There’s definitely something special about that era of games. The community would really shine and make creative stuff with relatively limited tech.
https://youtube.com/@excavation_goldsrc
This is the mod that’s blown me away the most. They somehow made the limitations of the Goldsource engine look stylish, all the while having some incredible animations and model design. Unfortunately development is temporarily paused but hopefully they pick it up again soon.
Whats funny is that most 20 year old multiplayer games today (at least on PC) are still perfectly playable because the server tech was given to the community, at launch. Battlefield 2 hasn’t been available for purchase anywhere officially in well over a decade, there’s still a dedicated, albiet small community.
I understand that with large, persistent worlds, it’s hard to release that server tech, but at least some form of it should be published. Ie, a smaller variant that maybe just lets a couple people join up as a co-op party, rather than dozens of people running around a large map at random, like in The Crew.
The PS3 fat could only read PS2 disks because it had stripped down PS2 hardware included. It was effectively a PS2/3 combined. This was part of what drove the cost up, so they gutted that hardware from the slim.
PS4s can’t read PS3 disks because the PS3 used a bespoke PowerPC based chipset that was a colossal pain in the ass to develop for. So for the PS4 to have backwards compatibility, they would have had to either A, include PS3 hardware in the PS4 (expensive) or B, create an efficient software translation layer/built in emulator (see “pain in the ass”).
From what I have heard, they smartened up with the PS5. It’s basically just a faster PS4. At it’s core, it’s based on very similar hardware, so it’s easy to make PS4 games run without issue, but the boost in performance allows games designed specifically to take advantage of it.
Good point, I shouldn’t have used the world ‘literally.’ I was just trying to make the point that there are plenty of creative ways where tremendous amounts of money could end up back in someones pocket when by all means it should have gone elsewhere.
And yes, your example is perfectly believable and I wouldn’t at all be shocked if that kind of thing happened frequently.
Ace of Spades which, for the record, is open source (in the form of OpenSpades), totally free, has mod support, and self hosted servers.
I had a conversation with my sister about that recently.
The amount of shows and movies that have $100,000,000+ budgets is rising, yet more and more of them feature very limited sets, small casts of mostly mid range talent, and a dozen executive producers all putting up their own money (this is all especially prominent with big shows on streaming networks, cough Star Trek cough The Acolyte)
Here’s my comparison: a group of 10 investors come out and announce they’re spending a billion dollars to develop a new luxury car. They drum it up as being the next big thing. Then, when it comes out, it’s about as nice and luxurious as a base model Toyota Camry. Fine, but not “a billion dollars” fine. Immediately, everyone would be wondering where the hell that money went? There’s definitely a chance it was just squandered, but you have to wonder. When you have a group of private investors with executive power over the project, what goes on behind closed doors?
For all we know, they’re literally just passing massive checks in a circle to one another to say “yes, it says right here in our bank records that we spent a combined $100,000,000”, meanwhile only 25% actually goes into the production, and they pocket the rest. Then, when the flock of people have to come and check out the new megaproject, all they need to recoup is a few million more than they spent (far less than the perceived budget), and they can run for the hills.
Anywho, crackpot theory time over. But think about it, if my simple brain can think this stuff up, why can’t the hollywood bigwigs, who actually have the capital to make it happen?
I also remember it being in a pretty rough state early on, all the more reason 2 weeks of testing is a joke.
Although, one thing CoD has going for it, each game changes so little they really don’t need a beta. They’re almost like sports games in that regard, they may as well be released as updates instead of new titles.
Right. Fair enough. But, as another user said, I can upgrade that PC. I’ve technically had the “same PC” since like 2015. At this point, there are no pieces of the original left, but I never went out and spend $1000 on a new rig up front.
Also, that still doesn’t make consoles look amy better. Because, when the PS3 became obsolete, and I went and got a PS4, what happened to my PS3 library? It’s still locked to my PS3. Even if we did have to go buy new computers every 7 years, they’s still all run the original Doom as well as newer games, and everything in between. All this, while also being able to file my taxes.
Thats not what’s going on here. CoD has for the past few releases run an open beta for 2 to 3 weeks, a month or two ahead of release. Buying this package lets you into that 2-3 week beta a week early, letting you get 3-4 weeks of playtime. You can still get into this beta for completely free, just wait a week and don’t buy the game.
Not trying to defend Activision here, cause I still think CoD is a shadow of its former self and these “betas” are nothing more than a demo, but people seem to have the wrong idea about how Activision runs them.
I’ve been saying this for years. I remember playing the Planetside 2 beta, it ran for months. It was actually used for bug/stability testing, fixing networking issues, balancing, etc etc etc. It was an incredibly important step in developing a multiplayer game.
These aren’t betas, they’re demos that at most will help them do a limited network stress test. The amount of data they can get from 2 weeks of feedback is nowhere near enough to do any real bug fixes or balance changes.
What’s worse is that now, any game that does have a long alpha or beta period is accused of squatting in early access.
Especially now that there are maybe 2 or 3 “killer apps” per the life cycle of a console at this point. Why would I pay $600 to buy a console, just for 3 exclusives?
If there was an entire panel of awesome exclusives like back in the PS3/360 era, it would make more sense. But as it stands, the amount of good games on PC just dwarfs what’s on any console.
This is almost exactly my experience, but I stuck it out for more like 30 hours because I really dug that desert setting, which is criminally under used in games.
Also, does anyone remember the Animus Save Editor? Back when Ubisoft Connect was still called UPlay, there was a tab in the in-game overlay that allowed you to change a bunch of parameters of your save game, including disabling enemy leveling, making assassinations insta-kills on any enemy, adjusting DPS for your character as well as NPCs, etc. For some reason though, after Ubisoft rebranded UPlay, they removed the feature. I still have my modified save, but can’t make any further adjustments. It sucks because I was able to make the game feel much closer to the old AC games, and new players can’t.
While I dislike Epic as much as the next guy, lets put taste and emotion aside: they went with Epic because Epic offered them a truckload of money. Presumably, enough money to offset any sales lost due to being limited to EGL temporarily, as well as gamers who boycotted the game for the time it was an exclusive, and presumably, no other publisher was offering them as much, or if they were, there were probably even more downsides.
If there was a more financially sensible choice for Remedy, I guarantee you, they would have made it. People have to remember that video games aren’t just passion projects meant exlcusively to please fans, they’re gigantic, expensive undertakings, surrounded by a massive industry that functions with as much bureaucracy and red tape as any other indistry.
It’s one thing to say “your hair looks nice today, Susan.” I don’t think 99% of people would take that as anything beyond an innocent compliment.
Asking to play truth or dare is another thing entirely, and I have a sneaking suspicion that the guy saying that, probably isn’t going to just be complimenting Tina’s earrings
I’m personally really split on Ubisoft. They make consistently “solid” games with good PC ports, and in the past they had a great record of making really futureproof PC games (for example, Ghost Recon Advanced Warfighter 1, released in 2006, supports 1440p and 144hz natively in the settings menu with no config tweaks, which I’ve never seen in a game that old).
What pisses me off about Ubisoft isn’t their design philosophy, it’s their business philosophy. Over, and over, and over again, they do the same money grubbing bullshit, get called out, and then reel it back. So you get this cycle of a game being released in a sorry state, then slowly getting fixed to a point where it’s actually how it should have been released. Then, the next game they release, the same cycle repeats.
Also, they’ve proven time and time again that they have next to no respect for Tom Clancy’s values and writing style (cutting edge military tech, but firmly grounded in reality with a slavish attention to detail). I think they finally learned their lesson with xDefiant, but who knows. The next GR game will probably be full of lasers and jetpacks.
Severed Steel. F.E.A.R. meets Tron, plus a Mega Man arm cannon, plus the movement out of Titanfall. It’s incredibly fun and satisfying to play, and it has an exceptional soundtrack (if you like synth).
Steam page: https://store.steampowered.com/app/1227690/Severed_Steel/
Soundtrack: https://store.steampowered.com/app/1754220/Severed_Steel_Soundtrack/
I would love to see a Palworld update that changes the balls to cubes. Same animations and effects, same textures, just stretched over a cube.