Are you a Sony shareholder, or a small child? I clearly formulated my criticism: Steam offers me something (downloading of patches, Linux compatibility etc.), while PSN only offers incompatability. They deliberately make their games harder to play than necessary without giving me anything in return.
Would you like to take your ridiculous straw man back and try again?
I know how patches used to work, I used to download them myself. But those were times with far smaller file sizes! Today patches can easily reach 20-100 GB. That’s not just expensive, it’s also not something companies want to provide for free for pirates. So patches would be locked behind an account no matter what.
That still leaves the criticism of Steam not being necessary as a running program, and it’s a valid criticism. But PSN doesn’t give me any advantage, while Steam at least increases convenience. PSN only has downsides for me. That’s why it’s not a comparable requirement.
And how does the developer verify that you actually bought the game before letting you download the patch? Through an account.
Sure, there were reasons to dislike Steam. That does not mean that PSN account requirements and Steam account requirements are comparable. Unless you can show me where I can use the PSN account to download updates for the games without requiring a Steam account?
I’ve been playing Parkitect over the last months, it’s pretty fun! Usually I don’t stick with Tycoon games for long, but I did >10 campaign levels there.
Only bummer is that the tooling around blueprints is pretty underdeveloped (can’t sort/tag them, very inflexible), and it gets tiring to recreate all the basic decorations around food courts etc.
You either didn’t get past the start screen, or you’re trolling.
Elden Ring is an evolution of the Demon Souls formula, but already with large changes. Sekiro is completely different.
Meh, on average more than 1.5 years between games doesn’t qualify as yearly for me, especially if you’re counting DLC.
It’s also simply not “the same monotonous bullshit”. Each game has variations and improvements, sometimes leading to drastically different gameplay (compare Sekiro and Elden Ring). Otherwise, why not also count Armored Core?
Now they are releasing an experimental spin-off that again drastically changes a bunch of mechanics, but that’s also somehow not good enough? Seems like you just don’t like their games, irrespective of how much they evolve from the Dark Souls formula.
“Mile wide and inch deep” is a great way to put it.
I’m playing through the game right now, and there’s a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.
As an example, I just bought an expensive apartment. I didn’t expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn’t even look up.
Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.
It’s depressing that this is the final state after so many updates.
If I understand correctly, the PSN overlay is the main issue for Linux players. This is already shitty. But they are explicitly excluding part of their potential customer base because they expect the payoff from forcing the accounts to be bigger than that loss. That should make you worry what your data will be used for, because simple upselling hasn’t worked for other attempts at forcing additional logins - why should it work for Sony?
There’s always the option to buy a cheaper game in the genre first, or to wait for a sale. You don’t have to start with the newest biggest title.
I don’t think that there’s a realistic way to measure a fair amount of progression in every game, and it could be hard as a consumer to keep track of the limit. It could work if the minimum limit is 2 hours, and a maximum can be set by devs/publishers, but it seems unlikely many would go for that…
I don’t know if there’s a combination of words that has less content, or destroys any hope left for the game more thoroughly than what they chose. Never could I have imagined that one sentence would manage to bottom out both categories at once. Give my compliments to the
chefMBA!