LLMs ain’t gonna replace programmers any time soon (they might get us laid off, but they’re not going to do our jobs no matter how much executives want them to), but they seem to have already replaced executives, though sadly without the laying off part.
It’s becoming more and more evident that these extremely harmful idiots (including CEOs and whatnot) have completely outsourced all their decision making and what little thinking they used to do onto LLMs.
We’re being ruled by vegetables parroting hallucinating autocomplete engines.
anything over 1080p is a waste of resolution
For games, maybe.
But I also use my PC for work (programming). I can’t afford two, and don’t really need them.
At home I’ve got a WQHD 1440p monitor, which leaves plenty of space for code while having the solution explorer, watch window, and whatnot still open.
At work we’re just given cheap refurbished 1080p crap, which is downright painful to work with and has often made me consider buying a proper monitor and bringing it to work, just to make those ~8h/day somewhat less unbearable.
So I can’t go back to 1080p, and have to run my games at 1440p (and upscaling looks like shit, so no).
Denuvo
… is expensive. And a subscription service.
Which means there’s an incentive for studios to remove it as soon as new sales aren’t bringing enough money for its cost to be worth it.
That’s when you want to pirate (or buy, if you’re into that kind of shit) the game. With the added benefit that it’s unlikely that the studio will come up with more updates or DLC, and if the game is at all moddable it’ll probably have a mature community patch that’ll fix everything the studio was unwilling or unable to patch. (Also, I’m not sure how denuvo cracking works, but I doubt it removes all of that shit, so a game with it properly removed will probably run better than a cracked one, even if the cracked one still ran better than the original infected version.)
Daggerfall was like this, if I’m not mistaken (I got into TES with Morrowind, and I’ve never found the time to play the older games).
The map was about the size of Great Britain, and mostly empty, even if it had about fifteen thousand locations spread about it.
They’re not celebrating “whatever”, they’re celebrating modding.
Stapling unnaturally large breasts on characters where they don’t belong is stereotypically one of the first things modders do to games, so making fun of that seems like a perfect way to celebrate modding (as long as you’ve got any sense of humour, which Larian most definitely do).
Well, Star Citizen is playable right now (and has been for years), and they recently showed over an hour of supposedly live Squadron 42 gameplay (obviously somewhat spoilery for the start of the game), so there’s some hope at least…
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
Well, they recently showed over an hour of supposedly live gameplay (obviously somewhat spoilery for the start of the game), so there’s some hope at least…
Of course, it remains to be seen how much more of the story is finished to the same extent, and at what point will it be consistently playable on contemporary hardware (I haven’t played Star Citizen in a long while, so I’m not sure what state it’s in, and I don’t know if Squadron 42, being a single player game, will be as susceptible to server issues, or if it’ll even need servers), but it gives a good idea of the state of the main game features and how it’s intended to feel.
Only online “games” this maybe wouldn’t apply to would have to be peer to peer, serverless, and probably open source to be safe… and, even then, you’d have to provide a sufficient amount of players to replay them a decade on, as, lacking any actual game, they’re useless without other players.
As for offline games, sure, publishers might attempt to use them in the same way, but it’s much more expensive since a minimum amount of game must actually exist in order for players to fall for it, and they can’t fake it using other players. Asset flips are obviously a thing, but easily detected and avoided. And, most importantly, even those will remain equally playable or unplayable in a few decades, while an online “game” will be unplayable the instant it doesn’t have enough players.
I’m not sure what you mean by
get your customers to make the content for you for free
I mean that (besides always-online DRM, and scamming your victims with subscriptions and microtransactions) the main reason for perpetrating an online multiplayer computer game is that you can get away with not writing a story, or lore, or quests, or puzzles, or NPCs, or AI, or any actual gameplay, or anything even remotely resembling a proper game through the magic of scamming your customers (or rather victims) into paying you for the privilege of filling in the gaps and acting as NPCs, and gameplay, and whatnot.
You get away with selling the rotting carcass of what could have been a game, and scamming your customers into believing it’s still alive just because it’s (temporarily) crawling with maggots.
I can get any old single player game and, provided I can replicate its environment, play it and enjoy it just as much as I could have when it came out, or even more.
Even if it was possible to enjoy an online game, on the other hand, it will have been stillborn to start with, a mere shell of a game, an insult to real games, a sad parody only resembling a game as long as there’s enough victims trapped in the scam; the second they start leaving (supposing the scammers don’t turn the servers off before that, to drive their victims to their latest shiny defecation) it’ll go back to being the empty unplayable shell it’s always been, utterly devoid of enjoyability or replayability.
The very concept is insulting, revolting, and a clear intentional predatory attack on computer game players and the very concept of computer games.
Online computer games are not games. They’re a cheap (as long as you can afford the initial investment), fast, and easy way of extracting as much wealth as possible from their customers using the least effort.
The companies making them don’t care about computer games, or about whatever setting they’re raping and tearing apart in order to promote their crap, or about their customers. They just care about extracting as much wealth as possible from them, and moving on to their next scam.
And if left unchecked they’ll destroy the very concept of computer games as an art form, or even as an industry, and they won’t care, because they’ll have already extracted everything they could.
Why the hate for multiplayer?
Extremely lazy and scammy way to get your customers to make the content for you for free (and as a result what little content there is is absolute garbage).
Just an excuse to implement always-online DRM.
Either subscription based or ridden with pay to win microtransactions, or both. In any case, evidently not worth a fraction of what you end up paying for it, and therefore a scam.
Extremely hostile and unenjoyable experience.
Nothing wrong with being a masochist, but I ain’t one.
I play games to get away from people, not to get an overdose of the damn fuckers. If I for some self destructive reason wanted that I could just go outside.
And, in this particular case, means the game is being sold as a successor to something it’s the opposite of, making it extremely offensive and even more of a scam than most multiplayer games.
Morrowind.
Seeing that silt strider just outside Seyda Neen after the intro to what looked like your run of the mill D&D style fantasy RPG was a surprise, to say the least…
… and it was just the beginning.
It’s a real shame later Elder Scrolls games mostly lost that otherworldly feel.
I can have 20,000 character long passwords with a password manager
Sure. Most websites will either truncate them or outright reject them due to being too long, but sure.
Most users, however, will use the 12 to 16 characters auto-generated ones, though, which are sufficiently hard to crack (though not as much as an easy to remember passphrase, not that it matters; the easy to remember part is what matters about passphrases).
that makes it significantly less secure
No it doesn’t. Even if a few of the passphrases leak, your algorithm, if well chosen, shouldn’t be easy to reverse engineer… and unless someone is specifically targeting you (and has access to enough of your passphrases) there’s much easier fish to catch; if a leaked passphrase doesn’t work in other sites, no one will waste time trying to figure out if it has some logic to it.
I could have 20,000 character completely unique passwords with a password manager
No you couldn’t. You’d have one password and one password manager (which would have all “your” other passwords; as would anyone else with access to your password manager).
Until you lose access to your password manager, of course… which is bound to eventually happen, due to hardware or software issues or loss of the device if it’s local, or due to network issues, the provider discontinuing the service, or inevitable enshittification if it’s online.
And, of course, you’ll have a single point of attack from which your password can be leaked (or sold, if it’s an online service) or stolen.
vastly more complex passwords
Complexity is practically irrelevant when compared to length when it comes to passwords. That’s the point of passphrases.
do you actually expect people to remember 100+ unique phrases
You can have a small number of passphrases and simply choose one and add a word or two based on the site. It’s trivial to “remember” an infinite number of unique passphrases if you’ve got an algorithm. 🤷♂️
This assumes a) passwords, and b) poor passwords at that.
Passphrases are easy to remember, extremely hard to crack, and easily customisable for every site, and you don’t need no fucking password manager to store them.
Though I’ll give you this: password managers are not, after all, necessarily single points of failure.
If you need a password manager to manage your passwords you’re a much more vulnerable point of failure than your password management bloatware itself.
So people need to be bound by EULAs that they don’t click to agree?
People…? No. And whether they clicked to agree or not should be irrelevant; EULAs should be unenforceable.
Journalists and their employers…? Neither… but then developers don’t have any obligation to provide them with review copies in the future either.
In an industry that depends on mutual goodwill, trust, and agreement, bypassing the implied NDA was completely legal… but profoundly stupid, disingenuous, and unprofessional.
The Verge decided to burn bridges it had probably taken decades to build, for the sake of one single article. It was their right and prerogative to do it, nothing illegal about it, they had no obligation to follow the EULA.
But Valve has no obligation to let them play their invite-only beta either, or to provide them with review copies in the future, and neither has any other developer.
We’ll see how it works out for the Verge in the future.
I dont think it did enough to make me hate corporations
Counterpoint: Biotechnica. Those bastards are almost as bad as scavs. Some of them are worse.
Also, maybe it looks normal for Americans, but what Militech are doing in the badlands definitely ain’t right. (Phantom Liberty kind of ruins it by treating Militech’s puppet president like one of the good guys, though. Night City ain’t part of the NUSA, and it doesn’t want to be!)
And, besides all the relic stuff, Saburo was also seriously considering nuking Night City (properly, not like Silverhand’s half assed job), so there’s that, too.
Of course it’s limiting your options!
Screwing up the customer should not be an option you’re allowed to take!