old profile: https://lemmy.ml/u/dudewitbow
and i dont even say doom because of doom the game itself. theres one factor that doom has that almost all the others dont, which is how relevant doom was for creating a game engine, which would evolve into other game engines.
doom engine is basically responsible for quake, goldsrc, id tech, IW, source, all of which had many defining games.
the fact that games still being released till this day, has roots on an engine developed over 30 years ago
Steam OS at home IMO will eventually take off. Valve is already about to release the valve(pun intended) to allow 3rd party companies to bundle steam OS on their devices. given that steam os offers almost 90% of the experience of a home console, with a larger library, higher upfront cost, but a lower long term cost(cheaper games, stores don’t expire, no online subscription), the steam os will eventually become the natural competitor to the playstation(imo) to fill in Microsofts absence. PC has already been the dominant non mobile platform in spending for awhile already
not all gacha games have a pity system, and a pity system is not part of the definition of a gacha game. For example, Puzzle and Dragons, one of the first major gacha games on mobile, whose gachapon system is literally modeled off a gachapon machine, does not have a pity system. It’s not different. Having a pity system is not a requirement for being a gacha. For example, Fate Grand Order for the longest time, did not have a pity system. You would not suddenly call it a gacha game after it got a pity system, as it was already one before hand.
imo the metro take of windows 8 wasn’t the wrong approach for its intended market(tablets) it’s just forcing it on desktop/laptop users as well as a boneheaded decision.
They need to stop forcing windows changes for ALL users, including to the users that can’t use said features properly (as it was designed with touch screens in mind, and not everyone had touchscreens). Same idea with the more recent stuff involving Recall. not everyone has AI capable pcs, so its dumb to include the change to all users that will exist on the main branch of the OS, and would apply down the line to windows handhelds as well, who will likely not need recall as a feature as its using up resources. And im not like a person whose like fully Anti AI either, it just has its specific userbase that may need it, and there are others (like with a windows handheld case) that should not have it at all, as it is likely a detriment to battery if enabled by default.
its honest a boon for gamers as microsoft now actually has to spend more effort making windows betters for gamers then spending all of its effort on windows for arm and AI. one of the things windows as an OS lacks is that the handheld experience is actually trash, and the OS is a resource hog for a handheld device
it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.
For PC, although there were bugs, it wasn’t as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)
even with the price increase, they cant realistically do it haphazardly, as the switch has a very low online subcriber rate (~20%) compared to Sony, whos rate sits closer to 80%.
just increasing the price without offering some feature of value will hurt shareholders trust in nintendo, at least in the longterm.
i mean thats why you have AA games take the risk first. thr problem is most video games have flushed out most of their smaller dev teams in favor of mainly big AAA budget titles. Thats whats mostly plagued sony for example in the past 2 years, where the only major release was like Spiderman 2, while companies need more teams like Team Asobi releasing smaller shit.
nintendo does it by having cadences and smaller teams working on smaller stuff (e.g Kirby, Mario spinoffs/sports). which bigger players like sony and Microsoft do not do enough
the only difference between this and the internal one is that its more sucepptible to piercing damage, but the contraption itself isnt any more inherently dangerous conpared to the battery in the tablet itself.
if youre worried about house fires at all one shouldnt even use lithium ion batteries period.
only casually read stuff on hardocp around the sandy/ivy bridge generation. but yes a good chunk of it died to video coverage of the content. its why for example Gamers Nexus has the reverse approach where the video content is their main priority (and audience) and they maintain their own website because thats what they wanted to do.
which is the condition on whether a user wants to make it cheap, else you have to go theough the trouble of sideloading the requied stuff to turn the device into a mixedvr/piracy headset by cutting off the meta related services.
else the “cheap” option would be to go use older windows mixed VR headsets, or cheaper chinese options(e.g Pico Vr headsets), both having their own cost of using it, very similar to what you sign into for users who buy a phone, or a console.
its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you’re paying for. It’s actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.
their investments is into a later for x64 to arm cpu translations, but still does not settle the problem that the gpus on arm based systems still have soo little development into games, which would then limit your options to amd, intel and nvidia based arm designs if you wanted an SOC with existing GPU support already in the environment. the moment you choose to have a tiled approach of mixing cpu and gpu from companies, you sort of instantly throw away the efficiency gains from switching to arm in the first place.
AMD and intel basically havent pushed out an atm based device yet, and Nvidia notoriously hates doing semi custom designs for clients.
personally i think youre far more likely to see the arm compatibility layer for basic pcvr games on a theoretical index 2 before a steam deck uses arm.
people overexagerate the power efficiency of arm because of controlled environments. for gaming handheld workloads x86 is more than enough.
Snapdragon on windows has already shown(ignoring games that outright dont work) then when under a gaming load, the efficiency gains arent there.
Another example that its not a magic bullet in terms of strictly hardware is the M1 in non OSX environments. If you look at the M1’s efficiency while using Asahi Linux (a distro of linux specifically tailored to apple m series cpus), it does not remotely get the same kind of battery life as it does in OSX. Its why for example, the steam decks battery lofe reletive to size is better than windows handhelds.the bottleneck wasnt the hardware but more the OS
what valve really wants is if they could get a handheld with only AMD C cores (that is power efficient cores with less cache but like 70% of the size of a full core) such that the power budget would go to the iGPU more than the CPU, as a majority of games are gpu limited in performance rather than CPU. AMD just has never made a C core only consumer part (only servers have gotten them).
its functionality put into the app. its a feature not a part of the control panel nor gfe and only the new app. it requires the app because its also not a binary function. it gives the user a sliding scale to adjust the debanding intensity of HDR, as its Nvidias own implementation of what is essentially auto HDR.
i mean there are features that the apps have to enhance the experience. especially this patch is the one that enables Nvidia RTX HDR for multi monitor setups (which gives a better HDR experiemce than Windows implementation of it).
if you only need a driver, sure you dont need the app, but just because you dont use all the features doesnt mean its completely bloatware/no real advantage. (and Im saying this from the POV that geforce experience was overly bloated).
the problem on the Nvidia front is that vram capacities are hitting the midrange gpus to the point that they may actually lose said features. in particular with the 4070 ti and slower, vram usage gets to the point where the user may not be able to use all features and half to selectively use them because each feature has their own vram cost attached to it.
outside of the 4060 ti 16gb you have to spend 800 to get the 4070 ti super to get 16gb vram
besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.