
Also the greed. Charging for the virtual tour game (however cheap it may be), charging for performance updates to existing games (not extra content, only performance). Switch 1 games should just run better on the new console by default.
I’m not even sure hw is fairly priced. They’re able to sell the same thing in Japan for 100$ cheaper. I don’t think they’re losing money there.

Good points, you made clear this is no black/white case, it depends on how much we can trust cloudflare. It’s a US based for-profit company so the answer is “not much”.
However, if you check the link, you’ll see that they’re able to distinguish AI bot scrapping from other forms of scrapping. They also give the website owners a choice, so if it’s about principles, owners can choose to boycott, as most are already doing with robots.txt, which AI bros have no respect for.
Cloudflare does not benefit from a handful of websites getting all the traffic, and their track record is good so far. They also don’t profit from people visiting websites with a browser, they don’t show/own ads. To me, they have enough credit for me to believe they can protect open web.
We’ll see how this take ages though. I still won’t put all my eggs in a single basket.
I usually look at it from cost per hour perspective. Tears of the Kingdom was 70 but I played it for ~140 hours, so 0.5 per hour. I’m ok with 1 per hour too but anything higher I start to ask myself “is the developer / publisher worth my support?”. Not all games can be judged by this metric though (eg outer wilds, unpacking)
So far, nothing beats the value of factorio. Mindustry (being so cheap) is a close second.