“Lifecycle” is not an apple specific thing. Literally everything has a lifecycle that makes the device obsolete/unsupported before it’s useful age is up.
Technology in phones (primarily SoCs, batteries, and displays) moves faster then other categories, leading to the one year generations, but again, that’s something every brand does. It’s insane to suggest that companies continue to maintain old platforms that are in comparatively few pockets against discovered security vulnerabilities or leveraging new features beyond the capabilities of their hardware.
iPhone 8 is now nearly six years old and supports IOS16, with rumors that it may support 17. I’d be surprised if it does, but that’s still a very impressive lifespan for a mobile phone.
I understand apple hate but this is really one place where it’s undeserved.
I turned 10 in 1995, and had a decent (for the time) gaming PC. Quake, and Quake 2, were a huge part of my childhood.
I’d agree that Q1 is probably the better game all-in-all, especially for single-player. But for internet multiplayer, Q2 was genre-defining. It was the fast-paced arena FPS by which literally all games were compared until like UT2003.
NFTs are supposed to be cryptographically secure and blockchain-tracked certificates of authenticity for digital goods. “This is a unique original work by so-and-so”. Any duplication wouldn’t have the same hash and thus is not legitimate.
There are plenty of good uses for this if you are of the mindset that digital goods need to be protected and proven as unique and original works. In a proper setup, it would negate the need for DRM and enable the legal sale and trade of digital media/games in the secondary market, by preventing unlawful duplication (piracy). This is beneficial because piracy, as GabeN prophesized, is an issue of service, not price. Consumers are typically willing to pay good money for good entertainment. They do not want to pay good money and find that a game is incomplete or poorly optimized, or to have less product (digital good) for the same price (physical good) (i.e., not being able to re-download after an arbitrary date, not be able to resell, lack of boxart, bonus content, etc).