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Cake day: Aug 17, 2023

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I keep hearing this, but I honestly don’t like both VA & facial expressions in Control. Both are usually incredibly wooden and stiff, with the facial expressions veering hard into the uncanny valley, but without redeeming stylized highlights.





Ooooooh man, I can’t wait! I’m not sure I’ve thought about any story more than about Pathologic




I’d like to extend a huge “thank you” to everyone who decided to form communities, especially around software projects, on this deliberately closed platform. Hope you enjoy getting milked dry.


All of them are pretty great! I’ve played a bunch of Shenzhen/IO, and it taught me a lot about low-level programming.




Oh man, really? It’s been too long, I seem to have either forgotten or just never did that.

I’d love to revisit the games sometime, but they feel very clunky these days.






That sucks! I don’t get any motion sickness, so no personal recommendations, but have you tried some of the common tricks (like increasing FoV, disabling motion blur)?


I didn’t like the low ammo at first either, but I’ve come to really enjoy it. Since your chainsaw regenerates fuel you can easily get more ammo ~once per minute, and between that you’ll have to decide how to allocate your ammo based on enemy danger & weak spots.

It forces you into a more aggressive and fast playstyle, but that’s the goal of the whole game IMO :)


The same id managed to keep the hardware requirements for Eternal amazingly low. I have a pretty beefy PC, yet I’d prefer to play without Ray Tracing, as that usually keeps the framerate from reaching a stable 120. It sucks they are taking away that option.


Okay, Imma be real. I can’t wait to FINALLY pilot that Titan suit.


No, Ubisoft shitty. Is that really so hard to understand? Do you desperately need to completely warp my position to be able to respond?

Sad.



Just not buying their games doesn’t prevent them from moving the industry further into a bad direction, especially as they get more desperate.

I haven’t been buying their games since before AC2, yet they’ve had a terrible impact on the industry.


I’m sure it’s not always easy to hear everything thrown at Ubisoft, but we shouldn’t hold back criticisms of greedy and, at times, malicious corporations just to protect their employees feelings.

Ubisoft has had a large hand in pushing and normalizing a bunch of the worst aspects of todays gaming industry:

  • forcing users to be always online while playing
  • invasive and harmful DRM
  • overpriced and under-developed DLC
  • unfinished and buggy games
  • boring and predictable writing
  • repetitive and checklist-style open worlds
  • extra launchers in addition to your actual launcher
  • removing access to games you’ve bought

All of these are things that got worse because of Ubisoft. I won’t stop hating their games until they make up for the damage they’ve caused.




Don’t get me wrong, I sincerely hope it does come out soon! But I’ve been on the hype train long enough to no longer get my hopes up. Instead, I’ve reached the true hype nirvana: There is no Silksong. There never was any Silksong. It’s merely a collective delusion.


I can’t wait for April 2nd. Few things are as fun as seeing the Silksong community get disappointed over and over again


It’s just about density. BotW/TotK were eerily empty and dead. But something like Elden Ring? I would play a game 10x the size of Elden Ring for the rest of my life.



Well, you strawmanned me by saying I “despise PlayStation”. This is a lie, but it’s obviously the only way your argument makes any sense.

Now the question is: why do you strawman people who criticize Sony? I see two options: you are a small child who can’t handle his favorite console manufacturer being criticized, or you are monetarily benefit from doing so. Everything else would be incredibly sad. So, which is it?


I don’t know if there’s a combination of words that has less content, or destroys any hope left for the game more thoroughly than what they chose. Never could I have imagined that one sentence would manage to bottom out both categories at once. Give my compliments to the chef MBA!


FTL is amazing, especially with the multiverse mod. Basically a fan-made DLC, maybe even a 1.5-quel.


Are you a Sony shareholder, or a small child? I clearly formulated my criticism: Steam offers me something (downloading of patches, Linux compatibility etc.), while PSN only offers incompatability. They deliberately make their games harder to play than necessary without giving me anything in return.

Would you like to take your ridiculous straw man back and try again?


I know how patches used to work, I used to download them myself. But those were times with far smaller file sizes! Today patches can easily reach 20-100 GB. That’s not just expensive, it’s also not something companies want to provide for free for pirates. So patches would be locked behind an account no matter what.

That still leaves the criticism of Steam not being necessary as a running program, and it’s a valid criticism. But PSN doesn’t give me any advantage, while Steam at least increases convenience. PSN only has downsides for me. That’s why it’s not a comparable requirement.


I second this recommendation! Steam sometimes shows that the controller isn’t supported completely/at all, but I haven’t had issues - except one game (can’t remember which), but disabling Steam Input for that game fixed that too.


Darn, would have loved to be a part this time around, but got no consoles. Oh well, videos will have to suffice :)


And how does the developer verify that you actually bought the game before letting you download the patch? Through an account.

Sure, there were reasons to dislike Steam. That does not mean that PSN account requirements and Steam account requirements are comparable. Unless you can show me where I can use the PSN account to download updates for the games without requiring a Steam account?


The Steam Account is used to distribute updates etc. to the client. The PSN account has no such advantage, it doesn’t help me. How are they the same?