I suppose it makes sense for it to be tough considering that it’s intended as an endgame expansion and it’s also replicating the new character low level experience with the scadu blessing system
I have actually found that the Land of Shadow has heaps of alternate routes to places, they’re just much less obvious than before. The map is so wildly vertical and overlapping that finding a spiritspring or a tunnel or one of those cliffside staircases of protruding gravestones can take you to a whole new area
Which one is the third? I’ve done Belurat and Castle Ensis (if it counts?), only just started poking around in Shadow Keep but it looks absolutely wild so far. I also made it to the putrescent knight’s arena but I’ve not tried actually fighting it yet, just jumped in once to see what was going on at the end of a session
The knight was pretty brutal, but fortunately this run has been my “learn to parry” one, so I came basically perfectly equipped to fight any player-model enemy that isn’t using colossal weapons
Oh hey, I grew up playing Gran Turismo as well! I actually dug out the old Playstation 1 when I was seeing family last Christmas and we had a splitscreen session racing each other on the 1997 one. It was a blast
That kind of in-depth career mode is oddly rare in modern sim racers. A lot of them are very online PvP-focussed. And I get that, but still, it’d be nice to have more. Things that come to mind are:
It is a pretty dim time for the single player sim racing experience, but there’s fun to be had!
Putting the blackgaol knight where he is is a frankly hilarious statement of how the DLC is gonna be. I’m good enough at the games to beat everything without cheese or summons (I do think that summoning is fine, I just don’t personally enjoy it unless it’s an NPC I like), but I find that some Elden Ring bosses push the edge of what I have the reaction speed for. Morgott and Maliketh were particularly troublesome for me. I haven’t gotten to anyone in the DLC that has hit that mark of pace yet, but I assume someone will
I’m not super knowledgeable on racing games, but I’m happy to try to help! What have you got available and what do you like?
Mostly Elden Ring and Automobilista 2. I finally got Shadow of the Erdtree but had to take a bit to git gud git less bad again before diving into the Land of Shadow, not helped at all by the fact that the character I wanted to go in with was not at all well-suited to fight Mohg. Still, I’m enjoying it a great deal. The map design is phenomenal, I keep just stopping to look at the landscape for a bit
Automobilista is just the go-to for having a game with some other friends who also like racing sims at the moment. It’s not my favourite in terms of driving physics, but it’s good enough, the car classes being relatively balanced is nice for variety in races, and I’m honestly really enjoying trying out all the South American tracks that I’ve never heard of
Oooh I got started on that recently and then pulled away by other things, but I was enjoying it a great deal. The campaign is bit… ehhh. But that actual gameplay is a blast. I love the sense of scale (as long as you don’t think too hard about the actual numbers it gives you for the weights of things)
I’m going with “they absolutely did see it coming and are confident that they can make it go away for less money than an actual marketing campaign that gets the same amount of attention would cost”
They’ve got a veneer of plausible deniability, basically no need to expend any money on the material, and just enough of a chance to filter out anything that uses the image of someone that could actually afford to fight them in court about it
Watching a couple of videos just now, I do think that Redout has managed to develop a far stronger visual and musical language than most of its competitors outside of Wipeout (and Pacer, to a lesser degree). The long high-precision aerial segments look difficult, but in the kind of way that would be really satisfying to get right
There are things BallisticNG does though that are really interesting, like solo races where your goal is to go as far as possible without exploding from damage. You can’t use the brakes and it gets faster every few sections. Those are probably my favorite races.
That’s actually something Wipeout did, it’s one of the few things from Fusion that people liked enough for it to be brought back. But it’s a lot of fun, so seeing it in in BallisticNG is a selling point for me
Dirt Rally 2 is excellent! I’ve actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it’s the only game I’ve ever played where rallycross felt like it really worked well, and I love the rallycross format
I’ve been keeping an eye out for BallisticNG! Sadly it wasn’t significantly discounted in the sale, so it’s one to pick up either when it is on sale or when I have gotten through the rest of my unplayed games. I was initially put off a little by just how hard it seemed to be aping early Wipeout, but someone on here persuaded me to take a look
What’s Redout actually like to play? I have seen a little bit of gameplay and it looks like it’s aiming above all to feel as blindingly fast as possible
Absolute nonsense for this post to have 61 comments and none of them have mentioned Outer Wilds yet. Echoes of the Eye could be its own separate answer to this as well. Take a listen to this track, it is the essence of adventure in audio form
I haven’t played the remaster so I can’t guarantee this will work, depending on what has changed, but ironically levelling up more might be the solution you need here. If the level scaling is still as completely fucked as it was in the original, the enemies should get stronger pretty quick. If you only level non-combat stuff they should get to a point that you find appropriate
https://www.youtube.com/watch?v=gJHXe_9uhxw
Here’s the teaser, since they reformed the team with a new name so it might not be easy to find. I think this is the only thing they’ve released about it so far, which doesn’t really tell us much other than that they’re making something, but honestly I’m just excited to see more from them. It being published by Epic suggests to me that it’ll come to PC, which is a relief for me because I don’t have a console
That’s totally fair! I’m very much of the opinion that while From’s soulslikes are great and much less insurmountable (a word I choose carefully — they are difficult, but they can be learned) than their reputation suggests, that still doesn’t mean that everyone will actually find them fun. If the combat isn’t to your taste then that’s an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well
Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn’t the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?
I beat every boss in base game Elden Ring without parrying once, using melee only, and no ashes or player summons either (I summoned NPCs a few times if it was an NPC I liked or an interesting story, which meant summoning them for Morgott, Fire Giant, and the two gargoyles). I even got Malenia, eventually! I don’t say this as a brag, because I am NOT good at these games. I say it to say that if I can do it, basically anyone can.
I think it’s a matter of mindset. You’ve got to go in psychologically prepared to fail a over and over again, and you’ve got to be analytical enough to figure out why you failed. If you’re really struggling with a boss, maybe don’t even try to attack for a couple of runs, just focus on figuring out when to dodge and when you have windows. Maybe your current weapon isn’t the right one for the job because it’s a bit too slow to hit this boss or it does a damage type that the boss resists. Maybe you just need to go somewhere else for a bit and come back with more vigour and a better weapon. Elden Ring is really good for letting you do that.
Obviously that’s not going to be a process that everyone enjoys, and if someone doesn’t enjoy it that’s totally fair enough. It’s a game, we’re all just here to have fun. But the actual skill floor is one almost everyone can achieve if they want to and approach it ready to experiment and learn
Based on your enjoyment of management and strategy, Paradox’s grand strategy games might be something you enjoy. Same publisher as Cities Skylines. There are four main series of them, each with their own mechanics but enough broad-scale similarities that knowing one helps with the others. They are:
What distinguishes them from strategy games like Civ and Age of Empires is the greatly-reduced abstraction. There’s no expectation of every starting point or playable country being balanced; if you start as Belgium in Hearts of Iron, you’re going to have to do something clever to not get steamrolled by Germany. There’s also no win condition beyond what you set for yourself. When I start a game of Crusader Kings, I’m not trying to win the game, I’m saying to myself “let’s see if I can unite all of Britain and Ireland under a Gaelic ruler”
All Paradox games have quite a lot of DLC, but the base games are solid (often now including several of the earlier DLCs for free, in the case of older games) and they go on steep sales pretty often. If there’s not a specific time period or mechanic that sways you towards one of the games, I recommend Crusader Kings 3 for the best new player experience
This exchange just popped back into my head for some reason. Your description of the approach to the flower was spot-on! Turns out it just happens to be a similar approach to Siofra. Took me a few attempts, and fire damage is a bit of a miserable situation for my dex build with a bit of int (level 150, scadutree… 9, I think? Maybe 10?), but I got there. I found that the best thing I could do was actually just to absolutely max out my own durability and accept that I was only getting one attack off per opportunity. I was having a really rough time avoiding the thorn eruption attacks, so the crimson seed talisman basically giving me two extra flasks worth of health was great. So long as I used fire damage and hit it in the “face” I didn’t really need to do anything else to get plenty of damage
I have since gone through the specimen storehouse and found my way into Rauh, which I was absolutely delighted by because it looks exactly like Shadow of the Colossus and I’d been itching to get there ever since I found that waygate that gives you a preview of it