No wonder Microsoft is exploring bringing its games to PlayStation 5
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I’m biased but I really think Nintendo might be the last one standing in the system market in 2/3 gens

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I think PlayStation will still be around for the more high end games since Nintendo consoles are usually underpowered. And exclusive games

Corroded
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I also can’t imagine Nintendo’s next console not being a mobile one so I think there’s definitely a market for a traditional stationary console.

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Well, they’ve already announce that they’re just doing a slightly upgraded switch for their next console

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They have??

VindictiveJudge
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No, they haven’t. https://lemmy.world/post/14770183

First off, that’s not Nintendo. That’s a third party controller manufacturer. Secondly, they’re basing that entirely off the specs they got for new controllers and docks. All that’s really confirmed by the article is that the next system will have a similar form factor with iteratively improved controllers and docks. Which is in the ‘fucking obvious’ category. Their speculation about the actual internal hardware specs was pulled straight from their ass.

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Yeah I had a read up and there’s been almost nothing from Nintendo, so everything is educated guesses at best

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Goes to show what a few good IPs and an all-star legal team can do for you lol

zelifcam
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This is what Microsoft has been actively moving towards since at least the planning of windows 8.

Why bother losing money on physical consoles when you can get people to pay for xbox live on pc?

zelifcam
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They tried and failed to get people to pay for Xbox Live on PC. I’m surprised they still charge for it on consoles.

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I used the 360 as my main console back in the day because it was getting all the good games and multiplats usually ran better on it. I got a PS3 in late 2009 when the price dropped and it started getting worthwhile exclusives. When Microsoft tried to pull that always online crap with the One, they lost me forever. Since all of their games are on PC day one, there’s even less reason for me to get one.

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I’m a cloud gamer because I do not have much expendable income. I definitely am not interested in consoles. If my situation improves, I will go back to PC.

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Maybe that fact that nearly all first party games mid at best, you still have to pay a monthly fee for multiplayer games, the terrible UI and the fact that 1TB of extra harddrive space costs 200€ have something to do with it?

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I’m never gonna buy another console except steamdeck.

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I’m with you on that. What makes the Steam Deck so appealing is it’s a handheld PC.

sebinspace
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Xenia is rapidly developing its Linux support aswell, lfg

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Someone at Microsoft thinks they can sell the expensive razor blades without selling razors. Probably why they purchased Activision.

It’s a shame because Microsoft made some interesting hardware for a while.

zelifcam
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They’ve made a lot of good peripherals like keyboards, mice, joysticks. Xbox one used to support Kinect and TV tuners which was nice.

The surface line has been interesting, and I’d be tempted to buy one if they didn’t come with Windows 11 (I need to look up if you can install Win 10 on the newer ones).

They came out with some wild stuff during the Sidekick phone days like Microsoft Kin and Zune. But honestly current management doesn’t seem to be interested in anything but boring but profitable software services (like Xbox game pass) that they can charge a subscription for.

Edit: I wish Zelifcam hadn’t deleted his comments. They were good questions/conversation.

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As someone who has dealt with a couple dozen Surface devices in a corporate setting, I cannot recommend them. They’re fine when they work. When they have issues though, they are practically impossible to repair. Keyboard port issues, dock connection issues, bricked devices, and even expanding batteries are all issues I’ve run into. When you have an issue, Microsoft will just swap it out for a different one rather than fix the device.

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At an old company I joined they had rolled them out to all employees. Six months before me getting onboard they had already given up, but we still had to support the ones out in the field. Fun fact about Surfaces, despite it being MS hardware running an MS operating system, the Windows 10 and 11 base system does not have drivers for the keyboard or mouse. You have to use a special image for the Surface devices. That meant maintaining two custom WIM images for deployment and keeping them in sync. We scrapped the remaining Surfaces and gave people the choice of Macs or ThinkPads instead. You can guess which was more popular among the office folk.

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Why did they delete their comments?

zelifcam
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When Xcloud eventually (promises, promises, Phil) gets purchased games access, there’ll be no need for the console anymore. Hell, PC gamers could (in theory, anyway) play GTA VI by buying the Xbox version and playing it on Xcloud (again, if purchased games comes to it, it’s been promised for years).

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I have no interest in my gaming experience being at the mercy of network latency. It’s bad enough for online games, but there’s no getting around that other than physically going to the same location as everyone else you are playing with. Big no for single player games. If cloud gaming does replace locally computed gaming, it will be another case of enshitification.

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I have a buddy with a catering gig who works on film sets all over, an RV trailer with kitchen and a tv and Xbox in the back that we’d fire up in between meal times. No wifi when you’re filming a snowboarding video in the mountains …if they force that into every game then him and people like him will just stop buying new games altogether.

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Or buy a steam deck

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So… stadia?

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Meanwhile the Steam Deck is selling like gangbusters.

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I didn’t see that coming, and it’s a welcome development. If it warps the general PC hardware market enough that devs start optimizing for a standard platform, it’ll result in less buggy products at launch. And maybe orienting development towards a relatively underpowered platform will make it easier for those of us dumb enough to that like to spend more on a desktop to hit those 60 FPS targets.

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I think it’s more important that it gives Valve a method of avoiding being shoehorned into a “Windows only world”. The Steam Deck is largely why Linux has pushed past 2% market share on the Steam Hardware Survey consistently now. Holo, which is the codename for SteamOS on the Deck, makes up over half of Steam on Linux.

Don’t get me wrong. I’m not dillusional. Windows is still far and away the majority platform and will be for some time. However, there is a real, functional choice now that didn’t exist a few years ago.

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Too bad Valve is not incentivizing native Linux ports.

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The benefit of Steam is backwards compatibility. The moment you force native porting you lose your greatest benefit. Since you anyway have to build backwards compatibility with Windows you gain nothing by incentivizing native Linux and the developers gain nothing from being incentivized to build native because their games will work through Proton.

There’s no reason for Valve to incentivize native builds. It’s the devs that need to have an incentive to develop natively for Linux. And with the market share being what it is there’s no incentive for the devs either.

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I see you don’t know about Steam Linux Runtimes which are backwards and forwards compatible. 1.0 (“scout”) is based on Ubuntu 12.04, so already 12 years of binary compatibility.

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I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility. Imagine if proton didn’t exist and you have 15 years of Steam library that has expanded on a yearly basis. You now buy the Steam Deck to play your library. What games can you play? I guarantee you couldn’t play 99% of your library because less than 1% of all games on Steam have been made natively for Linux. If you can’t play 99% of your library what’s the point of owning the deck? This is why Valve is pouring money into Proton, because Proton is the tool that gives users backwards compatibility for their library. Without proton the Steam Deck would be an utter failure.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

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I think you’re missing the point. It’s not about OS backwards compatibility, it’s user library backwards compatibility.

I never proposed to ax Proton, so I’m not the one here missing any points.

It’s also why they don’t need to incentivize native builds, because they already solved that problem on their own with Proton. Why put effort into having developers develop native builds when you could just put that effort into Proton and essentially get the same result (and extra benefits) without hoping the developers do something they didn’t want to do in the first place?

I explained several times already that game updates breaking Proton compatibility is a real thing that would not have happened with native games.

Game developers develop for dedicated platforms other than Windows all the time. They’re called game consoles. Native games don’t just mysteriously break on updates or suddenly ban players because the game developer out of the blue decided that Proton is cheating. First launch of games doesn’t annoy with those stupid Microsoft runtime installer scripts, etc. Proper native games could be optimized the way console games are instead of relying on multiple levels of Windows compatibility layers (the newest BS Proton has to deal with is gamepad compatibility for launchers via a special input wrapper) – they are just a smoother experience all around.

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Proton is so good that devs have actually gotten better performance by dropping their native Linux build and just running a proton-emulated version in Linux 😀

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And then they release an update for their game and it breaks on Proton. Happens every now and then. A proper native build would not have that problem.

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Chicken and Egg. Linux is barely above 2%. When it breaks 10-20% market share, I expect companies will start making native ports more common.

The fact that proton/dxvk/vulkan/wine let’s things just work with little to no changes is already pretty incredible.

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Chicken egg problem is exactly why incentivizing (which is not the same as mandating) would make sense.

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True, but even if Steam were to offer a x% lower cut on sales for Linux users if the developer makes a Linux-native build, it’d still not entice many to build and maintain a native port if they are only saving x% off a tiny y% of users. Other poster’s point being that incentives like this would actually become enticing to companies when Linux market share (Proton users) increases.

Doubtful Steam is gonna offer a share cut on all sales when it runs on Proton for the 2% of userbase using Linux, and from that only a minority would care whether or not it’s native anyway.

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Valve could start by releasing a Steam Deck SDK for Visual Studio that exposes an “Export to Steam Deck” option when targets the latest release of Steam Linux Runtime.

Currently they offer Docker containers which is good but could be improved.

Back when Steam Machines were a thing and Valve tried to only push Linux native games, game developers got placements on Steam Store’s landing page banner in return.

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It doesn’t really matter though, because Wine is mature enough that it’s not a hacky diy fix, it’s a viable solution. None of the games I play run any worse on Linux than they did on Windows, and some run better. The vast majority of people don’t care whether it’s native or not, they just want it to work.

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how i personally see it is that it welcomes devs to set a new minimum pc requirement to target. due to valve not doing contstent iterations (which imo is actually a good thing), it gives people a point of performance comparison reference to when wanting to play a new title.

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I personally would by a ps6 in a heartbeat, and likely the switch 2. I’ve bought an Xbox one which I sold after the dust on it got too much, and a series x whoch also never gets turned on. 2 gen burns in a row is enough for me to exclude it from my console purchase next gen.

Echo Dot
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The switch 2 it’s just an upgrade. You’re still going to be able to play all the same games

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Yep, just like the ps5 was just an upgrade and plays all ps4 games.

Echo Dot
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It was also different platform. Ps5 games are not compatible with PS4 consoles.

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Are you telling me the swotch 2 is literally the same and switch 2 games will be switch compatible 1?

Or will they simply release switch games for both consoles, like ps4 and ps5 releases?

VindictiveJudge
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I’ll probably get the Switch 2 when they do their mid-gen refresh model, but I think I’ll skip the PS6. Sony ports their stuff to PC after a few years now and I’m a patient gamer type anyway.

slazer2au
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Wow a 30% drop in revenue is quite something.

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Carighan Maconar
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It’s pretty late in its life, could be that anyone who would be a potential sale got one at this point? I remember that being, at the time, the reason for the sharp decline in Ocarina of Time sales in Japan, they effectively sold one to everyone who has an N64 so they “maxed out”.

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Any new purchasers (I am one) are also probably waiting for the mid-generation update coming later this year.

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According this chart from Ars Technica the switch and ps5 were still growing during the same period so then the question would be why the number of Xbox potential buyers is so much smaller than the others.

Prox
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Wow, this is a really horrible graph. Ars has no clue how to visually convey information.

hybrid havoc
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Yeah I’m trying to look at this and understand almost anything from this and it’s actually impossible.

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Yeah I think they should’ve at least color coded each console with the companies color instead of picking arbitrary colors.

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I still have never seen whatever the newest version of xbox is called in the stores. I’ve seen PS5’s now and then, but still never even seen an xbox to buy.

finthechat
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They’re just tanking so they can get a high draft pick next year.

Ioughttamow
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They should be careful, tank too much and they’ll be relegated to the championship

Nathan
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Well if they dropped the price of it a bit maybe more people would buy them.

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148M

and make better games.

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I’m really curious when Microsoft will start seeing the fruits of all their purchases. They’ve bought up a lot of game devs. Seems modern games cook for 3-4 years before publishing, so some might be turning up soon.

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Never - they are a reverse midas. Everything they touch turns into shit.

Nathan
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I think next generation could have some.pretty good Microsoft exclusives. If they had a Xbox handheld next Gen I would buy it. Otherwise I will pass honestly. I’ve had every Xbox since the original. I’m old and just play steamdeck now!

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38M

Microsoft has pushed and pushed and pushed and finally achieved their goal of going digital-only with Game Pass. I’m 100% confident that the next console won’t have physical media options, so I probably won’t be getting it as I don’t want Microsoft dictating whether I own something or not.

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I am not a marketing expert, but when headlines pile up implicating that Microsoft doesn’t fully stand behind XBox anymore, no wonder the number for new customers tank. I wouldn’t “invest” in something that seems to be on the way out either.

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And it is very bad for the consumers, as the console market highly needs the competition. It’s a shame how MS is dropping the ball with Xbox

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Judging by how Sony is doing even though they clearly “won” with the PS5, it looks like consoles as we know them are not long for this world, and that seems to be the idea Microsoft is pivoting around.

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Xbox should just go straight pc game setup for the living room. A mass produced windows (I know, blegh) pc with a pretty solid gpu and Xbox controllers. Basically the steam deck treatment for the living room.

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I think signs are pointing toward that being their plan.

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That’s pretty much what the Xbox has been since the beginning. The original runs fucking directX and runs so similarly to PCs of the era under the hood that porting shit to it is famously easy. It’s why the homebrew scene for it was so mind bogglingly huge.

Numerous times at E3 when they had demo units of new consoles people saw that the debug menus meant for staff were some mangled form of the current (at the time) Windows OS.


Most modern game consoles don’t use much specialty hardware anymore. The OG Switch uses the nvidea shield CPU just downclocked, and can run android easily. Some emulators literally run better on the Switch through Android than as homebrew “native” apps.

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I remember the OG XBOX was a Celeron processor and off the shelf PC components.

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Yes, but games were always “xbox” games. I straight up mean open for pretty much all PC games to run on. If a game dev makes their game work with an x box control scheme, you can play it.

VindictiveJudge
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Or if you want to plug in a mouse and keyboard. Or they could support controller mapping, like Steam. Or they could just let you install Steam on it.

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