Morrowind. Every once in a while I reinstall it, but I can’t get over the “it looks like an action game but it’s a stats game” thing anymore. And I never liked Oblivion or Skyrim. But when I was a kid, Morrowind was so full of wonder and stuff to discover. I also wasn’t playing with a guide, so discovering stuff like “You can enchant an item to have 1-100 strength, duration permanent. It picks the bonus when you put the item on, and it stays that until you take it off. So put it on and off until you get a big number. Much cheaper than trying to enchant it to +100 straight out” felt more personal.
Crawl: Stone Soup. Classic rogue like. You can play it in the browser so it’s very fast to get going. Minotaur Berserker is a nice semi brainless flow.
I think having areas with weaker or stronger enemies is fine. Good, even. So long as you can tell by looking at them what you’re getting into.
Dark Souls generally does this. A rotting skeleton is a low threat. A giant knight in black armor and man sized sword is a bigger threat.
Oblivion will often have dudes that visually and behaviorally are the same, but hit way differently because of the numbers assigned to them. You can’t really look at a scene and understand what you’re getting into.
Other games also do a bad job here. Borderlands for example will have identical looking bandits, but in this area they’re indestructible level 100, and that one they’re push over level 5. The ass-creed Viking one did the same thing. Archers on one side of the river you could ignore, but the far side would one hit you.
I think a lot of studios don’t want to invest in the extra art assets and stuff when it’s cheaper to just use the same monster model and assign it different numbers.
I feel like trying to combine
all together is just fundamentally at odds with itself.
Personally I’d prefer to see less vertical power growth. I’d rather have the numbers stay somewhat constrained.
Like, let’s say the most damage you can ever do with a lightning spell is 100. Work backwards from that to figure out how much health things should have. We want a master mage to be able to blow mooks up in one zap, mid tier in 3, and big scary shit in 6.
A novice mage zaps for 20. We want mooks to take 3 hits, mid tier stuff maybe 10, and big scary stuff a lot.
Mooks: ~60hp Mid tier: ~210 Bosses: 600
If your gameplay is then deeper than a simple stat check, a novice can persevere and win against a big challenge.
I really super dislike it when you have stuff that looks like a mook or a boss, but is statted otherwise. I remember in Oblivion some witch lady was oddly high level, and she kept fighting despite having like 50 arrows in her face.
Something like that, but with more thought put into it than a Lemmy post from the couch.
As someone else said it really depends on what they’re actually asking for.
If they’re like “how do I make the screen turn off after an hour?” then telling them to switch to Linux is a bad response.
If they were like “I cant upgrade to windows 11, and I don’t even want to, and I don’t want to spend money. I just want a web browser and steam with security updates” then talking about Linux is a viable conversation path.
Thinking about it, a combination of “You need good gear to win” AND “You need good player skill to win” might not be my cup of tea.
I only have ~250 hours in Path of Exile 1, but I never got really deep into theory or build craft. I don’t really love the spreadsheet and forums mode of the genre that much.
I guess we’ll see!
This sounds more my taste. I played a fair amount of PoE1, but a lot of it ended up feeling like I was just running my stats around. I’d win or lose because of gear. Like, I could hand control over to someone who’d never played before and they’d do mostly fine.
Contrast with like Sekiro where handing someone the controller they’ll probably just get stomped, since it has a bigger player skill factor.
A balance of those two extremes sounds nice.
It would never occur to me to go watch someone do a whole speed run. Even less so to watch someone “doing a bit”. Like, making a character that looks like Shrek and invading in a swamp is kind of funny, but I’m not going to watch that.
I don’t know how to explain the complete void that is my interest there. Like, I wouldn’t be mad if it was on in the background. But I just… Don’t find it appealing. Like watching paint dry or looking out my window. It’s there. Sometimes there’s a cat. But I’m never going to be like "sweet let’s go watch outside the window "
This makes me feel kind of alienated.
I don’t think I’ve ever watched someone playing games intentionally, outside of like “how do you do this part?” guides, and maybe a couple hours spectating in games total.
Ok, and a handful of like “let me solo her” highlights that made it to me. But I never like seek it out.
I’m principal Skinner, I guess.
Their first pathfinder game was so excruciatingly guide dang it I never finished it, and never even considered this game. I kind of assumed it was the same way, where there’s stuff like “Ah, you didn’t return to this unmarked forest on day 7, so now you never get a wizard”
Oh, now I remember having an argument on here with some asshole who insisted I just have “fomo” over this. Sign posting and foreshadowing are only to appease fomo, I guess.
Some people probably know them in real life. Like, you might have a friend who’s like “Yeah this [slur] wouldn’t update her mod so i posted [hateful thing] on her insta”. You could talk to them. People listen to their in-group more than randoms online.
But then again, the worst sort of people probably mostly have the worst sort of friends, and reinforce their bad behavior.
Some people love to say like “the Beatles were trash” or “overrated” but I’m always like by what metric? They’re commercially and critically acclaimed. Why would anyone else care about one random nobody’s opinion? Especially one that isn’t showing any work for how they came to it.
“I don’t like it” =/= “it’s bad” is a distinction many people don’t respect.
I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.
Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.
Mildly interested. Concerned about monetization. I don’t do subscriptions or microtransactions, and “pay once and you’re good” is pretty rare, probably in part because there’s ongoing costs to running a server and in part because lol most people will charge as much as possible. But that’s why the only MMO I play is guild wars 2. You buy the game and you’re good. They sell expansions every couple of years.
Also you should mention lemmy on your site where you mention discord and reddit.
Oh yeah GW1 was harder at launch because you only had limited NPC support, but the later expansions really expanded that (no pun intended) by adding more robust npc Heroes that could join your party and be customized.
Though GW1 came out 19 years ago, so a good chunk of potential GW2 players were in diapers when it came out. Gosh, I’m so old.
GW2 is very “solo” friendly. I put solo in quotes because there will typically be other people around, but you don’t have to talk to them or wait on them for most stuff. Like, earlier I was flying around one of the maps doing a little quest thing, and I joined in several events to fight monsters with other people. Didn’t say a word. It’s all very seamless.
I still play guild wars 2. It’s the only MMO that doesn’t piss me off. No subscription fee. Never raised the level cap. Only added a new tier of gear once close to launch and said that’s it. Plays like a real video game.
Because the level cap and gear cap doesn’t change, you can take a break and come back just fine. My characters I made years ago are just as mechanically viable as anyone else. (Knowing how to play them is a separate question. I’m pretty bad at thief, but some people are little immortal jerks with it)
It also feels more like a real video game than some MMOs. You can dodge attacks. Like there’s a dodge button that moves you and gives you iframes. There’s a lot less of the old timey “your character moved away on the screen so the monster did its attack animation way over there, but you still get hit”.
They also solved a lot of the anti social problems of old MMOs. You don’t need to form a formal group for most content. There’s no kill stealing. You just go into the world and do stuff.
There’s no mandatory quest chains. There’s the main story you can follow, but there’s very little MMO filler. There are “hearts” you can do that are kind of MMO busywork, but you can also just not do them.
I know the game is old but it’s still very good. I haven’t been able to get a lot of friends to play it. I think they think it’s like a shitty MMO where you just grind for gear to grind for more gear, and level up so you can level up and grind for more gear. It’s not.
I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.
I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.
Also they’re kind of competing with themselves by also making Avowed.
… we should be breaking up these big companies.