You know what, he’s right. I’ll go get off my ass to spend the evening running my 2 million dollar quarts mine and then swing by my 875k dollar quarts furnaces, weight seperation, flotation cells, and crystalization facility to create a bunch of semiconductor grade silicon used in solar and electronics production.
OH WAIT! I DON’T HAVE $3M FACILITIES TO RUN! Somebody else is out there doing the work that used to take a hundred men. The world doesn’t need us all doing 12 hour days, the world wouldn’t take us if we even offered.
I was once building a game where a dinky little neon space fighter zips around the field shooting down enemies that spawn in until the boss. Everything was going great, the engine was handling large number speeds, the parallax background I custom coded with an rng star map worked perfect, right up until I tried to implement enemy tracking of the player: that shit would not work no matter how hard I tried.
I was about to share the old demo for you dudes to try but looks like I’ve lost the .pck file associated with the Godot executable or the embedded pck is no longer recognized.
Listen, I unironically love being woke. Accessibility for impairments? Human rights? Equity? Regulations standing in the way of greed? Overrepresentation of minority demographics? Fuck yes to all of that shit. Hell’s Yeah.
But the direction of these games have been poor for a lot of reasons. It doesn’t feel woke, really, it feels like they want us to believe they aren’t Handsome Jack’s corporate studio goons like they are.
IDK, I still think about how the dufuses added recoil to laser guns in FO4. And the fact that land mines and similar traps change every time a save is loaded is super dumb because it’s just like “OH DID WIDDLE BABY GET BLOWN DA FUQ UP? LET ME FIX IT FOR YOU (Removes the landmines)”.
I enjoyed the combat in FO3 more.
They changed the recipe. Skyrim, Fallout 3 and 4, Oblivion, and Morrowind all had something in common: handcrafted environments densely packed with points of interest.
Starfield used procedurally generated content. It generates abandoned mines and outposts from a tileset and then drops you in the literal desert between them.
Honestly I don’t see it as the developers losing anything. They still make the same products, they still sell the same products, and when they’re done with those products forever they have to give hosting capability up to the public.
What are they afraid of? That we won’t play their new games if they can’t shut the old games down?