Eh, I think there’s just as many examples of burned out creatives not wanting to make a sequel, being forced to make a sequel, and it turning out poorly. A recent example would be Matrix 4.
I agree that continuity is important, but I think inspiration is the most important thing. If somebody doesn’t have a good story to tell in a universe, it doesn’t matter if they have perfect attention to continuity, they’re telling a bad story.
One of the wild hypocrisies of living in Capitalism is simultaneously hoping that an entire economic industry collapses, because it clearly deserves to do so and is not at all sustainable in it’s current nonsensical state, while also not wanting any of the innocent workers like Heather to get impacted in the process.
It sucks that it’s going to take even more suffering and people losing their jobs, but AAA Western gaming has gone full enshittify and needs to be weeded out by the roots. We basically need another crash on the level of the 90s before the C-suites at these shitty companies finally realize they have no goddamn idea what they’re doing and they need to listen to their developer teams again.
On the one hand, yeah definitely export your own cultural weirdness. Part of the joy of having so many other cultures in the world is getting little peeks into them via art.
On the other hand, some of my favorite games of all time have come from Japanese developers fetishizing American culture and trying to pretend it’s normal. Deadly Premonition, Metal Wolf Chaos, all the works of Hideo Kojima. I think there’s something to be said for the strange fusions that can occur when an outsider makes art in the style of a different culture.
The bottom is kinda falling out of the market and investors have dried up, largely because AAA has had too many extremely costly fuck-ups recently. Now the whole sector is looking bad, and it’s been trickling down into impacting the ability for AA studios and indie teams to find funding for their projects.
Same reason Skyblivion is allowed to exist; they’re making all the assets from scratch. Usually, the issue developers have with in-engine remakes has little to do with the modification of the engine, but everything to do with the mod team basically stealing assets from a different game. In truth, there’s no difference between Skywind and your favorite Skyrim overhaul mod besides the scope and scale of what they’re trying to do.
Hey wow, look what happens when we don’t buy their games and loudly organize to tell others not to buy their games over this bullshit!
There’s still nothing Sony puts out that I really think is all that good, but hopefully this serves as another message to the industry to stop with this dumb bullshit. Funny how Sony has been getting a lot of those kinda messages recently.
Actually super agree, and surprised people aren’t as on board with this.
Why the fuck should anyone have to do Ogrila dailies in 2025 if they just want a cool item for transmog? What is the point of currencies that trade for other currencies? Does anyone really need to make going back through Warlords of Draenor any worse?
Blizz already has converted old currencies to gold in the past. Would it really hurt the old and forgotten content of Retail if it was made more accessible to new players?
I think the issue is that most game’s core gameplay loops are not endlessly replayable. Lots of single player RPGs fall into the trap of being alright to progress through for maybe 20 hours, but you can quickly become so powerful that the rest of the game falls into busywork. It’s really hard to meaningfully introduce new and interesting gameplay after the 30 hour mark, but without it things become same-y.
I’d argue this is just a fault of poor game design though. There are RPGs with really well iterated gameplay loops, with a wide array of variety, that I’m happy to put 400+ hours in. Games like Baldur’s Gate 3, or Elden Ring, have a lot of freedom and variety in the way you can approach a playthrough, even allowing you to dramatically change things mid-playthrough, while still feeling mechanically satisfying to play. A 10/10 game will feel good to play forever, but a 7/10 might get boring after 15.
Still is dead to me. I heard you can bypass the requirement and don’t need a Sony acct again, but it’s just not worth the trouble.