Not exactly a suggestion, but why emulate Okami instead of just running the PC version?
Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.
The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
That’s part of what makes Emily more fun to play, all of her powers have non-lethal uses. Getting the achievement for never being spotted is still tedious, but Emily can do stuff like overt low-chaos runs where you attack head-on and still never kill anyone, which isn’t really an option for Corvo in either game.
I did get TPM 2.0 enabled and the updater still thinks it isn’t there. Linux is now my primary with Win10 as a fallback for the handfull of programs that won’t run acceptably in Wine or Proton. My biggest problem so far is Civilization 6; Aspyr hasn’t updated the Linux build in ages and doing multiplayer with the Windows version via Proton makes it lag with terrible frame rate. Single player is fine, and multi in Win10 is also fine, so I’m not sure what to do about it.
If they build it as an actual console rather than the previous thing where anyone could put out a PC, install SteamOS on it, and call it a Steam Machine, then it will probably be genuinely competitive with Xbox. Sure, it’ll still be a standard X86-64 system running Linux, but they need brand control.
Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.
I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.
No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.