Brave Little Hitachi Wand

I don’t wanna pay for anything

Clothes and food and drugs for free

If it was 1970, I’d have a job at a factory

  • 2 Posts
  • 245 Comments
Joined 2Y ago
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Cake day: Jun 14, 2023

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Cool! I want to look into their work. This seems like something my kid should also know about.

Surprised at how young they started on this journey.


That was the meta? I just naturally gravitated to it. Guess I’ll stick with MK8 and stay winning.


Executives are just going to make more boringly weird games now in imitation of DS.


Not my fav by any means, but I’ve really been enjoying the Kriegsfront Tactics demo this week.


Thanks for this rec, it looks delightful!



Knowledge-gated progression perhaps.

I kind of enjoy the abstruse, tortured jargon of “metroidbrainia”, but I would never use it in a respectable conversation.


I showed my kid the trailer for bits & bops and he literally did a gasp of delight. Thanks for that :)




I really wanted to like it more because they made some really cool choices in the design of it. I can see why it didn’t sell well, but it should have at least been more influential



It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?


I’m not playing them as hard as I can.

Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.


It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.




The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.

And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.

I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.


I’m not the guy who can tell from a steam store page whether an indie game is a success or not, so maybe you’re right but I don’t have a dog in that race. I’m more focused on how well they conceived the idea and managed to add nothing that fails to serve their vision.


I should have included that. I didn’t want anyone to think I was selling them something, I was just moved to talk about this game in the spur of the moment.


You know how Nidhogg is just one thing, and it's super simple and slightly just...nothing, but you can spend ages with it and it's got an incredibly high skill ceiling, and there's no flaws at all and they've just sort of achieved everything they set out to do without making a big deal out of it? It's that kind of game. Kill The Crows is such a pure, condensed *game*. So rare to find a gameplay loop so utterly on the mark. Every moment is a small crisis where you're either lost in a flow state, or you're dead - and then right back into the action a couple seconds later. Can't believe how few people talk about this cult classic-in-waiting. It's really charming.
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My Bethesda rant goes something like this: “they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything”.


The one that looks like SNES but in the shape of a PS4 controller? I got that too but it has these funny back buttons I have no idea what to do with. Otherwise very happy






My kid and I finished this game late last year and it’s his all time fav. We love this!


I haven’t been into FPS for several years, but if I was going to play anything current, I’d give The Forever Winter a look. It’s still being worked on, but the early access gameplay is really cool looking, and it’s bringing a lot of ideas to the table creatively.


You just got done telling me they are reporting as fact something that is likely not so, and now you are scoffing at me for not having wasted my time. If there is any reason for this article to still be published or even discussed, it has eluded me.


Oh, so it’s just ragebait and they’re reporting on nothing? I fell for it.


It’s so stupid. I have literally plugged GC controllers into my Switch with an adapter hub, and they worked with non-GC games. This is deliberately worse.


Sorry for that, it gets hard sometimes when I start accidentally living the examined life for a second


It’s Watchguard. Though looking at their site, it seems like there might be support that I wasn’t able to find last time I looked into this. Definitely want to dual boot at some point. I’ve got a Surface Book 3 though, and I know it needs special kernel stuff to get working properly, so I’d almost rather just wait until my boss retires and everyone’s out of a job to dive into Linux. Easier than finding spare time in my life. Living the dream


I want to move to Linux, but I need to be able to use the VPN service my work uses and I’m just not sure how to get it working on Linux. I should just dual boot.


This one is slightly less on target, but I’m really intrigued by a free demo I found this week called Exo Rally Championship. It’s a rally car game, but set in exotic little exoplanetary environments. The movement looks really interesting especially because you’re not just in a low-grav setting, you also have 360⁰ jets you can use to assist in steering or course-correction midair.


I have not checked, but I hope and trust there are difficulty options. It’s been a long time since I’ve been able to play MMX at or near the level in that video.


Just outstanding stuff. I don't think I've ever seen a Mega Man boss fight quite this interesting in how it plays out. Seems like this game is going to have an incredibly high skill ceiling.
fedilink

If this is going to be what Switch 2 offers, I’m fully out

Edit: I checked with a friend. Normal game cartridges are still a thing. One thing that makes them slightly better than digital downloads (albeit still imperfect) is that you can at least trade, sell, and buy them used. Not as good as physical media, but slightly better ownership rights than buying a digital copy.


I think it’s one of the best independent art projects/movements of the 21st century. I don’t care how long it takes, those folks are not just making a mod, they’re developing themselves professionally, collaborating at a high level of sophistication, stewarding a community, and breathing new life into work that should not be forgotten, even though its original creators are willing to let it be forgotten.


If nobody’s ever paid you to play it, how would you know it was a good game 🤨


Love this game conceptually but I’m going to have to try again when I have mental bandwidth to get absorbed into it