
That’s ok, I can paste what you were trying to compare here
Are you trying to say that the because the frames have differently-shaped facial features, my argument that the filter changed the shapes of facial features is wrong? If not, what are you saying?
I’m not seeing the relevance of your new video.
To show that even at the lower resolution, the eyes and lips are still changing shape
I’m not talking about texturing details or lighting. I’m talking about her eyes and lips being different shapes and sizes.

Your images are coming from different frames
I mean, they’re the images that Nvidia chose to present as the comparison, but watching the video I do not see her eyes and lips growing like that in the idle animation
Imgur isn’t available in the UK, I’m afraid
With all due respect, I don’t think this shows what you think it shows. Here is that exact video downloaded, zoomed in, and brightened to clarify it: https://streamable.com/hpxx37

Smooth fades with the brightness upped for visibility: left eye, right eye, lips
Here are the source images for you: DLSS off and DLSS on
Streamable is just a video uploading site, you can put any video file on there for free (though it will be deleted after a while). I used OBS to screen-record, it’s free and fairly simple


but if you say, place it around a fixed reference, it is clear they remain the same size.

I’d suggest taking a look at the comparisons on Nvidia’s website, because it really makes it obvious how much this is changing things https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/
If we look at the one that’s in the article thumbnail, the blonde woman in Resident Evil, you can see it has made significant changes to her face: her eyes are bigger and the outside corners of them have been moved up, and her lips are much fuller
Edit: also it straight up changes the skin colour of the black football player in an orange shirt, and that’s presumably meant to be a representation of a specific real person. It’s not even a lighting change either, because the shirt is the exact same colour. It’s only his skin that changes

From the moon logic puzzle entry on the game’s own page’
Practically every puzzle in the game requires the player to either use highly unconventional logic, or be a psychic:
Can’t open the garage? You’d think you need to find the garage opener, right? Wrong. You need to use a workout machine, then open it with pure strength.
How does one open an envelope? With their hands? Or through a microwave? (Mind, you can open the envelope with your hands — you just shouldn’t, because that tears it, making it unusable for re-mailing, which is crucial for several characters’ paths through the game. It’ll depend on your team composition whether you can get past that or not.)
Yeah fuck this game
That’s fair, it is slow and often clunky. I am personally totally fine with the pace of it, but I get why it wouldn’t be for everyone.
To me, the ship navigation stuff was there to make the setting feel bigger and lend weight to the plot rather than the puzzles. I personally enjoyed stopping off at unexpected things I found along the way, or figuring out how to get to some of the less-accessible worlds (the marketplace at the very top left of the map stands out to me here). I’m okay with it not being a tightly-focussed puzzles-only sort of thing
Edit: possibly relevant, apparently the game had some pretty bad bugs with the navigations on launch. I played it after those got patched, so my experience may have been different to yours
I really enjoyed Chants of Sennaar. Heaven’s Vault is also worth checking out for those that liked it; it’s by an independent British team, the language puzzles are similar but (in my opinion) a bit more involved, and there’s more narrative & character stuff going on. It is not as smooth a gameplay experience as Chants, but it’s manageable to get cool puzzles
Noita and Baba Is You are both brilliant games from a few Finnish people. Baba Is You is a puzzlegame involving rearranging the rules of the puzzle you are in. It will make your brain hurt in the good way. Noita is a roguelike in which you are a witch and you build wands with the spells you find along the way. You can make ludicrously powerful wands with some creativity, and the game is ruthless enough that it basically demands you do so.
I’ve already mentioned Heaven’s Vault elsewhere here, so I’ll plug A Highland Song from the same British indie team too. It’s an exploration / climbing game with some simple and really cathartic rhythm sections. The visuals and music are gorgeous

I haven’t played the Outer Worlds, but isn’t a whole lot of it about making fun of companies doing this kind of stupid shit?
Based on a quick look at some videos showing off the max settings, it doesn’t even look like it’s doing much with all that demand. It looks like a completely normal big budget game

I could potentially see something along the lines of giving each civ a “canon” path that sets its abilities and having the aesthetic stuff match your chosen civ the whole way through working. So if you pick the USA to start with then you get American visuals / music / names etc the whole way through, but you automatically get the English bonuses in the appropriate era for that

The idea is that it’s split into three ages and you change your aesthetics and bonuses between each one. So you might go Romans > Spanish > Mexicans in the three eras, for example. The intention is honestly a decent one, I think: make it so that games aren’t functionally over and therefore boring by the halfway point. It’s usually clear who has won long before they actually do win, and the fact that basically nobody ever played the late game meant that late game civs and mechanics were a bit of a waste of time. I don’t have VII though, so I can’t say anything about how it feels in practice
This exchange just popped back into my head for some reason. Your description of the approach to the flower was spot-on! Turns out it just happens to be a similar approach to Siofra. Took me a few attempts, and fire damage is a bit of a miserable situation for my dex build with a bit of int (level 150, scadutree… 9, I think? Maybe 10?), but I got there. I found that the best thing I could do was actually just to absolutely max out my own durability and accept that I was only getting one attack off per opportunity. I was having a really rough time avoiding the thorn eruption attacks, so the crimson seed talisman basically giving me two extra flasks worth of health was great. So long as I used fire damage and hit it in the “face” I didn’t really need to do anything else to get plenty of damage
I have since gone through the specimen storehouse and found my way into Rauh, which I was absolutely delighted by because it looks exactly like Shadow of the Colossus and I’d been itching to get there ever since I found that waygate that gives you a preview of it
I suppose it makes sense for it to be tough considering that it’s intended as an endgame expansion and it’s also replicating the new character low level experience with the scadu blessing system
I have actually found that the Land of Shadow has heaps of alternate routes to places, they’re just much less obvious than before. The map is so wildly vertical and overlapping that finding a spiritspring or a tunnel or one of those cliffside staircases of protruding gravestones can take you to a whole new area

I do think there is a real possibility to do something interesting with that idea - Hellblade could probably use it well - but seeing it marketed for stuff like the Elder Scrolls and Fifa is way off from that