Expedition 33 is very good at what it does. It’s a great experience, well worth the money (though I found combat to be repetitive over time) and as others have already explained, a lot more artistic.
BG3 however was a mind-blowing game for me. The amount of choices you have at every point was something I’d always wanted, and I’d always been let down.
I still think about E33s story often after my ~20h playing it, but for BG3 I really wish I could play it again for the first time, after having played over 200 hours already.
I sadly have to disagree regarding Elden Ring. I love the DLC, but there’s pretty much 0 integration with the rest of the game. Nothing you do in the base game will change interactions in the DLC, and vice versa.
If a couple voice lines changed (e.g. for Melina, Midra regarding the Frenzied Flame, Miquella regarding Malenia) I’d agree completely, but as it is it’s very slapped on.
But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …
It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.
I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.
The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.
And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.
Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.
These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?
Super. Hexagon.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.
Yes you can! There’s plenty of places where you can turn prayer beads into consumable chains.