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Cake day: Nov 07, 2023

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i reckon steam is lacking on this because steams basically the only client that natively has a steam client on all platforms officially. it doesnt see it as a problem because of that.


Nintendo hasn’t really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.

Animal Crossing is next, as 6 days ago, the gamecube version of the game was decompiled to completion. It’s a extremely big prime candidate for modding IMO.


i mean the current Washington commanders ownership change is at least, okay. compared to an owner who was litterally blackmailing cheerleaders on foreign soil and throwing other team coaches under the bus to distract people from his own case.


the first one has a standlone plot thats mostly disconnected witht eh latter two. 1’s gameplay was rough, but its a decent introductory on the world and the Geralt as a form of a mentor.

It’s visually a 3d action game, but plays like a top down ARPG(as it is an ARPG)


i mean you could have shortened your description by saying it is an alt france mario rpg/mario and luigi/paper mario.

the mario rpg series is basically a jrpg with timed dodge and parry mechanics that existed decades before souls, with several entries.


i think the funniest part is ontop of bad acquisitions, Microsoft was only able to buy blizzard activision partially because sony had a history of making non PlayStation versions of games inferior to the PlayStation version.

had Sony actually played fair ball, none of this would have probably happened.


did you read the article. the phenomena is basically tied to asrock and aggressive dynamic voltage values, while other oems voltage values are near static.

while amd isnt a saint by any means, reading just the headline is extremely misleading.


less that there was a time limit, but it was a project that was worked on for a long time, and had on and off discussions throughout the development cycle of the game

Someone “hacking” files or systems doesn’t always mean what you think it does. Naughty Dog “hacked” PS1 to create crash bandicoot. Just means they gained knowledge in how the hardware works. Not that their game only works on “hacked” hardware.

they point out theirselves in August 2021, that they were using a solutionthat breaks Valves TOS before later replacing it later in 2022. Its evidence that there was on and off times where what theyre doing was skirting what valve says was okay.

So until I hear anything from valve. I’m inclined to believe the mod team. Based on valves previous interactions with their community.

you believe the mod team despite there are other games who have successfully worked with valve and actually have fully recreated the entire game they made and actively sell on their storefront for actual money?

again im not saying valve are in the clear, but the devs clearly says it so themselves they have throughout the process, broke the TOS and you’re still inclined to believe that theyre not hiding anything else? I don’t see it as a black and white issue, rather a situation that I can’t trust anyone because only one side of the story has been said, by a side that doesn’t necessarily have the cleanest history.


why didn’t they shut it down in January then. there’s WAY more to the story than this. They gave the dev 8 years to develop this. and Valve already has a historical track record of letting other devs work on their IP (Nvidia making RTX remasters of valve games, Valve LITERALLY letting the Black Mesa devs basically sell half life 1 remastered on THEIR STOREFRONT.). You cannot absolutely trust the devs words either entirely. the fact that there are other users who believe the story of the hacky work around even when the announcements in other pages can only exist if theres a shred of truth in it, or you think valve is legitmately having a disinformation campaign, because these users have nothing to gain from for a free mod being canceled.

I’m not remotely saying valve is a good person in this situation, but you’re giving the devs way more leniency than they currently deserve. Reminder back in 2022, the devs were given essentially access to the source engine code, and already had the decision back then knowing that their only two options for their project (at least in the way they were designing the mod) was to either do a hacky method, or cancel the game(their own words). the game wasnt canceled till 2024, so you can put 2 and 2 together to know what they ended up deciding in 2022


https://old.reddit.com/r/pcgaming/comments/1hywi0y/counterstrike_classic_offensive_app_has_been/m6l6q3i/

is an example

a source twitter for some info

https://twitter.com/ZooL_Smith/status/1878385881649725760

its hard to get a whole story, because valve hasnt really had full public discussion on their side, and of course the developers side story would be biased, especially hard to trust after public meltdown


is it a lame decision? valve was okay with the project, until the devs used a method in the closed source part of source to do something. Valve then asked them to not do that, so the dev then implemented an even worse method than the first, which Valve than C&D altogether.

valve had 0 problems with the project, other than a very specific implementation they did with source engine, was asked to fix it, but chose not to do it.



what do you believe the anticipation for a 130$ case will be if the same case costs 300$.

if I were them, id virtually assume the demand is 0. basically no one is paying 300 for that kind of case.

and even IF someone paid 300$ for the case, their end profit for said case would be 5$…


gacha have element of chance, but usually speaking, gacha especially in asian games tend to also be tied to some form of power and is not purely cosmetic.

ao its not just purely, i want this character/costume/weapon because it looks cool, but theyres stats attached to it.

western game loot boxes generally sit more often as coametic, so the desire to pay isnt as bad (but can still be bad) but of course this doesnt apply to all western games either. an example of gacha based power is ultimate teams for sports games, which its gacha has players stats tied to them for team building.

gacha and loot boxes are fundamentally the same, but connotatively, gacha usually implies power and lootbox implies cosmetics, but technically not incorrect to use it either way.

if you want a dumb comparison, gacha is seen like trading card games, where power of the card also has value.

lootbox is sorta like sports cards where its collective in nature and really is about rarity/how the card looks


theres also the chance that at least for TTYD, that was a players choice version of the game, which retailed for 20$ new. since its 2006, on the wake of the Wii


all games use it to some extent, the ones that use/need it the most are online games where several players are on the same map typically.

battlefield and battlefield adjacent games for example have historically pelted the CPU. because they often have massive player counts.


outside of the official service, there is actually one other feature that people forget exists, and would be relevent to the resell of the key.

updating by local user (no not the recently announced game sharing stuff, but the ability to update a game via just being near a device with the update)

edit: of course, this will only work if nintendo okays the transfer of the BASE game instalation as well. time will tell if its possible or not, as its a situation thats functionalyl hard to test.


its worse than comparing it to physical media that has all content on media, but better than display boxes that only has a digital code in it.

digital key carts are more replacing the latter (which is better) but there will definitely be a few devs who will opt out of physical media storage costs for the key card


no, using sony as an example. all sony consoles are hackable despite effort to stop it. nintendo is the same situation


youd be suprised. all of Sonys consoles are hackable, despite efforts to stopping it. willing to guess that another SD express exploit will be found, as one was already found late last year, and the switch 2 is one of the devices that uses it.


besides the lower bar of entry due to being free, Midias research has shown that the younger generation prefers online multiplayer, and as you grow older, you start to favor single player games more.


one example of a steam interactive event was when valve was actively giving viewers who were watching the game awards through steam a raffle to get a free steam deck


if you’re interested in running local AI models, that market should be looking at the strix halo desktops. that was basically 80% of the marketing framework did for its framework desktop.


would you have prefered they paid more for bleeding edge 3gb gddr stacks and put 24gb when only a subset would actually need it?



and i dont even say doom because of doom the game itself. theres one factor that doom has that almost all the others dont, which is how relevant doom was for creating a game engine, which would evolve into other game engines.

doom engine is basically responsible for quake, goldsrc, id tech, IW, source, all of which had many defining games.

the fact that games still being released till this day, has roots on an engine developed over 30 years ago



they already knew how it was given game for windows live and other launchers like the rockstar launcher. GFWL is an example of when you integrate it into a game, abandon it, and not everyone goes back to fix it.


i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.



depends on implementation. one pro situation is if cross platform saves is enabled by such a service.


Steam OS at home IMO will eventually take off. Valve is already about to release the valve(pun intended) to allow 3rd party companies to bundle steam OS on their devices. given that steam os offers almost 90% of the experience of a home console, with a larger library, higher upfront cost, but a lower long term cost(cheaper games, stores don’t expire, no online subscription), the steam os will eventually become the natural competitor to the playstation(imo) to fill in Microsofts absence. PC has already been the dominant non mobile platform in spending for awhile already


not all gacha games have a pity system, and a pity system is not part of the definition of a gacha game. For example, Puzzle and Dragons, one of the first major gacha games on mobile, whose gachapon system is literally modeled off a gachapon machine, does not have a pity system. It’s not different. Having a pity system is not a requirement for being a gacha. For example, Fate Grand Order for the longest time, did not have a pity system. You would not suddenly call it a gacha game after it got a pity system, as it was already one before hand.


a gachapon, the system gacha is named after, its litterally a form of a lootbox. you know, those machines found in places where you place tokens to vend out a random goodie?


imo the metro take of windows 8 wasn’t the wrong approach for its intended market(tablets) it’s just forcing it on desktop/laptop users as well as a boneheaded decision.

They need to stop forcing windows changes for ALL users, including to the users that can’t use said features properly (as it was designed with touch screens in mind, and not everyone had touchscreens). Same idea with the more recent stuff involving Recall. not everyone has AI capable pcs, so its dumb to include the change to all users that will exist on the main branch of the OS, and would apply down the line to windows handhelds as well, who will likely not need recall as a feature as its using up resources. And im not like a person whose like fully Anti AI either, it just has its specific userbase that may need it, and there are others (like with a windows handheld case) that should not have it at all, as it is likely a detriment to battery if enabled by default.


its honest a boon for gamers as microsoft now actually has to spend more effort making windows betters for gamers then spending all of its effort on windows for arm and AI. one of the things windows as an OS lacks is that the handheld experience is actually trash, and the OS is a resource hog for a handheld device


it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.

For PC, although there were bugs, it wasn’t as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)


even with the price increase, they cant realistically do it haphazardly, as the switch has a very low online subcriber rate (~20%) compared to Sony, whos rate sits closer to 80%.

just increasing the price without offering some feature of value will hurt shareholders trust in nintendo, at least in the longterm.


i mean thats why you have AA games take the risk first. thr problem is most video games have flushed out most of their smaller dev teams in favor of mainly big AAA budget titles. Thats whats mostly plagued sony for example in the past 2 years, where the only major release was like Spiderman 2, while companies need more teams like Team Asobi releasing smaller shit.

nintendo does it by having cadences and smaller teams working on smaller stuff (e.g Kirby, Mario spinoffs/sports). which bigger players like sony and Microsoft do not do enough