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Cake day: Jul 03, 2023

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I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.

I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.

Also they’re kind of competing with themselves by also making Avowed.

… we should be breaking up these big companies.


I mean there’s a wide range of possibilities between “diablo 1, but you can walk faster in town” and “Diablo 1, with battle pass”


On the one hand, I have no interest in this. I already played the game.

On the other, as someone else said, if it makes dudebro duds mad then that might be worthwhile.


Flawlessly clearing Genichiro in Sekiro was deeply satisfying. Parry parry parry, dodge, mikiri counter. Don’t think I got hit once.


Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.


I don’t think I’ve ever purchased a battle pass and I don’t plan to. I think if a game I was interested in offered one, I’d consider just skipping it.

If no one bought the things they’d stop making them, but that is an impossible idea.


I remember realizing all the names are science terms and being like “oh that’s clever”

Kind of like it more than the usual “throw darts at a fantasy word board” that produces like Dark Age, Dragon Priest, Eternal Soul, etc


You don’t even need to wait for ng+. Sometimes I just start a new game and cruise through the first parts. Clear the “you should lose here” tutorial boss and go all the way to lady butterfly. Then I usually run out of steam.

It’s really satisfying to be able to do that without a level up grind


Crawl: Stone Soup. Classic rogue like. You can play it in the browser so it’s very fast to get going. Minotaur Berserker is a nice semi brainless flow.

https://crawl.develz.org/


The run up to the gargoyles in ds1 is very good and sometimes that’s what I do. After that the pacing has some hiccups, but that first part is A+


I think having areas with weaker or stronger enemies is fine. Good, even. So long as you can tell by looking at them what you’re getting into.

Dark Souls generally does this. A rotting skeleton is a low threat. A giant knight in black armor and man sized sword is a bigger threat.

Oblivion will often have dudes that visually and behaviorally are the same, but hit way differently because of the numbers assigned to them. You can’t really look at a scene and understand what you’re getting into.

Other games also do a bad job here. Borderlands for example will have identical looking bandits, but in this area they’re indestructible level 100, and that one they’re push over level 5. The ass-creed Viking one did the same thing. Archers on one side of the river you could ignore, but the far side would one hit you.

I think a lot of studios don’t want to invest in the extra art assets and stuff when it’s cheaper to just use the same monster model and assign it different numbers.


I feel like trying to combine

  • high vertical power growth
  • non linear “open world”
  • power fantasy

all together is just fundamentally at odds with itself.

Personally I’d prefer to see less vertical power growth. I’d rather have the numbers stay somewhat constrained.

Like, let’s say the most damage you can ever do with a lightning spell is 100. Work backwards from that to figure out how much health things should have. We want a master mage to be able to blow mooks up in one zap, mid tier in 3, and big scary shit in 6.

A novice mage zaps for 20. We want mooks to take 3 hits, mid tier stuff maybe 10, and big scary stuff a lot.

Mooks: ~60hp Mid tier: ~210 Bosses: 600

If your gameplay is then deeper than a simple stat check, a novice can persevere and win against a big challenge.

I really super dislike it when you have stuff that looks like a mook or a boss, but is statted otherwise. I remember in Oblivion some witch lady was oddly high level, and she kept fighting despite having like 50 arrows in her face.

Something like that, but with more thought put into it than a Lemmy post from the couch.


Oblivion was kind of really bad though. It had the worst level scaling of the genre.

I think the spell crafting was also toned down and more gated than Morrowind. And the equipment I think was overly simplified.


Path of Exile 2 is pretty good. Wasd movement and a dodge roll are nice. Some parts are still rough, but it’s been out like a month.

I don’t really trust that just anyone will make something new and fun. Something that tries to extract money, sure.


As someone else said it really depends on what they’re actually asking for.

If they’re like “how do I make the screen turn off after an hour?” then telling them to switch to Linux is a bad response.

If they were like “I cant upgrade to windows 11, and I don’t even want to, and I don’t want to spend money. I just want a web browser and steam with security updates” then talking about Linux is a viable conversation path.


I really liked midnight suns. I enjoyed picking what cards to use. I enjoyed the gameplay where you can use your cards, environment, and movement to win effectively. I even liked the socializing parts. Yes, I want to play videogames with Spiderman and hang out with Captain marvel.


Thinking about it, a combination of “You need good gear to win” AND “You need good player skill to win” might not be my cup of tea.

I only have ~250 hours in Path of Exile 1, but I never got really deep into theory or build craft. I don’t really love the spreadsheet and forums mode of the genre that much.

I guess we’ll see!


This sounds more my taste. I played a fair amount of PoE1, but a lot of it ended up feeling like I was just running my stats around. I’d win or lose because of gear. Like, I could hand control over to someone who’d never played before and they’d do mostly fine.

Contrast with like Sekiro where handing someone the controller they’ll probably just get stomped, since it has a bigger player skill factor.

A balance of those two extremes sounds nice.


It is a peeve of mine in a game where it’s like

  • go to a cave. It’s empty
  • go to a town. Guy says cave is haunted please clear it out
  • go back to same cave. Now it’s full of ghosts and skeletons!

I feel like this has become less common in the last decade though


I think i played this for a couple hours, and it was kind of bad. Not surprised it’s still kind of bad.


It would never occur to me to go watch someone do a whole speed run. Even less so to watch someone “doing a bit”. Like, making a character that looks like Shrek and invading in a swamp is kind of funny, but I’m not going to watch that.

I don’t know how to explain the complete void that is my interest there. Like, I wouldn’t be mad if it was on in the background. But I just… Don’t find it appealing. Like watching paint dry or looking out my window. It’s there. Sometimes there’s a cat. But I’m never going to be like "sweet let’s go watch outside the window "


This makes me feel kind of alienated.

I don’t think I’ve ever watched someone playing games intentionally, outside of like “how do you do this part?” guides, and maybe a couple hours spectating in games total.

Ok, and a handful of like “let me solo her” highlights that made it to me. But I never like seek it out.

I’m principal Skinner, I guess.


It’s a good game, and I say that despite disliking DND 5e. Mods help


Mergers and acquisitions should be a lot harder than they are. Maybe even prohibited in nearly all cases.


Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there’s stuff like “Ah, you didn’t return to this unmarked forest on day 7, so now you never get a wizard”

Oh, now I remember having an argument on here with some asshole who insisted I just have “fomo” over this. Sign posting and foreshadowing are only to appease fomo, I guess.


Some people probably know them in real life. Like, you might have a friend who’s like “Yeah this [slur] wouldn’t update her mod so i posted [hateful thing] on her insta”. You could talk to them. People listen to their in-group more than randoms online.

But then again, the worst sort of people probably mostly have the worst sort of friends, and reinforce their bad behavior.


Played the games. Not interested.

A new story in the setting could be good

Retelling the game sounds bad. Conveniently, the reasons why are nicely outlined in the article.


Surely there’s a couple people still working there.


Yes. And no one’s going to do anything about it.

Most people are too lazy and thoughtless to stop using it .

The engineers that work there certainly aren’t going to stage a coup.

And no one’s going to just do violence to Musk.


Guy I know worked for a pretty big video game studio or two. (You’ve definitely heard of some games he worked on). Then he realized it sucked. Took a job in FinTech, made like double the money for half the work.


Fingers crossed for total conversions. Give me some non-5e rule systems. (Unlikely, I know. Double unlikely to get anything other than maybe Pathfinder, but I can hope)



I always felt like Skyrim was… fine. People lost their minds about it but I never thought it was actually that good.


Some people love to say like “the Beatles were trash” or “overrated” but I’m always like by what metric? They’re commercially and critically acclaimed. Why would anyone else care about one random nobody’s opinion? Especially one that isn’t showing any work for how they came to it.

“I don’t like it” =/= “it’s bad” is a distinction many people don’t respect.


That sounds pretty similar to how I like Guild Wars 2, except offline. That’s cool. I signed up for the beta thing.


You can either buy it once to gain access to the offline “ironman” mod

This sounds relevant to my interests. What updates come with this? Just security? Nothing?


I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.

Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.


Mildly interested. Concerned about monetization. I don’t do subscriptions or microtransactions, and “pay once and you’re good” is pretty rare, probably in part because there’s ongoing costs to running a server and in part because lol most people will charge as much as possible. But that’s why the only MMO I play is guild wars 2. You buy the game and you’re good. They sell expansions every couple of years.

Also you should mention lemmy on your site where you mention discord and reddit.


Oh yeah GW1 was harder at launch because you only had limited NPC support, but the later expansions really expanded that (no pun intended) by adding more robust npc Heroes that could join your party and be customized.

Though GW1 came out 19 years ago, so a good chunk of potential GW2 players were in diapers when it came out. Gosh, I’m so old.

GW2 is very “solo” friendly. I put solo in quotes because there will typically be other people around, but you don’t have to talk to them or wait on them for most stuff. Like, earlier I was flying around one of the maps doing a little quest thing, and I joined in several events to fight monsters with other people. Didn’t say a word. It’s all very seamless.


I still play guild wars 2. It’s the only MMO that doesn’t piss me off. No subscription fee. Never raised the level cap. Only added a new tier of gear once close to launch and said that’s it. Plays like a real video game.

Because the level cap and gear cap doesn’t change, you can take a break and come back just fine. My characters I made years ago are just as mechanically viable as anyone else. (Knowing how to play them is a separate question. I’m pretty bad at thief, but some people are little immortal jerks with it)

It also feels more like a real video game than some MMOs. You can dodge attacks. Like there’s a dodge button that moves you and gives you iframes. There’s a lot less of the old timey “your character moved away on the screen so the monster did its attack animation way over there, but you still get hit”.

They also solved a lot of the anti social problems of old MMOs. You don’t need to form a formal group for most content. There’s no kill stealing. You just go into the world and do stuff.

There’s no mandatory quest chains. There’s the main story you can follow, but there’s very little MMO filler. There are “hearts” you can do that are kind of MMO busywork, but you can also just not do them.

I know the game is old but it’s still very good. I haven’t been able to get a lot of friends to play it. I think they think it’s like a shitty MMO where you just grind for gear to grind for more gear, and level up so you can level up and grind for more gear. It’s not.