Ok…they do. They get increased market share, which is measurable and valuable to shareholders, increasing stock value and increasing company liquidity.
The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.
But shader compilation issues are still not inherently a UE5 problem.
Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)
Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.
That is by far the most tiresome aspect of the Ubisoft open world formula…
Lmao, much of the reason rovers weren’t included in the base game was it would take about 3 min to reach one end of the loaded map, before you have to return to your ship and click on another map marker in the UI.
That did not make for exciting exploration, but I guess they forgot about that
Trolling? Lmao, your word shitting about something completely irrelevant, half the shit I dont bother to read, so why you bother is beyond me…
The discussion was if DLSS and vector graphics are both computer calculations, which they are. That’s it…