I played Cyberpunk on launch, sold my disc after a few days, and refused to touch it again since. If a game is marketed as a fully finished game, I’m not interested in a barely running early access version. I understand they fixed most things since, but I don’t care, have plenty of other things to play. As long as gamers keep continuing to encourage this behaviour, it will keep hapoening and getting worse.
Meh. They might have not wanted to make Ep3, but the fans sure did.
I understand Valve works or used to work very differently, people collaborating without a strong top-down steering from management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.
This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.
Ubisoft is thrilled to announce a fresh chapter in the Rayman franchise, partnering with original creator Michael Ancel to bring fans a brand-new online adventure.
Dive into a sprawling, vibrant open world that unfolds gradually, with dozens of AI generated side quests and expansive regions to explore — all while managing your resources carefully to unlock even the most basic of abilities. Designed for maximum immersion, players can look forward to leveling up their character through a robust upgrade system that rewards those willing to fully commit to the game’s repeating optional challenges.
True to Ubisoft’s innovative vision, Rayman’s return offers more than just a classic multiplayer platforming experience; players will enjoy a wealth of cosmetic customization options that add a personal touch to every quest. Those looking to enhance their journey even further will have access to the comprehensive UbiShop+, with a variety of items that let players bypass some of the game’s more time-intensive objectives. With the return of Ancel himself, fans are sure to get a rich story delivered through seasonal updates, ensuring they’ll be coming back for more — long after they’ve seen the main plot to its end.
I played BO Cold War a few years ago, and was very disappointed in both sounds and visuals. It just wasn’t a well-made game on the technical level. The fire in a Vietnam flashback location looked like something from the 90s, a 2D model that was rotating to where I was watching it from. A rip-off for a full priced AAA game.
This was the last COD game I tried, I don’t bother anymore with the franchise.
True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.
Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.
Mostly it’s the lack of competition.
On one hand, regulators allowed big companies to become monopolies, so we don’t have a choice. Imagine if instagram and whatsapp were not part of facebook, how different social media would be? Or if bumble and hinge were competing with tinder, not just all being a part of match.com.
And on the other hand, we have examples like the console “war”, where Xbox messed up this generation so hard, that Sony now can do whatever they want.
They are doing this because a rotten corpse doesn’t force them to compete, they can do whatever they want. If MS didn’t shit the bed with the Series X/S, Sony would be trying harder to please customers, or at least not actively screwing them (see also: 800 EUR PS5 Pro without disc drive or vertical stand).
You are actually right. I tried this game as a friend liked it, and it basically does everything that COD does, but for free, so it’s not the worst way for somebody to spend their time online. Still, I imagine Ubi execs promised to dethrone every other shooter and have 100 million payers to milk for MTX.
Just when the sequel to Ghost of Tsushima was announced - I don’t think it’s a coincidence: https://www.youtube.com/watch?v=7z7kqwuf0a8
I mean it is a diverse portfolio, but only on the very shallow surface level. Like COD or FIFA, AC games are the same every year / 2 years with a different skin.
I remember when it was actually different 10+ years ago, like when we got AC Unity, Black Flag close by, with some Far Cry 3 on the side. Their open worlds had similar elements, but it was still very different at the core.
Now it’s just repetitive and boring.
I am also not the fan of the genre, but it doesn’t really matter too much how good it was, I think it was dead on arrival due to failed marketing:
Most likely what happened is the bosses realized near the end that this is never going to make enough money, so they went with the quick death version, and the company can enjoy some major loss write-off from their taxes.
Lol, fucking AC Mirage, absolutely brutal.
In Germany, most stores sold out Space Marines 2 and AstroBot on day 1, while they had endless piles of SW Outlaws on the shelves, with only a few missing.
I know most sales are digital, but we can assume the spread of interest between these products are mostly the same in all formats.
This game is tanking hard, Ubi will be begging anyone to buy it for 20 by November.
I also think that developers/publishers don’t care about the % cut that much, they would rather just sell a lot of games. Which comes back to your point, the value proposition of EGS isn’t appealing to the buyer.
It’s like I make a competition to Uber with better cuts and working conditions to drivers. That is nice, but if the consumer has to wait 25 mins for my taxi while the Uber is there immediately, than they will not pick me for the same price.
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