I mean “corpos” in the Cyberpunk sense - mega-huge companies that put profits far and above all else, discarding any notion of ethics, morality, or care about others in the process.
They’re the companies that buy up emerging tech solely so they can kill it (their competition). They don’t give a shit about long-term sustainability - if it raises the bottom line today, they do it. They disregard laws and consumer protections because the only consequences are paltry (for them) fines, which they see as the cost of doing business.
Once upon a time, the idea with subscriptions like this was to have customers set it and forget it. Charge them a small/reasonable amount and they’ll keep giving you money forever. Giving people a reason to think about - or worse, evaluate the merits of - the monthly deposit they’re giving you used to be a sin for companies.
But here we are, seeing the difference between “companies” and “corpos”.
I’ve been a big Xbox dude for a long time but I can’t possibly defend this. It’s a garbage move, during a time when everyone’s chief complaint about life is “everything goes up in price way too fast, all the time.”
They call these changes “upgrades” but that’s just PR bullshit. The big value of Game Pass used to be how it was cheaper than buying games outright. Now Ultimate is $360 a year. How many brand new games that you’re interested in come out each year? Would buying them on day one total anything near $360??
The value just isn’t there anymore.
Too much of Silksong’s difficulty is just numbers. Shitty peon enemies hit for two health because fuck you. Touching a boss while it’s stunned hits for two health because fuck you.
And then there’s the whole shard system, which straight-up doesn’t need to exist since it just makes you never engage with tools. Until you use them to nuke a boss in its final phase, of course, because the alternative is playing RNG roulette against the boss’s 3 adds (that each hit for two damage, naturally).
It’s a great game, but it definitely isn’t a perfect game.
They need to remove shards, tweak (lower) the power of tools, and adjust outgoing damage (ideally through armor-like upgrades you earn).
Oh, and crests were not the right call. We all just use the Reaper (unless we’re further exploiting tools with that other crest).
I’m pretty curious (read: leery) about the post-launch monetization. Does the game feel complete or did they obviously hold things back for the battle passes or whatever? Will I have to pay in to enjoy things like a level cap increase?
They were pretty clear about going HAM on paid stuff after launch, and the game is already priced super high, so this might end up being a sale pickup for me.
With cross-play across all platforms, you and your friends can squad up no matter where you play — no Microsoft account required.
However, signing in with a Microsoft account unlocks full cross-platform functionality. It enables cross-progression, so your Campaign and multiplayer progress carries across devices. It also allows you to send invites and play with friends across platforms — like Xbox to PlayStation or Steam to Xbox.
Honestly, this is the way to handle the incorporation of platform-specific accounts; totally optional, but actually gives you a sensible benefit if you choose to go that route. Sony could learn a lot here.
N++
Undoubtedly the best, most complete 2D platformer I’ve ever played. Super tight controls and incredible level design, coupled with an episode-long timer mechanic that you can influence makes this one absolutely unmatched. Sure, games like Celeste are flashier, but nothing is a better game than N++. I think I put something like 120 hours into this to get the platinum on PS4. I would happily start over and play the whole thing from scratch again.
This sounds to me like the right way to combat secondhand sales. Rather than making the game shitty and/or locking features behind online-only, unlock-keyed connections, they added a content mechanic that was actually fun.
I mean, this is basically the entire premise behind roguelike games, just applied to an action RPG instead (in a small way).
Played this for a couple of hours today thanks to Game Pass. So far, it’s a pretty good time. It has some Binding of Isaac / Enter the Gungeon vibes and interesting meta-progression.