But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …
It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.
I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.
The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.
And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.
Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.
These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?
Super. Hexagon.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.
We have reshades problem solved. Not all fantasy games have to be overly saturated but hey look the remaster is great and you have options.
Can you link a reshade that restores the look of the original? It will be hard to do with a reshade, since the actual textures have changed - they didn’t just turn down the saturation.
Lol, why does it have to fit the original style of Oblivion. Stupid fucking argument.
Why does a remaster of Oblivion have to fit the art style of Oblivion? Stupid fucking question. Seriously, did you even think for a second?
Not a shocker? Just fucking do so? I don’t mind a change in style because the game doesn’t change. Also, stupid argument.
Wow, what incredible arguments you bring up.
Your comment was pretentious and so here we are on the internet using it as intended.
Yeah, incredibly pretentious to share my opinion. I’m sorry your highness, it shan’t happen again towards you, as I’m tired of your stupid fucking arguments, questions and thoughts.
When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.
After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.
So pretty average Bethesda stuff.
Yeah, I soured on the studio when, after the Unity license debacle, they announced they’ll stop selling the game. After a bunch of people panic-bought it, they announced “it was just a joke” and that they were never seriously considering it.
I wrote them an email about this being a scummy tactic, and they told me they had a positive effect on the license change. Sure, deliberately creating FOMO to pump up your sales numbers (especially outside of e.g. the summer sale) is a very effective protest!
The people commenting the generic “now it’s brown and dull” are just lame. Its just hating to hate really.
Or they simply have fond memories of the graphical style of Oblivion, and are disappointed that it’s now more “realistic”? I don’t want realistic, I want Oblivion. It’s a fucking fantasy game.
People were all over this style when Skyrim released.
Sure, but we’re not in 2011, so why change the graphical style to fit opinions of that time?
Much like my opinion people don’t have to agree and if you like the way Oblivion looks now versus the graphical overhaul in the leaked screenshot well then the good news is you can still play the original Oblivion. I know, complete shocker.
I would love to play a remastered version that keeps the distinct graphical style I fondly remember. I know, a complete shocker.
Just say you don’t like something and move the fuck on.
I did, and you really didn’t like me saying that! I like Oblivion, I really like the graphical style. I don’t like that they are removing the graphical style and making it look like any generic action RPG. If you don’t like my comment, maybe move the fuck on?
Towards the bees!