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Cake day: Mar 17, 2024

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Though I think you need 4. A human-ish one first, a four-legged bestial one, and a flying one, before the final one. Then the priest and crew arrive, and the end happens.

Oh, I was including what happens after the priest (whose name is Lord Emon, now that I have actually gone to check because I certainly didn’t remember) as one of the colossus battles. Just trying not to openly spoil a nearly 20-year-old game for some reason I guess. My concern is that the value of the colossus battles in the game comes largely in the form of puzzle-solving, something that won’t translate to film very easily. In the game, the fights don’t advance the narrative much. The deteriorating state of Wander and some of the environmental cues do, but neither of those require the actual fight to be shown in full. We need one fight to set up the nature and danger of Wander’s task, at least one more to make tangible that he has to do a bunch of these and they’re all differently dangerous, and the confrontation with Emon because that’s the conclusion to the story.

David Lowery (The Green Knight)

That’s a brilliant suggestion, that film was exactly what would be needed to adapt this game. I don’t have… well, much of any hope for the guy who is actually attached to it, but I suppose it’s unfair to judge him too hard before we have any idea of if or how it will actually happen


I think you could do a fair bit by following the priest and his soldiers that are chasing Wander more than the game did. He can provide exposition to the soldiers as they travel, seeing more and more pillars of light in the distance as they do so. Have some banter along the way to get us to like one or two or the soldiers as well. Play up this party’s protagonist energy.

In the meantime, let Wander talk to Dormin more. Dormin remains honest and helpful throughout the game, so I think you could easily add in concern for Wander and curioisity about why he’s doing what he is doing. “What a strange, fascinating little mortal. We do hope he knows what he’s doing.”

I suppose you could probably only show maybe three colossus fights max, including the ending. Picking which ones get done in full would be tough. First one almost certainly has to be on the list. I think the giant flying serpent in the desert is probably the best one visually, so that’d be my other pick


This director did the 2023 Flash film, so if it comes out I’m probably going to pretend it didn’t


I really ought to give Oblivion a playthrough with a few mods. It was my first Elder Scrolls game way back when, and I think my first RPG altogether, but I was playing it on console so I couldn’t change the fucked up levelling system


I’m really looking forward to it. It seems to be consistently recommended as the thing that offers the most similar experience to Outer Wilds, which I absolutely adore. A good puzzle that reveals a story is always such a satisfying way to spend a bit of brain power


Either Return of the Obra Dinn or Tyranny. Tyranny has been in my steam backlog for a little bit, but it feels like something I need to be ready to get mentally invested in


Yeah same, it is odd. I’d guess it was an accident



Even one of the biggest releases of this year was a DLC to Elden Ring, which means the actual game is still a few years old



It’s great fun! So long as you’re on board with the experience it is trying to create, of course. FromSoft are good at what they do and don’t much care for whether or not what they do is everyone’s cup of tea

I’d love to try Bloodborne, because that gameplay combined with a bit of cosmic horror sounds amazing to me. I’ll have to either wait for a PC port or learn about emulation, though

The thing that stuck out to me more than I expected about it is how painterly it often feels. It’s exceptionally good at framing its environments in a spectacular or pleasing way even while the player has full control of the camera. I’m not usually one to worry about visuals too much, but this game’s environments really stuck out to me. And while it is very high-fidelity and nicely rendered, it’s less about the actual graphical performance than it is about the design of the environments


  • Elden Ring. Only the base game, and this is my first run. I have been very thorough with it, though. I’m currently trying to beat Malenia, then it’s off to do the last boss

  • Victoria 2. Weekly multiplayer session with a couple of friends. It’s 1915, and my people have just elected an anti-military party that is really hampering my efforts to swing a big imperialist stick around

  • Lorn’s Lure. PS2 graphics, generous 3D platforming mechanics, and an impossibly vast and desolate megastructure to explore. Well I’m playing the demo of it, anyway. I am going to get the full version, it made a good impression.


I tried it out because I love the setting and we’ve obviously been somewhat starved for anything else Elder Scrolls, but I just couldn’t get into it. It felt like it never rewarded me for exploring like the main series does. There’s never something cool to find that’s just hidden out of the way.

I did also feel a bit miffed that the Northern Elsweyr story (the new one when I played, and the reason I wanted to play) was just the Skyrim civil war again, but without even the interesting idea of the rebel faction being nationalists against an empire. It was very little to do with anything about Elsweyr, and then dragons became the focal point again anyway

Obviously each to their own. I do see the appeal of it. It’s just not for me


I have loved the NSX in every sim I’ve driven it in. It has never been the car I’m fastest in, but it’s always the one I have the most fun in

I haven’t tried ACC, but I do have the original AC and a JGTC modpack in it


One of the Paradox strategy games by a comfortable margin. It’ll be one of the Crusader Kings or Victoria games. I’ve got a weekly game night with a couple of friends that was originally just CK, but has for a while now been working extremely slowly through a megacampaign. You can take the end of Crusader Kings and make it into a mod for the start of Europa Universalis, then repeat the process into Victoria and then Hearts of Iron. You need to set some rules for yourselves, because an experienced player doesn’t need even a third of the CK timeline to demolish all AI threats, but the games are already good roleplaying fodder anyway so you can set rules that play into that. We’re currently about three quarters of the way through Victoria

Outside of those, Noita or Deep Rock Galactic. For a while, those plus a podcast were my go-to “zone out brain off” relaxation, so the hours racked up



They’re actually fairly prolific publishers, though I haven’t personally played much of their catalogue besides the excellent Golf With Your Friends


Seconding Space Marine 2. It’s built for three-player co-op, crossplay works smoothly, and it’s a super satisfying shooter


Outer Wilds (and Echoes of the Eye) technically qualifies with the community’s rules, but I think the answer more in keeping with the spirit of things is Shadow of the Colossus. The Opened Way is the most “fighting a building-sized monster as a normal guy but still winning” piece of music I have heard



Huh. Really liked these games when I was growing up, but had never looked into anything that came before Armageddon. That art style on the original and Director’s Cut makes me deeply uncomfortable

Still, cool way to celebrate the series


Ahh fuck, stuff being published by them was usually a decent sign that it’d be interesting in some way. Best of luck to the actual team, I hope they can put something new together


Each to their own! I really enjoyed V and have hundreds of hours in it, but I appreciated the changes in VI and felt like it vbecame a stronger game than V overall. I do have more hours in VI. I get that the art style was a little controversial, but I was never playing V for the visuals anyway



And they intentionally shake the gameplay up with each installment. I’m glad they do. Otherwise there’s little point in doing a new one


I really wanted to love ESO, and I’m delighted that they’e actually using the weirder lore sometimes, but it never felt like it rewarded my exploration. Like I never learned aything new about a place by finding stuff in it.



I was actually slightly put off by how tightly it looked like it was imitating the first couple of Wipeout games, like the UI being almost identical and a bunch of the teams being the Wipeout ones with the serial numbers filed off. Like they’re unwilling to try their own ideas, you know? If it’s so similar, well I can still play the old games. I assume you feel differently?


…well I feel really bad about downvoting this one, because it’s a really good suggestion


Wipeout. They can continue from Omega, it was great fun. Formula Fusion is a really cool spiritual successor by many of the original minds, but it’s a little lacking in content.

Edit: lol, took me four hours to realise that continuing on after Omega rather ruins the title of that one


Missing out on the truest of Civ victories: declaring war on literally everyone and nuking their capitals one turn before you win a science victory


Games I enjoyed playing with my then-gilfriend:

  • Castle Crashers. 2.5D side scrolling action
  • Skyrim Together, although this requires at least one of you to have a decent level of understanding to get things to work smoothly
  • ibb & obb, puzzle
  • Portal 2, puzzle
  • Shadow Puppeteer, puzzle

Fair enough on Elden Ring actually, I looked up the sales numbers and it did do very well for any videogame rather than “just” very well for a FromSoft game as I had thought


I don’t think that should be terribly surprising. Both those games are targeted at specific niches. They were notably successful for gaining popularity beyond their niches, but they were still niche products. Elden Ring is still incredibly obtuse and will fucking murder you out the gates and just expect you to pick yourself up and try again. BG3 is a D&D game that expects you to know the tabletop version to a degree. Both are awesome, but they’re aimed at narrower markets


It is working for me, at least. The spoilered text is a good summary of the idea too


https://youtu.be/4lSPZWmmoS8?feature=shared

This video is a good explanation. There might be better ones but I’m not particularly knowledgeable about the community aspect of Noita


And then there’s Noita, in which people have put in serious cryptographic effort over years trying to decipher the last two puzzles and yet no answers are forthcoming because the game was conjured by druids and ancient Finnish forest spirits


ES6 for sure. It doesn’t matter how long it takes Bethesda, Bethesda aren’t currently getting paid for it while SC continues to rake in utterly unjustified wads of cash on a vast scale


It’s fucking wild that the biggest news we’ve had about a highly anticipated game since it was announced six years ago is that an artist working on it left his pinterest public


It’s okay for people to not want to take several hours to learn to play a videogame. I say this as someone who has taken the time and likes this game a lot