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-92Y

I don’t think it’s a fair comparison. I’ve never had a PC that has worked for 7 years without replacing significant parts. I’ve only had 5 PlayStations total since I was 5. I’ve had at least twenty computers during the same time frame.

There’s investment made by Sony for games on their hardware. If the hardware were bad, developers wouldn’t use it.

I work for a start up, and I loved getting the opportunity to build a tech platform while not having to build up the business from the ground up. I can’t do human resources, marketing, sales, yaddah yaddah. I don’t have any way of just getting my product into retail. Two years in, and we’re about to land a $125M contact. It’s green energy, so I feel like I’m saving the world.

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22Y

Assuming you’ve had every PS since the first one, released in 1994, that’d mean you had 20 computers in at most 29 years, meaning they lasted on average just under 1 1/2 years. What the hell are you doing to your computers?

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-32Y

I currently have 8 computers. 3 for work. 2 for media. 2 old gaming rigs, and my current computer.

  • Work laptops last 3 years on average because of how hard backups and CPU usage are.
  • Media computers just wind up getting dusty and only last 5-7 years.
  • I underspent on gaming PCs growing up and my parts were obsolete pretty much constantly until my newest desktop.
  • My last job, I was an on site tech, so construction debris and hazard made that about one a year.
  • I spent on average like $250 per used laptop through engineering school, so that was like a year and a half per laptop.
  • My family had desktops that had their hard drives fail or got pawned.

I had twelve salvaged hard drives in my stuff before I bought my house, and I started doing that in college, so it’s at least 20.

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2Y

frankly I don’t understand your point. Recently both companies have been porting games to PC, but NOT the other console. If Sony can port Spiderman, God of War, etc to PC there’s absolutely no reason they can’t port them to xbox as well, except to force consumers to buy a playstation. Same with MSFT and Elder Scrolls. That’s why it’s anti-consumer.

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-22Y

I’m not trying to be confrontational. I want to hear your honest takes. Let me put it to you this way:

  • If I make an app for Apple, do I have to make it for Android?
  • What if I’m not an Android developer?
  • What if I won’t make money if I make it for Android because my reach is already saturated?
  • What if I know that my app will be heavily pirated as soon as I make it available for Android and there’s nothing I can do about it?

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

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2Y

Your analogy is a poor one.

  1. “you” as an independent developer don’t have a vested interest in selling apple hardware. Microsoft and Sony do have an interest in selling xboxes and playstations.
  2. “you” as an independent developer don’t have the resources to fairly easily port an app to another platform, like Microsoft/Sony do. Like other AAA developers have been doing with non-exclusive games for decades.
  3. Market saturation for apps is not really comparable to AAA console games.
  4. I don’t think piracy is a big concern in console games, but maybe I’m wrong. I don’t keep up with it.

To me, the only reason Sony is doing it with their back catalog is to try to generate new users for their upcoming sequels. The game is at the end of its earning lifespan if they don’t port it, so why not use it to market the upcoming titles?

So you’re saying releasing games on other platforms is beneficial for game sales?

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02Y

I’m saying releasing it years after the fact when you’re about the roll the next one out is a pretty good move.

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