Sawyer says most players, including himself, aren't "concerned with finishing games" either
@[email protected]
link
fedilink
English
73M

Yeah, I guess, but as long as the challenge is still achievable I can dig a large field.

It’s easier to place and organize finished assets than to create new ones, though, so after a while a lot of it starts to feel copy-pasted. I’m sure that noticeable lack of effort will only be exasperated by modern automation.

@[email protected]
link
fedilink
English
13M

deleted by creator

@[email protected]
link
fedilink
English
03M

*exacerbated

@[email protected]
link
fedilink
English
-13M

My spelling is accepted when I search the word.

@[email protected]
link
fedilink
English
23M

Yes, because that is a completely different word.

@[email protected]
link
fedilink
English
-23M

Not according to a simple search, no.

borari
link
fedilink
English
2
edit-2
3M

Yes, it close enough to a homonym that I can see your confusion. Exasperated is being fed up with something, exacerbated is something making a problem worse.

@[email protected]
link
fedilink
English
-23M

Dictionaries frequently show common usages, even when they are misnomers. Recommend taking this one onboard.

borari
link
fedilink
English
0
edit-2
3M

Edit - Oh, if you notice in your screenshot ddg got the definition you showed from wiktionary, so I wouldn’t treat that as an authoritative source.

@[email protected]
link
fedilink
English
-13M

You never had anything to gain by choosing a different word in this discussion, your goal is to prove my chosen word wrong, and you’ve failed so far.

borari
link
fedilink
English
03M

Bro I was just trying to be helpful. I wasn’t trying to prove shit, I didn’t have any fucking goal or ulterior motive. Tell yourself whatever you need to get through the day though.

@[email protected]
link
fedilink
English
323M

I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”

Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.

I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.

Coelacanth
link
fedilink
English
53M

I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

I’m kind of at this spot right now with Pathfinder: Kingmaker. If I had realised it was a 200h+ game I might not have undertaken it. I’ve had a good time with it all things considered, but at this point I really kind of want to move on to the next game in my backlog.

@[email protected]
link
fedilink
English
113M

Same happened to me with Zelda: ToTK. I did everything I came across, collected a lot of things I found, did a lot of questing, got so good in combat I could defeat everything without getting hit, but then I was like “it’s time to stop now” and I defeated the final boss and put the game down. It was amazing.

@[email protected]
link
fedilink
English
13M

I do think Botw and Totk would have benefited from having the map 50% smaller to condense the content. The underworld in Totk basically ended up just being collecting DLC armor from the previous game.

@[email protected]
link
fedilink
English
13M

Which is weird, because I totally spent like 40 hours in there lol

@[email protected]
link
fedilink
English
23M

Oh, I spent a lot of time in there, thinking I’d find more than another mini abandoned mine site or yiga lair. The most interesting thing was the yoga boss fight. The underworld portion could have probably been turned into a really great post game idea if they had spent more time on it.

NoiseColor
link
fedilink
English
23M

I would like that if it’s like Skyrim. Actually it would have to be better. A big world and everytime I play it would be a completely different experience.

@[email protected]
link
fedilink
English
03M

Prey 2017 is one of my favorite games. Fantastic replay value. 5 hour long runs with each play through rewarding with a different experience for doings differently or out of order. Wish more games were like that.

Matt
link
fedilink
English
7
edit-2
3M

It’s not an open world, but Mirror’s Edge is a great game.

@[email protected]
link
fedilink
English
33M

Wasn’t the second game open world tho? But that might be the reason it lost its charm for me.

Matt
link
fedilink
English
33M

Yes, it was. But EA ruined it with their launcher, so you can’t play it on Linux.

@[email protected]
link
fedilink
English
293M

Honestly one of the best games I’ve played recently is the Stanley Parable and that game is a couple of hours of poking around a quirky but literal office. Would happily buy that 60 times over one massively mediocre rpg.

@[email protected]
link
fedilink
English
6
edit-2
3M

Huge game worlds were awesome back when it was challeng to make them. People have proved they can be done. Now it needs balance.

Altima NEO
link
fedilink
English
203M

The biggness doesn’t matter as much as how much there is to do in a meaningful and rewarding way.

@[email protected]
link
fedilink
English
1213M

World size, density, and traversal have to be balanced.

I tend to play without fast travel, and skyrim meets these three pretty well, using the carts and horse for faster travel.

GTA can be bigger, with cars and planes for long distances.

Large worlds are great, if they are packed w content, open barren landscapes are terrible.

Ghost recon wildlands for me is the sweet spot for a big, interesting world with good traversal options.

@[email protected]
link
fedilink
English
263M

I’ve been playing Kingdom Come: Deliverance for the last few weeks and have found the balance to be pretty spot on. At first the world seems massive, and you have to travel around on foot, then eventually you get a horse and can also auto travel between locations. I think they really nailed the balance in that game.

@[email protected]
link
fedilink
English
93M

Yeah, that game gets it right. I played it with the map turned off and the sleep walking perk and had the best time of it.

Think the second one will finally make me buy a ps5

@[email protected]
link
fedilink
English
33M

Damn I’m literally playing Wildlands now. It’s a really fun game to just drop in if you want to cause some mayhem.

@[email protected]
link
fedilink
English
33M

Same. I struggled with RDR2 and gave up on Elden Ring.

@[email protected]
link
fedilink
English
63M

Agreed. And while there are some days where my “I just want to walk as far as I can” instinct has me wishing for bigger game worlds, at the same time it can be a bad experience when the game tells you that you have to go somewhere and it’s either a slog to get there or you fast travel and skip the world entirely.

@[email protected]
link
fedilink
English
113M

Rdr2 is too fucking big lmao

@[email protected]
link
fedilink
English
33M

I found it to be so immersive, that the large map size was a bonus to me. I wanted to see it all, and by god I did. I have done every single thing on that game.

I found it even more immersive by camping when it got dark out, cooking to eat, and then going to bed. When I woke in the daylight, I would sit there and have Arthur drink a cup of joe, break down the camp, and continue on with my journey to wherever.

Now I want to play it all over again for a fifth time. >:(

@[email protected]
link
fedilink
English
33M

I’ve not enjoyed single player, Arthur is only allowed to be a cunt for story reasons, the moment I’m doing it I get penalised. It’s not bad but it’s… Eh. At least it was only $30 on sale.

@[email protected]
link
fedilink
English
23M

Ah, I’m sorry you didn’t get to enjoy it! It is my favorite game of all time, so that’s sad to hear.

@[email protected]
link
fedilink
English
23M

Still got my money’s worth, about 10hrs in single player, although a lot of fucking about that certainly wasn’t productive, mostly just been around valentine and the place to the east. A bit more than that online.

Skua
link
fedilink
113M

I’d be really interested to see an action RPG type game that just embraces the real-life scale of the world and lets you screw about with the rate of time passing like in Kerbal Space Program when you’re walking a long way. You’d have to limit the scale of the story to make it manageable to develop, but I think there’s the potential for something cool in there. Maybe there are only two or three villages in one valley, but they’re all full villages and they’re actually several kilometres apart. Make sure that whatever goals you have are time-gated in some way so that you actually have to weigh up whether you can afford to walk to the other village, because even though you fast-forward it so that it only takes a minute of real-life time to walk there it’s actually most of the day in-game.

fadingembers
link
fedilink
English
13M

It’s not real life scale but I have yet to see another developer attempt anything like the slice of time that we got with Majora’s Mask

@[email protected]
link
fedilink
English
143M

Daggerfall was like this, if I’m not mistaken (I got into TES with Morrowind, and I’ve never found the time to play the older games).

The map was about the size of Great Britain, and mostly empty, even if it had about fifteen thousand locations spread about it.

sp3ctr4l
link
fedilink
English
12
edit-2
3M

Not quite KSP whole planet scale, but uh, Kenshi.

Its a pretty damn big world, pretty sure it is significantly larger than Skyrim.

You’ve got world speed controls, rpg style mechanics and progression, and you can have multiple members of your party, and you can build your entire own town if you want to.

The game is filled with many roving factions, who all have a sort of reputation dynamic with all other factions, as well as yourself/party.

The game is full of many different story lines, many of them conflict with each other and cannot all be done, there is no such thing as a plot armored, impossible to kill npc, and there are tons of unique, npcs you can meet and have many kinds of interactions with.

If you want to take on a huge faction, you can, but you’re probably going to need to literally raise your own army to do so.

Main downside is the control scheme is fairly awkward / old school… its basically like an mmo from the early 00’s, but single player; click to tell your peeps where to go sort of thing, awkward camera controls by modern standards for an ARPG.

You don’t directly control the combat of your character like in Skyrim, the game basically rng rolls based on you and your opponents stats to determine who uses what kind of attack or block or dodge… but you can set different combat stances, basicsally.

… So its not an ARPG in the sense of Skyrim or AssCreed or Dark Souls… but it is an ARPG in a more loose sense, that its an RPG mechanics style game and world, without rigid turn based combat, which all revolves around action.

But the scale you are looking for is there. If you don’t set the time to fast forward, it can easily take 15 minutes to an hour or more to walk between settlements or major landmarks, depending on what part of the map you’re in.

Nothing is really obvious from the onset of the game in terms if what you are supposed to do, beyond not get murdered, eat, drink and sleep to stay alive.

It’s very much a sandbox approach, but theres tons and tons of stuff to do if you are capable of directing yourself.

Also, lots of mods that add more content, immersion, and deepen or alter gameplay mechanics.

Kenshi 2 is in the works with upgraded engine and graphics… ETA totally unknown.

Skua
link
fedilink
33M

That sounds fascinating! I’m pretty tolerant of jank in games if they’re doing something engaging, and while I do enjoy the combat systems of the Souls games I am totally okay with a more abstracted system. Hell I love Paradox’s grand strategy games, and this sounds a lot like how battles work in those — the meaningful decision is in which fights you pick and how you prepare for them rather than your actions within the fight itself.

Sculptus Poe
link
fedilink
English
33M

I tried to play that game and totally failed to grasp the controls. The idea of is is appealing. I might have to give it another go.

sp3ctr4l
link
fedilink
English
3
edit-2
3M

I am honestly kind of baffled that no one has made a mod that makes the camera/control scheme into something more up to modern standards, like a mode shift button that toggles you into a modern 3rd person control scheme.

I’d attempt it myself if my wrist wasn’t so fucked up

@[email protected]
link
fedilink
English
23M

Outward is your game.

Skua
link
fedilink
23M

Never heard of this one, but I will check it out. Thank you for the recommendation!

@[email protected]
link
fedilink
English
313M

deleted by creator

@[email protected]
link
fedilink
English
93M

I would super appreciate “Jump Back In” mode…

Flamekebab
link
fedilink
English
53M

I’d love the option in a tutorial that for “I’ve played plenty of this kind of game - tell me what’s specifically different in this game”.

@[email protected]
link
fedilink
English
23M

Oh hell yes! We need this!!

@[email protected]
link
fedilink
English
273M

He’s right. We don’t need maps bigger than Skyrim, we just need content and good core gameplay loops. Being hugely moddable like Skyrim really helps too.

Dizzy Devil Ducky
link
fedilink
English
43M

Mods definitely help. Same reason why I think Fallout 4 is such a big hit.

@[email protected]
link
fedilink
English
13M

Exactly. GTA V’s biggest selling point was the worst part for me: giant map. The only way a giant map is good is if it has a ton more fun stuff to do, and even then, I’d honestly rather have a sequel/series instead of throwing everything in one game.

@[email protected]
link
fedilink
English
23M

I still prefer gta 4, the city was worn out, lived in, cramped and dense.

@[email protected]
link
fedilink
English
13M

Same. I mentioned SA mostly because both are in Los Santos.

@[email protected]
link
fedilink
English
24
edit-2
3M

The only thing that I hate from open world is emptiness, you can have big or massive world but if it’s seems so empty why bother to make it. Like Fallout & Skyrim we always use mods to fill that emptiness to make it feel alive.
I rather have game with small world but filled with many NPC like old Dragon Age

@[email protected]
link
fedilink
English
83M

This is my biggest complaint about No Man’s Sky. There are literally over a billion billion worlds, but they’re all mostly empty, not to mention all the space in between.

@[email protected]
link
fedilink
English
33M

I played NMS ~2 years ago and thought for a huge procedurally generated game it was pretty good. The planets had lots of POIs and trading posts and stuff to go to. I quit mostly because the flight mechanics were too “on rails” compared to something like Elite Dangerous or X4. I just didn’t get the rush I was looking for from dogfighting and stuff. I had constructed a series of bases that let me craft a ton of tradable items that gave me plenty of money but there was just nothing to spend it on because my ship was already plenty strong enough for everything I encountered…

@[email protected]
link
fedilink
English
13M

Don’t get me wrong, I love the game. But especially in the beginning before you start getting some upgrades, everything is sooooo far away and there’s so much emptiness.

@[email protected]
link
fedilink
English
23M

Can I ask when you played it? I didn’t have that perception at all. There was some kind of “hub” you could jump to and plenty of stuff around wherever you were at. It was mostly about finding a planet that had whatever combo of resources you needed but that didn’t take very long either. I only played for a couple weeks but my understanding is there were quite a lot of quality of life updates between launch and when I played. Maybe you just tried it before I did. Either way you’re entitled to your opinion.

@[email protected]
link
fedilink
English
9
edit-2
3M

Big reason I don’t understand the obsession with Breath of the Wild and Tears of the Kingdom. The game world is empty and just feels like so much wasted space, and a ton of it looks like PS2 worldbuilding.

@[email protected]
link
fedilink
English
93M

I didn’t play Tears of the Kingdom, but if you found large swaths of the map to be empty in Breath of the Wild, it means there’s something hidden there that you didn’t find.

@[email protected]
link
fedilink
English
23M

It’s just about density. BotW/TotK were eerily empty and dead. But something like Elden Ring? I would play a game 10x the size of Elden Ring for the rest of my life.

djsoren19
link
fedilink
English
153M

I think the issue is that most game’s core gameplay loops are not endlessly replayable. Lots of single player RPGs fall into the trap of being alright to progress through for maybe 20 hours, but you can quickly become so powerful that the rest of the game falls into busywork. It’s really hard to meaningfully introduce new and interesting gameplay after the 30 hour mark, but without it things become same-y.

I’d argue this is just a fault of poor game design though. There are RPGs with really well iterated gameplay loops, with a wide array of variety, that I’m happy to put 400+ hours in. Games like Baldur’s Gate 3, or Elden Ring, have a lot of freedom and variety in the way you can approach a playthrough, even allowing you to dramatically change things mid-playthrough, while still feeling mechanically satisfying to play. A 10/10 game will feel good to play forever, but a 7/10 might get boring after 15.

@[email protected]
link
fedilink
English
103M

I think the disconnect has to do with old gamers vs new. Old gamers were used to getting one game every 6mo to a year. New gamers are looking for a variety of that or short bangers. Idk I somehow fall between. I can play a long game as long as it comes in digestible amounts where I can easily drop it and pick it back up. All I know is ‘AAA’ type studios are out of touch as fuck. Only game I can think of in recent memory that was long and checked all the boxes would be God Of War. Horizon Zero Dawn as well. Coincidentally both ports from PS but I’m PC.

BadlyDrawnRhino
link
fedilink
English
123M

It’s funny, I actually was thinking it’s the other way around. Older gamers have a million different things begging for attention, so longer games just aren’t as appealing anymore. Younger gamers can easily find the time to sit down for hours at a time uninterrupted.

In reality, it’s probably somewhere in between. Younger people also gave increasingly smaller attention spans due to social media, so there probably are a growing number of them that just wouldn’t sit with one game for that long.

@[email protected]
link
fedilink
English
83M

They mean gamers of old. That is, currently old gamers, but back when we were young, and had time, and not a lot of games to fill it with, so we appreciated a longer game.

Current young gamers have vast libraries of games to choose from, and shortened attention spans due to social media.

@[email protected]
link
fedilink
English
53M

Old people also have those same new games and also have the same social media and attention span issues.

@[email protected]
link
fedilink
English
413M

I would never finish a game 8 times longer than Witcher 3+exansions. I started once, got burned out and had to restart a year later to get to the end. Enjoyed it a lot but yeah. I don’t need like 1600 hours of anything.

@[email protected]
link
fedilink
English
143M

1600 hours is insane gameplay loop not content size imo, I have that amount of hours in a few game but they’re either fighting games or ARPGs which are repetitive by nature.

@[email protected]
link
fedilink
English
103M

*cries in osrs*

@[email protected]
link
fedilink
English
123M

OSRS has obliterated my sense of what constitutes a grind. I’ve communities for other games tearing their hair out over a 1/300 drop.

@[email protected]
link
fedilink
English
113M

Same. Someone’s like, oh a 3% drop that’s awful!

And I’m like, oh 3%? That’s like, a tiny coin drop or random trash right?

@[email protected]
link
fedilink
English
43M

that’s hilarious, you should introduce them to the old DWH rate, and include that it was a mandatory grind for every iron lmao

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 133 users / day
  • 587 users / week
  • 1.06K users / month
  • 3.77K users / 6 months
  • 1 subscriber
  • 13.2K Posts
  • 94.3K Comments
  • Modlog