• 1 Post
  • 284 Comments
Joined 2Y ago
cake
Cake day: Aug 17, 2023

help-circle
rss

Yes you can! There’s plenty of places where you can turn prayer beads into consumable chains.


Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.


Most runbacks aren’t too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.



I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it’s great!



Expedition 33 is very good at what it does. It’s a great experience, well worth the money (though I found combat to be repetitive over time) and as others have already explained, a lot more artistic.

BG3 however was a mind-blowing game for me. The amount of choices you have at every point was something I’d always wanted, and I’d always been let down.

I still think about E33s story often after my ~20h playing it, but for BG3 I really wish I could play it again for the first time, after having played over 200 hours already.



Not sure my comment deserves a downvote when I clearly formulated my criticism after specifying that I very much like it, but you do you.


I sadly have to disagree regarding Elden Ring. I love the DLC, but there’s pretty much 0 integration with the rest of the game. Nothing you do in the base game will change interactions in the DLC, and vice versa.

If a couple voice lines changed (e.g. for Melina, Midra regarding the Frenzied Flame, Miquella regarding Malenia) I’d agree completely, but as it is it’s very slapped on.


The fuck you’re saying about Cunoesse? The Cuno will fuck your face up! With his maximum velocity fists!



It’s simple market analysis.

Elden Ring has women with bare feet and is very successful.

Expedition 33 has woman with bare feet and is very successful.


WAIT CRANKY IS DONKEY?

My whole world has just been shattered



It pissed me off when I went through the intro cutscene, and after jumping into the helicopter blades, it started the whole cutscene again.


But that’s what’s happening, games like AC2 are being taken from people.

How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?

Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.


First, how the hell did you get that from what I wrote?

Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.


Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …

It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.



I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.

The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.

And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.



Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.

These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?


Yeah, quite the surprise. They really fucked up with the previous-to-last update and left the game broken way longer than acceptable, but it’s nice that they’re improving things a bit now.


Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn’t really get into it.



Having read the book, I’m supremely confused about this adaptation.


The map pinging has been sufficient communication for me. Other players can “confirm” your pings, which is a great way to show they agree.


Super. Hexagon.

It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.

The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.

There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.


Hands-down one of the best AAA titles ever made, full stop. I don’t think anything will come close to it in the near future.


Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.


That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.


I haven’t played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.


It’s difficult, but good. I’d advise trying to play with the default settings for a bit - you need to engage with the parry mechanic to have a chance, but if you don’t, you lose out on lots of fun. But if you can’t make it work, lowering the difficulty is definitely a good option!


They might have just cracked a new mechanic. Let’s not get too hasty - especially considering the reports of non-VR HL3 being beta-tested end to end, with such a mechanic: supposedly it has actually good procedural generation.



Oh shit, thanks for bringing this up. Will definitely never buy a game from this studio again!


You can thank Google for that - they are charging for every API call. A one time payment would either have to be ridiculously high, or it could ruin GeoGuessr.


Fair, though still more than I’m willing to pay if the future is uncertain.


Hm… while I’d love to buy the game to support them, 40€ is a very high asking price for an early access title, especially if they possibly won’t be around to finish it.