
Oh what a controversial take that no one else has ever had before. Yeah I know about that and I don’t care. I don’t interact with that part of the system so it doesn’t bother me.
And it’s still nowhere close to the damage that Tim Sweeney is done or any of the other executives of any of the other gaming companies.

Randomly generated mysteries actually doing exist (obviously it’s not actually random it’s just picking from a list of possible choices).
It’s a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I’ve also never had it do that again.
Hopefully somebody further down can tell you what the game is because I’m at work and I can’t remember its name

Like the article says it seems really weird decision for a multiplayer game.
It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.

How Square Enix and the minds behind Gemini plan to limit and “guide” what the AI can and cannot say remains uncertain, and specific details regarding exactly how this will all work have yet to be shared.
From the article it sounds like that’s exactly what they are doing. Just having an interface in the game straight through to Gemini.

You do realise the PS5 is just a computer chip right you can get the same graphics card that’s in the PS5 (don’t because you can get better ones now). I know all the marketing was about how amazing it was but honestly much of that came from the fact that it was finally using an SSD rather than their stupid old HDDs which were obsolete even for the PS4

It’s also what elite dangerous does when travelling between star systems. If you actually fly over to a system (it takes forever but there are a few star systems that are close enough to each other that you can actually legitimately do that within a couple of hours) it doesn’t work because you skipped the loading zone. You just end up in empty space where they should be a star. But if you then jump to it, suddenly there’s a star even though your coordinates are exactly the same.

I know the term walking simulator is used as a bit of a pejorative but firewatch and was very interesting experience. But it was just a walking simulator and there is a limit to how much you can do with that.
If you have a compelling story you want to tell there are better mediums than video games through which to tell that story unless you have some kind of unique thing you want to do that makes interactive media more appropriate.
I can’t imagine for the sake of example that Game Of Thrones would have had anywhere near the cultural impact it did if it had been released as a video game.

I think most people are ok with frame gen because it doesn’t touch the actual content. It just moves things around a bit with motion vectors which actually was kind of a thing even before AI although not very good. It didn’t repaint the game into some different art style.
Also there were real frames in there.
This is going to 100% replace the game graphics.

It ain’t slop if it’s built right.
Yeah but the problem is, is it? They absolutely insist that we use AI at work, which is not only insane concept in and of itself, but the problem is that if I have to nanny it to make sure it doesn’t make a mistake then how is it a useful product?
He says it helps him get work done he wouldn’t otherwise do, but how’s that possible? how is it possible that he is giving every line of code the same scrutiny he would if he wrote it himself, if he himself admits that he would never have got around to writing that code had the AI not done it? The math ain’t matching on this one.

Consoles have never been more PCs than now.
In the past, especially with the likes of the PS3, there was a bit of a distinction, so you can see the rationale behind maybe not releasing a PC version of a game, or vice versa. But these days with the PS5 and whatever the hell the Xbox is called, not so much.

Usually oppressive regimes that let international tourists in are generally smart enough to leave them alone. For example I would probably be perfectly safe going to the Philippines.
The problem the US has is regardless of what their policy might actually be, and of course it changes on a daily basis, the ICE goons they hire don’t have enough space in their pea-sized brains for rules and regulations, they are so damn trigger happy that’ll go for anyone. Including people they’ve been explicitly told to leave alone.

The problem is a lot of the games will be shovelware that no one in there right mind is interested in playing. It would be nice if we could filter out to only serious attempts. Because that’s the metric that’s more relevant. Of all of the games released by developers that were really trying to release a game, and not just an asset flip, how many of those games succeeded.
It’s a bit different though isn’t it. Missouri is a state, an internal administrative district inside a country. I feel like it’s a bit different than not knowing where a country is.