I think there are two core issues. Their creation engine has struggled to keep pace since the PS4 era and Todd’s ego.
The engine part can be fixed by either licensing something else or investing big time to bring that fossil up to speed.
With Todd’s ego, I hope Starfield thought him a lesson or they make someone else top dog.
Thanks a lot for the detailed explanation. If I understand it correctly, there is no way to really prevent these Apps from “running” in the background, although “running” just means they sit idle in memory 99.9% of time and don’t do anything unless a broadcast event they are subscribed to gets fired and then they are permitted to do small task.
So I guess the most likely issue is that either something else on the phone is causing this drain or that some App constantly gets restarted (which is expensive) for some reason instead of just staying idle in memory.
From what I have seen the gamepass DRM often goes haywire with new games on PC. Can’t imagine it being easy to integrate into nearly 20 year old games.