Not to sound like a fanboy, I mean I am but that’s not why, but I get the Mario Kart price tag.
I’ve had a switch from day 1 and look in the e-shop charts about once a week, and Mario Kart was consistently in the top 20 most sold games of the past 2 weeks.
From a switch perspective, you paid $70 for MarioKart + $25 for the DLC and got a single game a lot of people played since April 2017. In that same time you got 8 Call of Duty games for $70 each ($560) - with the later CoDs charging you $30 for chores or “Battle Passes”. Or you could have paid 95 Fortnite Battle Passes (total ~$950) since the launch of MarioKart.
I forgot the point I wanted to make.
You would certainly not be happy with my gaming setup. I have an apple Membrane keyboard because I’ve played way too long on old laptops and I got so used to them that I don’t like any others. Then I have a 10+ year old mouse that’s just perfect for my hands, I don’t get cramps.
And than I have a MacBook Air that is connected to the PC via Ethernet and steam link streams the game.
Same happened to me with Zelda: ToTK. I did everything I came across, collected a lot of things I found, did a lot of questing, got so good in combat I could defeat everything without getting hit, but then I was like “it’s time to stop now” and I defeated the final boss and put the game down. It was amazing.
Pro tip:
A 50:50 mixture of Isopropyl Alcohol and destilled water burns extremely cold.
Soaking a wooden sword in it and lighting it would result in a wooden sword with fire enchantment. It would not burn the wood itself. You can even soak a cloak in it - it does not harm the cloak one bit!
Edit: this is for all those, who wanted a burning wooden sword in Minecraft. I know I wanted one.
Edit2: better explanation.
Currently on sale on GOG for € 0.89 - got it
I‘ll tell you my boy. Back on the PS3, when Nuke Town Noob-Tubers were real - it was right after we lost the 25 kill streak nuke, which was an instant win - it was the last time I remember not being able to run on walls, have a jetpack. Back then you had to play to unlock new skins and weapons. That one level 37 dude running around with the low level weapon in gold? He was to fear. His K/D was about 12. but all changed when lootboxes appeared. We got colorful skins, not representing the sheer dedication and skill one had to have to unlock it, only showing the money the player spent in order to archieve it.
After 22 years and having finally played Kingdom Hearts, I can say that it feels like faster, less technical version of that.
In FF7 you just mash square (was it square?) against bosses and doge mid-attack, the ATB fills up while waiting and guarding, while in KH you have to wait for openings because the boss throws like 5 combos at you and gives you enough time to hit it with 4 hits and magic, which only fills up after being completely drained.
Edit: (Probably biased opinion because I finished all 13 Kingdom Hearts games for the first time over the past 8 weeks)
I’ve just read it quick.
This brings so many new things that this could have been a standalone game, but they decided to make it a DLC. Now everyone is upset that it’s an expensive DLC.
It’s like a $60 Mario Kart shipping with 16 race tracks and then they sell 16 new race tracks for $30 instead of releasing a new game on the same console with only the new courses.
This is FL Studio or something like that! And with all those substances it makes you raise the question: which came first? Rave music, or the drugs? Think about it: either there was some dude high AF on a computer, making some music and thinking “dayum this sounds dope” Or: some dude made some music and was like “man this sucks. Better take some drugs”