VindictiveJudge
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Joined 2Y ago
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Cake day: Jun 30, 2023

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I like to describe classic Oblivion characters as looking like they were all carved from the same potato.


It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.


I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.


Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.


Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.


Also note that Owlcat’s other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.


Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.


Judging by the bit of Prime 4 they showed, I think their first party titles will just skip ray tracing and use relatively low-poly models.


Turn based tactics or 4x games would absolutely benefit from both, and the touch screen. Being able to play Fire Emblem with any of the three depending on what’s comfortable at the time would be wonderful.


Even then, it’s not a full stop on incompatibility, it just means that you need to own Switch 1 joycons to pair to the system instead of using the new ones. So you can play Ringfit on Switch 2, if you have the old joycons and a way to charge them.


Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.


Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.


I genuinely didn’t know it was still big. Everyone I know who played it quit ten years ago and expansion launches no longer hit my feeds.


No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.


They put an old Westwood dev in charge of the franchise a few years ago and basically just let him do anything he wants.


I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.


At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.


IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.



Though do also note that of these four, TD and RA1 were already made freeware years ago.


Not exactly a suggestion, but why emulate Okami instead of just running the PC version?

Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.


The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.


You could definitely just drop an old GPU in just for PhysX. The driver still supports that. Wouldn’t even need to be a good one. You could also go into driver settings and make the CPU run PhysX if you have enough cores.



Epic also generated a lot of bad blood by scooping up Kickstarter projects and ordering the devs to cancel the Steam releases, releases that had already been paid for by backers. A bunch of potential customers refused to buy from Epic on principle after that.


Unity’s gameplay was a glorious return to form. Unity’s writing… not so much.


That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.


Emily is also much more interesting to play with her greater emphasis on utility powers.


I still haven’t played Part 2, but I’m pretty sure the remake trilogy is a stealth sequel.


FF8 didn’t do it for me, mostly because the gameplay was a terribly broken mess. I loved 12, though; the story is like the love child of Final Fantasy, Game of Thrones, and Star Wars, and the gameplay felt like a logical evolution of the ATB system for a fully 3D world.


I did get TPM 2.0 enabled and the updater still thinks it isn’t there. Linux is now my primary with Win10 as a fallback for the handfull of programs that won’t run acceptably in Wine or Proton. My biggest problem so far is Civilization 6; Aspyr hasn’t updated the Linux build in ages and doing multiplayer with the Windows version via Proton makes it lag with terrible frame rate. Single player is fine, and multi in Win10 is also fine, so I’m not sure what to do about it.


If they build it as an actual console rather than the previous thing where anyone could put out a PC, install SteamOS on it, and call it a Steam Machine, then it will probably be genuinely competitive with Xbox. Sure, it’ll still be a standard X86-64 system running Linux, but they need brand control.


Wait until there’s a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.


IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.


Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.


I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.


There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.


A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.


Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.


Would the NFC system in the stick interfere with hall effect sensors?