a subscription they didn’t actually use in the last month I would be surprised.
You have to keep up with your gaming habits long term to keep up with the subscription costs, basically never replay anything (especially not long RPGs that can take you months to finish), not waste subscription time playing non-GamePass games, or remember to cancel. And Microsoft, like most subscription services, are banking on people maintaining subscriptions they aren’t fully using.
Most of them have already been named but the ones I’d choose are:
Edit: I could also potentially consider Dear Esther and Everybody’s Gone to the Rapture. Similar to the other first person games I listed, they designed their environments so that certain features are prominent as you move forward into them, which to me qualifies as this type of “cinematography” or framing we’re talking about in games
Physical media is dying a slow and painful death.
Depends on the medium really.
The Criterion Collection is still kicking so its selected works are still getting highly curated physical releases. Vinyl records are growing in popularity for those enthusiasts.
It’s video games that have the biggest issue, and it’s saddening because they are the most in need of preservation due to patching, updates, licenses, DRM, etc.
Wish the big three would come together for some type of preservation goal at the very least.
This is about Microsoft’s options to build a better quality library, not a defense of Sony’s timed exclusivity practices (practices which Xbox also used when on top during the 360 era).
Still, Sony did nurture the studios they acquired and developed quality titles through those studios that pushed them ahead and gave them the reputation of having a “prestige” library. Even recently, Returnal is an example of such nurturing.
Nothing prevented Microsoft from competing except their own poor management decisions to milk franchises dry from the 360 era without adequate quality controls and a general incompetence at developing a comparably prestigious library since that generation.
Microsoft being blocked from throwing their much larger bags of money at acquiring one of the biggest publishers in the industry does not mean their only option is to do timed exclusivity deals.
The benefits of Linux is that older hardware may have strong driver support.
I have a Razer Blade. It used to have issues waking from suspend. When I’ve tried to use integrated graphics instead of Nvidia to try to squeeze more battery life, that issue returned and the old fix doesn’t seem to work.I also have had problems where it was getting frozen on the lock screen.
I’d like it if my next laptop had better Linux support. Good drivers, good battery life.
And worse is that the industry could react with further consolidation if this went through.
After Microsoft bought Bethesda, Sony reacted by buying a series of studios for itself. Yeah those studios had a historically close relationship with Sony already (besides Bungie, the most recent), but now they’re officially tied together.
I’m not sure if Sony has the FU Microsoft money to buy another top ten publisher, but imagine if they could and bought out Ubisoft/EA/Square Enix and now those games would never come on Xbox again?
It’s already hard enough for gamers to play anything/everything due to exclusivity and needing to buy multiple systems. If I didn’t have a PC, I would be extremely annoyed at being unable to play Starfield when I played Oblivion, Fallout 3, New Vegas, Skyrim, etc on PlayStation.
Miyazaki hasn’t really innovated since Demon Souls. The other games are slight variations on the same gameplay and design. Sekiro is the biggest change, but the overall design is still very similar. The rest are just “more aggressive / faster” or “open world/metroidvania” in comparison. There are other differences, but the core experience is basically the same.
Fumito Ueda, while similarly iterating on similar ideas, was far more ambitious in his game design between Ico, Shadow of the Colossus, and The Last Guardian. Ico was very different to mainstream gaming at the time. SOTC pushed animation and scale to the limits of the hardware while doubling down on “design by subtraction”. Guardian, while similar in concept to Ico, was a bold move in relying on a “true to life” creature and developing your relationship with that creature as gameplay design. Each were far less mainstream than Miyazaki’s design which is why, as acclaimed as they are, you will find more division about them from so called “core” gamers.
He’s the more important auteur in the medium. You don’t get Dark Souls without Ico.