biting the fart bubbles in the bathtub
Time to pass laws, this shit keeps happening. If you sold a game over $x that completely ceases to be playable within X years, you should be forced to open-source your code.
Won’t bother guessing at what the best numbers should be, hardly matters as I’m sure lobbyists would defang the whole thing as much as possible.
Great to see another update. One of my buddies is practically a game industry savant so I always feel a bit out of my depth with him. Reading this is my cheat sheet for talking points with him.
Who do you know of that talks about games as art? That’s more my focus, and the only one that really seems to tick that box for me is Noah Gervais - and he’s great, but I would love more variety if you know anyone doing pieces like that.
I’m not a big “power gamer” as I also game on my laptop mainly and it’s a bit less powerful than yours. My suggestions tend toward retro graphics and indie titles; I have a type.
In no particular order, I’m going to recommend Ruiner, Make Way, and Hyper Light Drifter. Ruiner and HLD both have incredibly intense atmospheres and stylized storytelling with an emphasis on action. Make Way is heaps of chaos, totally unrealistic, and the AI can be brutally hard, but it’s extremely simple and unless you crank down the difficulty to zero, it’s easy to find a flow state in the rapidly evolving mayhem.
It’s a little cringe in retrospect, but I really liked my time with Makai Kingdom. Avoid if anime stuff isn’t your bag.
Ico had some interesting ideas that are worth a look.
Rogue Galaxy was pretty okay.
Psychonauts deserves a mention, though it’s kind of obvious.
Red Faction had cool political leanings for a game of that era.
You’ve got heaps of great suggestions already so I’ll leave it at that.
Thanks for the newsletter! I am not good with fediverse how do I like and subscribe… Your talk of emulation on the deck awoke something in me. I checked and yes, it appears you can emulate 360 on it too.
I was interested in the rest, but this has driven every other thought out of my head. I don’t even know how to make breakfast in this state. I’m a wreck.
I’ve seen video essays about metroidvanias that talk about “getting lost”. The real point is to follow clues, feel immersed in a world, learn to find your way, and make interesting decisions.
In Hollow Knight, it’s no problem to use the compass if you find that aspect too burdensome. I really enjoyed my time with Axiom Verge, and I seem to recall it came with a compass as standard? Perhaps that’s wrong, it’s been a few years since I picked that one up.
More to the point, which metroidvanias did you like and what did they do differently?
I’ve read a couple of his books, and he’s been developing a theory of human intelligence with the express goal of creating true AGI. His Thousand Brains book espouses a theory I find just about credible and, perhaps eventually, actionable.
It’s all to do with cortical columns working in parallel on a pseudo-voting type of system. If at some point he says “we know how to make AGI now, but we’re going to need really good GPUs”, I will find that credible based on having read his work.
I think it’s one of the best independent art projects/movements of the 21st century. I don’t care how long it takes, those folks are not just making a mod, they’re developing themselves professionally, collaborating at a high level of sophistication, stewarding a community, and breathing new life into work that should not be forgotten, even though its original creators are willing to let it be forgotten.