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Cake day: Aug 17, 2023

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Did they actually remake everything in UE5? I thought they only use that for rendering, with all the logic still running in the original engine.


Yeah, I soured on the studio when, after the Unity license debacle, they announced they’ll stop selling the game. After a bunch of people panic-bought it, they announced “it was just a joke” and that they were never seriously considering it.

I wrote them an email about this being a scummy tactic, and they told me they had a positive effect on the license change. Sure, deliberately creating FOMO to pump up your sales numbers (especially outside of e.g. the summer sale) is a very effective protest!


The people commenting the generic “now it’s brown and dull” are just lame. Its just hating to hate really.

Or they simply have fond memories of the graphical style of Oblivion, and are disappointed that it’s now more “realistic”? I don’t want realistic, I want Oblivion. It’s a fucking fantasy game.

People were all over this style when Skyrim released.

Sure, but we’re not in 2011, so why change the graphical style to fit opinions of that time?

Much like my opinion people don’t have to agree and if you like the way Oblivion looks now versus the graphical overhaul in the leaked screenshot well then the good news is you can still play the original Oblivion. I know, complete shocker.

I would love to play a remastered version that keeps the distinct graphical style I fondly remember. I know, a complete shocker.

Just say you don’t like something and move the fuck on.

I did, and you really didn’t like me saying that! I like Oblivion, I really like the graphical style. I don’t like that they are removing the graphical style and making it look like any generic action RPG. If you don’t like my comment, maybe move the fuck on?


But the unique colors and style of Oblivion are why I remember it kind of fondly. By losing that, it turns into generic RPG #5263…


That’s why I’m just not looking at these new games. It would be interesting to know how they’re tackling an “open world” Mario Kart! But I already know it’s too expensive for what I’ll get out of it, so taking a look will only be bad for me in the long run.



Yeah, I won’t engage further with you, thanks. Have a good day.


I don’t think it’s particularly hard to understand what I’m saying - Cyberpunk 2077 with DLSS looks worse than Cyberpunk 2077 with TAA for me. You can disagree, but please don’t act like I’m saying something incredibly complex and un-understandable.


I can definitely argue with the results when it looks worse than TAA, thank you.


At least the DLSS I’ve seen looks terrible. I’ve tried it in a bunch of games, and it produces visible artifacts that are worse than TAA. Cyberpunk 2077 is a great example.

Newer versions are supposedly better, but I haven’t seen them yet.


Nintendo is a shitty company and companies in general do shitty anti consumer things, but passing along tariff costs isn’t one of these.




I keep hearing this, but I honestly don’t like both VA & facial expressions in Control. Both are usually incredibly wooden and stiff, with the facial expressions veering hard into the uncanny valley, but without redeeming stylized highlights.





Ooooooh man, I can’t wait! I’m not sure I’ve thought about any story more than about Pathologic




I’d like to extend a huge “thank you” to everyone who decided to form communities, especially around software projects, on this deliberately closed platform. Hope you enjoy getting milked dry.


All of them are pretty great! I’ve played a bunch of Shenzhen/IO, and it taught me a lot about low-level programming.




Oh man, really? It’s been too long, I seem to have either forgotten or just never did that.

I’d love to revisit the games sometime, but they feel very clunky these days.






That sucks! I don’t get any motion sickness, so no personal recommendations, but have you tried some of the common tricks (like increasing FoV, disabling motion blur)?


I didn’t like the low ammo at first either, but I’ve come to really enjoy it. Since your chainsaw regenerates fuel you can easily get more ammo ~once per minute, and between that you’ll have to decide how to allocate your ammo based on enemy danger & weak spots.

It forces you into a more aggressive and fast playstyle, but that’s the goal of the whole game IMO :)


The same id managed to keep the hardware requirements for Eternal amazingly low. I have a pretty beefy PC, yet I’d prefer to play without Ray Tracing, as that usually keeps the framerate from reaching a stable 120. It sucks they are taking away that option.


Okay, Imma be real. I can’t wait to FINALLY pilot that Titan suit.


No, Ubisoft shitty. Is that really so hard to understand? Do you desperately need to completely warp my position to be able to respond?

Sad.



Just not buying their games doesn’t prevent them from moving the industry further into a bad direction, especially as they get more desperate.

I haven’t been buying their games since before AC2, yet they’ve had a terrible impact on the industry.


I’m sure it’s not always easy to hear everything thrown at Ubisoft, but we shouldn’t hold back criticisms of greedy and, at times, malicious corporations just to protect their employees feelings.

Ubisoft has had a large hand in pushing and normalizing a bunch of the worst aspects of todays gaming industry:

  • forcing users to be always online while playing
  • invasive and harmful DRM
  • overpriced and under-developed DLC
  • unfinished and buggy games
  • boring and predictable writing
  • repetitive and checklist-style open worlds
  • extra launchers in addition to your actual launcher
  • removing access to games you’ve bought

All of these are things that got worse because of Ubisoft. I won’t stop hating their games until they make up for the damage they’ve caused.