VindictiveJudge
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Cake day: Jun 30, 2023

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No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.


They put an old Westwood dev in charge of the franchise a few years ago and basically just let him do anything he wants.


I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.


At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.


IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.



Though do also note that of these four, TD and RA1 were already made freeware years ago.


Not exactly a suggestion, but why emulate Okami instead of just running the PC version?

Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.


The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.


You could definitely just drop an old GPU in just for PhysX. The driver still supports that. Wouldn’t even need to be a good one. You could also go into driver settings and make the CPU run PhysX if you have enough cores.



Epic also generated a lot of bad blood by scooping up Kickstarter projects and ordering the devs to cancel the Steam releases, releases that had already been paid for by backers. A bunch of potential customers refused to buy from Epic on principle after that.


Unity’s gameplay was a glorious return to form. Unity’s writing… not so much.


That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.


Emily is also much more interesting to play with her greater emphasis on utility powers.


I still haven’t played Part 2, but I’m pretty sure the remake trilogy is a stealth sequel.


FF8 didn’t do it for me, mostly because the gameplay was a terribly broken mess. I loved 12, though; the story is like the love child of Final Fantasy, Game of Thrones, and Star Wars, and the gameplay felt like a logical evolution of the ATB system for a fully 3D world.


I did get TPM 2.0 enabled and the updater still thinks it isn’t there. Linux is now my primary with Win10 as a fallback for the handfull of programs that won’t run acceptably in Wine or Proton. My biggest problem so far is Civilization 6; Aspyr hasn’t updated the Linux build in ages and doing multiplayer with the Windows version via Proton makes it lag with terrible frame rate. Single player is fine, and multi in Win10 is also fine, so I’m not sure what to do about it.


If they build it as an actual console rather than the previous thing where anyone could put out a PC, install SteamOS on it, and call it a Steam Machine, then it will probably be genuinely competitive with Xbox. Sure, it’ll still be a standard X86-64 system running Linux, but they need brand control.


Wait until there’s a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.


IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.


Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.


I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.


There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.


A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.


Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.


Would the NFC system in the stick interfere with hall effect sensors?


I’m guessing the all grey model probably sold better than the one with colorful joycons so they lead with that this time.


Maybe in three or four years when the mid-gen refresh comes out.


RROD was actually 3/4ths of a circle. A full red circle was a different and less troubling error.


Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.


Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.


I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.


Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.


I completely stopped playing when they sunsetted the equipment that made my somewhat unusual warlock build work.


Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.

On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.

Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.

A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.


Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.



In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.


However, Reach’s tagline was, “From the beginning, you know the end,” so there was an expectation that everyone playing would know how it was going to pan out.