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Cake day: Aug 17, 2023

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It pissed me off when I went through the intro cutscene, and after jumping into the helicopter blades, it started the whole cutscene again.


But that’s what’s happening, games like AC2 are being taken from people.

How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?

Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.


First, how the hell did you get that from what I wrote?

Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.


Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …

It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.



I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.

The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.

And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.



Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.

These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?


Yeah, quite the surprise. They really fucked up with the previous-to-last update and left the game broken way longer than acceptable, but it’s nice that they’re improving things a bit now.


Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn’t really get into it.



Having read the book, I’m supremely confused about this adaptation.


The map pinging has been sufficient communication for me. Other players can “confirm” your pings, which is a great way to show they agree.


Super. Hexagon.

It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.

The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.

There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.


Hands-down one of the best AAA titles ever made, full stop. I don’t think anything will come close to it in the near future.


Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.


That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.


I haven’t played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.


It’s difficult, but good. I’d advise trying to play with the default settings for a bit - you need to engage with the parry mechanic to have a chance, but if you don’t, you lose out on lots of fun. But if you can’t make it work, lowering the difficulty is definitely a good option!


They might have just cracked a new mechanic. Let’s not get too hasty - especially considering the reports of non-VR HL3 being beta-tested end to end, with such a mechanic: supposedly it has actually good procedural generation.



Oh shit, thanks for bringing this up. Will definitely never buy a game from this studio again!


You can thank Google for that - they are charging for every API call. A one time payment would either have to be ridiculously high, or it could ruin GeoGuessr.


Fair, though still more than I’m willing to pay if the future is uncertain.


Hm… while I’d love to buy the game to support them, 40€ is a very high asking price for an early access title, especially if they possibly won’t be around to finish it.


We have reshades problem solved. Not all fantasy games have to be overly saturated but hey look the remaster is great and you have options.

Can you link a reshade that restores the look of the original? It will be hard to do with a reshade, since the actual textures have changed - they didn’t just turn down the saturation.

Lol, why does it have to fit the original style of Oblivion. Stupid fucking argument.

Why does a remaster of Oblivion have to fit the art style of Oblivion? Stupid fucking question. Seriously, did you even think for a second?

Not a shocker? Just fucking do so? I don’t mind a change in style because the game doesn’t change. Also, stupid argument.

Wow, what incredible arguments you bring up.

Your comment was pretentious and so here we are on the internet using it as intended.

Yeah, incredibly pretentious to share my opinion. I’m sorry your highness, it shan’t happen again towards you, as I’m tired of your stupid fucking arguments, questions and thoughts.



When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.

After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.

So pretty average Bethesda stuff.


They are apparently looking into it for a post-launch update, but it will release only with 1 & 3 player modes.


You won’t be able to play with 2 players in the final game either, they’ve already said as much when they first announced it.

But waiting for reviews is never a bad idea!


And they started pushing out paid DLCs before most of the issues were fixed. Pure greed.


While the updated config I installed helped, I still get noticeable frame drops on my pretty beefy PC in the overworld.


Do you mean “Wanderer above the sea of fog”?

The greenery makes it hard for me to see that. I really love Elden Rings take on that painting:



Did they actually remake everything in UE5? I thought they only use that for rendering, with all the logic still running in the original engine.


Yeah, I soured on the studio when, after the Unity license debacle, they announced they’ll stop selling the game. After a bunch of people panic-bought it, they announced “it was just a joke” and that they were never seriously considering it.

I wrote them an email about this being a scummy tactic, and they told me they had a positive effect on the license change. Sure, deliberately creating FOMO to pump up your sales numbers (especially outside of e.g. the summer sale) is a very effective protest!


The people commenting the generic “now it’s brown and dull” are just lame. Its just hating to hate really.

Or they simply have fond memories of the graphical style of Oblivion, and are disappointed that it’s now more “realistic”? I don’t want realistic, I want Oblivion. It’s a fucking fantasy game.

People were all over this style when Skyrim released.

Sure, but we’re not in 2011, so why change the graphical style to fit opinions of that time?

Much like my opinion people don’t have to agree and if you like the way Oblivion looks now versus the graphical overhaul in the leaked screenshot well then the good news is you can still play the original Oblivion. I know, complete shocker.

I would love to play a remastered version that keeps the distinct graphical style I fondly remember. I know, a complete shocker.

Just say you don’t like something and move the fuck on.

I did, and you really didn’t like me saying that! I like Oblivion, I really like the graphical style. I don’t like that they are removing the graphical style and making it look like any generic action RPG. If you don’t like my comment, maybe move the fuck on?


But the unique colors and style of Oblivion are why I remember it kind of fondly. By losing that, it turns into generic RPG #5263…


That’s why I’m just not looking at these new games. It would be interesting to know how they’re tackling an “open world” Mario Kart! But I already know it’s too expensive for what I’ll get out of it, so taking a look will only be bad for me in the long run.