There’s more to it then that. There’s a bunch of different “clean” activities. Washing dishes, showering, washing hands, etc. Different objects can do different things. For example you can’t wash a dish or take a bath in the shower which is a “clean” object. To wash a dish they have to have a dirty dish to do so, meaning it’s a separate activity from other things you might do with the bathroom sink.
I don’t see it that way but Steam has never enshittified in way that was noticeable to me and the features they offer along with the games are valuable. They are also a big driver of Linux development for games. That earns them a lot of points. If they flip or something better comes along I have no loyalty to them.
Can I ask when you played it? I didn’t have that perception at all. There was some kind of “hub” you could jump to and plenty of stuff around wherever you were at. It was mostly about finding a planet that had whatever combo of resources you needed but that didn’t take very long either. I only played for a couple weeks but my understanding is there were quite a lot of quality of life updates between launch and when I played. Maybe you just tried it before I did. Either way you’re entitled to your opinion.
I played NMS ~2 years ago and thought for a huge procedurally generated game it was pretty good. The planets had lots of POIs and trading posts and stuff to go to. I quit mostly because the flight mechanics were too “on rails” compared to something like Elite Dangerous or X4. I just didn’t get the rush I was looking for from dogfighting and stuff. I had constructed a series of bases that let me craft a ton of tradable items that gave me plenty of money but there was just nothing to spend it on because my ship was already plenty strong enough for everything I encountered…
I tried it for a couple weeks and enjoyed it but I felt like I got the gist of it in that time. I had a set of bases going that could make me tons of money every couple days and after that I was just like… welp what now? If the flight mechanics had been more like Elite Dangerous or the X series it would have hooked me longer probably. It certainly has more to do than than ED does but it didn’t keep me engaged nearly as long. The flying around is way more fun when it doesn’t feel like you’re on rails.
There is demand though, it’s just not as high. They could make a smaller number of them just to capture the people who want it. Same goes for all the other features that are hard to find on a phone anymore. I think a lot of people are confusing “lack of demand” for “the features they want aren’t available so they just buy whatever the corporations are jamming down their throat when they need a new phone”. I for one haven’t purchased a new phone since 2016 because there’s no option that has more features than my current one. If it were to break I would be forced to buy a new shittier phone that can’t do everything I want.
Right which Is why I said they needed to differentiate them. Someone else responded to say that’s what they ended up doing in later games.