• 0 Posts
  • 68 Comments
Joined 2Y ago
cake
Cake day: Jul 04, 2023

help-circle
rss

Trolling? Lmao, your word shitting about something completely irrelevant, half the shit I dont bother to read, so why you bother is beyond me…

The discussion was if DLSS and vector graphics are both computer calculations, which they are. That’s it…


Ok…they do. They get increased market share, which is measurable and valuable to shareholders, increasing stock value and increasing company liquidity.


And both are mathematical operations… so I’d say it’s you who’s not getting it.




Both are binary computations. Where am I right now, lmao…


Both are data computations of a fictional scene… what difference does it make?!


So rasterised vector graphics are ‘real’ to you and DLSS is ‘fake’. How very technical of you…



Not at all since they’re developing Reflex to be AI boosted.



No, and you probably wouldn’t need one either since very few people actually need that type of computation power today.

The only argument here is that you have a special use case.







No, because you never had to make a PS account, that’s what I’m telling you. It was never implemented.

There are many reasons a game might shrink in player numbers after release, but this ain’t it, chief.


I don’t have a PS account, and I play just fine. What are you talking about?


The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.


But shader compilation issues are still not inherently a UE5 problem.

Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)


The main issue of UE5 is the shader compilation.

It isn’t! Where did you get that from?!

Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…


The game does not suffer shader compilation stutters. Rather, it’s heavily CPU limited for whatever reason.




I always wondered how much IGN is commissioned to write these nonsense articles for promotion.



The ‘Far cry radio tower’ is a common euphemism for pointless busy work in most Ubistofts’ open world games…


Lmao, are you kidding me? In his review, he paints the picture of missing climbing Far Cry radio towers and finding a thousand pointless little POI and stupid number challenges.

That is by far the most tiresome aspect of the Ubisoft open world formula…


Lmao, much of the reason rovers weren’t included in the base game was it would take about 3 min to reach one end of the loaded map, before you have to return to your ship and click on another map marker in the UI.

That did not make for exciting exploration, but I guess they forgot about that






They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.



Oh for fuck sake, let people be happy. I’m happy with the decision, very happy in fact.


That data is worth fucking garbage.

Someone made an idiotic decision and cannot lose face by backtracking.